Joshua Levi

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Ars Magica: Nova Semitae Saga
ArM5LogoColor.jpg
GM
Mark
Game Start
Anno Domini MCCXX, hiems
A.D. 1220, winter
5 Neanne 1, Hiems
Game Year
Anno Domini MCCXXXV, aestas
A.D. 1236, summer
7 Aulus 2, Aestas
Magi of Nova Semitae
Geoffroy de Dreux of Jerbiton
Joshua Levi of Verditius
Magni of Flambeau
Obscurus Ignis of Flambeau
NPC Magi
Aulus · Neanne · Fr. Thomas · Vitria
Apprentices
Ysabelo discipulus Aulus
Esyllt discipula Geoffrey
Sigrun discipula Magni
Hermetic Status
Companions
Lady Angharad ferch Madog, Princess of Powys Fadog
Ritter Sigmund, German ex-Crusader
Sir Daniele d'Audrieu, Norman merchant
Sir William Cornwell, English ex-Crusader
Other Characters
Covenfolk · Agents
The Redcaps · Notable NPCs
Chart of Languages Spoken
Notable Animals
Guests
Hortense of House Bonisagus
The Covenant
Hermetic
Covenant Charter · Membership Record
Record of Offices · Covenant Service
Council Voting Records · Hermetic Politics
Stonehenge Tribunal
Mundane
Mundane Geography · Mundane Politics
Village of Melverley · Melverley Castle
Village Laws · Village Rumors
Medieval Farming
Covenant Resources
Covenant Library · Varana's Tomb
Hospital · Hospital Library
Vis Sources and Stores
Covenant Magical Items · Mundane Wealth
Classes and Training · Covenant Experts
Covenant Mechanics
Other
Ars Magica House Rules
Ars Magica Expanded Notes
Campaign Log · Loose Ends
Ars Magica PC Reference
Player Resources (PDFs)
Experience Point Worksheet
Character Sheet (Variant 1)
Character Sheet (Variant 2)
Experience Point Chart
JoshuaLevi.jpg

Joshua was born into a family of Jewish artisans in the holy city of Jerusalem as their second son. He presented as a shy young child, one who was content to play alone with marbles and stones instead of joining the others. As he grew older, however, it became more clear that it was his peers were shying away from him more and more, finding something unnerving in his presence. Word of the strange young boy made it back to the local Covenant, who recognized the tell-tale signs of the Gift beginning to manifest. Shortly after Joshua passed his eighth birthday, a charming man equipped with exquisite examples of silver and gems presented himself as a jeweler in search of an apprentice and offered to take the young boy on. His family quickly agreed, perhaps more quickly then they would like to have admitted, and Joshua found himself transported to the strange and wondrous world of the Magi.

Once in the Covenant, Joshua discovered that the man who had collected him was indeed the jeweler, but would not be his true master. Instead, the Verditius Magna Qanar took Joshua under her wing, though she initially taught him only enough to introduce him to this strange new world and open his own magical abilities before sending him off again to get a base-level education in Latin, Arts Libralis and Philosophie. It was in these early classes that he first met his future wife Ruth, who was suffering through the same instruction as she started her path to becoming a scribe. As the only two in the class who natively spoke Hebrew, the two worked together often - though their budding friendship was strained by Joshua's gift.

As he continued his studies, Joshua initially kept in fair contact with his family. However, the strangeness of the tales and demands of his studies caused the contact to grow more infrequent in time until they came effectively to an end a year after his bar mitzvah. His relationship with Ruth, however, continued to blossom. Somehow he found time to court her amidst his studies and apprenticeship, and she reciprocated despite the repulsion she knew was generated by his Gift. Recognizing the love, and knowing how hard it could be for a mage to find companionship, Qanar encouraged their relationship.

Ruth and Joshua married in 1216, at the age of 20. A year later, the two welcomed their first child, Sarah, into the world. Joshua somehow managed to balance new fatherhood with study and successfully passed his Gauntlet three years later, virtually concurrent with the birth of their second child, Issac. No longer tied by the bonds of apprenticeship, Joshua and Ruth began discussing future plans. Fate intervened, however, when Joshua found himself swept up in a scuffle during a routine vis extraction. Before he could mount any real reaction to the events around him, his possessions (including his casting tools) were taken from him and he was thrown in a prison. Fate's call, however, was to have him tossed in a cell alongside the weathered and long-wandering crusader Sir William.

