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Winter 1220: Joshua moves into the ground floor of the Lapus Lazuli Tower and sets up his lab, concentrating on moving his family into the living areas, and asembling the basic laboratory equipment for the interior spaces.  When not working on the lab, he spent some time in communication with his old patar on Parma Magica.<br />
Winter 1220: Joshua moves into the ground floor of the Lapus Lazuli Tower and sets up his lab, concentrating on moving his family into the living areas, and asembling the basic laboratory equipment for the interior spaces.  When not working on the lab, he spent some time in communication with his old patar on Parma Magica.<br />
Spring 1220: Joshua cotinues to set up his laboratory, with the comming of sping allowing for the construction of the external gemworking studio off of the tower's back doorway.  He also spent some time communicating about Corpus with the specialist they ran into during a vim dispute.  Joshua's wife Ruth begins working in the mundane library as a way to pass the time while not needed at home. <br />
Spring 1220: Joshua cotinues to set up his laboratory, with the comming of sping allowing for the construction of the external gemworking studio off of the tower's back doorway.  He also spent some time communicating about Corpus with Desiderius of Verditius, who they ran into during a dispute at Merlin's well.  Joshua's wife Ruth begins working in the mundane library as a way to pass the time while not needed at home. <br />
Summer: 1220: ---<br />
Summer: 1220: ---<br />

Revision as of 00:23, 3 January 2013

Ars Magica: Nova Semitae Saga
ArM5LogoColor.jpg
GM
Mark
Game Start
Anno Domini MCCXX, hiems
A.D. 1220, winter
5 Neanne 1, Hiems
Game Year
Anno Domini MCCXXXV, aestas
A.D. 1236, summer
7 Aulus 2, Aestas
Magi of Nova Semitae
Geoffroy de Dreux of Jerbiton
Joshua Levi of Verditius
Magni of Flambeau
Obscurus Ignis of Flambeau
NPC Magi
Aulus · Neanne · Fr. Thomas · Vitria
Apprentices
Ysabelo discipulus Aulus
Esyllt discipula Geoffrey
Sigrun discipula Magni
Hermetic Status
Companions
Lady Angharad ferch Madog, Princess of Powys Fadog
Ritter Sigmund, German ex-Crusader
Sir Daniele d'Audrieu, Norman merchant
Sir William Cornwell, English ex-Crusader
Other Characters
Covenfolk · Agents
The Redcaps · Notable NPCs
Chart of Languages Spoken
Notable Animals
Guests
Hortense of House Bonisagus
The Covenant
Hermetic
Covenant Charter · Membership Record
Record of Offices · Covenant Service
Council Voting Records · Hermetic Politics
Stonehenge Tribunal
Mundane
Mundane Geography · Mundane Politics
Village of Melverley · Melverley Castle
Village Laws · Village Rumors
Medieval Farming
Covenant Resources
Covenant Library · Varana's Tomb
Hospital · Hospital Library
Vis Sources and Stores
Covenant Magical Items · Mundane Wealth
Classes and Training · Covenant Experts
Covenant Mechanics
Other
Ars Magica House Rules
Ars Magica Expanded Notes
Campaign Log · Loose Ends
Ars Magica PC Reference
Player Resources (PDFs)
Experience Point Worksheet
Character Sheet (Variant 1)
Character Sheet (Variant 2)
Experience Point Chart

Vitals

Name: Joshua Levi of Verditius
Formal Name: Joshua Levi scholae Verditii House verditius symbol.jpg
Mundane Name
Race/Nationality: Jewish
Place of Origin: Levant Tribunal
Known Specialties:
Apprentices: None
Family Ruth Levi, wife
Sarah and Issac, children

Character Sheet

Characteristics

Intelligence: +3 Perception: +1 Strength: -1 Stamina: -1 Presence: -1 Communication:+2 Dexterity: +0 Luck: +0

Virtues & Flaws

Virtues

Hermetic Magus (Free)
The Gift (Free)
Verditius Magic (Free)
Flexible Formulaic Magic
Adept Laboratory Student
Good Teacher
Book Learner
Pussant (Craft: Gemcutting)
Affinity with (Craft: Gemcutting)

Flaws

Weak Spontaneous Magic
Difficult Spontaneous Magic
True Love (NPC - Wife)
Dependents (Children)

Skills

Skill Specialty Score XP
Animal Handling () 0 0
Artes Liberales (Logic) 3 30
Athletics () 0 0
Awareness (Examination) 2 15
Bargain () 0 0
Brawl () 0 0
Carouse () 0 0
Charm (Witty) 2 18
Civil and Canon Law () 0 0
Code of Hermes (Tribunal Procedures) 1 5
Common Law () 0 0
Concentration (Lab Work) 1 5
Craft (Gemcutting) (Flaws) 3+2 20(30)
Craft (Metalsmith) (Silver) 1 5
Etiquette (Nobility) 1 5
Farie Lore () 0 0
Finesse () 0 0
Folk Kin () 0 0
Guile () 0 0
Jerusalem Lore (Jewish Quarter) 2 15
Intrigue () 2 15
Leadership () 0 0
Legerdemain () 0 0
Magic Lore (Magical Traditions) 2 15
Magic Theory (Enchanting Items) 3 36
Medicine () 0 0
Music () 0 0
Parma Magica (Terram) 1 5
Penetration (Terram) 1 5
Philosophie (Ritual Magic) 1 5
Profession () 0 0
Rabbinical Law () 1 5
Ride () 0 0
Single Weapon () 0 0
Speak Hebrew (Jerusalem) 5 0
Speak Arabic (Merchent) 4 0
Speak Latin (Hermetic) 4 50
Speak English (Conversational) 0 1
Stealth () 0 0
Survival () 0 0
Swim () 0 0
Teaching (Magic Theory) 2 15
Theology (Jewish) (Torah Knowledge) 1 5
Verditius Lore (History) 1 5

