Covenant Magical Items: Difference between revisions

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(Created page with "{{infobox ars magica}} '''Magical Oven''' :Creo Ignem 20 :Pen +0, 24/day :R: Pers D: Conc, T: Ind, device maintains concentraiton :The device makes the form of a hollow box of i...")
 
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:If the heat is too high, food may be placed on the oven's lid, or the grid above the brick.
:If the heat is too high, food may be placed on the oven's lid, or the grid above the brick.
:(GL 5, +1 Conc, +5 maintain concentration, +5 levels for 24 uses)
:(GL 5, +1 Conc, +5 maintain concentration, +5 levels for 24 uses)
'''Magical Loom'''
'''Magical Brooms''' (2 devices)


'''The Motivated Plow''' (2 devices)
'''The Motivated Plow''' (2 devices)

Revision as of 04:37, 22 July 2012

Ars Magica: Nova Semitae Saga
ArM5LogoColor.jpg
GM
Mark
Game Start
Anno Domini MCCXX, hiems
A.D. 1220, winter
5 Neanne 1, Hiems
Game Year
Anno Domini MCCXXXV, aestas
A.D. 1236, summer
7 Aulus 2, Aestas
Magi of Nova Semitae
Geoffroy de Dreux of Jerbiton
Joshua Levi of Verditius
Magni of Flambeau
Obscurus Ignis of Flambeau
NPC Magi
Aulus · Neanne · Fr. Thomas · Vitria
Apprentices
Ysabelo discipulus Aulus
Esyllt discipula Geoffrey
Sigrun discipula Magni
Hermetic Status
Companions
Lady Angharad ferch Madog, Princess of Powys Fadog
Ritter Sigmund, German ex-Crusader
Sir Daniele d'Audrieu, Norman merchant
Sir William Cornwell, English ex-Crusader
Other Characters
Covenfolk · Agents
The Redcaps · Notable NPCs
Chart of Languages Spoken
Notable Animals
Guests
Hortense of House Bonisagus
The Covenant
Hermetic
Covenant Charter · Membership Record
Record of Offices · Covenant Service
Council Voting Records · Hermetic Politics
Stonehenge Tribunal
Mundane
Mundane Geography · Mundane Politics
Village of Melverley · Melverley Castle
Village Laws · Village Rumors
Medieval Farming
Covenant Resources
Covenant Library · Varana's Tomb
Hospital · Hospital Library
Vis Sources and Stores
Covenant Magical Items · Mundane Wealth
Classes and Training · Covenant Experts
Covenant Mechanics
Other
Ars Magica House Rules
Ars Magica Expanded Notes
Campaign Log · Loose Ends
Ars Magica PC Reference
Player Resources (PDFs)
Experience Point Worksheet
Character Sheet (Variant 1)
Character Sheet (Variant 2)
Experience Point Chart

Magical Oven

Creo Ignem 20
Pen +0, 24/day
R: Pers D: Conc, T: Ind, device maintains concentraiton
The device makes the form of a hollow box of iron encased in fire-brick with a detachable iron lid. On command, the hollow interior heats up until sunset or command to stop is given.
If the heat is too high, food may be placed on the oven's lid, or the grid above the brick.
(GL 5, +1 Conc, +5 maintain concentration, +5 levels for 24 uses)

Magical Loom

Magical Brooms (2 devices)

The Motivated Plow (2 devices)

Rego Terram 15
Pen +0, 24/day
T: Touch, D: Conc, T: Part, device maintains concentration
This lightweight plow-shaped device can easily be pushed along even by a single grog, not needing any hardnessed beasts. If settled on the ground, it transformed even hard-packed earth into loose, well-plowed soil in a circle 15 paces across.
(GL 2, +1 Touch, +1 Conc, +1 Part, +5 levels to maintain, +5 for 24 users; based on The Forviging Earth)

The Death of Vermin

Rego Animal 20
Pen +0, 1/day
This box is enchanted to fill specific vermin with a desire to approach and enter the box. The box is placed where vermin is found, triggered, and left to gather any that approach the box. The effect lasts until sunset or sunrise, most vermin are either active by day or night, so one use gathers all vermin in that area.
Once in the box, the vermin by be destroyed by a suitably equipped grog.
(GL 2, +2 Voice, +2 Sun, +2 Group)
A spell exists to kill pests, but is a level 50 Perdo Animal, and a device to perform this task would require 5 or 6 pawns of vis, as such it is cheaper to have a grog to sit by and stomp on the vermin necessary.

The Northbridge

Creo Terram 20
Pen +0, 24/day
T: Touch, D: Conc, T: Part, device maintains concetration
This device is anchored into the opposite sides of the River Vrynwy with two halves of a large block of grey stone dug up locally. On the covenant-side, touching a marked area of the anchor stone and speaking the trigger word creates a grey stone bridge that spans the river. One covenfolk family has the duty of extending the bridge in the morning and withdrawing it at night.
(GL 2, +2 Voice, +1 Conc, +5 levels to maintain, +1 additional size, +5 levels for 24 uses)