Varana's Tomb

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Ars Magica: Nova Semitae Saga
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GM
Mark
Game Start
Anno Domini MCCXX, hiems
A.D. 1220, winter
5 Neanne 1, Hiems
Game Year
Anno Domini MCCXXXIII, hiems
A.D. 1223, winter
4 Aulus 2, Hiems
Magi of Nova Semitae
Geoffroy de Dreux of Jerbiton
Joshua Levi of Verditius
Magni of Flambeau
Obscurus Ignis of Flambeau
NPC Magi
Aulus · Neanne · Fr. Thomas
Apprentices
Aline · Ysabelo
Companions
Lady Angharad ferch Madog, Princess of Powys Fadog
Ritter Sigmund, German ex-Crusader
Sir Daniele d'Audrieu, Norman merchant
Sir William Cornwell, English ex-Crusader
Other Characters
Covenfolk · Agents
The Redcaps · Notable NPCs
Chart of Languages Spoken
Notable Animals
Guests
Hortense of House Bonisagus
Siwan, Lady of Wales
The Covenant
Hermetic
Covenant Charter · Membership Record
Record of Offices · Covenant Service
Council Voting Records · Hermetic Politics
Stonehenge Tribunal
Mundane
Mundane Geography · Mundane Politics
Village of Melverley · Melverley Castle
Village Laws · Village Rumors
Medieval Farming
Covenant Resources
Covenant Library · Varana's Tomb
Hospital · Hospital Library
Vis Sources and Stores
Covenant Magical Items · Mundane Wealth
Classes and Training
Covenant Mechanics
Other
Ars Magica House Rules
Ars Magica Expanded Notes
Campaign Log · Loose Ends
Ars Magica PC Reference
Player Resources (PDFs)
Experience Point Worksheet
Character Sheet (Variant 1)
Character Sheet (Variant 2)
Experience Point Chart

Located deep in the Gwynedd hills, this spot is closer to Cad Gadu than to Nova Semitae. This tomb is a multi-layered in Regio to keep out accidental visitors. Formed from a casting of Conjuring the Wizard's Tower, it nonetheless only has two floors with a deeply crenellated roof which now serves as the nesting area for a pair of mated giant snow owls. The only entrances are a trap door that leads to a 30' tall second story (the lab), and a new magicly created doorway leads directly into the tomb.

Mundane Level

The peak the tower is on is the highest point in its area, located on a rocky prominence that must be climbed. Mounts and carts are impossible to bring up. The tower is located in a level 1 Magical regio. Without magic or Second Sight, the only way in is to somehow spot the tower in one's peripheral vision and then shuffle towards the tower while looking askance.

First Magical Regio

Varana's Tower

The tower is made out of a solid piece of grey stone, of the kind in the area. The environment is also quite cold and icy. There are no entrances into the tower except through the roof. The roof features 10' tall crenellations and encloses the nest of a pair of mated giant owls. These owls freely enter and leave the regio and their nest is partially covering the trap door. They are not immediately hostile, though will become alarmed if approached. They can be calmed with the right gestures or food. The trap door drops into the laboratory floor.

Without additional magic to cross into a higher-level regio, characters will enter into the first magical regio level interior spaces only. The entirety of this level is has a Magic Aura value of 3.

Abandoned Laboratory

The second floor of Varana's Tower is another huge room, with 30-foot ceilings. The room is recognizable as a laboratory to one trained in magic theory but looks abandoned and trashed. All of the shelves are empty and the room appears tossed. There are two points of entrance to this room - a stone staircase leading down and a trap door on the roof.


Plain Crypt

A plain sarcophagus lies in the center of this room, which is also 30' tall like the laboratory. There is nothing else in this room. There are two points of entrance to this room - a stone staircase leading up and a doorway leading outside formed into the wall. Gathered wood and other materials were leaned up against the outside to temporarily minimize exposure to the outside environment. No attempt has been made to open the sarcophagus.

Second Level Regio

This level of the Regio is only accessible from inside the first level and can only be entered by passing through a portal in the correct manner. This inner Regio has a Magic Aura value of 5.

Laboratory Floor

The second floor of Varana's Tower is another huge room, with 30-foot ceilings. The room is recognizable as a laboratory and looks entirely complete. A huge shelving area is stocked with books on all manner of subjects, though none on the Arts themselves. There are two points of entrance to this room - a stone staircase leading down to the tomb level and a trap door on the roof.

Tomb Floor

A highly decorated sarcophagus with the lying statue of Varana carved on the sarcophagus cover lies in the center of the room. Six evenly-spaced pillars rise along the edges holding up the roof (the lab floor) while empty perchs at the top await new Gargoyles. A large bookshelf containing high-quality books on the Arts is the main prize on this floor.

The magi have not attempted to open the sarcophagus.

Resources

Library

Main Article: Varana's Tomb Library

Magical Regio 5: Access to Varana's books only exist in the highest level regio. They are currently split between the Laboratory (non-hermetic magic books) and her tomb (books on the Arts, Hermetic History, and lab tests).