Brand

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The One Ring
TOR-web-header1.jpg
GM
Erik
Game Time
4th Saturday of the Month
Starting Year
Third Age, 2946
Current Year
Third Age, Summer 2950
The Fellowship
Adonniel
Aegir Wüdsworth
Bilbanes Broadfoot
Dindraug
Lissiriel
Theodwin of Woodland Hall
Ulrik Foehammer
Brand


Bio

Name: Brand of Esgaroth (Lake-town)
Culture: Men of the Lake Standard of Living: Rich
Cultural Blessing: Tenacious - When a Man of the Lake is wounded, or fails at a roll with seriously negative consequences, he may spend a pont of Hope to earn an Experience point.
Calling: Wanderer Shadow Weakness: Wandering-madness

Traits

Specialties: Folk-Lore, Trading, Minstrelsy
Distinctive Features: Nimble, Fair-spoken

Attributes

Body Heart Wits
5(7) 7(8) 2(5)
Experience Valour Wisdom
53 (11 unspent) 3 4
Endurance Shadow Hope
29 0 15/15

Common Skills

Awe ■■□□□□ Inspire □□□□□□ Persuade ■■■□□□
Athletics ■■□□□□ Travel ■■□□□□ Stealth ■■□□□□
Awareness' ■□□□□□ Insight ■■□□□□ Search □□□□□□
Explore □□□□□□ Healing ■■□□□□ Hunting ■□□□□□
Song ■■□□□□ Courtesy ■■■□□□ Riddle ■■□□□□
Craft ■■□□□□ Battle ■■■□□□ Lore □□□□□□

Weapon Skills

Weapon Skill Damage Edge Injury Enc
Sword ■■■■□□ 5 10 16 2
Dagger ■□□□□□ 3 Gandalf rune.gif 12 0
Bow ■□□□□□ 5 10 14 1

Combat

Damage Parry Armor
5 (5 Ranged) 2 (1 Buckler) 3d (1 headgear)

Gear

Armour Mail Shirt Enc 12
Headgear Cap of Iron Enc 2
Shield Buckler Enc 1

Rewards & Virtues

Rewards

None at this time

Virtues

  • Merchant Prince
    • Your family’s fortune is rising with the reopening of the trading routes that lead to the markets in the South and East. This increased affluence has started to positively affect your adventuring life, as you may choose a servant from those employed in your household and have him join in your next endeavor.
    • At the start of an Adventuring phase you may pick one servant to accompany you.
      • Page: When you enjoy the help of a page, you can roll the Feat die twice and keep the best result when you are making any Courtesy and Insight rolls.
      • Physician: As long as you are assisted by a physician, you can roll the Feat die twice and keep the best result when you are making a Healing roll.
      • Porter: When you are making a Fatigue test, you can roll the Feat die twice and keep the best result.
      • Scrivener: If you are employing a scrivener you can roll the Feat die twice and keep the best result when you are making any Lore and Riddle rolls.
  • Brazen Armour (mail armour)
    • A Brazen armour is equivalent of a suit of mail armour, but wearing it allows you to roll one additional Success die on a Protection roll against an attack with an edged or blunt melee weapon (swords, axes and clubs) and one Success die less against spears and arrows, or other types of penetrating attack.
  • Shield-Fighting
    • If you are fighting using a shield of any type, when you successfully hit an enemy roll the Feat die again; on a roll of 8+ you inflict and additional loss of Endurance equal to your Damage rating plus the Encumbrance value of the shield you are using (1 for a Buckler, 3 for a Shield, 5 for a Great Shield).
  • Serpent Scimitar
    • When making a melee attack using a Serpent scimitar, ignore any Parry rating bonus your target has that is due to them carrying a shield.
  • Trader's Savvy
    • When you are about to play out an encounter, you can attempt to raise its Tolerance rating making a roll with any custom skill (Song, Courtesy, or Riddle) against TN14. On a successful roll, add +1 to the Tolerance of the encounter, +2 if the roll was a great success, or +3 if the roll was an extraordinary success.

Saga

Fellowship Advancement Points Treasure Standing


Other Gear

Fine Dalish Clothes + Pimp Cane: +1 Courtesy and Awe