Magni: Difference between revisions
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'''Winter 1227''' | '''Winter 1227''' | ||
* | * Reading De Novo, +15xp | ||
* Exposure: Speak Language, Hebrew +1xp | * Exposure: Speak Language, Hebrew +1xp | ||
* Sending letters back and forth with pater and Perditia about Rego +1xp. | * Sending letters back and forth with pater and Perditia about Rego +1xp. |
Revision as of 23:25, 11 January 2020
Magni is a tall, broad-shouldered man with a heavy brow, squat features, and a broken nose. He is clearly in excellent physical condition. He keeps his hair short, and while he cultivates no beard or mustache he often neglects to shave for several days. He has the appearance of a grizzled veteran, with several scars.
Vitals
Name: | Magni of Flambeau | |
Formal Name: | Magni filius Aduro scholae Flambonis ab Convento Muro | |
Race/Nationality: | Danish | |
Place of Origin: | Denmark | |
Year of Birth/Age: | 1189 (33) | |
Known Specialties: | N/A | |
Familiar: | None | |
Apprentices: | None | |
Family: | Gwendolyn of Shrewsbury, wife (b. 1202, m. 1226) |
Character Sheet
Characteristics
Intelligence | +1 | Presence | -1 |
Perception | -2 | Communication | +0 |
Strength | +2 | Dexterity | +1 |
Stamina | +3 | Luck | +0 |
Virtues & Flaws
Virtues Hermetic Magus (Free)
Affinity with Rego |
Flaws Reckless (From Mythic Blood) |
Skills
Skill | Specialty | Score | XP |
Area Lore: Conventus Muri | Personalities | 2 | 15 |
Artes Liberales | Copying | 2 | 15 |
Athletics | In Armor | 1 | 5 |
Awareness | Alertness | 2 | 15 |
Brawl | Punching | 3 | 30 |
Charm | Persuasion | 1 | 5 |
Code of Hermes | High Crimes | 2 | 23 |
Concentration | In Battle | 2 | 15 |
Criminal Lore | Local Town | 1 | 5 |
Etiquette | Persuasion | 0 | 3 |
Faerie Lore | Weaknesses | 1 | 5 |
Finesse | Rego | 2 | 15 |
Great Weapon | Pole-axe | 5+2 | 75 |
Intrigue | Politicking | 1 | 5 |
Language: Danish | Criminal Argot | 5 | 75 |
Language: Hebrew | Conversation | 2 | 19 |
Language: Middle English | Vocabulary | 4 | 50 |
Latin | Shouting | 5 | 75 |
Leadership | Soldiers | 2 | 15 |
Lore: Order of Hermes | House Flambeau | 2 | 16 |
Magic Theory | Rego Effects | 5 | 86 |
Parma Magica | Corpus | 5 | 85 |
Penetration | Corpus | 2 | 15 |
Ride | In Battle | 2 | 15 |
Combat
Fist: Initiative: -1, Attack: +6, Defense: +4, Damage: +2 Pole Axe: Initiative: +0, Attack +14, Defense: +7, Damage: +13
Soak: 3/10/13 (armor +7, Toguhness +3, +3 after casting Doublet of Impenetrable Silk)
Fatigue Levels: OK, 0, -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
Personality Traits
- Loyal +2
- Argumentative +2
- Recklessly Brave +3
Mundane Qualities
- Order of Hermes Sigil: A metal scale carved with symbol of a burning sword
- Married to Gwendolyn of Shrewsbury
Description
- Magical Sigil: a brief scent of ozone
Known Languages
Language | Dialect | Specialization | Score | Fluency |
Danish | Danish | Criminal Argot | 5 | Fluent |
Hebrew | Hebrew | Conversational | 1 | Basic |
Latin | Hermetic Latin | Shouting | 5 | Functional |
English | Middle English | Vocabulary | 4 | Functional |
Reputation
- Dangerous Meddlers (Infernal) 1 (5 xp)
- Flambeau Acclaim (Order of Hermes 0 (4 xp)
- Wizard's War Combatant (Order of Hermes) 1 (5 xp)
Magical Abilities, Equipment, Laboratory
Laboratory
Magni's Lab is set in the sub-basement of the Fire Agate tower, beneath his living quarters. The lab is warm in the winter and cool in the summer.
