Covenant Magical Items: Difference between revisions

From The Z-Team Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 94: Line 94:
: Rego Aquam
: Rego Aquam
: An invention of [[Adria_Maria_Tiepolo|Sr. Adria]], the pond house (when completed) will allow for the collection of the village's refuse into one spot.  The 'house' sits on a stand where refuse is dumped. On a regular basis, all the water is extracted and dumped below the pond house, forming perfectly pure water while the remainder of the refuse can be disposed, or reused, as needed.  Expected to be completed by the end of Summer 1220.
: An invention of [[Adria_Maria_Tiepolo|Sr. Adria]], the pond house (when completed) will allow for the collection of the village's refuse into one spot.  The 'house' sits on a stand where refuse is dumped. On a regular basis, all the water is extracted and dumped below the pond house, forming perfectly pure water while the remainder of the refuse can be disposed, or reused, as needed.  Expected to be completed by the end of Summer 1220.
== Project Proposals and Discussions ==
''Lead Extraction Kiln''
: Rego Terram
''Stone Shaping''
: Muto Terram
''Stone Polishing''
: Rego Terram


[[Category: Ars Magica]]
[[Category: Ars Magica]]
[[Category: Nova Semitae Saga]]
[[Category: Nova Semitae Saga]]

Revision as of 22:43, 14 April 2019

Ars Magica: Nova Semitae Saga
ArM5LogoColor.jpg
GM
Mark
Game Start
Anno Domini MCCXX, hiems
A.D. 1220, winter
5 Neanne 1, Hiems
Game Year
Anno Domini MCCXXXV, aestas
A.D. 1236, summer
7 Aulus 2, Aestas
Magi of Nova Semitae
Geoffroy de Dreux of Jerbiton
Joshua Levi of Verditius
Magni of Flambeau
Obscurus Ignis of Flambeau
NPC Magi
Aulus · Neanne · Fr. Thomas · Vitria
Apprentices
Ysabelo discipulus Aulus
Esyllt discipula Geoffrey
Sigrun discipula Magni
Hermetic Status
Companions
Lady Angharad ferch Madog, Princess of Powys Fadog
Ritter Sigmund, German ex-Crusader
Sir Daniele d'Audrieu, Norman merchant
Sir William Cornwell, English ex-Crusader
Other Characters
Covenfolk · Agents
The Redcaps · Notable NPCs
Chart of Languages Spoken
Notable Animals
Guests
Hortense of House Bonisagus
The Covenant
Hermetic
Covenant Charter · Membership Record
Record of Offices · Covenant Service
Council Voting Records · Hermetic Politics
Stonehenge Tribunal
Mundane
Mundane Geography · Mundane Politics
Village of Melverley · Melverley Castle
Village Laws · Village Rumors
Medieval Farming
Covenant Resources
Covenant Library · Varana's Tomb
Hospital · Hospital Library
Vis Sources and Stores
Covenant Magical Items · Mundane Wealth
Classes and Training · Covenant Experts
Covenant Mechanics
Other
Ars Magica House Rules
Ars Magica Expanded Notes
Campaign Log · Loose Ends
Ars Magica PC Reference
Player Resources (PDFs)
Experience Point Worksheet
Character Sheet (Variant 1)
Character Sheet (Variant 2)
Experience Point Chart

Current Enchantments

Note: Unless otherwise noted, laboratory texts are available for all magic items below, though they are not necessarily translated.

Magical Oven

Creo Ignem 20
Pen +0, 24/day
R: Pers D: Conc, T: Ind, device maintains concentration
The device makes the form of a hollow box of iron encased in fire-brick with a detachable iron lid. On command, the hollow interior heats up until sunset or command to stop is given.
If the heat is too high, food may be placed on the oven's lid, or the grid above the brick.
(GL 5, +1 Conc, +5 maintain concentration, +5 levels for 24 uses)

Magical Loom

Rego Herbam(Animal)
This loom takes a bundle of raw fibers and weaves it into large pieces of cloth. The loom is enchanted to take both plant-based and animal-based fibers, so it can produce wool and linen. This loom is used largely to service the magi and their servants in the covenant. It's possible that a series of these looms and a large enough sheep flock would create another source of income for the covenant, particularly since English wool is so valued in Europe.

Magical Brooms (2 devices)

Rego Herbam 20
Pen +0, Unlimited uses/day
One of the simplest magical items around, these brooms are voice-controlled to sweep an area at the direction of a servant. This helps save on the number of servants as one can do other tasks while the broom sweeps up the room.
(GL 3, +1 Touch, +1 Conc, +5 levels to maintain, +10 level unlimited uses)

The Motivated Plow (4 devices)

Rego Terram 15
Pen +0, 24/day
T: Touch, D: Conc, T: Part, device maintains concentration
This lightweight plow-shaped device can easily be pushed along even by a single grog, not needing any harnessed beasts. If settled on the ground, it transformed even hard-packed earth into loose, well-plowed soil in a circle 15 paces across.
(GL 2, +1 Touch, +1 Conc, +1 Part, +5 levels to maintain, +5 for 24 uses; based on The Forviging Earth)

The Death of Vermin

Rego Animal 20
Pen +0, 1/day
This box is enchanted to fill specific vermin with a desire to approach and enter the box. The box is placed where vermin is found, triggered, and left to gather any that approach the box. The effect lasts until sunset or sunrise, most vermin are either active by day or night, so one use gathers all vermin in that area.
Once in the box, the vermin by be destroyed by a suitably equipped grog.
(GL 2, +2 Voice, +2 Sun, +2 Group)
A spell exists to kill pests, but is a level 50 Perdo Animal, and a device to perform this task would require 5 or 6 pawns of vis, as such it is cheaper to have a grog to sit by and stomp on the vermin necessary.

