Sir William Cornwell: Difference between revisions

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====1222====
====1222====
'''Winter:''' <Br />
'''Winter:''' Sir William returns to Cicero’s ''De Inventione'' in hopes of a greater understanding of this foundation of education.  <Br />
(Activity +0xp; Correspondence +0xp; Exposure +0xp)
(Read/Study: Arts Liberales +14xp; Correspondence: Theology +1xp; Exposure: Hebrew +1xp)


'''Spring:''' <Br />
'''Spring:''' Sir William rides out again in service of the realm and is tasked with clearing the traveling lanes of the county to clear out bandits. It begins to become clear to William that the Baron has little ability to support a bachelor knight. He continues to exchange letters on the nature of holy war.<Br />
(Activity +0xp; Correspondence +0xp; Exposure +0xp)
(Activity: Exposure: Awareness +2xp; Correspondence: Theology +1xp; Exposure: Hebrew +1xp)


'''Summer:''' <Br />
'''Summer:''' The experience in training the Terb members in the previous year had led him in a different direction this time, with a focus on following orders.<Br />
(Activity +0xp; Correspondence +0xp; Exposure +0xp)
(Practice: Leadership +4xp; Correspondence: Theology +1xp; Exposure: Hebrew +1xp)


'''Autumn:''' <Br />
'''Autumn:''' With strength of arms coming up on a regular base, William continues to practice extensively with his weapons.<Br />
(Activity +0xp; Correspondence +0xp; Exposure +0xp)
(Practice: Single Weapon +5xp; Correspondence: Theology +1xp; Exposure: Hebrew +1xp)


====1223====
====1223====

Revision as of 08:52, 23 March 2019

Ars Magica: Nova Semitae Saga
ArM5LogoColor.jpg
GM
Mark
Game Start
Anno Domini MCCXX, hiems
A.D. 1220, winter
5 Neanne 1, Hiems
Game Year
Anno Domini MCCXXXV, aestas
A.D. 1236, summer
7 Aulus 2, Aestas
Magi of Nova Semitae
Geoffroy de Dreux of Jerbiton
Joshua Levi of Verditius
Magni of Flambeau
Obscurus Ignis of Flambeau
NPC Magi
Aulus · Neanne · Fr. Thomas · Vitria
Apprentices
Ysabelo discipulus Aulus
Esyllt discipula Geoffrey
Sigrun discipula Magni
Hermetic Status
Companions
Lady Angharad ferch Madog, Princess of Powys Fadog
Ritter Sigmund, German ex-Crusader
Sir Daniele d'Audrieu, Norman merchant
Sir William Cornwell, English ex-Crusader
Other Characters
Covenfolk · Agents
The Redcaps · Notable NPCs
Chart of Languages Spoken
Notable Animals
Guests
Hortense of House Bonisagus
The Covenant
Hermetic
Covenant Charter · Membership Record
Record of Offices · Covenant Service
Council Voting Records · Hermetic Politics
Stonehenge Tribunal
Mundane
Mundane Geography · Mundane Politics
Village of Melverley · Melverley Castle
Village Laws · Village Rumors
Medieval Farming
Covenant Resources
Covenant Library · Varana's Tomb
Hospital · Hospital Library
Vis Sources and Stores
Covenant Magical Items · Mundane Wealth
Classes and Training · Covenant Experts
Covenant Mechanics
Other
Ars Magica House Rules
Ars Magica Expanded Notes
Campaign Log · Loose Ends
Ars Magica PC Reference
Player Resources (PDFs)
Experience Point Worksheet
Character Sheet (Variant 1)
Character Sheet (Variant 2)
Experience Point Chart
LivoniaKnight.jpg

Vitals

Name: William Cornwell
Formal Name: Sir William Cornwell of Ellesmere
Race/Nationality: English
Age 32
Place of Origin: Ellesmere (Aprox. 20 miles from Nova Semente)
Known Specialties: Martial Arts
Family None Living

