Aulus 1229 Activities

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Ars Magica: Nova Semitae Saga
Game Start
Anno Domini MCCXX, hiems
A.D. 1220, winter
5 Neanne 1, Hiems
Game Year
Anno Domini MCCXXXV, hiems
A.D. 1235, winter
6 Aulus 2, Hiems
Magi of Nova Semitae
Geoffroy de Dreux of Jerbiton
Joshua Levi of Verditius
Magni of Flambeau
Obscurus Ignis of Flambeau
NPC Magi
Aulus · Neanne · Fr. Thomas
Aline · Ysabelo

Hermetic Status
Lady Angharad ferch Madog, Princess of Powys Fadog
Ritter Sigmund, German ex-Crusader
Sir Daniele d'Audrieu, Norman merchant
Sir William Cornwell, English ex-Crusader
Other Characters
Covenfolk · Agents
The Redcaps · Notable NPCs
Chart of Languages Spoken
Notable Animals
Hortense of House Bonisagus
The Covenant
Covenant Charter · Membership Record
Record of Offices · Covenant Service
Council Voting Records · Hermetic Politics
Stonehenge Tribunal
Mundane Geography · Mundane Politics
Village of Melverley · Melverley Castle
Village Laws · Village Rumors
Medieval Farming
Covenant Resources
Covenant Library · Varana's Tomb
Hospital · Hospital Library
Vis Sources and Stores
Covenant Magical Items · Mundane Wealth
Classes and Training · Covenant Experts
Covenant Mechanics
Ars Magica House Rules
Ars Magica Expanded Notes
Campaign Log · Loose Ends
Ars Magica PC Reference
Player Resources (PDFs)
Experience Point Worksheet
Character Sheet (Variant 1)
Character Sheet (Variant 2)
Experience Point Chart

«1228 | Back to Aulus overview | 1230»

Winter 1229

  • Read tractatus Erudiendi Discipuli Oxfordium, +9 Teaching
  • Correspondence: Lore: Order of Hermes, Organization +1xp

Spring 1229

  • Quaesitorial duties, +2 Folk Ken
  • Correspondence: Lore: Order of Hermes, Organization +1xp

Summer 1229

  • Quaesitorial duties, +2 Folk Ken
  • Correspondence: Lore: Order of Hermes, Organization +1xp

Autumn 1229

  • Begin search for an apprentice
    • Perception roll +2 (Roll: 0, botch dice: 9); fail to find apprentice
    • Exposure: Lore: Stonehenge Tribunal, Area +2
  • Correspondence: Lore: Order of Hermes, Organization +1xp

Aging Roll

  • Living Modifiers: Magus (+2), Aura (+1), Sanctum (+3), Location/Wealth (+2), Familiar Bronze Cord (+2), Longevity Ritual (+10) = +20
  • Stress Roll: x
  • Age Roll: x/10 = 6 (rounded up)
    • Aging Roll: x + 6 - 20 = -7 (No apparent aging)