Mundane Wealth: Difference between revisions

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All figures in Mythic Pounds.
All figures in Mythic Pounds.


Calculated for Summer 1220.
Calculated for 1229, end of year.


=== Income ===
[[File:Nova Semitae - Budget 1229.png]]
 
{| cellpadding="5" cellspacing="0" border="1"
|'''Source of Income'''
|'''Base Income'''
|'''Modifier'''
|'''Modifier Multiplier'''
|'''Income Amount'''
|'''Notes'''
|-
|Mead & Ale Sales (Typical)
|150
|Growth
|x 1.05
|157.5
|
|-
|Agriculture, Honey (Typical)
|150
|Growth
|x 1.05
|157.5
|Mostly from casting of ''The Bountiful Harvest''
|-
|Moneylending (Lesser)
|40
|Growth
|x 1.05
|42
|
|-
|Magical Silver
|14
|Status Quo
|x 1.0
|14
|Magically created, maximum 2 pounds/magus/year into circulation<sup>*</sup>
|-
|
|
|colspan="2" style="text-align: right;"|'''TOTAL INCOME:'''
|style="background: #CDCDCD;"|'''371'''
|
|}
 
=== Expenditures ===
 
{| cellpadding="5" cellspacing="0" border="1"
|'''Upkeep'''
|'''Cost'''
|'''Reductions'''
|'''Total'''
|'''Reduction Notes'''
|-
|Buildings
|51.5
|44
|7.5
|2 carpenters (-8), furniture maker (-4), architect (-7), magically contructed buildings (-50%)
|-
|Consumables
|103
|38
|65
|candle maker (-4), cobbler (-4), blacksmith (-4), magical oven (-2), magical loom (-6), magical lightning/heating for 9 labs (-18)
|-
|Laboratories
|9.5
|0
|9.5
|
|-
|Provisions
|257.5
|93
|164.5
|70 laborers (-70, max 50%) + 2 brewers (-8) + beekeeper (-7) + 2 kosher butchers (-8)
|-
|Tithes (Taxes)
|
|
|
|None yet!
|-
|Wages
|103
|
|103
|
|-
|Weapons &amp; Armor
|2
|1
|1
|1 bowyer (-4, max 50%)
|-
|Writing Materials
|12
|12
|0
|bookbinder (-7, max 50%), illuminator (-6, max 50%)
|-
|Inflation
|3
| -
|3
|Roughly 1 pound per 100 pounds of expenditures, representing wealth being used locally
|-
|Feast Days
|16
|0
|16
|4 feast days annually @ 4 pounds each
|-
|Pound of Enumerous
|1
| -
|1
|Fixed at 1 pound, see Covenants, p. 70
|-
|
|colspan="2"|'''TOTAL EXPENSES'''
|style="background: #CDCDCD;"|'''370.5'''
|
|}


=== Bottom Line ===
=== Bottom Line ===
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{| cellpadding="5" cellspacing="0" border="1"
{| cellpadding="5" cellspacing="0" border="1"
|'''Income'''
|'''Income'''
|371
|449.20
|£449-4s
|-
|-
|'''Expenditures'''
|'''Expenditures'''
|370.5
|393.65
|£393-13s
|-  
|-  
|style="background: #CDCDCD;"|'''Surplus (Deficit)'''
|style="background: #CDCDCD;"|'''Surplus (Deficit)'''
|style="background: #CDCDCD;"|0.5
|style="background: #CDCDCD;"|55.60
|style="background: #CDCDCD;"|£55-12s
|-
|-
|'''Covenant Reserves'''
|'''Covenant Reserves'''
|12
|294.7
|£294-14s
|-
|-
|'''Restricted Reserves<sup>*</sup>'''
|'''Restricted Reserves'''
|66
|18
|£18
|}
|}