Combining martial skill with arcane abilities, the pair affected their escape and made their way back to the Covenant. While she was glad Joshua had made it back, Qanar expressed some concerns about the explosive and public nature of their escape and its inevitable defense at an already politically fraught tribunal. Realizing he needed to move up his timetable, Joshua gathered up his family and took William up on his offer to travel with him back to England (which seemed as far away from the Levant Tribunal as possible) and look into the town with strange towers the crusader had told stories of.

Vitals

Name: Joshua of Verditius
Formal Name: Lesus filius Luna scholae Verditii ab Hierosolyma House verditius symbol.jpg
Mundane Name Joshua Bar Levi
Race/Nationality: Jewish
Place of Origin: Neve Ilan Covenent
Birthdate / Age: August 29, 1196 / 30
Known Specialties: None
Apprentices: None
Family Ruth, wife
Sarah, Issac & Alter

Character Sheet

Characteristics

Intelligence +3 Presence -1
Perception +1 Communication +2
Strength -1 Dexterity +0
Stamina -1 Luck +0

Virtues & Flaws

Virtues

Hermetic Magus (Free)
The Gift (Free)
Verditius Magic (Free)
Flexible Formulaic Magic
Adept Laboratory Student
Good Teacher
Book Learner
Pussant (Craft: Lapidary)
Affinity with (Craft: Lapidary)

Flaws

Weak Spontaneous Magic
Difficult Spontaneous Magic
True Love (NPC - Wife)
Dependents (Children)

Skills

Active Skills

Skill Specialty Score XP
Awareness (Examination) 2 15
Concentration (Lab Work) 1 5
Craft (Lapidary) (Flaws) 3+2 39 (26)
Craft (Metalsmith) (Silver) 2 15
Profession (Scribe) (Arcane) 0 2
Teaching (Magic Theory) 2 17

Social Skills

Skill Specialty Score XP
Charm (Witty) 2 18
Etiquette (Nobility) 1 5
Intrigue (Allies) 2 15
Folk Kin (Nobility) 3 30

Arcane Skills

Skill Specialty Score XP
Magic Theory (Enchanting Items) 4 58
Finesse ( ) 0 0
Parma Magica (Terram) 1 5
Penetration (Terram) 1 5

Academic Skills

Skill Specialty Score XP
Artes Liberales (Logic) 3 30
Philosophiae (Verditius Runes) 3 32
Rabbinical Law (Penance) 1 5
Theology (Jewish) (Torah) 1 5

Lore

Skill Specialty Score XP
Area Lore (Melverley) (Personalities) 2 15
Area Lore (Jeruselem) (Jewish Areas) 2 15
Organization Lore (Verditius) (History) 1 5
Organization Lore (The Order) (Politics) 1 5
Code of Hermes (Tribunal Procedures) 1 5
Faerie Lore (Water Faeries) 1 10
Magic Lore (Magical Traditions) 2 15

Language Skills

Skill Specialty Score XP
Literate Hebrew (Vocabulary) 5 75
Literate Latin (Hermetic) 4 50
Literate Arabic (Merchant) 4 50
Speak English (Trade) 1 13
Speak Welsh (Trade) 1 13

Mundane Qualities

Description

Known Languages

Language Dialect Specialization Score Fluency
Middle Hebrew Jerusalem Conversational 5 Fluent
Arabic Palistinian Merchent 4 Functional
Latin Hermetic Latin Hermetic Terms 4 Functional
English Middle English Merchent 1 Point and Greet
Welsh Powys Wenwynwyn Merchent 1 Point and Greet

Personality Traits

-?-

Reputation

None

Magical Abilities, Equipment

Arts

Creo 8 (40) Animal 2 (4) Ignem 2 (3)
Intellego 7 (28) Aquam 2 (3) Imaginem 2 (3)
Muto 11 (66) Auram 2 (3) Mentem 2 (3)
Perdo 10 (55) Corpus 3 (6) Terram 4 (10)
Rego 10 (55) Herbam 2 (3) Vim 4 (10)

Spells

Creo

Herbem
Conjure the Sturdy Vine
(CrHe 5; Voice; Sun; Individual; Cast: +10; Mastery: 0)
Tool: Minature vine carved from moss agate
Grows a 10 paces vine from a moderate quantity of wood, or from fertile soil. The vine is extremely strong and pliable, suitable for use as a rope.

