Covenant Magical Items: Difference between revisions
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== Current Enchantments == | == Current Enchantments == | ||
''Note:'' Unless otherwise noted, laboratory | ''Note:'' Unless otherwise noted, laboratory tests are available for all magic items below, though they are not necessarily translated. | ||
'''Magical Oven''' | '''Magical Oven''' | ||
:Creo Ignem 20 | : Creo Ignem 20 | ||
:Pen +0, 24/day | : Pen +0, 24/day | ||
:R: Pers D: Conc, T: Ind, device maintains concentration | : R: Pers D: Conc, T: Ind, the device maintains concentration | ||
:The device | : The device takes the form of a hollow box of iron encased in fire-brick with a detachable iron lid. On command, the hollow interior heats up until sunset or command to stop is given. | ||
:If the heat is too high, food may be placed on the oven's lid | : If the heat is too high, food may be placed on the oven's lid or the grid above the brick. | ||
:(GL 5, +1 Conc, +5 maintain concentration, +5 levels for 24 uses) | :(GL 5, +1 Conc, +5 maintain concentration, +5 levels for 24 uses) | ||
'''Magical Loom''' | '''Magical Loom''' | ||
:Rego Herbam(Animal) | : Rego Herbam (Animal) | ||
:This loom takes a bundle of raw fibers and weaves it into large pieces of cloth. The loom is enchanted to take both plant-based and animal-based fibers, so it can produce wool and linen. This loom is used largely to service the magi and their servants in the covenant. It's possible that a series of these looms and a large enough sheep flock would create another source of income for the covenant, particularly since English wool is so valued in Europe. | : This loom takes a bundle of raw fibers and weaves it into large pieces of cloth. The loom is enchanted to take both plant-based and animal-based fibers, so it can produce wool and linen. This loom is used largely to service the magi and their servants in the covenant. It's possible that a series of these looms and a large enough sheep flock would create another source of income for the covenant, particularly since English wool is so valued in Europe. | ||
'''Magical Brooms''' (2 devices) | '''Magical Brooms''' (2 devices) | ||
:Rego Herbam 20 | : Rego Herbam 20 | ||
:Pen +0, Unlimited uses/day | : Pen +0, Unlimited uses/day | ||
:One of the simplest magical items around, these brooms are voice-controlled to sweep an area at the direction of a servant. This helps save on the number of servants as one can do other tasks while the broom sweeps up the room. | : One of the simplest magical items around, these brooms are voice-controlled to sweep an area at the direction of a servant. This helps save on the number of servants as one can do other tasks while the broom sweeps up the room. | ||
:(GL 3, +1 Touch, +1 Conc, +5 levels to maintain, +10 level unlimited uses) | :(GL 3, +1 Touch, +1 Conc, +5 levels to maintain, +10 level unlimited uses) | ||
'''Magical Fishing Boats''' (2 devices) | '''Magical Fishing Boats''' (2 devices) | ||
:Crafted by Maribus, these fishing | : Crafted by Maribus, these fishing riverboats are intended to be operated by 1-2 fishers. They lack a mast and oars, being powered by magic to move at the will of the boat pilot. | ||
'''The Motivated Plow''' (4 devices) | '''The Motivated Plow''' (4 devices) | ||
:Rego Terram 15 | : Rego Terram 15 | ||
:Pen +0, 24/day | : Pen +0, 24/day | ||
:T: Touch, D: Conc, T: Part, device maintains concentration | : T: Touch, D: Conc, T: Part, device maintains concentration | ||
:This lightweight plow-shaped device can easily be pushed along even by a single grog, not needing any harnessed beasts. If settled on the ground, it transformed even hard-packed earth into loose, well-plowed soil in a circle 15 paces across. | : This lightweight plow-shaped device can easily be pushed along even by a single grog, not needing any harnessed beasts. If settled on the ground, it transformed even hard-packed earth into loose, well-plowed soil in a circle 15 paces across. | ||
:(GL 2, +1 Touch, +1 Conc, +1 Part, +5 levels to maintain, +5 for 24 uses; based on ''The Forviging Earth'') | :(GL 2, +1 Touch, +1 Conc, +1 Part, +5 levels to maintain, +5 for 24 uses; based on ''The Forviging Earth'') | ||
'''The Death of Vermin''' | '''The Death of Vermin''' | ||
:Rego Animal 20 | : Rego Animal 20 | ||
:Pen +0, 1/day | : Pen +0, 1/day | ||
