The One Ring: Difference between revisions

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*[[Ruithel]]
*[[Ruithel]]
*[[Vidugalum, Lord of The Toft]]
*[[Avina]]


== Locations ==
== Locations ==

Revision as of 05:36, 2 July 2016

The One Ring
TOR-web-header1.jpg
GM
Erik
Game Time
4th Saturday of the Month
Starting Year
Third Age, 2946
Current Year
Third Age, Summer 2950
The Fellowship
Adonniel
Aegir Wüdsworth
Bilbanes Broadfoot
Dindraug
Lissiriel
Theodwin of Woodland Hall
Ulrik Foehammer
Brand


The Fellowship

Elf-Tower Inn

Rating: 6 (Superior Inn)

Pooled Treasure
48

The Company

Guide (Travel) Ulrik Foehammer, Bilbanes Broadfoot
Scout (Explore) Theodwin, Aegir Wüdsworth
Huntsman (Hunt) Dindraug, Brand
Look-out Man (Awareness) Lissiriel, Adonniel
Fellowship Focus

Important Characters you have met

Memorable characters you have met

  • Della the Baker

Locations

The Story So Far

LOTRstory.jpg

Chapter 1, The Fellowship Forms

Chapter 2, A Time for Celebration

There were 5 possible adventures at the Gathering of Five Armies celebration, you did 2 of them:

Chapter 3, The Journey Begins

Chapter 4, Of Leaves & Stewed Hobbit

  • Misc. - Easterly Inn History

Rules Clarifications

House Rules

Archer rules:

When an archer rolls an EYE, they should then roll a d6: on a result of 1-3, the archer has just one last arrow in his quiver. Being “low on ammo” makes for dramatic choices. When an archer fumbles his shot (i.e., rolls an EYE and fails the attack roll), he has emptied his quiver and is out of arrows! Being “out of ammo” makes for very dramatic choices.


Intimidate Foe:

Intimidate Foe only works once on a foe (per combat). Once you're 'scared' you're scared.

Sunstone

This small crystal, when held aloft and the words spoken, pulses with the light of Anor. (Upon use, emits light that stuns all sun-fearing creature for two rounds, and grants two advantage dice to each party member.)

Rules Errata

Concerning Blighted Places - a Clarification

The rules found at page 57 of the Loremaster’s Book detail what happens when a company of adventurers enters an area qualifying as a blighted place. From the way the rules have been presented in that chapter, it seems that players are required to make Corruption tests every time they cross areas rated as Wild lands, Shadow lands and Dark lands, making for a rather unforgiving rule.

The original intent of the rule was that it is always left to the discretion of the Loremaster to determine whether a place must be considered blighted or not. The Blighted Lands table must be used when the Loremaster has decided that an area is indeed blighted, to determine the frequency of the required Corruption tests.

For example, the text for the Marsh-bell adventure applies the rule as intended, when at page 130, under the Entering Mirkwood paragraph, the bulleted text states that “The part of the Long Marshes that is inside Mirkwood qualifies as a blighted place.”

Under this interpretation, it is entirely possible for an area found within a region classified as Wild, Shadow or even Dark not to require any Corruption test to traverse. As far as the accumulation of Shadow is concerned, the various region types as classified in the Loremaster map serve as guidelines for the Loremaster to decide whether the region currently traversed by company is blighted or not, with Free lands being rarely blighted, and Dark lands being mostly so.


The Cultural Blessing of the Elves of Mirkwood should be:

FOLK OF THE DUSK: When an Elf of Mirkwood is inside a forest or under the earth, or it is night, his Attribute bonuses are based on his favoured rating in all rolls involving the use of a Common skill.


Starting Gear

Small-sized Heroes: The list of weapons available to Dwarf characters (AB, p.76) should include Sword.


Background (Woodman)

Woodmen (Fairy heritage) erroneously has Search as a Favoured skill: it should be Awareness instead.


Page 75, Spider-poison.

The sentence, “... is paralysed and falls to the ground after a number of rounds equal to his Body or Heart rating ...”, should be read as, “... falls to the ground paralysed after a number of rounds equal to his Body or Heart rating ...”.

A paralysed character is considered to beunconscious, or otherwise defenceless

Travel