Intellego

Auram
Whispering Winds
(InAu 15; Sight; Concentration; Individual; Cast: +9(14) Mastery: 0)
Tool: Silver ear clip (earring) he puts on as part of the casting.
The winds bear their tidings to Joshua's ears, allowing him to hear the words spoken by any group of people within his line of sight, provided no solid barrier (including glass) intervenes. Joshua was taught this spell because it is an adaptation of an effect known to Bjornaer the Founder, and his pater considered it a vital to the understanding of magical theory, despite (or perhaps because of) how poorly it fits into the normal framework of Hermetic magic.

Vim
Sense the Nature of Vis
(InVm 5; Touch; Momentary; Individual; Cast: +10(12); Mastery: 0)
Tool: A small, highly reflective silver disc.
Joshua can tell what Art a supply of raw vis is connected to. To him, the vis appears to glow with an aura that is appropriate to the Technique or Form that the vis is associated with. Some of the colors are very similar but are easy to distinguish if the item is held steadily and studied for a few seconds. This spell was considered one of the essential spells for a Verditius by his pater.

Muto

Animal
Wizard's Wool Cloak
(MuAn 10; Personal; Sun; Individual; Cast: +12(16); Mastery: 0(1) )
Tool: A silver and rock crystal brooch, with a shield-like design
An item made of animal material (silk, wool or leather) worn by the Magnus is changed so it cannot be cut or penetrated. A simple cloth doublet becomes the equivalent of armor with no Load and a +3 Soak bonus. The magic does not make the armor better at absorbing shock, so this +3 bonus is the limit that can be bestowed without changing the material into something completely different. Its effect may not apply to purely blunt weapons. Joshua's pater considered this to be an essential self-defense spell.

Aquam
Spring's Treat
(MuAq 5; Req Ignam; Touch; Diameter; Individual; Cast: +12(16); Mastery: 0)
Tool: A small piece of jade, carved into the shape of half a lemon.
Turns the water in a pitcher or decanter into chilled lemonade. This spell was an original invention of Joshua's made as part of his final years as an apprentice. He chose lemonade based on Ruth's preferences.

Imaginem
Taste of the Spices and Herbs
(MuIm 5; Touch; Sun; Individual; Cast: +12; Mastery: 0)
Tool: A cube of rock salt, with leaves and roots carved into the faces.
A setting's worth of food or drink tastes and smells exactly as you designate. Of all of his spells, this is the one Joshua has spent the most time experimenting with, casting it with shorter durations or expanding the spell to cover an entire table's worth of settings. Because of kids.

Mentem
Recollection of Memories Never Quite Lived
(MuMe 4; Eye; Sun; Individual; Cast: +11(13); Mastery: 0)
Tool: A rhodocrosite with an open eye carved into one side, and closed eye on the other.
Changes the target's memory of details into a similar, though different, memory. The target is no more sure of this manufactured memory then of the authentic one, so he may discover strange fabrications to be false.

Terram
Crystal Dart
(MuTe 10; Voice; Momentary; Individual; Cast +14(18); Mastery: 0(1))
"Tool:" A small granite dart with electrum wings.
A 10-inch crystal dart rises from the ground at Joshua's feet, floats into the air, and speeds off like an arrow at a target that is within range. It does +10 damage and always hits its target (although it must penetrate Magic Resistance to have any real effect.) This is Joshua's only real offensive magic spell.

Supple Iron and Rigid Rope
(MuTe 10; Touch; Sun; Individual; Cast +14(18); Mastery: 0)
Tool: Minature coil-of-rope token made from electrum.
Makes a flexible object stiff or a stiff object flexible. Casting requisites of Forms appropriate to the material affected are required. This is one of the spell's Joshua used to break out of the Crusader's prison, though he has subsequently created a more resonate casting tool.