:This box is enchanted to fill specific vermin with a desire to approach and enter the box. The box is placed where vermin is found, triggered, and left to gather any that approach the box. The effect lasts until sunset or sunrise, most vermin are either active by day or night, so one use gathers all vermin in that area. | : This box is enchanted to fill specific vermin with a desire to approach and enter the box. The box is placed where vermin is found, triggered, and left to gather any that approach the box. The effect lasts until sunset or sunrise, most vermin are either active by day or night, so one use gathers all vermin in that area. | ||
:Once in the box, the vermin by be destroyed by a suitably equipped grog. | : Once in the box, the vermin by be destroyed by a suitably equipped grog. | ||
:(GL 2, +2 Voice, +2 Sun, +2 Group) | :(GL 2, +2 Voice, +2 Sun, +2 Group) | ||
:''A spell exists to kill pests | :''A spell exists to kill pests but is a level 50 Perdo Animal, and a device to perform this task would require 5 or 6 pawns of vis, as such it is cheaper to have a grog to sit by and stomp on the vermin necessary.'' | ||
'''The River's Traverse (The Northbridge)''' | '''The River's Traverse (The Northbridge)''' | ||
:Creo Terram 20 | : Creo Terram 20 | ||
:Pen +0, 24/day | : Pen +0, 24/day | ||
:T: Touch, D: Conc, T: Part, device maintains | : T: Touch, D: Conc, T: Part, the device maintains concentration | ||
:This device is anchored into the opposite sides of the River Vrynwy with two halves of a large block of grey stone dug up locally. On the covenant-side, touching a marked area of the anchor stone and speaking the trigger word creates a grey stone bridge that spans the river. One | : This device is anchored into the opposite sides of the River Vrynwy with two halves of a large block of grey stone dug up locally. On the covenant-side, touching a marked area of the anchor stone and speaking the trigger word creates a grey stone bridge that spans the river. One coven folk family has the duty of extending the bridge in the morning and withdrawing it at night. | ||
:(GL 2, +2 Voice, +1 Conc, +5 levels to maintain, +1 additional size, +5 levels for 24 uses) | :(GL 2, +2 Voice, +1 Conc, +5 levels to maintain, +1 additional size, +5 levels for 24 uses) | ||
'''Perfection of Aristaeus' Art''' | '''Perfection of Aristaeus' Art''' | ||
:Rego Animal 19 | : Rego Animal 19 | ||
:Pen +0, 50/day | : Pen +0, 50/day | ||
:Natural honey is filled with all sorts of impurities -- pollen, tiny bits of flowers, wax, dead bees and the like. By pouring raw honey into this barrel-like container shaped | : Natural honey is filled with all sorts of impurities -- pollen, tiny bits of flowers, wax, dead bees and the like. By pouring raw honey into this barrel-like container shaped like a honeycomb and capping it, the enchantment then activates which separates pure honey from everything else. | ||
:This enchantment is named after [http://en.wikipedia.org/wiki/Aristaeus Aristaeus], a minor | : This enchantment is named after [http://en.wikipedia.org/wiki/Aristaeus Aristaeus], a minor Greek god credited with discovering bee-keeping. | ||
:(GL 1, +1 Touch, +1 Part, +10 levels many parts, +6 levels for 50 uses) | :(GL 1, +1 Touch, +1 Part, +10 levels many parts, +6 levels for 50 uses) | ||
'''Ever-filled Barrel of Sweet Water''' | '''Ever-filled Barrel of Sweet Water''' | ||
:Numerous Rego Aquam enchantments | : Numerous Rego Aquam enchantments | ||
:Pen +0 | : Pen +0 | ||
:Due to the amount of mead that the covenant produces for sale, the meadery requires a great deal of | : Due to the amount of mead that the covenant produces for sale, the meadery requires a great deal of freshwater. Located next to the River Severn, this oversized barrel has a wooden ramp leading into the river. The ramp is enchanted to draw water from the river, up the ramp and into the barrel until it is full. A second enchantment separates out the water from all other contaminants, which is ejected out a hole in the bottom. This happens twice a day. The alewives use a container to collect up the ejecta and toss it out regularly (usually back into the river). The pure water is then used with mead and ale production, which increases the quality (not to mention the health factors) of the end products. | ||
