Adonniel

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The One Ring
TOR-web-header1.jpg
GM
Erik
Game Time
4th Saturday of the Month
Starting Year
Third Age, 2946
Current Year
Third Age, Summer 2950
The Fellowship
Adonniel
Aegir Wüdsworth
Bilbanes Broadfoot
Dindraug
Lissiriel
Theodwin of Woodland Hall
Ulrik Foehammer
Brand
Adonnel2.jpg


Bio

Name: Adonniel of Mirkwood
Culture: Elf of Mirkwood Standard of Living: Martial
Cultural Blessing: Folk of the Dusk

When an Elf of Mirkwood is inside a forest or under the earth, or it is night, his Attribute bonuses are based on his favoured rating in all rolls involving the use of a Common skill.

Calling: Wanderer Shadow Weakness: Wandering Madness

Traits

Background: Your father was a minstrel of great virtue, whose work will be praised for countless years. His talent passed along to you, but transformed into a love for the music that lies in plain speech. Your voice is pleasing to all listeners, and you choose your words much as your fingers choose the strings on the harp.
Specialties:

Elven Lore: The memory of three ages of the world, elven lore preserves recollections of deeds and places lost to the Old lore of other races. You are also versed in the Ancient Tongue of the Elves beyond the Sea.

Woodwright: The art of cutting and carving wood deftly to create useful tools or beautiful things has long been your trade. You can easily mend broken instruments and even weapons with wooden parts.

Folk-lore: You possess some knowledge of the many traditional customs, beliefs and stories of the various communities that compose the Free Peoples. Likely the result of your wanderings, this information may help you when dealing with strangers, letting you come up with some useful fact regarding their fold or a smattering of the appropriate language. Wanderers generally pick up this trait during their time on the road. +2 Point Advancement


Rivendell Elf-Friend: All benevolent creatures of any kind, including birds and animals, recognize you as a friend of all Elves and as a sworn enemy of the Shadow.

Distinctive Features:

Cunning:

Fair-spoken:

Attributes

Body Heart Wits
5(6) 4(6) 5(8)
Valor Wisdom
4 3
Endurance Hope Fategue
26 10 of 12 0

Common Skills

Awe ■■□□□□ Inspire □□□□□□ Persuade ■■□□□□
Athletics ■■■□□□ Travel ■■□□□□ Stealth ■■□□□□
Awareness ■■□□□□ Insight ■□□□□□ Search ■□□□□□
Explore □□□□□□ Healing ■□□□□□ Hunting ■■■□□□
Song ■■■□□□ Courtesy ■■□□□□ Riddle ■□□□□□
Craft ■■□□□□ Battle ■■□□□□ Lore ■■■□□□

Weapon Skills and Combat

Weapon Skill Damage Edge Injury Enc
Bow ■■■■■□ 5 9 16 1
Sword ■■■□□□ 5 10 16 2
Dagger ■□□□□□ 5 10 14 0
Damage Parry Armor
5 (5 Ranged) 5 (No shield) 4d (n/a headgear)

Gear

Armour Coat of Mail (4d) Enc 19
Headgear None Enc N/A
Shield None Enc N/A

Rewards & Virtues

Rewards

  • Woodland Bow
    • Gain an additional opening volley at the beginning of combat (unless surprised)
  • Elf Arrows
    • Keen, Fell included above

Virtues

  • The Speakers
    • (Lore roll in Riddle / Song / Insight)
    • To use this gift you must make an appropriate skill roll. Which skill you use depends on what you are trying to do and is at the Loremaster’s discretion, but here are a few examples:
      • to interpret the words of the stones in a path requires a roll of Riddle;
      • to restrain a scared horse requires a roll of Song;
      • to listen to the voice of a river requires a roll of Insight.
  • Deadly Archery
    • (Spend point of hope, receive bonus equal to basic heart score)
    • When you spend a point of Hope to invoke an Attribute bonus on a ranged attack roll using a bow, you receive an additional bonus equal to your basic Heart score.

Gifts

  • Elf Friend
    • Gets Favorable treatment by Elves - removes one opposition dice.
  • Dagger
  • Leaf Brooch
    • Old Lothloren - says "May The Light of Elborath always shine on our friendship" - in Sindarin.
    • NOTE: Dagger was forged in First Age by Elvin Master-Smith - cost 2 treasure
  • Pouch of Gold
    • Equals One Treasure

Lore

  • Lore Research
    • Research on the Shadow
      • Shadow was a Nazgul. Shadow was not the Witch King, but it was there for a reason.


last exercise

We helped break the Orkish invasion.

The Gibbet King

Misc Gear & Items

  • Horse with "No Name". U-estant (Sindarin), Va-estan'e' (-quenya) - Given to the "King of Gondor"

New Horse Large Warhorse "Maximilian"

Saga

Experiance Points Advancement Points Treasure Standing Shadow
1 2 1 2 2