See Laboratory Qualities for explanation of the stats.
Current Qualities
Size +0 | Refinement +0 | General Quality +1 | Upkeep +1 |
Safety +3 | Warping +0 | Health +0 | Aesthetics +4 |
Lab Specialization
Creo | 0 | Animal | 0 | Ignem | +1 |
Intellego | 0 | Aquam | 0 | Imaginem | +1 |
Muto | 0 | Auram | 0 | Mentem | 0 |
Perdo | 0 | Corpus | 0 | Terram | +1 |
Rego | 0 | Herbam | 0 | Vim | +1 |
Vis Extraction | 1 | Texts | +1 | Items | 0 |
Spells | 0 | Experimentation | 0 |
Contributing Factors
- Magical Heating: +1 Health, +1 Aesthetics, +1 Ig
- Magical Lighting: +1 Aesthetics, +1 Texts, +1 Im
- Superior Construction (from Conjuring the Mystic Tower): +1 Safety, +1 Aesthetics
- Auspicious Shape: +1 Aesthetics, +1 Vi
- Well Insulated: +1 Safety, +1 Aesthetics
- Subterranean: +1 Upkeep, -1 Health, -1 Aesthetics, +1 Te
- Superior Equipment: +1 General Quality, +2 Upkeep, +1 Safety, +1 Vis Extraction
Reputations
Secure underground sanctum 2 (20xp)
Lab Total
Arts + Int (1) + General Quality + Magic Theory (5) + Aura (5)
Arts
Creo | 3 | (6) | Animal | 2 | (3) | Ignem | 2 | (5) |
Intellego | 1 | (1) | Aquam | 1 | (1) | Imaginem | 0 | (0) |
Muto | 6 | (22) | Auram | 4 | (10) | Mentem | 6 | (27) |
Perdo | 6+3 | (21) | Corpus | 7 | (28) | Terram | 5 | (15) |
Rego | 15 | (86->129) | Herbam | 4 | (10) | Vim | 10 | (63) |
Spells
Animal
- Doublet of Impenetrable Silk (MuAn 15/+11) (*)
- Grants +3 Soak to leather or other animal-related clothing
- Blunt the Viper's Fangs (PeAn 15/+7)
- Sharp natural weapons has total damage halved, rounded up. Affects beasts up to Size +4. Recovers as a Light Wound
- Circle of Beast Warding (ReAn 5/+17)
- Keeps out normal creatures
Corpus
- Bind Wound (CrCo 10/+13)
- Stops a wound from bleeding
- Dust to Dust (PeCo 15/+10)
- Disintegrates a mindless undead or dead body into dust.
- Rise of the Feathery Body (ReCo 10/+22)
- Floats a body as fast as smoke rises
- Endurance of the Berserkers (ReCo 15/+17)
- Ignore penalties for wounds and fatigue
Herbam
- Curse of Rotting Wood (PeHe 5/+16)
- Causes non-living wooden objects to rot and fall apart
- Repel the Wooden Shafts (ReHe 10/+12) (*)
- Deflects a single blow of any weapon made of wood up to the size of a two-handed club.
Imaginem
- Aura of Ennobled Presence (MuIm 10/+7)
- Gain +3 on rolls to influence, lead, or convince others
Terram
- Edge of the Razor (MuTe 20/+17) (Mastery 1 Penetration) (*)
- Gain +2 Damage on a sharpened weapon
Vim
- Maintaining the Demanding Spell (ReVi 20/+14) (Mastery 1 Fast Cast)
- Holds concentration for the magus
- Gathering the Essence of Magic (ReVi 15/+19)
- Aegis of the Hearth (ReVi 30)
- Sap the Might of the Mythical Beast (PeVi 5)
- Wizards Communion (MuVi 20)
- Lancea Magica (PeVi 9)
R: Voice, D: Momentary, T: Individual
This spell targets an opponent’s Parma Magica, and attempts to collapse it. If the spell penetrates, make a Lance Roll of a Stress Die + (the Spell’s Level +10). If this exceeds targets Parma Magica x5, then their Parma collapses and is ineffective until it is recast.