: Draw water up a ramp from the river: ReAq 9 (GL 1, +1 Touch, +2 Sun, +1 unnatural control, +1 twice/day, +3 levels environmental trigger (Sun)) | : Draw water up a ramp from the river: ReAq 9 (GL 1, +1 Touch, +2 Sun, +1 unnatural control, +1 twice/day, +3 levels environmental trigger (Sun)) | ||
: Separate water from non-water: ReAq 17 (GL 1, +1 Touch, +1 Part, +10 levels many parts, +1 twice/day, +3 levels environmental (Sun)) | : Separate water from non-water: ReAq 17 (GL 1, +1 Touch, +1 Part, +10 levels many parts, +1 twice/day, +3 levels environmental (Sun)) | ||
''' | '''Scale arcanum''' | ||
: | : The Scale Arcanum consists of a wool-lined, decorated oak box containing a small but finely made brass merchant's scale with two hanging weigh-pans. It also includes a brass weight set consisting of a 1-pennyweight, two 2-pennyweights, a 5-pennyweight, and a 10-pennyweight, which allows the scale to measure up to one tower ounce. While perfectly useable as a mundane scale, if a vis-containing item is placed in either of the pans, the scale will translate the vis to exactly 1-pennyweight per pawn. In addition, the vis-item will begin to softly glow in accordance with its type. A color-rule is provided in the box to allow for consistent identification. The actual enchantment lays in the removable Saphire needle which marks the "balanced" state. | ||
(Invested item with Unlimited Scales of Magical Weight (InVm 5) and Unlimited Sense the Nature of Vis (InVm5)) | |||
: Crafted by Joshua of Verditius. Has been opened with 10 pawns of effects, of which only a few levels are used at the moment. | |||
'''The Pond House''' | '''The Pond House''' | ||
: Rego Aquam | : Rego Aquam | ||
: A 2-story house situated over a river allows | : A 2-story house situated over a river allows coven folk a place to dispose of animal and human waste in a way that immediately renders the waste into two useful forms: water, and everything else. Often, the 'everything else' is useful as fertilizer, while the waterfalls into the river. This helps both with processing and health as waste is not simply thrown into the streets. Enchantment by Adria of Jerbiton | ||
'''The Magical Lift''' | '''The Magical Lift''' | ||
: Rego Terram 20 | : Rego Terram 20 | ||
:Tired of walking up 7 stories to his tower, Geoffrey of Jerbiton enchanted a 3x4' slab of rock, 2" thick, to float up to each of the landings of his tower. This allows effortless access to the 3rd, 5th, and 7th stories of the towers for those brave enough to use a highly unnatural device. | : Tired of walking up 7 stories to his tower, Geoffrey of Jerbiton enchanted a 3x4' slab of rock, 2" thick, to float up to each of the landings of his tower. This allows effortless access to the 3rd, 5th, and 7th stories of the towers for those brave enough to use a highly unnatural device. | ||
:(GL 2 highly unnatural movement, +1 size, +2 Stone, +1 Diameter, +10 levels unlimited uses ) = 20 | :(GL 2 highly unnatural movement, +1 size, +2 Stone, +1 Diameter, +10 levels unlimited uses ) = 20 | ||
Revision as of 03:35, 15 March 2020
Current Enchantments
Note: Unless otherwise noted, laboratory tests are available for all magic items below, though they are not necessarily translated.
Magical Oven
- Creo Ignem 20
- Pen +0, 24/day
- R: Pers D: Conc, T: Ind, the device maintains concentration
- The device takes the form of a hollow box of iron encased in fire-brick with a detachable iron lid. On command, the hollow interior heats up until sunset or command to stop is given.
- If the heat is too high, food may be placed on the oven's lid or the grid above the brick.
- (GL 5, +1 Conc, +5 maintain concentration, +5 levels for 24 uses)
Magical Loom
- Rego Herbam (Animal)
- This loom takes a bundle of raw fibers and weaves it into large pieces of cloth. The loom is enchanted to take both plant-based and animal-based fibers, so it can produce wool and linen. This loom is used largely to service the magi and their servants in the covenant. It's possible that a series of these looms and a large enough sheep flock would create another source of income for the covenant, particularly since English wool is so valued in Europe.
Magical Brooms (2 devices)
- Rego Herbam 20
- Pen +0, Unlimited uses/day
- One of the simplest magical items around, these brooms are voice-controlled to sweep an area at the direction of a servant. This helps save on the number of servants as one can do other tasks while the broom sweeps up the room.