<sup>*</sup> The covenant has an additional reserve of silver coins thanks to a casting of a variant of ''The Riches That are Rightfully Mine(d)''.  It was invented by Justinian of Tremere in 1180 and created 1000 pounds of silver coinage. At the time, it was used heavily to pay for early buildings and upkeep of the covenant until the 1208 Tribunal that passed a law restricting covenants from introducing an amount of magically-created silver into the economy to 2 pounds per magus per year.  The covenant does draw on this to help pay for upkeep of the covenant up to the maximum per year.
<sup>*</sup> The covenant has an additional reserve of silver coins thanks to a casting of a variant of ''The Riches That are Rightfully Mine(d)''.  It was invented by Justinian of Tremere in 1180 and created 1000 Mythic Pounds of silver coinage. At the time, it was used heavily to pay for early buildings and upkeep of the covenant until the 1208 Tribunal that passed a law restricting covenants from introducing an amount of magically-created silver into the economy to 2 pounds per magus per year.  The covenant does draw on this to help pay for upkeep of the covenant up to the maximum per year.
 
=== Covenant finances by year ===
 
* 1220s: [[Finances 1220|1220]] [[Finances 1221|1221]] [[Finances 1222|1222]] [[Finances 1223|1223]] [[Finances 1224|1224]] [[Finances 1225|1225]] [[Finances 1226|1226]] [[Finances 1227|1227]] [[Finances 1228|1228]] [[Finances 1229|1229]]
* 1230s: [[Finances 1230|1230]] [[Finances 1231|1231]] [[Finances 1232|1232]] [[Finances 1233|1233]] [[Finances 1234|1234]] [[Finances 1235|1235]] [[Finances 1236|1236]] [[Finances 1237|1237]] [[Finances 1238|1238]] [[Finances 1239|1239]]


=== Potential Savings ===
=== Potential Savings ===
Line 185: Line 71:
* '''Weapons & Armor''': Hire an armorer or weaponsmith to keep the grogs' armor or weapons repaired.  This would allow the covenant to spend more on weapons and armor, but the costs would be offset since the specialists would simply create the needed items.
* '''Weapons & Armor''': Hire an armorer or weaponsmith to keep the grogs' armor or weapons repaired.  This would allow the covenant to spend more on weapons and armor, but the costs would be offset since the specialists would simply create the needed items.
* '''Writing Materials''': Hire a percaminarius (maker of parchment). This would require having a flock of sheep (the customary animal), or other animals, to use for parchment.
* '''Writing Materials''': Hire a percaminarius (maker of parchment). This would require having a flock of sheep (the customary animal), or other animals, to use for parchment.
[[Category: Ars Magica]]
[[Category: Nova Semitae Saga]]

Latest revision as of 02:47, 9 June 2021

Ars Magica: Nova Semitae Saga
ArM5LogoColor.jpg
GM
Mark
Game Start
Anno Domini MCCXX, hiems
A.D. 1220, winter
5 Neanne 1, Hiems
Game Year
Anno Domini MCCXXXV, aestas
A.D. 1236, summer
7 Aulus 2, Aestas
Magi of Nova Semitae
Geoffroy de Dreux of Jerbiton
Joshua Levi of Verditius
Magni of Flambeau
Obscurus Ignis of Flambeau
NPC Magi
Aulus · Neanne · Fr. Thomas · Vitria
Apprentices
Ysabelo discipulus Aulus
Esyllt discipula Geoffrey
Sigrun discipula Magni
Hermetic Status
Companions
Lady Angharad ferch Madog, Princess of Powys Fadog
Ritter Sigmund, German ex-Crusader
Sir Daniele d'Audrieu, Norman merchant
Sir William Cornwell, English ex-Crusader
Other Characters
Covenfolk · Agents
The Redcaps · Notable NPCs
Chart of Languages Spoken
Notable Animals
Guests
Hortense of House Bonisagus
The Covenant
Hermetic
Covenant Charter · Membership Record
Record of Offices · Covenant Service
Council Voting Records · Hermetic Politics
Stonehenge Tribunal
Mundane
Mundane Geography · Mundane Politics
Village of Melverley · Melverley Castle
Village Laws · Village Rumors
Medieval Farming
Covenant Resources
Covenant Library · Varana's Tomb
Hospital · Hospital Library
Vis Sources and Stores
Covenant Magical Items · Mundane Wealth
Classes and Training · Covenant Experts
Covenant Mechanics
Other
Ars Magica House Rules
Ars Magica Expanded Notes
Campaign Log · Loose Ends
Ars Magica PC Reference
Player Resources (PDFs)
Experience Point Worksheet
Character Sheet (Variant 1)
Character Sheet (Variant 2)
Experience Point Chart

