Once in the Covenant, Joshua discovered that the man who had collected him was indeed the jeweler, but would not be his true master. Instead, the Verditius Magna Qanar took Joshua under her wing, though she initially taught him only enough to introduce him to this strange new world and open his own magical abilities before sending him off again to get a base-level education in Latin, Arts Libralis and Philosophie. It was in these early classes that he first met his future wife Ruth, who was suffering through the same instruction as she started her path to becoming a scribe. As the only two in the class who natively spoke Hebrew, the two worked together often - though their budding friendship was strained by Joshua's gift.
As he continued his studies, Joshua initially kept in fair contact with his family. However, the strangeness of the tales and demands of his studies caused the contact to grow more infrequent in time until they came effectively to an end a year after his bar mitzvah. His relationship with Ruth, however, continued to blossom. Somehow he found time to court her amidst his studies and apprenticeship, and she reciprocated despite the repulsion she knew was generated by his Gift. Recognizing the love, and knowing how hard it could be for a mage to find companionship, Qanar encouraged their relationship.
Ruth and Joshua married in 1216, at the age of 20. A year later, the two welcomed their first child, Sarah, into the world. Joshua somehow managed to balance new fatherhood with study and successfully passed his Gauntlet three years later, virtually concurrent with the birth of their second child, Issac. No longer tied by the bonds of apprenticeship, Joshua and Ruth began discussing future plans. Fate intervened, however, when Joshua found himself swept up in a scuffle during a routine vis extraction. Before he could mount any real reaction to the events around him, his possessions (including his casting tools) were taken from him and he was thrown in a prison. Fate's call, however, was to have him tossed in a cell alongside the weathered and long-wandering crusader Sir William.
Combining martial skill with arcane abilities, the pair affected their escape and made their way back to the Covenant. While she was glad Joshua had made it back, Qanar expressed some concerns about the explosive and public nature of their escape and its inevitable defense at an already politically fraught tribunal. Realizing he needed to move up his timetable, Joshua gathered up his family and took William up on his offer to travel with him back to England (which seemed as far away from the Levant Tribunal as possible) and look into the town with strange towers the crusader had told stories of.
- 1 Vitals
- 2 Character Sheet
- 3 Mundane Qualities
- 4 Magical Abilities, Equipment
- 5 Laboratory and Sanctum
- 6 Companions
- 7 Seasonal Activities
|Name:||Joshua of Verditius|
|Formal Name:||Lesus filius Luna scholae Verditii ab Hierosolyma|
|Mundane Name||Joshua Bar Levi|
|Place of Origin:||Neve Ilan Covenent|
|Birthdate / Apparent Age:||August 29, 1196 / 34|
Sarah, Issac & Alter (Children)
Virtues & Flaws
Hermetic Magus (Free)
Weak Spontaneous Magic
|Craft (Lapidary)||(Flaws)||4+2||60 (40)|
|Magic Theory||(Enchanting Items)||4||62|
|Area Lore (Melverley)||(Personalities)||2||15|
|Area Lore (Jeruselem)||(Jewish Areas)||2||15|
|Organization Lore (Verditius)||(History)||1||5|
|Organization Lore (The Order)||(Politics)||1||5|
|Code of Hermes||(Tribunal Procedures)||1||5|
|Faerie Lore||(Water Faeries)||1||10|
|Magic Lore||(Magical Traditions)||2||15|
|Latin||Hermetic Latin||Hermetic Terms||4||Functional|
Magical Abilities, Equipment
Conjure the Sturdy Vine
(CrHe 5; Voice; Sun; Individual; Cast: +10; Mastery: 0)
Tool: Minature vine carved from moss agate
Grows a 10 paces vine from a moderate quantity of wood, or from fertile soil. The vine is extremely strong and pliable, suitable for use as a rope.
(InAu 15; Sight; Concentration; Individual; Cast: +9(14) Mastery: 0)
Tool: Silver ear clip (earring) he puts on as part of the casting.
The winds bear their tidings to Joshua's ears, allowing him to hear the words spoken by any group of people within his line of sight, provided no solid barrier (including glass) intervenes. Joshua was taught this spell because it is an adaptation of an effect known to Bjornaer the Founder, and his pater considered it vital to the understanding of magical theory, despite (or perhaps because of) how poorly it fits into the normal framework of Hermetic magic.