- (GL 3, +1 Touch, +1 Conc, +5 levels to maintain, +10 level unlimited uses)
Magical Fishing Boats (2 devices)
- Crafted by Maribus, these fishing riverboats are intended to be operated by 1-2 fishers. They lack a mast and oars, being powered by magic to move at the will of the boat pilot.
The Motivated Plow (4 devices)
- Rego Terram 15
- Pen +0, 24/day
- T: Touch, D: Conc, T: Part, device maintains concentration
- This lightweight plow-shaped device can easily be pushed along even by a single grog, not needing any harnessed beasts. If settled on the ground, it transformed even hard-packed earth into loose, well-plowed soil in a circle 15 paces across.
- (GL 2, +1 Touch, +1 Conc, +1 Part, +5 levels to maintain, +5 for 24 uses; based on The Forviging Earth)
The Death of Vermin
- Rego Animal 20
- Pen +0, 1/day
- This box is enchanted to fill specific vermin with a desire to approach and enter the box. The box is placed where vermin is found, triggered, and left to gather any that approach the box. The effect lasts until sunset or sunrise, most vermin are either active by day or night, so one use gathers all vermin in that area.
- Once in the box, the vermin by be destroyed by a suitably equipped grog.
- (GL 2, +2 Voice, +2 Sun, +2 Group)
- A spell exists to kill pests but is a level 50 Perdo Animal, and a device to perform this task would require 5 or 6 pawns of vis, as such it is cheaper to have a grog to sit by and stomp on the vermin necessary.
The River's Traverse (The Northbridge)
- Creo Terram 20
- Pen +0, 24/day
- T: Touch, D: Conc, T: Part, the device maintains concentration
- This device is anchored into the opposite sides of the River Vrynwy with two halves of a large block of grey stone dug up locally. On the covenant-side, touching a marked area of the anchor stone and speaking the trigger word creates a grey stone bridge that spans the river. One coven folk family has the duty of extending the bridge in the morning and withdrawing it at night.
- (GL 2, +2 Voice, +1 Conc, +5 levels to maintain, +1 additional size, +5 levels for 24 uses)
Perfection of Aristaeus' Art
- Rego Animal 19
- Pen +0, 50/day
- Natural honey is filled with all sorts of impurities -- pollen, tiny bits of flowers, wax, dead bees and the like. By pouring raw honey into this barrel-like container shaped like a honeycomb and capping it, the enchantment then activates which separates pure honey from everything else.
- This enchantment is named after Aristaeus, a minor Greek god credited with discovering bee-keeping.
- (GL 1, +1 Touch, +1 Part, +10 levels many parts, +6 levels for 50 uses)
Ever-filled Barrel of Sweet Water
- Numerous Rego Aquam enchantments
- Pen +0
- Due to the amount of mead that the covenant produces for sale, the meadery requires a great deal of freshwater. Located next to the River Severn, this oversized barrel has a wooden ramp leading into the river. The ramp is enchanted to draw water from the river, up the ramp and into the barrel until it is full. A second enchantment separates out the water from all other contaminants, which is ejected out a hole in the bottom. This happens twice a day. The alewives use a container to collect up the ejecta and toss it out regularly (usually back into the river). The pure water is then used with mead and ale production, which increases the quality (not to mention the health factors) of the end products.
- Draw water up a ramp from the river: ReAq 9 (GL 1, +1 Touch, +2 Sun, +1 unnatural control, +1 twice/day, +3 levels environmental trigger (Sun))
- Separate water from non-water: ReAq 17 (GL 1, +1 Touch, +1 Part, +10 levels many parts, +1 twice/day, +3 levels environmental (Sun))
Scale arcanum
- The Scale Arcanum consists of a wool-lined, decorated oak box containing a small but finely made brass merchant's scale with two hanging weigh-pans. It also includes a brass weight set consisting of a 1-pennyweight, two 2-pennyweights, a 5-pennyweight, and a 10-pennyweight, which allows the scale to measure up to one tower ounce. While perfectly useable as a mundane scale, if a vis-containing item is placed in either of the pans, the scale will translate the vis to exactly 1-pennyweight per pawn. In addition, the vis-item will begin to softly glow in accordance with its type. A color-rule is provided in the box to allow for consistent identification. The actual enchantment lays in the removable Saphire needle which marks the "balanced" state.