Back to Ars Magica: Nova Semitae Saga

The covenant engages in a number of activities to earn money for the covenant, but these are the current incomes sources:

Once wealthy due to its produce and meadery, the covenant is starting to slip into a state of disrepair mostly due to the recent loss of all of its founding magi. This was alleviated somewhat with the infusion of some new blood who helped stave off ruin for the covenant and its resources through magical items and some skillful mundane politicking. Additionally, the casting of The Bountiful Feast has helped increase the productivity of the covenant's harvest. However, two former apprentices have chosen to leave the covenant, and Nova Semitae is down to only two Hermetic magi and one hedge wizard.

In Summer 1219, a lavish feast that involved the entire covenant and a couple hundred magi of the Order took place, depleting the covenant's reserves.

The Mythic Pound

Much like 'Mythic Europe', the Mythic Pound is not an actual unit of money in Mythic Europe. Money is generally in silver pennies, with several teams to denote larger amount of pennies, as follows:

1 Mythic Pound = 20 shillings = 240 pennies

Therefore, 1 shilling = 12 pennies.

Also in use around this time was the practice of cutting a penny into halves and quarters to make change. This produces the half-penny and the quarter-penny (farthing). These denominations are used only by the peasantry for extremely cheap purchases.

Covenant Financials

All figures in Mythic Pounds.

Calculated for 1229, end of year.

Nova Semitae - Budget 1229.png

Bottom Line

Income 449.20 £449-4s
Expenditures 393.65 £393-13s
Surplus (Deficit) 55.60 £55-12s
Covenant Reserves 294.7 £294-14s
Restricted Reserves 18 £18

* The covenant has an additional reserve of silver coins thanks to a casting of a variant of The Riches That are Rightfully Mine(d). It was invented by Justinian of Tremere in 1180 and created 1000 Mythic Pounds of silver coinage. At the time, it was used heavily to pay for early buildings and upkeep of the covenant until the 1208 Tribunal that passed a law restricting covenants from introducing an amount of magically-created silver into the economy to 2 pounds per magus per year. The covenant does draw on this to help pay for upkeep of the covenant up to the maximum per year.

Covenant finances by year

Potential Savings

Magi and Companions that are wondering can seek the following specialists that could reduce expenditures:

  • Note: all these will cause wages to rise, but the amount added to wages will be more than offset by reductions in other expenditures, leading to overall reduction.
  • Cost-savings for specialists is calculated as follows: the lower of 20% of the total expenditures, or:
    • 1 + half the specialist's Skill, for common skills, or
    • the specialist's full Skill, for rare skills
  • Consumables: Magical items to reduce the amount of regularly 'consumed' items: food, or other daily consumed items that need to be purchased. Hiring a worker to create the consumed items locally will reduce the need to purchase the items outside the covenant. Example workers include: tinker, weaver, leatherworker, cooper, clothier.
  • Laboratories: Hire up to 5 specialists to keep laboratories stocked. Examples include: Glassworker, apothecary, goldsmith, silversmith, lapidary (gemstone smith), engineer, tool-maker
  • Weapons & Armor: Hire an armorer or weaponsmith to keep the grogs' armor or weapons repaired. This would allow the covenant to spend more on weapons and armor, but the costs would be offset since the specialists would simply create the needed items.
  • Writing Materials: Hire a percaminarius (maker of parchment). This would require having a flock of sheep (the customary animal), or other animals, to use for parchment.