Sense the Nature of Vis
(InVm 5; Touch; Momentary; Individual; Cast: +10(12); Mastery: 0(2))
Tool: A small, highly reflective silver disc.
Joshua can tell what Art a supply of raw vis is connected to. To him, the vis appears to glow with an aura that is appropriate to the Technique or Form that the vis is associated with. Some of the colors are very similar but are easy to distinguish if the item is held steadily and studied for a few seconds. This spell was considered one of the essential spells for a Verditius by his pater.
Wizard's Wool Cloak
(MuAn 10; Personal; Sun; Individual; Cast: +13(17); Mastery: 0(2) )
Tool: A silver and rock crystal brooch, with a shield-like design
An item made of animal material (silk, wool or leather) worn by the Magnus is changed so it cannot be cut or penetrated. A simple cloth doublet becomes the equivalent of armor with no Load and a +3 Soak bonus. The magic does not make the armor better at absorbing shock, so this +3 bonus is the limit that can be bestowed without changing the material into something completely different. Its effect may not apply to purely blunt weapons. Joshua's pater considered this to be an essential self-defense spell.
(MuAq 5; Req Ignam; Touch; Diameter; Individual; Cast: +12(16); Mastery: 0)
Tool: A small piece of jade, carved into the shape of half a lemon.
Turns the water in a pitcher or decanter into chilled lemonade. This spell was an original invention of Joshua's made as part of his final years as an apprentice. He chose lemonade based on Ruth's preferences.
Taste of the Spices and Herbs
(MuIm 5; Touch; Sun; Individual; Cast: +12; Mastery: 0)
Tool: A cube of rock salt, with leaves and roots carved into the faces.
A setting's worth of food or drink tastes and smells exactly as you designate. Of all of his spells, this is the one Joshua has spent the most time experimenting with, casting it with shorter durations or expanding the spell to cover an entire table's worth of settings. Because of kids.
Recollection of Memories Never Quite Lived
(MuMe 4; Eye; Sun; Individual; Cast: +11(13); Mastery: 0)
Tool: A rhodocrosite with an open eye carved into one side, and closed eye on the other.
Changes the target's memory of details into a similar, though different, memory. The target is no more sure of this manufactured memory then of the authentic one, so he may discover strange fabrications to be false.
(MuTe 10; Voice; Momentary; Individual; Cast +14(18); Mastery: 0(1))
"Tool:" A small granite dart with electrum wings.
A 10-inch crystal dart rises from the ground at Joshua's feet, floats into the air, and speeds off like an arrow at a target that is within range. It does +10 damage and always hits its target (although it must penetrate Magic Resistance to have any real effect.) This is Joshua's only real offensive magic spell.
Supple Iron and Rigid Rope
(MuTe 10; Touch; Sun; Individual; Cast +14(18); Mastery: 0)
Tool: Minature coil-of-rope token made from electrum.
Makes a flexible object stiff or a stiff object flexible. Casting requisites of Forms appropriate to the material affected are required. This is one of the spell's Joshua used to break out of the Crusader's prison, though he has subsequently created a more resonate casting tool.
Comfort of the Drenched Traveler
(PeAq 5; Touch; Momentary; Individual; "Cast:" +5(9); Mastery: 0(1))
Tool:" Droplet carved from jade.
Dries a person and his or her clothes. Though of limited utility when he was in the Holy Lands, Joshua has found this to be an invaluable spell traveling to England in the autumn.
(PeIg 15; Touch; Sun; Room; Cast:" +5(8))
Tool: Small brass casting of a fan.
Reduces the ambient temperature in a room to a comfortable, if slightly chilly level. A very popular spell in the desert regions, Joshua would often cast it despite its typically fatiguing nature. Has found much more limited use in the British Isles.
Lay to Rest the Haunting Spirit
(PeMe 6; Voice; Momentary; Individual; Cast: +13(17); Mastery: 1)
Tool: A smooth black onyx token with a white center. If this spell penetrates the resistance of a ghost or similar spirit, it loses 6 points from it's Might. If this reduces the spirit's Might to zero, it vanishes.
Fist of Shattering
(PeTe 10; Voice; Momentary; Individual; Cast: +8(11); Mastery: 1)
Tool: A piece of granite carved into a fist. Somewhat crude as he carved it while imprisoned. An object of stone or weaker material up to a pace across breaks apart. The appropriate Form for the target is a casting requisite. This was the other spell Joshua utilized to make his escape from the Crusader prison, and he still retains his casting tool from then.