(B:G, R: Voice +2, D: Momentary, T: Individual)
(*) Includes bonus due to focus
Powers
Gird the Warrior
0 points, Init +0, Terram: By uttering a few words and sweeping his hands down his body, Magni can convert any clothes that he is wearing into a suit of full metal scale armor, providing 7 points of Protection and 7 points of Load. The armor remains until Magni decides to dismiss it (MuAn (He, Te) 30; R: Touch, D: Conc, T: Group; Base 5, +1 Touch, +1 Conc, +2 Group; +5 maintains concentration
Personal Library
Untranslated Texts
None
Translated Texts
None
Books
None
Magical Enchantments
Tonatris
- This enchanted gauntlet is shaped like the caestus used by a gladiator in Roman times; a tough leather glove buckled around the wrist, but with no fingers. The leather is plated with iron, particularly over the knuckles where it forms spikes and heavy plates.
- Night-time Thunder
- ReMe 20
- Pen +12, 12/day
- R: Touch, D: Diam, T: Ind
- This effect is triggered when the wearer of the gauntlet strikes a being with his thumb between his ring and little fingers. The target falls asleep, and cannot be naturally awakened until the effect’s duration has expired.
- (Effect: Base 4, +1 Touch, +1 Diam; Modifications +4 12/day, +6 Penetration)
- Vaulting lightning
- ReCo 30
- Pen +12, 12/day
- R: Touch, D: Mom, T: Ind
- This effect is triggered when the wearer of the gauntlet strikes a being with his thumb between his middle and ring fingers. The target is propelled backwards with incredible force, traveling up to 5 paces. Upon landing, the target suffers +8 damage. The damage is doubled if the target strikes a hard object such as a wall before the range of 5 paces is reached, or if the target lands on a hard surface such as flagstones.
- (Effect: Base 15, +1 Touch; Modifications +4 12/day, +6 Penetration)
Warping
1
Personal Vis
Creo | 0 | Animal | 0 | Ignem | 0 |
Intellego | 0 | Aquam | 0 | Imaginem | 0 |
Muto | 0 | Auram | 0 | Mentem | 0 |
Perdo | 0 | Corpus | 0 | Terram | 0 |
Rego | 0 | Herbam | 0 | Vim | 0 |
Companions
Seasonal Activities
Winter, 1219-1220: Setting up lab +2xp Magic Theory, ingratiating with Redcaps, sending letters back and forth with pater and Perditia about Parma Magica +1xp. (Spent)
“Pater Aduro and Soror Perditia. I have settled remarkably well into Conventus Nova Semitae. The Covenant is remarkably well set up in terms of resources, although several of the Covenant’s older members have disappeared. It is quite a mystery. Any suggestions on solving this would be appreciated.
On Parma Magica, I’m still having a few issues in complete body covereage, so… (several paragraphs concerning Parma Magica)… and so I await your answer.
Give Sarah my love and tell her not to neglect her weapon training. Apparently a Knight is doing so outside in the snow. He is one of the worst that I’ve seen…
With Love, Magni
P.S. Pawn E-2 to E-4.”
Spring, 1220: Setting up lab +2xp Magic Theory, ingratiating with Redcaps, sending letters about Parma Magica +1xp (Spent). Dealing with well incident. Participated in Certamen against Phessalia. 5 XP. (Spent)
“Pater Aduro and Soror Perditia. Nothing much to write about beyond the setting up of my lab, which I am sure you could do without. I am most sorry to hear about the recent attacks. I wish I could be with you now, but I am confident in your abilities to see the rabble off.
I have taken your suggestions on my concentration, and have found it to be successful… (several paragraphs on Parma Magica follow).
