Adria Maria Tiepolo

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Ars Magica: Nova Semitae Saga
ArM5LogoColor.jpg
GM
Mark
Game Start
Anno Domini MCCXX, hiems
A.D. 1220, winter
5 Neanne 1, Hiems
Game Year
Anno Domini MCCXXXV, hiems
A.D. 1235, winter
6 Aulus 2, Hiems
Magi of Nova Semitae
Geoffroy de Dreux of Jerbiton
Joshua Levi of Verditius
Magni of Flambeau
Obscurus Ignis of Flambeau
NPC Magi
Aulus · Neanne · Fr. Thomas
Apprentices
Aline · Ysabelo

Hermetic Status
Companions
Lady Angharad ferch Madog, Princess of Powys Fadog
Ritter Sigmund, German ex-Crusader
Sir Daniele d'Audrieu, Norman merchant
Sir William Cornwell, English ex-Crusader
Other Characters
Covenfolk · Agents
The Redcaps · Notable NPCs
Chart of Languages Spoken
Notable Animals
Guests
Hortense of House Bonisagus
The Covenant
Hermetic
Covenant Charter · Membership Record
Record of Offices · Covenant Service
Council Voting Records · Hermetic Politics
Stonehenge Tribunal
Mundane
Mundane Geography · Mundane Politics
Village of Melverley · Melverley Castle
Village Laws · Village Rumors
Medieval Farming
Covenant Resources
Covenant Library · Varana's Tomb
Hospital · Hospital Library
Vis Sources and Stores
Covenant Magical Items · Mundane Wealth
Classes and Training · Covenant Experts
Covenant Mechanics
Other
Ars Magica House Rules
Ars Magica Expanded Notes
Campaign Log · Loose Ends
Ars Magica PC Reference
Player Resources (PDFs)
Experience Point Worksheet
Character Sheet (Variant 1)
Character Sheet (Variant 2)
Experience Point Chart
Adria Tiepolo, Maga


Vitals

Name: Adria Maria Tiepolo
Formal Name: Soror Adria Maria Tiepolo scholae Jerbitoni House-Jerbiton-Symbol.jpg
Mundane Name: Sr. Adria
Race/Nationality: Venexiana
Place of Origin: San Polo Sestiere, Venezia, La Serenissima Repubblica di San Marco.
Known Specialties:
Apprentices: None
Family T.B.E.

Character Sheet

Characteristics

Intelligence +1 Presence +2
Perception +1 Communication +2
Strength -1 Dexterity +1
Stamina -1 Luck +0

Virtues & Flaws

Virtues

Gentle Gift (Major)
Gentlewoman (minor)
The Gift (Free)
Hermetic Magus (Free)
Inspirational (Jerbiton, minor)
Privileged Upbringing (minor)
Sense Holiness and Unholiness

Flaws

Close Family Ties (minor)
Generous (minor)
Small Frame (minor)
Monastic Vow (major)

Skills

Skill Specialty Score XP
Area Lore - Venice (Politics) 2 15
Artes Liberales (Rhetoric) 2 15
Awareness (People Watching) 3 30
Charm (Cousinly) 1 8
Church Lore (Franciscan Movement) 2 15
Code of Hermes (Mundane Relations) 1 5
Concentration (Spellcasting) 2 15
Etiquette (Merchant Prince) 2 15
Finesse (Aquam) 1 5
Venexian (Colloquialisms) 5 75
Latin (Liturgical) 5 75
Magic Lore (Italy) 1 5
Magic Theory (Rego) 3 32
Music (Lute) 1 5
Parma Magica (Aquam) 1 5
Sense Holiness and Unholiness (Holy) 3 Virtue + 25
Theology (Catholic) (Urban Theology) 2 15
Jerbiton Lore (History) 1 5

Personality Traits

Mundane Qualities

Description

Known Languages

Language Dialect Specialization Score Fluency
Venexian Eastern/Coastal Colloquialisms 5 Fluent
Latin North Italian Vulgare Liturgical 5 Fluent
English Shropshire 1 Point and Grunt

Reputation

None

Magical Abilities, Equipment, Laboratory

Laboratory

See Laboratory Qualities for explanation of the stats.

Current Qualities

Size +0 Refinement +0 General Quality +0 Upkeep +0
Safety +1 Warping +0 Health +1 Aesthetics +3

Lab Specialization

Creo 0 Animal 0 Ignem +1
Intellego 0 Aquam 0 Imaginem +1
Muto 0 Auram 0 Mentem 0
Perdo 0 Corpus 0 Terram 0
Rego 0 Herbam 0 Vim 0
Vis Extraction 0 Texts +1 Items 0
Spells 0 Experimentation 0

Contributing Factors

  • Magical Heating: +1 Health, +1 Aesthetics, +1 Ig
  • Magical Lighting: +1 Aesthetics, +1 Texts, +1 Im
  • Superior Construction (from Conjuring the Noble's Manor): +1 Safety, +1 Aesthetics

Reputations

Undetermined 2 (15xp)

Arts

Technique Score XP ........... Forms Score XP
Creo 3 6 Animal 0 0
Intellego 3 6 Aquam 10 55
Muto 4 10 Auram 0 0
Perdo 3 6 Corpus 4 10
Rego 5 18 Herbam 0 0
Ignem 0 0
Imaginem 0 0
Mentem 0 0
Terram 0 0
Vim 6 26

Spells

Aquam

Creo


Intellego
Clear Sight of the Naiad
(InAq 5; Personal; Momentary; Vision)

Call of the Rushing Waters
(InAq 15; Arcane Connection; Concentration; Individual)


Muto
Lungs of the Fish
(MuAq 20; Touch; Sun; Part)


Perdo
Parching Wind
(PeAq 20; Voice; Momentary; Part)


Rego
Cloak of the Duck's Feathers
(ReAq 5; Touch; Sun; Individual)

Break of the Oncoming Wave
(ReAq 10; Personal; Concentration; Individual)

Push of the Gentle Wave
(ReAq 20; Voice; Concentration; Individual)

Discretion of the Night Soil Pond
(ReAq 12; Voice; Concentration; Area)

Corpus

Rego
Physician's Eye
(CrHe 5; Voice; Sun; Individual)


Vim

Muto
Wizard's Communion
(MuVi 5; Voice; Momentary; Group)


Perdo
Demon's Eternal Oblivion
(PeVi 5; Voice; Momentary; Individual)


Rego
Circular Ward Against Demons
(ReVi 5; Touch; Ring; Circle)

Maintaining the Demanding Spell
(ReVi 5; Touch; Diameter; Individual)

Personal Library

None

Untranslated Texts

None

Translated Texts

None

Books

None

Personal Vis

None

Magical Enchantments

None

Warping

None

Companions

None at present.

Seasonal Activities

Winter 1220 - arrive at Melverley and move into keep with guest lab. Began work on the great sanitation project with the spell Discretion of the Night Soil Pond and breaking ground on the Pond House. learning English.

Spring 1220 - Grogs still working on the Pond House. Donate notes for the spell to the Covenant. Studying Vim until Summer when she can start a new project.

Summer 1220 - Ireland Campaign

Fall 1220 - Spent turning Discretion of the Night Soil Pond into a magical item for covenant use.

Winter 1221 - Read up on aquam.

Spring 1221 - Continued to read up on aquam (raise score to a 12 after these seasons).

Summer 1221 - Create device for irrigation flow regulation. (English 7 xp running)