Curse of the Unruly Tonge
(ReCo 5; Voice; Concentration; Individual; Cast: +14(19); Mastery: 0)
Tool: An iron nail. Has to be magnetized on occasion.
Causes the target to stutter and slur words. Communication rolls are at -3. Spoken spells are at -6 to the spellcasting roll, and there is an extra botch die. Joshua has been known to utilize a variation of this spell with a "Sun" duration.
The Unseen Porter
(ReTe 10; Voice; Concentration; Individual; Cast +12(16); Mastery: 0)
Tool: A small iron figurine. Has to be remagnetized on occasion.
Slowly moves a non-living thing that could theoretically be moved by a very strong (Str +5), person. The heavier the object, the slower it moves. It cannot move objects more than 6 feet off the ground, nor can it move a living object. If delicacy is required, high Finesse stress rolls (12+) are needed. Casting requisites appropriate to the target are required.
Laboratory and Sanctum
Joshua and his family live in the first two floors of the North tower (lapis lazuli).
See Laboratory Qualities for an explanation of the stats.
|Size +0||Refinement +0||General Quality +0||Upkeep +0|
|Safety +0||Warping +0||Health +1||Aesthetics +4|
- Magical Heating: +1 Health, +1 Aesthetics, +1 Ig
- Magical Lighting: +1 Aesthetics, +1 Texts, +1 Im
- Superior Construction (from Conjuring the Mystic Tower): +1 Safety, +1 Aesthetics
- Auspicious Shape: +1 Aesthetics, +1 Vi
- Person (Sarah): -1 Safety, +1 Corpus, +1 Mentum
Undetermined 2 (20xp)
- General: Technique + Form + 3 (Intelligance) + 4 (Magic Theory) + 5 (Aura Modifier). <F+T+12>
- Item Creation: Craft at Technique + Form + 3 (Intelligance) + 5 (Magic Theory) + 5 (Aura) + 5/2 (Craft) + ^5 (Form/Runes). <F+T+23>
- Vis Extraction: Normally Lab Total 29 Vis Producted: 2 pawns.
- Learning Texts: Spells up to Technique + Form + 3 (Intelligance) + 4 (Magic Theory) + 5 (Aura Modifier) + 1 (Lab Speciality)+ 6 (Apt Student) in one season.
- Writing Laboratory Texts: Write 100 levels per season.
- Copying Laboratory Texts: Write 60-levels per season.
Conjure the Sturdy Vine (CrHe 5)
Whispering Winds (InAu 15)
Sense the Nature of Vis (ImVm 5)
Wizard’s Wool Cloak (MuAn 10)
Sprint’s Treat (MuAq 5)
Taste of the Spices and Herbs (MuIm 5)
Recollection of Memories Never Quite Lived (MuMe)
Crystal Dart (MuTe 10)
Supple Iron and Rigid Rope (MuTe 10)
Comfort of the Drenched Traveler (PeAq 5)
Summer’s Respite (PeIg 15)
Lay to Rest the Haunting Spirit (PeMe 6)
Fist of Shattering (PeTe 10)
Curse of the Unruly Tongue (ReCo 5)
The Unseen Porter (ReTe 10)
Wizard's Communion (MuVi 20)
Arcane Scales: Magical Weight (InVm 5+10)
Arcane Scales: Magical Type (InVm 5+10)
- 5 Pawns of Creo vis
- 5 Pawns of Intelligo
- 3 Pawns of Rego vis
- 3 Pawns of Corpus vis
- 5 Pawns of Intelligo vis
- 12 Pawns of Ignam vis
- Heartwood of a Twice-Struck Oak
- 1oz of gold
- 1 Ruby (Precious)
- 1 Topaz (Precious)
- 2 Bloodstone (Semi-Precious)
- 6oz of workable silver
- Sarah Levi (See Joshua's Family)
Winter: With Obscurus returning to his studies, Joshua turns his attention back to Finis Vitae Sed Non Amoris.
(Study: Perdo +15xp; Correspondence: Corpus +1xp; Language: Middle English +1xp)
Spring: Joshua completes his study for Finis Vitae Sed Non Amoris, and spends some late nights contemplating it.