Character Sheet

Characteristics

Intelligence: +0 Perception: +1 Bravery: +3
Strength: +2 Stamina: +2 Loyalty: +1
Presence: +0 Communication: +0 Faith +3
Dexterity: +1 Luck: -1

Virtues & Flaws

Virtues

Knight (Minor)
True Faith (Major)
Warrior (Minor)

Flaws

Oath of Fielty: Lady Anghard (Major)
Pious (Minor)
No Direction Sense (Minor)

Skills

Skill Specialty Score XP
Animal Handling (Horses) 3 30
Artes Liberales (Astronomy) 2 21
Athletics (Endurance) 3 30
Awareness (Ambushs) 2 15
Barony Lore (Knightly Lands) 2 15
Brawl (Fist) 2 15
Carouse (Fighting) 2 15
Charm (First Impressions) 1 10
Civil and Canon Law (Pilgim Law) 2 15
Common Law (English) 2 15
Etiquette (Nobility) 3 30
English Nobility Lore (Local Counties) 1 10
Folk Kin (Nobility) 2 19
Holy Land Lore (Crusader States) 2 15
Leadership (Combat) 2 17
Ride (Combat) 5 75
Nova Semitae Lore (Christians) 0 2
Speak French (Nobility) 5 75
Speak English (Legal) 4 50
Speak Latin (Church) 3 30
Speak Arabic (Conversational) 2 15
Speak Hebrew (Conversational) 1 6
Stealth (Ambushing) 3 30
Survival (Desert) 3 30
Swim (River) 1 5
Teaching (Single Weapon) 0 0
Theology (Holy War) 1 8
Weapon, Single (Sword) 5 80
Weapon, Missile (Bow) 5 75

Mundane Qualities

Description

Known Languages

Language Dialect Specialization Score Fluency
French Norman Noble 5 Fluent
English Southern Legal 4 Functional
Latin Litergical Scripture 3 Halting
Arabic Holy Land Conversational 2 Basic
Hebrew Nova Semitae Conversational 1 Basic Q&A

Reputation

Location Reputation Score Exp.
Nobility Long-Traveled Crusader 4 73
Local Great Adventurers 1 5
Infernal Dangerous Meddlers 1 5

Seasonal Activities

(Usual Pattern: Winter – Read, Spring – Noble Duties, Summer – Covenant Work, Fall – Train)

1220

Winter: Sir William arrived at Nove Semitae at the same time as (and accompanying) Magus Joshua. He then rode north to return to his own lands, only to discover they had been reclaimed by the baron due to his disappearance and the death of the rest of the family. Having nowhere else to winter, William returns to Nova Semitae and is put up as a guest. He spent his down time with L'Histoire de Guillaume le Mareschal, reminding himself who was who in noble circles. He also sent out a number of letters to noble friends of the family.
(Activity +9xp Org. Lore: English Nobility; Correspondence +1xp Folk Kin; Exposure +1xp Hebrew)

Spring: Finally able to meet with the local baron, Sir William discovered that his family manor had indeed been legally inherited by another family. William spends some time in the company of these new lords, as well as traveling the courts of several of the nearby counties to see what is needed of him and to remind others of his existence. During this time he retakes his oath of fidelity to the local baron, even though the old oath was still technically valid. Also during this time, he exchanged a number of letters with a local bishop about the nature of holy wars.
(Activity +2xp Folk Kin; Correspondence +1xp Theology; Exposure +0xp)

Summer: Feeling like he was overstaying his welcome and a need to move on, Sir William returned to Nova Semitae. Shortly after his return, a cross shaped grouping of stars was seen to fall from the skies over Ireland. Finding this a sign from God, he accompanied the magna Sr. Adria on a series of adventures to seek out a holy sword and slay an infernal being. After his return, he whote additional letters to the local bishop on just wars.
(Activity +15xp ?; Correspondence +1xp Theology; Exposure +1xp Hebrew)