(Invested item with Unlimited Scales of Magical Weight (InVm 5) and Unlimited Sense the Nature of Vis (InVm5))
- Crafted by Joshua of Verditius. Has been opened with 10 pawns of effects, of which only a few levels are used at the moment.
The Pond House
- Rego Aquam
- A 2-story house situated over a river allows coven folk a place to dispose of animal and human waste in a way that immediately renders the waste into two useful forms: water, and everything else. Often, the 'everything else' is useful as fertilizer, while the waterfalls into the river. This helps both with processing and health as waste is not simply thrown into the streets. Enchantment by Adria of Jerbiton
The Magical Lift
- Rego Terram 20
- Tired of walking up 7 stories to his tower, Geoffrey of Jerbiton enchanted a 3x4' slab of rock, 2" thick, to float up to each of the landings of his tower. This allows effortless access to the 3rd, 5th, and 7th stories of the towers for those brave enough to use a highly unnatural device.
- (GL 2 highly unnatural movement, +1 size, +2 Stone, +1 Diameter, +10 levels unlimited uses ) = 20
Arcane Scales
- InVi 5 effects
- A set of scales with a gem balancer. Opened with 10 pawns of effects, currently with two: Scales of Magical Weight, Sense the Nature of Vis. Measures the type and quantity of vis.
Provision Paddle
- ReHe 15
- A rod that broadens into a paddle, stick it into a pile of chaffed wheat in a barrel, and the chaff will be ejected.
- Base 3, +1 Touch, +1 Size, Unlimited +10
Pending Projects
This list can serve as ideas on enchantments to create as part of covenant service. Consider that everything in the medieval world is done manually. A good enchantment will save people time, resources (consumables), or a number of people from doing a task. Items that can be used in the manufacturing or harvesting of resources can potentially be used to create a new income stream for the covenant.
Expendature Reduction Items
The idea behind these items is to reduce the expenditure costs, either by reducing labor or by increasing production. For consideration, our three biggest expenditures are "Wages" and "Provisions" (food & drink) with "consumables" (Candles, Clothing, Fuel, Utensils, Etc.). So we should probably concentrate on that direction.
Crow's Scare
- Rego Animal
- An enchanted scarecrow which causes any bird within range shouting range of the scarecrow to want to fly away from the agricultural fields for the next minute or so.
- (ReAn 24 - Base 2, Group +2, Voice +2, Sun +2, Continuous +4lv)
Miller Stone
- Rego Herbam
- Although the covenant does have a mill with which to grind flour and other grains, the traditional problem is that the millstone occasionally grinds up stones with the grains. This wearing out of the grindstones leads to both poorer quality flour as well as broken and worn teeth as stones are baked into bread. An enchanted miller stone would transform raw grains into perfectly ground flour without all the nasty side-effects of 13th-century grinding technology.
- Magi should consider how this will affect the current miller, who makes a living by charging a fee to use his mill. The covenant collects a fee for the use of the mill (which belongs to the covenant), allowing the miller to keep the rest as a salary.
- Option 1: Miller's stones naturally push everything out to the edges. This spell causes the milled grain to instead move to the center, where it will fall through a central hole. (Item 24 - Base Level 3, +1 Touch, +2 Sun +2 group, +3 levels environmental trigger, +1 level for twice daily) Or (Spell 5 - Base level 3, +2 Ring, +0 Circle)
- Option 2: This item would cause either all rocks & animal mater ejected out the side and the grain falls through. (Item (ReTe(An) 19 - Base Level 2, +1 Touch, +2 Sun +2 group, +3 levels environmental trigger, +1 level for twice daily)
Miller's Cart
- Multiple - Perdo Herbam / Rego Herbam
- A thrashing edge that runs just above the ground and causes any grain it touches to crumble into flour. A second enchantment (or item) causes the flour to be pulled up off the ground and into the cart. Combined, a laborer would simply have to drive the cart over the fields during harvest time and bag the flour as the cart fills up, saving both milling time and harvest time.
- (PeHe 25 - Base 10, Touch +1, Momentary, Unlimited +10 levels) (ReHe 29 - Base Level 3, +2 Voice, +2 Sun +2 group, +3 levels environmental trigger, +1 level for twice daily.