(Study: +15xp; Correspondence: Corpus +1xp; Language: Welsh +1xp)
Summer: Enjoying writing as an expresson of his thoughts, Joshua imediately composes a Commentry on Finis Vitae Sed Non Amoris. Additionally, he enteres the Elysium via a farie forest.
(Exposure: Profession: Scribe +2 xp; Correspondence: Corpus +1xp; Language: Middle English +1xp)
(Adventure: Farie Lore +5 xp)
Autumn: Somewhat to his surprise, Joshua picks up two commissions at the Magic Fair at the Eternal Flame. Wanting to make both good and quick work of the new projects, he dives into studies on Intelligo with Esse Est Percipi He pulls a couple of late nights to get a full season's study in.
(Study: Intelligo +18 xp; Correspondence: Vim +1xp; Language: Welsh +1xp, Area Lore: Melverley +2xp)
Winter: Now feeling confident enough to begin work on the scales, he starts with crafting and opening the less ornate one for the Red Cap. Little Sarah helps.
(Exposure: Craft: Lapidary +2xp; Correspondence: Vim +1xp; Language: Middle English +1xp)
Spring: Pulling out his old notes from the library, Joshua focuses on investing the spells into the scale
(Exposure: Magic Theory +2xp; Correspondence: Vim +1xp; Language: Welsh +1xp)
Summer: Teaching Marabis Magic Theory, helping him recover.
(Exposure: Teaching +2xp; Correspondence: Vim +1xp; Language: Middle English +1xp)
Autumn: Joshua dives back into crafting work, creating the much more ornate piece for the Magi. Little Sarah helps.
(Exposure: Craft: Lapidary +2 xp; Correspondence: Animal +1xp; Language: Welsh +1xp, Area Lore: Melverley +1xp)
Winter: Referring again to his original notes, Joshua enchants the scales with the requested effects.
(Exposure: Magic Theory +2 xp; Correspondence: Animal +1xp; Language: Middle English +1xp)
Spring: Training under a hired journeyman jeweler.
(Education: Craft(Lapidary) +7 xp; Correspondence: Animal +1xp; Language: Welsh +1xp)
Summer: Training under a hired journeyman jeweler.
(Education: Craft(Lapidary) +7 xp; Correspondence: Herbam +1xp; Language: Middle English +1xp)
Autumn: With both teleportation and an impending longevity ritual on his mind, Joshua begins studying Sanguis et Lacrima
(Study: Corpus +17 xp; Correspondence: Herbam +1xp; Language: Welsh +1xp)
Winter: Called to covenant service, Joshua enchants two Pen of the Unseen Scribe.
(Exposure: Magic Theory +2 xp; Correspondence: Mentum +1xp; Language: Middle English +1xp)
Spring: With both teleportation and an impending longevity ritual on his mind, Joshua begins studying Sanguis et Lacrima.
(Study: Corpus +17 xp; Correspondence: Mentum +1xp; Language: Welsh +1xp)
Summer: With both teleportation and an impending longevity ritual on his mind, Joshua completes studying Sanguis et Lacrima.
(Study: Skill +10 xp (max out); Correspondence: Vim +1xp; Language: Middle English +1xp)
Autumn: Wanting to process all of the knowledge he has now gathered, Joshua takes the season to write the required commentary.
(Exposure: Profession: Scribe +2 xp; Correspondence: Vim +1xp; Language: Welsh +1xp)
Winter: Putting his newly acquired knowledge into practice, Joshua performs his first Longevity Ritual.
(Exposure: Creo +2 xp; Correspondence: Profession: Scribe +1xp; Language: Middle English +1xp)
Spring: More comfortable in his application, Josua creates a second Longevity Ritual for Ruth.
(Exposure: Creo +2 xp; Correspondence: Mentum +1xp; Language: Welsh +1xp)
Summer: Having been reminded of his need to write a book for the library, Johua pens On Hermetic Notation, to aid mundane scribes in accurate copying.
(Exposure: Profession: Scribe +2 xp; Correspondence: Aurum +1xp; Language: Middle English +1xp)
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Autumn: Using Geoffrey's notes, Joshua creates two additional beds for the hospital, as part of convenient service.
(Exposure: Magic Theory +2 xp; Correspondence: Aurum +1xp; Language: Welsh +1xp)