Perdo

Aquem
Comfort of the Drenched Traveler
(PeAq 5; Touch; Momentary; Individual; "Cast:" +5(9); Mastery: 0)
"Tool:" Droplet carved from jade.
Dries a person and his or her clothes. Though of limited utility when he was in the Holy Lands, Joshua has found this to be an invaluable spell traveling to England in the autumn.

Ignam
Summer's Respite
(PeIg 15; Touch; Sun; Room; Cast:" +5(8))
"Tool:" Small brass casting of a fan.
Reduces the ambient temperature in a room to a comfortable, if slightly chilly level. A very popular spell in the desert regions, Joshua would often cast it despite its typically fatiguing nature. Has found much more limited use in the British Isles.

Mentem
Lay to Rest the Haunting Spirit
(PeMe 6; Voice; Momentary; Individual; Cast: +6(10); Mastery: 0)
"Tool" A smooth black onyx token with a white center. If this spell penetrates the resitance of a ghost or similar spirit, it loses 6 points from it's Might. If this reduces the spirit's Might to zero, it vanishes.

Terram
Fist of Shattering
(PeTe 10; Voice; Momentary; Individual; Cast: +8(11); Mastery: 0)
Tool A piece of granete carved into a fist. Somewhat crude as he carved it while inprisoned. An object of stone or weaker material up to a pace across breaks apart. The appropriate Form for the target is a casting requisite. This was the other spell Joshua utilized to make his escape from the Crusader prison, and he still retains his casting tool from then.

Rego

Corpus
Curse of the Unruly Tonge
(ReCo 5; Voice; Concentration; Individual; Cast: +11(15); Mastery: 0)
Tool: An iron nail. Has to be remagnatized on occation.
Causes the target to stutter and slur words. Communication rolls are at -3. Spoken spells are at -6 to the spellcasting roll, and there is an extra botch die. Joshua has been known to utilize a variation of this spell with a "Sun" duration.

Terram
The Unseen Porter
(ReTe 10; Voice; Concentration; Individual; Cast +12(16); Mastery: 0)
Tool: A small iron figurine. Has to be remagnetized on occasion.
Slowly moves a non-living thing that could theoretically be moved by a very strong (Str +5), person. The heavier the object, the slower it moves. It cannot move objects more than 6 feet off the ground, nor can it move a living object. If delicacy is required, high Finesse stress rolls (12+) are needed. Casting requisites appropriate to the target are required.

Magical Enchantments

None

Warping

None

Laboratory and Sanctum

Laboratory

Joshua and his family live in the first two floors of the North tower (lapis lazuli).

See Laboratory Qualities for an explanation of the stats.

Current Qualities

Size +0 Refinement +0 General Quality +0 Upkeep +0
Safety +1 Warping +0 Health +1 Aesthetics +4

Lab Specialization

Creo 0 Animal 0 Ignem +1
Intellego 0 Aquam 0 Imaginem +1
Muto 0 Auram 0 Mentem 0
Perdo 0 Corpus 0 Terram 0
Rego 0 Herbam 0 Vim +1
Vis Extraction 0 Texts +1 Items 0
Spells 0 Experimentation 0

Contributing Factors

  • Magical Heating: +1 Health, +1 Aesthetics, +1 Ig
  • Magical Lighting: +1 Aesthetics, +1 Texts, +1 Im
  • Superior Construction (from Conjuring the Mystic Tower): +1 Safety, +1 Aesthetics
  • Auspicious Shape: +1 Aesthetics, +1 Vi

Reputations

Undetermined 2 (20xp)

Lab Totals

  • General: Technique + Form + 3 (Intelligance) + 4 (Magic Theory) + 5 (Aura Modifier). <F+T+13>
  • Item Creation: Craft at Technique + Form + 3 (Intelligance) + (Magic Theory) 5 + (Aura Modifier) 5+ 1 (Lab Specialty) + 5/2 (Craft) + ^5 (Form/Runes). <F+T+23>
  • Vis Extraction: Normally Lab Total 29" Vis Producted: 2 pawns.
  • Learning Texts: Spells up to Technique + Form + 3 (Intelligance) + 4 (Magic Theory) + 5 (Aura Modifier) + 1 (Lab Speciality) in one season.
  • Writing Laboratory Texts: Write 100 levels per season.
  • Copying Laboratory Texts: Write 60-levels per season.

