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Revision as of 02:01, 3 September 2012
Vitals
Name: | Magni of Flambeau | |
Formal Name: | Magni filius Aduro scholae Flambonis ab Conventus Muri | |
Race/Nationality: | Danish | |
Place of Origin: | Denmark | |
Year of Birth/Age: | 1189 (31) | |
Known Specialties: | N/A | |
Familiar: | None | |
Apprentices: | None |
Character Sheet
Characteristics
Intelligence | +1 | Presence | -1 |
Perception | -2 | Communication | +0 |
Strength | +2 | Dexterity | +1 |
Stamina | +3 | Luck | +0 |
Virtues & Flaws
Virtues Hermetic Magus (Free)
Affinity with Rego |
Flaws Reckless (From Mythic Blood) |
Skills
Skill | Specialty | Score | XP |
Area Lore: Conventus Muri | Personalities | 2 | 15 |
Artes Liberales | Copying | 2 | 15 |
Athletics | In Armor | 1 | 5 |
Awareness | Alertness | 2 | 15 |
Brawl | Punching | 3 | 30 |
Code of Hermes | High Crimes | 1 | 5 |
Concentration | In Battle | 2 | 15 |
Criminal Lore | Local Town | 1 | 5 |
Finesse | Rego | 2 | 15 |
Great Weapon | Pole-axe | 5+2 | 75 |
Language: Danish | Criminal Argot | 5 | 75 |
Language: Middle English | Vocabulary | 4 | 50 |
Latin | Shouting | 4 | 50 |
Leadership | Soldiers | 2 | 15 |
Magic Theory | Rego Effects | 4 | 50 |
Language: Danish | Criminal Argot | 5 | 75 |
Lore: Order of Hermes | House Flambeau | 1 | 5 |
Parma Magica | Corpus | 1 | 7 |
Penetration | Corpus | 2 | 15 |
Ride | In Battle | 2 | 15 |
Personality Traits
- Loyal +2
- Argumentative +2
- Recklessly Brave +3
Mundane Qualities
Description
Known Languages
Language | Dialect | Specialization | Score | Fluency |
Danish | Danish | Criminal Argot | 5 | Fluent |
Latin | Hermetic Latin | Shouting | 4 | Functional |
English | Middle English | Vocabulary | 4 | Functional |
Reputation
Magical Abilities, Equipment, Laboratory
Laboratory
NOTE: Lab has not yet actually been set up. Magni needs 2 seasons to fully set up his lab.
Current Qualities
Size +0 | Refinement +0 | General Quality +0 | Upkeep +1 |
Safety +2 | Warping +0 | Health +0 | Aesthetics +4 |
Lab Specialization
Creo | 0 | Animal | 0 | Ignem | +1 |
Intellego | 0 | Aquam | 0 | Imaginem | +1 |
Muto | 0 | Auram | 0 | Mentem | 0 |
Perdo | 0 | Corpus | 0 | Terram | +1 |
Rego | 0 | Herbam | 0 | Vim | +1 |
Vis Extraction | 0 | Texts | +1 | Items | 0 |
Spells | 0 | Experimentation | 0 |
Contributing Factors
- Magical Heating: +1 Health, +1 Aesthetics, +1 Ig
- Magical Lighting: +1 Aesthetics, +1 Texts, +1 Im
- Superior Construction (from Conjuring the Mystic Tower): +1 Safety, +1 Aesthetics
- Auspicious Shape: +1 Aesthetics, +1 Vi
- Well Insulated: +1 Safety, +1 Aesthetics
- Subterranean: +1 Upkeep, -1 Health, -1 Aesthetics, +1 Te
Reputations
Secure underground sanctum 2 (20xp)
Arts
Creo | 3 | (6) | Animal | 2 | (3) | Ignem | 0 | (0) |
Intellego | 1 | (1) | Aquam | 1 | (1) | Imaginem | 0 | (0) |
Muto | 4 | (10) | Auram | 1 | (10) | Mentem | 2 | (3) |
Perdo | 6+3 | (21) | Corpus | 7 | (24) | Terram | 5 | (15) |
Rego | 12 | (78) | Herbam | 4 | (10) | Vim | 6 | (21) |
Spells
Animal
Doublet of Impenetrable Silk (MuAn 15/+11) (*)
- Grants +3 Soak to leather or other animal-related clothing
Blunt the Viper's Fangs (PeAn 15/+7)
- Sharp natural weapons has total damage halved, rounded up. Affects beasts up to Size +4. Recovers as a Light Wound
Circle of Beast Warding (ReAn 5/+17)
- Keeps out normal creatures
Corpus
Bind Wound (CrCo 10/+12)
- Stops a wound from bleeding
Dust to Dust (PeCo 15/+9)
- Disintegrates a mindless undead or dead body into dust.
Rise of the Feathery Body (ReCo 10/+21)
- Floats a body as fast as smoke rises
Endurance of the Berserkers (ReCo 15/+16)
- Ignore penalties for wounds and fatigue
Herbam
Curse of Rotting Wood (PeHe 5/+16)
- Causes non-living wooden objects to rot and fall apart
Repel the Wooden Shafts (ReHe 10/+12) (*)
- Deflects a single blow of any weapon made of wood up to the size of a two-handed club.
Imaginem
Aura of Ennobled Presence (MuIm 10/+7)
- Gain +3 on rolls to influence, lead, or convince others
Terram
Edge of the Razor (MuTe 20/+17) (Mastery 1 Penetration) (*)
- Gain +2 Damage on a sharpened weapon
Vim
Maintaining the Demanding Spell (ReVi 20/+22) (Mastery 1 Fast Cast)
- Holds concentration for the magus
(*) Includes bonus due to focus
Powers
Gird the Warrior
0 points, Init +0, Terram: By uttering a few words and sweeping his hands down his body, Magni can convert any clothes that he is wearing into a suit of full metal scale armor, providing 7 points of Protection and 7 points of Load. The armor remains until Magni decides to dismiss it (MuAn (He, Te) 30; R: Touch, D: Conc, T: Group; Base 5, +1 Touch, +1 Conc, +2 Group; +5 maintains concentration
Personal Library
Untranslated Texts
None
Translated Texts
None
Books
None
Personal Vis
None
Magical Enchantments
None
Warping
None
Companions
Seasonal Activities
Winter, 1219-1220: Setting up lab, ingratiating with Redcaps, sending letters back and forth with pater and Perditia about Parma Magica.
Spring, 1220: Setting up lab, ingratiating with Redcaps, sending letters about Parma.