Mundane Wealth

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Ars Magica: Nova Semitae Saga
ArM5LogoColor.jpg
GM
Mark
Game Start
Anno Domini MCCXX, hiems
A.D. 1220, winter
5 Neanne 1, Hiems
Game Year
Anno Domini MCCXXXIII, hiems
A.D. 1223, winter
4 Aulus 2, Hiems
Magi of Nova Semitae
Geoffroy de Dreux of Jerbiton
Joshua Levi of Verditius
Magni of Flambeau
Obscurus Ignis of Flambeau
NPC Magi
Aulus · Neanne · Fr. Thomas
Apprentices
Aline · Ysabelo
Companions
Lady Angharad ferch Madog, Princess of Powys Fadog
Ritter Sigmund, German ex-Crusader
Sir Daniele d'Audrieu, Norman merchant
Sir William Cornwell, English ex-Crusader
Other Characters
Covenfolk · Agents
The Redcaps · Notable NPCs
Chart of Languages Spoken
Notable Animals
Guests
Hortense of House Bonisagus
Siwan, Lady of Wales
The Covenant
Hermetic
Covenant Charter · Membership Record
Record of Offices · Covenant Service
Council Voting Records · Hermetic Politics
Stonehenge Tribunal
Mundane
Mundane Geography · Mundane Politics
Village of Melverley · Melverley Castle
Village Laws · Village Rumors
Medieval Farming
Covenant Resources
Covenant Library · Varana's Tomb
Hospital · Hospital Library
Vis Sources and Stores
Covenant Magical Items · Mundane Wealth
Classes and Training
Covenant Mechanics
Other
Ars Magica House Rules
Ars Magica Expanded Notes
Campaign Log · Loose Ends
Ars Magica PC Reference
Player Resources (PDFs)
Experience Point Worksheet
Character Sheet (Variant 1)
Character Sheet (Variant 2)
Experience Point Chart

Back to Ars Magica: Nova Semitae Saga

The covenant engages in a number of activities to earn money for the covenant, but these are the current incomes sources:

Once wealthy due to its produce and meadery, the covenant is starting to slip into a state of disrepair mostly due to the recent loss of all of its founding magi. This was alleviated somewhat with the infusion of some new blood who helped stave off ruin for the covenant and its resources through magical items and some skillful mundane politicking. Additionally, the casting of The Bountiful Feast has helped increase the productivity of the covenant's harvest. However, two former apprentices have chosen to leave the covenant, and Nova Semitae is down to only two Hermetic magi and one hedge wizard.

In Summer 1219, a lavish feast that involved the entire covenant and a couple hundred magi of the Order took place, depleting the covenant's reserves.

The Mythic Pound

Much like 'Mythic Europe', the Mythic Pound is not an actual unit of money in Mythic Europe. Money is generally in silver pennies, with several teams to denote larger amount of pennies, as follows:

1 Mythic Pound = 20 shillings = 240 pennies

Therefore, 1 shilling = 12 pennies.

Also in use around this time was the practice of cutting a penny into halves and quarters to make change. This produces the half-penny and the quarter-penny (farthing). These denominations are used only by the peasantry for extremely cheap purchases.

Covenant Financials

All figures in Mythic Pounds.

Calculated for 1229, end of year.

Nova Semitae - Budget 1229.png

Bottom Line

Income 449.20 £449-4s
Expenditures 393.65 £393-13s
Surplus (Deficit) 55.60 £55-12s
Covenant Reserves 294.7 £294-14s
Restricted Reserves 18 £18

* The covenant has an additional reserve of silver coins thanks to a casting of a variant of The Riches That are Rightfully Mine(d). It was invented by Justinian of Tremere in 1180 and created 1000 Mythic Pounds of silver coinage. At the time, it was used heavily to pay for early buildings and upkeep of the covenant until the 1208 Tribunal that passed a law restricting covenants from introducing an amount of magically-created silver into the economy to 2 pounds per magus per year. The covenant does draw on this to help pay for upkeep of the covenant up to the maximum per year.

Covenant finances by year

Potential Savings

Magi and Companions that are wondering can seek the following specialists that could reduce expenditures:

  • Note: all these will cause wages to rise, but the amount added to wages will be more than offset by reductions in other expenditures, leading to overall reduction.
  • Cost-savings for specialists is calculated as follows: the lower of 20% of the total expenditures, or:
    • 1 + half the specialist's Skill, for common skills, or
    • the specialist's full Skill, for rare skills
  • Consumables: Magical items to reduce the amount of regularly 'consumed' items: food, or other daily consumed items that need to be purchased. Hiring a worker to create the consumed items locally will reduce the need to purchase the items outside the covenant. Example workers include: tinker, weaver, leatherworker, cooper, clothier.
  • Laboratories: Hire up to 5 specialists to keep laboratories stocked. Examples include: Glassworker, apothecary, goldsmith, silversmith, lapidary (gemstone smith), engineer, tool-maker
  • Weapons & Armor: Hire an armorer or weaponsmith to keep the grogs' armor or weapons repaired. This would allow the covenant to spend more on weapons and armor, but the costs would be offset since the specialists would simply create the needed items.
  • Writing Materials: Hire a percaminarius (maker of parchment). This would require having a flock of sheep (the customary animal), or other animals, to use for parchment.