Personal Library

Books

None

Translated Texts

None

Unranslated Texts

Spells
Conjure the Sturdy Vine (CrHe 5)
Whispering Winds (InAu 15)
Sense the Nature of Vis (ImVm 5)
Wizard’s Wool Cloak (MuAn 10)
Sprint’s Treat (MuAq 5)
Taste of the Spices and Herbs (MuIm 5)
Recollection of Memories Never Quite Lived (MuMe)
Crystal Dart (MuTe 10)
Supple Iron and Rigid Rope (MuTe 10)
Comfort of the Drenched Traveler (PeAq 5)
Summer’s Respite (PeIg 15)
Lay to Rest the Haunting Spirit (PeMe 6)
Fist of Shattering (PeTe 10)
Curse of the Unruly Tongue (ReCo 5)
The Unseen Porter (ReTe 10)
Wizard's Communion (MuVi 20)

Enchantments
Arcane Scales: Magical Weight (InVm 5+10)
Arcane Scales: Magical Type (InVm 5+10)

Personal Vis

  • 5 Pawns of Creo vis
  • 5 Pawns of Intelligo
  • 4 Pawns of Rego vis
  • 8 Pawns of Corpus vis
  • 5 Pawns of Intelligo vis
  • 10 Pawns of Ignam vis

Peculiar Materials

  • Heartwood of a Twice-Struck Oak

Mundane Materials

  • 1oz of gold
  • 1 Ruby (Precious)
  • 1 Topaz (Precious)
  • 2 Bloodstone (Semi-Precious)
  • 6oz of workable silver

Companions

None at present.

Seasonal Activities

1220

Winter: Joshua moves into the ground floor of the Lapus Lazuli Tower and sets up his lab, concentrating on moving his family into the living areas, and assembling the basic laboratory equipment for the interior spaces. When not working on the lab, he spent some time in communication with his old Patar on Parma Magica.
(Exposure: Magic Theory +2xp for lab setup; Correspondence: Parma Magica +1xp; Language: Middle English +1xp)
Spring: Joshua continues to set up his laboratory, including several of the more delicate and complex arrangements and a small lapidary's desk in one corner. He considers plans to expand the laboratory slightly off the back to provide a superior working studio. He also spent some time communicating about Corpus with Desiderius of Verditius, who they ran into during a dispute at Merlin's well. Joshua's wife Ruth begins working in the mundane library as a way to pass the time while not needed at home.
(Exposure: Magic Theory +2xp for lab setup; Correspondence: Corpus +1xp; Language: Welsh +1xp)
Summer: Joshua considers the creation of a new item for the covenant, and realizes a sapphire would be the best stone to use. He realizes, however, he has never opened a precious gem before, only semi-precious. As such, he begins a study of Magic Theory to ensure he can open it correctly. He continued his correspondence with Desiderius on Corpus. With many of her home duties unnecessary due to her husband’s position and the nature of the covenant, Ruth accepts the Autocrat’s appointment as librarian.
(Ab Uno Disce Omnes (Magic Theory) +15xp; Correspondence: Corpus +1; Language: Middle English +1)
Autumn: Now more confident of his abilities, Joshua takes the time to craft and open the sapphire acquired by the autocrat for this purpose. Three months and a Rook of Vim Vis later, he is successful. He also continues his correspondence.
(Exposure: Craft (Gemcutting) +2xp; Correspondence: Corpus +1xp; Language: Welsh +1xp; Area Lore: Melverley +2xp)

1221

Winter: Finishing what he started, Joshua spends this season enchanting the open sapphire with its first two abilities: ‘’Sense the Nature of Vis’’ and ‘’Scale of Magical Weight’’. This focus also turns his correspondence to the subject of vim.
(Exposure: Philosophie +2xp; Correspondence: Vim +1xp; Language: Middle English +1xp; +2 Area Lore: Nova Semitae)
Spring: Freed of his covenant service for the probationary period, Joshua finally finds himself free to read from the exceptional library available to the Magi of Nova Semitae. Still influenced by his Pater, who emphasized the value of Technique over Forms, Joshua decides to start by studying Non Sum Qualis Eram.
(Study: Muto +15xp; Correspondence: Vim +1xp; Language: Welsh +1xp)
Summer: Much of his laboratory now covered with notes and experiments in Muto magic, Joshua continued to study from Non Sum Qualis Eram. Inspired by what he's read, he begins corresponding with his Pater about the laboratory implications.
(Study: Muto +15xp; Correspondence: Magic Theory +1xp; Language: Middle English +1xp)
Autumn: Now over halfway through the book, Joshua continues to study, as well as discussing the implications with his fellow Verditus.
(Study: Muto +15xp; Correspondence: Magic Theory +1xp; Language: Welsh +1xp, Area Lore: Melverley +2xp)