Also, one of the labs of the previous owner is open to be perused, however the guardian of her sanctuary is still alive and well. It is most intriguing. I must be leaving now, heading for Ireland to investigate a fallen star. I will let you know what happens.
With Love, Magni
P.S. Pawn D-2 to D-4."
Summer, 1220: Corresponding with Aduro/Perditia on Parma Magica +1xp (Spent). Reading Lab Notes on Aegis of the Hearth (ReVi 30), [Neanne of Verditius]. Kicked fae ass and took 6 pawns of Corpus Vis. 4 XP. (Spent)
Autumn 1220
- Gathered Perdo vis for Covenant. 10 pawns - 1xp
- Reading Magus Invictus, +15xp to Parma Magica
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Parma Magica +1xp.
(Spent)
Winter 1221
- Season of Service - Vis extraction - 3 pawns Vim - 1xp
- Vis Extraction Lab Total: Int (1) + Magic Theory (5) + Creo (3) + Vim (7) + Aura (5+3) + Lab (1) = 26; 26/10 = 3 (rounded up)
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Parma Magica +1xp.
(Spent)
Spring 1221
- Reading Ab Uno Disce Omnes +12xp Magic Theory
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Parma Magica +1xp.
(Spent)
Summer 1221
- Learning Latin from Franklin: 22xp
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Latin +1xp.
(Spent)
Fall 1221
- Learning "Sap the Might of the Mythical Beast" PeVi 5
- Learning "Lancea Magica" PeVi 9
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Parma Magica +1xp.
(Spent)
Winter 1222
- Reading "Crescat Scientia Vita Excolatur" +11 xp Vim
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Parma Magica +1xp.
(Spent)
Spring 1222
- Reading "Crescat Scientia Vita Excolatur" +11 xp Vim
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Parma Magica +1xp.
- Tribunal, +5 xp Code of Hermes
(Spent)
Summer 1222
- Reading "Crescat Scientia Vita Excolatur " +11 xp Vim
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Parma Magica +1xp.
- Adventure XP: 5
(Spent)
Fall 1222
- Reading "Magus Invictus " +15xp Parma Magica
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Rego +1xp.
(Spent)
Winter 1223
- Reading commentary on "Magus Invictus " +12xp Parma Magica
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Rego +1xp.
(Spent)
Spring 1223
- Reading commentary on "Mentem Mortalia Tangunt" +12xp Mentem
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Rego +1xp.
(Spent)
Summer 1223
- Season of Service - Learning Wizard’s Communion
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Rego +1xp.
(Spent)
Fall 1223
- Reading Muto Summa
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Rego +1xp.
(Spent)
Winter 1224
- Reading Mentem Summa
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Rego +1xp.
(Spent)
Spring 1224
- Reading Mentem Summa
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Rego +1xp.
(Spent)
Summer 1224
- Reading Mentem Summa
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Rego +1xp.
(Spent)
Fall 1224
- Working on Tonatris
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Rego +1xp.
Winter 1225
- Working on Tonatris
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Rego +1xp.
Spring 1225
- Translating Lab Texts, 100 levels
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Rego +1xp.
Summer 1225
- Writing commentary on Magus Invictus
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Rego +1xp.
- Adventure XP: 3, Etiquette
Fall 1225
- Reading Commentary on Magus Invictus, +12xp for Parma Magica
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Rego +1xp.
Winter 1226
- Reading Commentary on Magus Invictus, +11xp for Parma Magica
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Rego +1xp.
Spring 1226
- Reading Julissa’s Journal, +11xp Order of Hermes Lore
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Rego +1xp.
- Adventure, +5xp Intrigue, +5xp Charm
Summer 1226
- Reading Tractatus on Code of Hermes, +13xp
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Rego +1xp.
Fall 1226
- Crafting Vis harvesting spell, level 15
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Rego +1xp.
Winter 1227
- Reading De Novo, +15xp
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Rego +1xp.
Spring 1227
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Rego +1xp.