Autumn: Prayer and the recent expedition to the Ireland and the Isle of Man led William to believe that Gods place for him was here among the Magi, though he knew not for what reason. However, these same activities had left him feeling his swordsmanship was rusty, so he spent much of the fall practicing with Siegfried and the Turb. He also continued his corrispondence with the local bishop.
(Activity +5xp Single Weapon; Correspondence +1xp Theology; Exposure +1xp Hebrew)

1221

Winter: There was nothing like living among Magi to make one feel uneducated. William asked the covenant librarian for a suggestion to remedy this, and she provided him with the first of Cicero’s De Inventione. He spent most of the windy nights in the Greystone manor reading from it. He even found a university teacher willing to answer a few questions by letter.
(Activity (Reading) +14xp Arts Liberales; Correspondence +1xp Artes Liberales; Exposure +1xp Hebrew, +2xp Area Lore Nova Semitae)

Spring: Still a noble and bound knight of the relm, Sir William set forth from Nova Semitae to visit his fellows and perform his knightly duties. During the season, the local baron had him lead a small levy to supress a peasent rebellion. He also used this time to send letters to his noble friends.
(Activity (Practice) +4xp Leadership; Correspondence +1xp Folk Kin; Exposure +1xp Hebrew)

Summer:
Returning from his service to his lord, Sir William offers his services to the Autocrat to train some of the Terb members in corrdinated combat operations. The Autocrate accepted, wanting to free up the Terb captain to spend more time actualy leading the troops. On a particularly eventful day in June, Sir William took part in a lady's honor, resulting in his engagment to a local Lord's Daughter. During this time William continued to corrispond with local nobles.
(Activity (Adventure) +5xp Charm; Correspondence +1xp Org. Lore: Nobility; Exposure +1xp Hebrew)
(Character current to this date.)

Autumn:
William is free this season. (Activity +0xp; Correspondence +0xp; Exposure +0xp)

1222

Winter: Sir William returns to Cicero’s De Inventione in hopes of a greater understanding of this foundation of education.
(Read/Study: Arts Liberales +14xp; Correspondence: Theology +1xp; Exposure: Hebrew +1xp)

Spring: Sir William rides out again in service of the realm and is tasked with clearing the traveling lanes of the county to clear out bandits. It begins to become clear to William that the Baron has little ability to support a bachelor knight. He continues to exchange letters on the nature of holy war.
(Activity: Exposure: Awareness +2xp; Correspondence: Theology +1xp; Exposure: Hebrew +1xp)

Summer: The experience in training the Terb members in the previous year had led him in a different direction this time, with a focus on following orders.
(Practice: Leadership +4xp; Correspondence: Theology +1xp; Exposure: Hebrew +1xp)

Autumn: With strength of arms coming up on a regular base, William continues to practice extensively with his weapons.
(Practice: Single Weapon +5xp; Correspondence: Theology +1xp; Exposure: Hebrew +1xp)

1223

Winter:
(Read/Study: +0xp; Correspondence +0xp; Exposure +0xp)

Spring:
(Activity +0xp; Correspondence +0xp; Exposure +0xp)

Summer: Sir William travels to the wedding of Lord Geoffrey De Dreux and Lady Anghard ferch Madog. When Anghard is kidnapped, William joins Geoffrey in giving chase around Wales.
(Adventure +?xp; Correspondence: +0xp; Exposure: Welsh +1xp)

Autumn:
(Activity +0xp; Correspondence +0xp; Exposure +0xp)

1224

Winter:
(Activity +0xp; Correspondence +0xp; Exposure +0xp)

Spring:
(Activity +0xp; Correspondence +0xp; Exposure +0xp)

Summer:
(Activity +0xp; Correspondence +0xp; Exposure +0xp)

Autumn:
(Activity +0xp; Correspondence +0xp; Exposure +0xp)y