1222

Winter: Joshua completes his study of Non Sum Qualis Eram, finding himself now exceptionally more skilled at Muto spells. He continues to discuss the laboratory implications with his fellow Verditus.
(Study: Muto +15xp (caps at Lv11); Correspondence: Magic Theory +1xp; Language: Middle English +1xp)
Spring: Desiring to investigate a direct application of his new knowledge, Joshua spends this season studying Neanne of Verditius' level 20 Wizard's Communion. Conveniently, this also serves as his Covenant Service for 1222-1223. Relatedly, he corresponds on the nature of Vim magic.
(Exposure: Vim +2xp; Correspondence: Vim +1xp; Language: Welsh +1xp)
Summer: Joshua attends the tribunal, mostly attending the small colloquium, though making sure to stop to talk with Aurelia of Nigrasaxa about her idea of a Verditius Regional Contest. He makes friends with a recently gauntletted mage who is studying Forms - the two keep in correspondence. His thoughts, however, are primarily still on Non Sum Qualis Eram, and he decides to organize his notes and write the required commentary now, while the text and its application to Wizard's Communion are still fresh in his mind.
(Exposure: Magic Theory +2xp; Correspondence: Mentum +1xp; Language: Middle English +1xp)
Autumn: Considering control to be a logical step from change, Joshua borrows Lessons for the Leader for study from the library. His correspondence continues.
(Study: +16xp; Correspondence: Animal +1xp; Language: Welsh +1xp, Area Lore: Melverley +2 xp)

1223

Winter: Joshua continues his in-depth study of "Lessons for the Leader", leading to some strange looks when he is in the field ordering sheep around. His correspondence covers success and failures.
(Study: +16xp; Correspondence: Animal +1xp; Language: Middle English +1xp)
Spring: Joshua completes his study of Lessons for the Leader, having extracted from it all he can about commanding magic. His correspondence continues.
(Study: +16xp; Correspondence: Animal +1xp; Language: Welsh +1xp)
Summer: Joshua reviews the library's copies of Aegis of the Hearth and realizes the most advanced of the three versions is still beyond his grasp. Pondering his options, he instead focuses on writing the required commentary on the summa.
(Exposure: Teaching +2xp; Correspondence: Mentum +1xp; Language: Middle English +1xp)
Autumn: Joshua decides to take a break from the direct applications of magic to study the underlying metaphysical world with Neanne's Finding the Perfect Form. Joshua also takes part in the second exploration of Varana's Tomb, where he is seriously injured (but gets better).
(Study: Philosophiae +10xp; Adventure: Penetration +3xp, Correspondence: Imagum +1xp; Language: Welsh +1xp, Area Lore: Melverley +2xp)

1224

Winter: Using the existing "relic" taken from Constantinople as a guide, Joshua creates a new gold and polished gemstone case for the church in Woolston.
(Exposure: Whitesmith +2xp; Correspondence: Imagum +1xp; Language: Middle English +1xp)
Spring: Joshua's close brush with severe injury brings healing, and with it Creo, to mind. To that end, he begins to study Ex Nihlo.
(Study: +14xp; Correspondence: Mentem +1xp; Language: Welsh +1xp)
Summer: Following a long discussion with Magni, Joshua agrees to forge a gauntlet for the hoplite to take to the upcoming battle. Wanting to make it as receptive to Magni's enchantments as possible, he spends the first season studying the foundations for his runes by reading De Rerum Natura. He also corresponds with the jeweler who first trained him for ideas on physical creation. Joshua also meets the King of Lake Vyrnwy.
(Study: Philosophiae +13xp; Adventure: +5 Faerie Lore; Correspondence: Craft (Metal) +1xp; Language: Middle English +1xp)
Autumn: The conversation with his former teacher made him realize just how poor his actual metallurgy skills were. He spends the season practicing and reaching out to his teacher for pointers.
(Practice: Craft (Metal) +4xp; Correspondence: Craft (Metal) +1xp; Language: Welsh +1xp, Area Lore: Melverley +2xp)

