Vis Sources and Stores

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Ars Magica: Nova Semitae Saga
ArM5LogoColor.jpg
GM
Mark
Game Start
Anno Domini MCCXX, hiems
A.D. 1220, winter
5 Neanne 1, Hiems
Game Year
Anno Domini MCCXXXV, aestas
A.D. 1236, summer
7 Aulus 2, Aestas
Magi of Nova Semitae
Geoffroy de Dreux of Jerbiton
Joshua Levi of Verditius
Magni of Flambeau
Obscurus Ignis of Flambeau
NPC Magi
Aulus · Neanne · Fr. Thomas · Vitria
Apprentices
Ysabelo discipulus Aulus
Esyllt discipula Geoffrey
Sigrun discipula Magni
Hermetic Status
Companions
Lady Angharad ferch Madog, Princess of Powys Fadog
Ritter Sigmund, German ex-Crusader
Sir Daniele d'Audrieu, Norman merchant
Sir William Cornwell, English ex-Crusader
Other Characters
Covenfolk · Agents
The Redcaps · Notable NPCs
Chart of Languages Spoken
Notable Animals
Guests
Hortense of House Bonisagus
The Covenant
Hermetic
Covenant Charter · Membership Record
Record of Offices · Covenant Service
Council Voting Records · Hermetic Politics
Stonehenge Tribunal
Mundane
Mundane Geography · Mundane Politics
Village of Melverley · Melverley Castle
Village Laws · Village Rumors
Medieval Farming
Covenant Resources
Covenant Library · Varana's Tomb
Hospital · Hospital Library
Vis Sources and Stores
Covenant Magical Items · Mundane Wealth
Classes and Training · Covenant Experts
Covenant Mechanics
Other
Ars Magica House Rules
Ars Magica Expanded Notes
Campaign Log · Loose Ends
Ars Magica PC Reference
Player Resources (PDFs)
Experience Point Worksheet
Character Sheet (Variant 1)
Character Sheet (Variant 2)
Experience Point Chart

Charter Obligations

  • All vis collected from vis sources owned by the covenant go in general stores.
  • The covenant must maintain a base supply of 150 pawns of mixed types
  • At the end of the year (usually at the start of the Winter season), accounts are tallied and excess vis (anything over 150 pawns) is distributed to the magi per the Charter. All covenant obligations are first taken into account prior to vis payment. This includes:
    • Payment to magi for extra duties carried out for the covenant
    • Vis used for longevity rituals
    • Vis used for Aegis of the Hearth, or any other covenant-related Rituals that may be cast
    • Payment of any other debts incurred by the covenant

Vis Stores

Updated to Autumn 1224

Creo 18 Animál Ignem
Intéllego Aquam 25 Imáginem 20
Muto Auram 25 (faerie) Mentem
Perdo 38 Corpus 24 Terram
Rego 14 Herbam Vim

TOTAL VIS STORES: 164 pawns

  • Vis Log: Used to maintain a history of all deposits and withdrawals of covenant vis supplies.

Vis Sources

Vis Extraction
A magus may always spend a season in the laboratory extracting Vim vis from the covenant's Magic aura. This is a Creo Vim lab activity, that results in a number of pawns of Vim vis equal to (CrVi lab total / 10), rounded up

Uncontested Sources

  • The Boar Tide: On each solstice or equinox, a great wave, known as the Boar Tide, races along the course of the Severn. It is possible to take some water from the crest of the wave, most easily through Rego Aquam magic. The Boar Tide produces either 3 pawns of Rego vis or 1 pawn of Aquam vis, depending on the season.
  • Merlin's Well: Mid-Spring. The well is full year round, but none may draw from it unless they have the Gift. For most of the year, this water is mystical, but not vis; if drawn in a certain week in spring, then they draw up blood, which can be bottled and used as vis. Worth 5 pawns of Corpus vis.
  • The Spring: Spring. The spring that feeds the mikveh near Mount Zion Cemetery floods annually providing 4 pawns of Creo vis.
  • Maribus' Underwater Lab: Summer. Maribus had specialized equipment to distill vis without supervision. It accumulates 1 pawn per season. The lab requires water breathing ability or spells to reach. It also requires magic or a quick hand to put the Aq vis into vials without contaminating it with regular water. Worth 4 pawns Aquam.

TOTAL YIELD: 19 pawns/year

Contested Sources

  • Musician's Contest: Midsummer. A faerie music contest, can be entered by anyone with Enchanting Music. In times past, the covenant had a custos with the requisite musical talent to enter, and sometimes won. A magus may use a Rego Imaginem spell to collect the sound of the audience's sighs, tears, or laughter during the contest. These are pawns of Imaginem vis, up to 5 pawns.
  • The cave of snakes: Autumn. The cave of snakes on the second level of the faerie regio contains a pool of viscous black liquid. The pool is very shallow, and several small black spheres lie on the bottom. Local legends tell that these are the tears of an ancient Anglo god who weeps alone. The covenant's records tell of up to ten pawns of Perdo vis being harvested though this has not been the case for some time.
  • Pact with the Faerie Lord: Winter. Every winter, a local Lord of the Winter in a faerie regio in Gwynedd allows the magi to bottle his breath if they bring him a suitable gift. Worth 3-5 pawns of Auram (faerie) vis.

VARIABLE YIELD: 5-20 pawns/year

Vis Exchange

The Redcaps of Stonehenge also serve as pawnbrokers, exchanging for types of vis. Originally, they offered Nova Semitae straight trades to help it establish itself. This arrangement is no longer in place with the exception of enough Herbam vis in order to cast The Bountiful Harvest and Vim vis for The Aegis of the Hearth rituals. — this is because the Mercer House also benefits from these two rituals. Otherwise the normal rates apply.

The standard vis received:vis paid ratios apply:

  • Technique:Technique vis exchanges at 1:2
  • Form:Form vis exchanges at 1:2
  • Technique:Form vis exchanges at 1:4
  • Form:Technique vis exchanges at 1:1

Additionally:

  • Corpus vis is treated as a Technique
  • Vim vis is worth 0.5 Form vis