The River's Traverse (The Northbridge)

Creo Terram 20
Pen +0, 24/day
T: Touch, D: Conc, T: Part, device maintains concetration
This device is anchored into the opposite sides of the River Vrynwy with two halves of a large block of grey stone dug up locally. On the covenant-side, touching a marked area of the anchor stone and speaking the trigger word creates a grey stone bridge that spans the river. One covenfolk family has the duty of extending the bridge in the morning and withdrawing it at night.
(GL 2, +2 Voice, +1 Conc, +5 levels to maintain, +1 additional size, +5 levels for 24 uses)

Perfection of Aristaeus' Art

Rego Animal 19
Pen +0, 50/day
Natural honey is filled with all sorts of impurities -- pollen, tiny bits of flowers, wax, dead bees and the like. By pouring raw honey into this barrel-like container shaped like like a honeycomb and capping it, the enchantment then activates which separates pure honey from everything else.
This enchantment is named after Aristaeus, a minor greek god credited with discovering bee-keeping.
(GL 1, +1 Touch, +1 Part, +10 levels many parts, +6 levels for 50 uses)

Ever-filled Barrel of Sweet Water

Numerous Rego Aquam enchantments
Pen +0
Due to the amount of mead that the covenant produces for sale, the meadery requires a great deal of fresh water. Located next to the River Severn, this oversized barrel has a wooden ramp leading into the river. The ramp is enchanted to draw water from the river, up the ramp and into the barrel until it is full. A second enchantment separates out the water from all other contaminants, which is ejected out a hole in the bottom. This happens twice a day. The alewives use a container to collect up the ejecta and toss it out regular (usually back into the river). The pure water is then used with mead and ale production, which increases the quality (not to mention the health factors) of the end products.
Draw water up a ramp from the river: ReAq 9 (GL 1, +1 Touch, +2 Sun, +1 unnatural control, +1 twice/day, +3 levels environmental trigger (Sun))
Separate water from non-water: ReAq 17 (GL 1, +1 Touch, +1 Part, +10 levels many parts, +1 twice/day, +3 levels environmental (Sun))

Scales of Magical Weight

Various (InVi)
A set of scales crafted to determine the quantity and quality of unknown vis. These were crafted by Joshua of Verditius for the covenant to know what random vis they might get from time to time. Has been opened with 10 pawns of effects, of which only a few levels are used at the moment.

The Pond House

Rego Aquam
A 2-story house situated over a river allows covenfolk a place to dispose of animal and human waste in a way that immediately renders the waste into two useful forms: water, and everything else. Often, the 'everything else' is useful as fertilizer, while the water falls into the river. This helps both with processing and health as waste is not simply thrown into the streets. Enchantment by Adria of Jerbiton

The Magical Lift

Rego Terram 20
Tired of walking up 7 stories to his tower, Geoffrey of Jerbiton enchanted a 3x4' slab of rock, 2" thick, to float up to each of the landings of his tower. This allows effortless access to the 3rd, 5th, and 7th stories of the towers for those brave enough to use a highly unnatural device.
(GL 2 highly unnatural movement, +1 size, +2 Stone, +1 Diameter, +10 levels unlimited uses ) = 20

Pending Projects

This list can serve as ideas on enchantments to create as part of covenant service. Consider that everything in the medieval world is done manually. A good enchantment will save people time, resources (consumables), or a number of people from doing a task. Items that can be used in the manufacturing or harvesting of resources can potentially be used to create a new income stream for the covenant.

Miller Stone

Rego Herbam
Although the covenant does have a mill with which to grind flour and other grains, the traditional problem is that the mill stone occasionally grinds up stones with the grains. This wearing out of the grind stones leads to both poorer quality flour as well as broken and worn teeth as stones are baked into bread. An enchanted miller stone would transform raw grains into perfectly ground flour without all the nasty side-effects of 13th century grinding technology.
Magi should consider how this will affect the current miller, who makes a living by charging a fee to use his mill. The covenant collects a fee for the use of the mill (which belongs to the covenant), allowing the miller to keep the rest as a salary.

Cold Box

Creo Animal (Herbam)
A enchanted chest which preserves food. A cold effect may be added with a Perdo Ignem (or Creo Imaginem) effect to explain to mundanes why it works. The preservation is actually done through a Creo Animal (Herbam) enchantment which stops spoilage as long as the item(s) remain within the chest.

Room of Ever-Fresh Provisions

CrAn(He) 19
A larger version of the Cold Box enchantment. The room is enchanted to preserve all plant and animal-based provisions placed within it. Food never decays due to the ongoing Creo effect. This assumes a room roughly 20'x20' or an equivalent area. Adding 1 magnitude (raising it to level 24) would cover 10 times that area and should be sufficient for any room that might exist in the covenant.
Base level 2, +1 Touch, +2 Sun +2 Room, +3 levels environmental trigger, +1 level for twice daily


Pond House

Rego Aquam
An invention of Sr. Adria, the pond house (when completed) will allow for the collection of the village's refuse into one spot. The 'house' sits on a stand where refuse is dumped. On a regular basis, all the water is extracted and dumped below the pond house, forming perfectly pure water while the remainder of the refuse can be disposed, or reused, as needed. Expected to be completed by the end of Summer 1220.

Project Proposals and Discussions

Lead Extraction Kiln

Rego Terram


Stone Shaping

Muto Terram

Stone Polishing

Rego Terram