1225

Winter: Joshua begins the process of creating and opening the Gauntlet, crafting it's form under the arcane glow of vis.
(Exposure: Magic Theory +2xp; Correspondence: Imaginem +1xp; Language: Middle English +1xp)
Spring: Joshua finishes the crafting and opening of the Guantlet for enchantment, presenting the finished craft to Magni just before the Summer Solstice.
(Exposure: Philosophiae +2xp; Correspondence: Herbam +1xp; Language: Welsh +1xp)
Summer: As Obscurus has taken back Ex Nihilo for his own study, Joshua instead turns his attention to it's oposite: Perdo. To this end, he studies Finis Vitae Sed Non Amoris.
(Study: Perdo +15xp; Correspondence: Herbam +1xp; Language: Middle English +1xp)
Autumn: With Obscurus otherwise occupied, Joshua Joshua borrows Ex Nihilo again for the season. Some of the plants withered in the previous season's experiments are restored.
(Study: Creo +15xp; Correspondence: Herbam +1xp; Language: Welsh +1xp, Area Lore: Melverley +2xp)

1226

Winter: With Obscurus returning to his studies, Joshua turns his attention back to Finis Vitae Sed Non Amoris.
(Study: Perdo +15xp; Correspondence: Corpus +1xp; Language: Middle English +1xp)
Spring: Joshua completes his study for Finis Vitae Sed Non Amoris, and spends some late nights contemplating it.
(Study: +15xp; Correspondence: Corpus +1xp; Language: Welsh +1xp)
Summer: Enjoying writing as an expresson of his thoughts, Joshua imediately composes a Commentry on Finis Vitae Sed Non Amoris. Additionally, he enteres the Elysium via a farie forest.
(Exposure: Profession: Scribe +2 xp; Correspondence: Corpus +1xp; Language: Middle English +1xp)
(Adventure: Farie Lore +5 xp)
Autumn: Somewhat to his surprise, Joshua picks up two commissions at the Magic Fair at the Eternal Flame. Wanting to make both good and quick work of the new projects, he dives into studies on Intelligo with Esse Est Percipi He pulls a couple of late nights to get a full season's study in.
(Study: Intelligo +18 xp; Correspondence: Vim +1xp; Language: Welsh +1xp, Area Lore: Melverley +2xp)

1227

Winter: Now feeling confident enough to begin work on the scales, he starts with crafting and opening the less ornate one for the Red Cap. Little Sarah helps.
(Exposure: Craft: Lapidary +2xp; Correspondence: Vim +1xp; Language: Middle English +1xp)
Spring: Pulling out his old notes from the library, Joshua focuses on investing the spells into the scale
(Exposure: Magic Theory +2xp; Correspondence: Vim +1xp; Language: Welsh +1xp)
Summer: Teaching Marabis Magic Theory, helping him recover.
(Exposure: Teaching +2xp; Correspondence: Vim +1xp; Language: Middle English +1xp)
Autumn: Joshua dives back into crafting work, creating the much more ornate piece for the Magi. Little Sarah helps.
(Exposure: Craft: Lapidary +2 xp; Correspondence: Animal +1xp; Language: Welsh +1xp, Area Lore: Melverley +1xp)
<<<Update Point>>>

1228

Winter: Refering again to his original notes, Joshua enchants the scales with the requested effects.
(Exposure: Magic Theory +2 xp; Correspondence: Animal +1xp; Language: Middle English +1xp)
Spring: Open
(Study: Unknown +? xp; Correspondence: Animal +1xp; Language: Welsh +1xp)
Summer: Open
(Study: Unknown +? xp; Correspondence: Unk. +1xp; Language: Middle English +1xp)
Autumn: Open
(Study: Unknown +? xp; Correspondence: Unk. +1xp; Language: Welsh +1xp)