The One Ring Ch1Sec1

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The One Ring
Game Time
4th Saturday of the Month
Starting Year
Third Age, 2946
Current Year
Third Age, Summer 2950
The Fellowship
Aegir Wüdsworth
Bilbanes Broadfoot
Theodwin of Woodland Hall
Ulrik Foehammer

The Fellowship Forms:

For reasons that were your own you were all in Dale on Astron 8, 2946 (of the Shire Calendar) when you were asked by the Lord Constable of Dale to help King Bard on a matter involving a prominent dwarf in Laketown. The dwarf was no other than Gloin, one of the twelve companions of Thorin II Oakenshield and Bilbo Baggins on the Quest of Erebor and father of Gimli. Most of you volunteered but a couple had to be bribed and coerced. The elves, hobbit and dunedain were all invited back to the dwarf’s home in Erebor (The Kingdom under the Mountain). Here the elves got their first taste of some of the Middle Earth prejudices. The hobbit scored a sweet deal to sale some pipe weed to a Dwarven merchant. The next day the Fellowship gathered up the woodsman and headed to Laketown, a journey that lasted less than a day. Upon, arriving in Laketown the dwarf proceeded to take everyone to the seediest tavern in town. Of course, this was a place neither suitable for the elves nor likely to ever have been visited by one of the richest dwarves in Middle Earth. But with some good rolls you got directions to Gloin’s home and met with him the next day. The meeting went really well despite having elves in the Fellowship. Gloin explained that his cousin Balin and his older brother Oin had left Lonely Mountain to deliver a message to the Lord of the Eagles from the King Under the Mountain and had went missing. He asked your Fellowship to find them. You all agreed and he secured boats for you. The next day you set out and by nightfall you had approached the falls at the southern edge of Long Lake. You spent the night at the Stairs of Girion with the porters that carry the boats up and down the stairs. The hobbit and elves entertained the ports and an old man that tried to warn you about the Gallow Weeds but unfortunately, no one could really understand what he was saying.

Inside Mirkwood:

After a day of traveling you reached the Long Marshes. After 2 more days of traveling you were approached by a group of elves. Luckily you were able to get some information about the missing dwarves. The elf leading the party was no other than Galion, the elf that got drunk and allowed the Bilbo Baggins and his dwarf companions to escape from the Halls of the Elven King. After about 1 more day of traveling you reached the camp site of Balin and Oin who were nowhere to be found. Searching the campsite didn’t turn up anything (except for something the hobbit found and didn’t reveal). That night the watch reported lights off in the distant. Part of the party went to investigate. The lights turned out to be corpse candles. Upon further investigation the party encountered a troll that uses the lights to lure its dinner in. The battle was hard fought but the Fellowship was victorious. The next day you picked up the trail again of Balin and Oin but at this point the taint of the Long Marshes has started to take its toll on some of the members of the party. After another day of travel you finally have to abandon the boats and proceed on foot. It is here that you encounter what the old man in the porter village was trying to warn you about, Gallow Weeds. Fortunately, for its intended victim they were able to notice the vine wrapping around their neck in time. After another day of travel trying to avoid the Gallow Weeds the Fellowship notice some Gore Crows. At first the crows just watch the Fellowship but as the Fellowship notices some ruins the crows start squawking. The crows stop squawking as the Fellowship gets deeper into the deeper into the ruins. As the party is examining an old door and archway they hear a bell ring. This bell seems to have a hypnotic effect on one of the party who starts walking out to the middle of an ink black pool of water. After breaking the hold of the bell on the adventurer the Fellowship finds a stairway leading down in the middle of the pool of water. After some investigation they determine this stair case and short tunnel lead to an underground set of rooms. It took a lot of work for you to convince the hobbit to go underwater but you finally did convince him. Investigations of the chambers lead you to a locked room with many scratch marks on the door. It turns out that Balin, Oin and a Dalish boatman (Jason’s character) had locked themselves in the room to escape the Marsh-dwellers. It was then that the marsh-dwellers started pouring out of another room. Running for your lives you were able to escape the complex without a battle. Balin and Oin lead you back to their old camp where the hobbit reveals he had the box that Balin had hidden because he wanted to keep it “safe”.

The Return:

The return journey was uneventful. On return you were all personally met by Gloin and invited to a party he was having for a special guest. At the party the special guest turned out to be none other than Gandalf the Grey (Mithrandir). Upon meeting Gandalf he gathered you together and asked you a favor: “My friends, braving the dangers of Mirkwood and Long Marsh is no trifling feat. Those dangers have bested some of greatest warriors of both man and elves. I have need of such adventures as your selves. If you will consent to continue your fellowship I ask that you travel to Rhosgobel and present yourselves to the Wizard Radagast in one month time.”