Cold Box
- CrAn(He) 19
- A enchanted chest which preserves food. A cold effect may be added with a Perdo Ignem (or Creo Imaginem) effect to explain to mundanes why it works. The preservation is actually done through a Creo Animal (Herbam) enchantment which stops spoilage as long as the item(s) remain within the chest.
- Base level 2, +1 Touch, +2 Sun +2 group, +3 levels environmental trigger, +1 level for twice daily
Room of Ever-Fresh Provisions
- CrAn(He) 19
- A larger version of the Cold Box enchantment. The room is enchanted to preserve all plant and animal-based provisions placed within it. Food never decays due to the ongoing Creo effect. This assumes a room roughly 20'x20' or an equivalent area. Adding 1 magnitude (raising it to level 24) would cover 10 times that area and should be sufficient for any room that might exist in the covenant or effect a distinct structure of up to 10 rooms.
- Base level 2, +1 Touch, +2 Sun +2 Room, +3 levels environmental trigger, +1 level for twice daily
Planter Box of Instant Timber
- CrHe 23
- A round wooden planter box large enough to hold a fully grown pine. Any tree planted within the box will grow to maturity by the next morning. So long as a grog fells the tree and plants a new one during each day, this could provide 90+ pines worth of lumber per season. A couple of these combined with a normal or enchanted lumber mill could also be an income source.
- (Base 15, +1 Sun, +0 Circle, +3 Levels Environmental Trigger, +0 once daily)
Income Source Enchantments
Rather than reducing expenses, the idea of these items is to help create a new income source to support ourselves.
Lead Extraction Kiln
- Muto(Rego) Terram (35)
- The idea here is to create a large enclosed crucible enchanted with a Rego Terram with a few associated effects. (Separate Lead from Rock, Lead flow like Syrup, Crumble remaining Rock) or one very complex effect. Activated when closed and warming the crucible to a slightly-to-hot-to-touch level. The lead will continue to flow as though molten for about two minutes.
- (Base 3, Metal +2, +2 "Room" +1 Diameter, +10 levels unlimited uses) (+1 Complexity?)
Perfect Stone Shaping
- Muto Terram (25)
- The idea is to take an unevenly cut stone and turn it into a liquid or semi-liquid (like clay). Then put the liquid/semi-liquid into a mold. Once the spell wears off the stone will be perfectly in the shape of the mold. This is similar if not the same as the spell "Rock of Viscid Clay". We need to see if it is the library (roll for it).
(Base 3, +1 touch, +2 Sun, +1 part, +10 unlimited uses)
Stone Polishing
- Rego Terram (16/20)
- The idea is to create a device like a grinding wheel that will magically polish stone. The spell already exists. Only a device would need to be enchanted with it.
(Base 3, +1 touch, +1 momentary, +1 Part, +6 50/day or +10 unlimited uses)
Enchanted Hospital Beds of healing
- Creo Corpus (19/24/29/34)
- Create hospital beds that give bonuses to healing.
- (Base (Base 4/5/10/15, +1 Touch, +2 Sun, +4 levels continuous effect)
Aesculapius' Mark
- Creo Copus (34/39/44/49)
- Create a magical sigil which will enchant the hospital to give a bonus to healing to those within. Add +1 magnitude if the hospital has over 10 rooms.
- (Base 4/5/10/15, +3 Structure, +1 Touch, +2 Sun, +4 levels continuous effect)
A knife of stone cutting
- Rego Terram (15)
- The idea is to create a spell that can slice stone and then enchant a knife or saw with that spell. This could be used to cut stone into smaller sizes. If the covenant were to take over one of Angharad's quarries or open up a new one then this would be useful.
- (GL 2, +1 stone, +1 Touch, +1 Part, +10 levels unlimited uses)
Magi's Enchantments
These enchantments are simply to make the magi's lives easier or help unlock greater magical power. In either case, the commonfolk don't benefit much from them, if at all.
Verana's Doorway
- InVi (30) x2
- A doorway which is created and installed in the base reality level of Verana's Regio in the exact location of doorways in the other two levels of the regio. When opened with using a particular trigger, the door allows the user to see into the upper regio levels, and thus enter them by stepping through the doorway or exit by stepping out of the doorway again. The doorway contains two different enchantments of the spell leading to the two different levels, each with a different trigger. A piece of the doorway was fixed as an arcane connection and left in the study laboratory so that any magi who may wish to can teleport themselves to the doorway.
- (Variant of Piercing the Magical Veil, +10 levels for unlimited uses)