Personality Traits

Mundane Qualities

Description

Known Languages

Language Dialect Specialization Score Fluency
Middle Hebrew Jerusalem 5 Fluent
Arabic Merchent 4 Functional
Latin Hermetic Latin 4 Functional
English Conversational 0 Negligable

Reputation

None

Magical Abilities, Equipment, Laboratory

Laboratory

Current Qualities

N/A

Lab Specialization

N/A

Contributing Factors

N/A

Reputations

N/A

Arts

Technique Score XP ........... Forms Score XP
Creo 4 10 Animal 0 0
Intellego 4 10 Aquam 2 3
Muto 4 10 Auram 2 3
Perdo 4 10 Corpus 1 1
Rego 4 10 Herbam 0 0
Ignem 2 3
Imaginem 0 0
Mentem 0 0
Terram 4 10
Vim 1 1

Spells

Creo

Herbem
Conjure the Sturdy Vine
(CrHe 5; Voice; Sun; Individual)
Grows 10 paces of vine from a moderate quantity of wood, or from fertile soil. The vine is extremely strong and pliable, suitable for use as rope.

Intellego

Auram
Whispering Winds
(InAu 15; Sight; Concentration; Individual)
The winds bear their tidings to Joshua's ears, allowing him to hear the words spoken by any group of people within his line of sight, provided no solid barrier (including glass) intervenes. Joshua was taught this spell because it is an adaptation of an effect known to Bjornaer the Founder, and his pater considered it a vital to the understanding of magical theory, despite (or perhaps because of) how poorly it fits into the normal framework of Hermetic magic.

Vim
Sense the Nature of Vis
(InVm 5; Touch; Momentary; Individual)
Joshua can tell what Art a supply of raw vis is connected to. To him the vis appears to glow with an aura that is appropriate to the Technique or Form that the vis is associated with. Some of the colors are very similar, but are easy to distinguish if the item is held steadily and studied for a few seconds. This spell was considered on of the essential spells for a Verditius by his pater.

Muto

Animal
Wizard's Wool Cloak
(MuAn 10; Personal; Sun; Individual)
An item made of animal material (silk, wool or leather) worn by the Magnus is changed so it cannot be cut or penetrated. A simple cloth doublet becomes the equivalent of armor with no Load and a +3 Soak bonus. The magic does not make the armor better at absorbing shock, so this +3 bonus is the limit that can be bestowed without changing the material into something completely different. Its effect may not apply to purely blunt weapons. Joshua's pater considered this to be an essential self-defense spell.

Aquam
Spring's Treat
(IMuAq 5; Req Ignam; Touch; Diameter; Individual)
Turns the water in a pitcher or decanter into chilled lemonade. This spell was an original invention of Joshua's made as part of his final years as an apprentice. He chose lemonade based on Ruth's preferences.

Imaginem
Taste of the Spices and Herbs
(MuIm 5; Touch; Sun; Individual)
A setting's worth of food or drink tastes and spells exactly as you designate. Of all of his spells, this is the one Joshua has spent the most time experimenting with, casting it with shorter durations or expanding the spell to cover an entire table's worth of settings.

Mentem
Recollection of Memories Never Quite Lived
(MuMe 4; Eye; Sun; Individual)
Changes the target's memory of a detail into a similar, though different, memory. The target is no more sure of this manufactured memory then of the authentic one, so he may discover strange fabrications to be false.

Terram
Crystal Dart
(MuTe 10; Voice; Momentary; Individual)
A 10-inch crystal dart rises from the ground at Joshua's feet, floats into the air, and speeds off like an arrow at a target that is within range. It does +10 damage, and always hits its target (although it must penetrate Magic Resistance to have any real effect. This is Joshua's only real offensive magic spell.

Supple Iron and Rigid Rope
(MuTe 10; Touch; Sun; Individual)
Makes a flexible object stiff or a stiff object flexible. Casting requisites of Forms appropriate to the material affected are required. This is one of the spell's Joshua used to break out of the Crusader's prison.

Perdo

Aquem
Comfort of the Drenched Traveler
(PeAq 5; Touch; Momentary; Individual)
Dries a person and his or her clothes. Though of limited utility when he was in the Holy Lands, Joshua has found this to be an invaluable spell traveling to England in the autumn.

Ignam
Summer's Respite
(PeIg 15; Touch; Sun; Room)
Reduces the ambiant temperature in a room to a comfortable, if slightly chilly level. A very popular spell in the desert regions, Joshua would often cast it despite it's typically fatiguing nature.

Mentem
Lay to Rest the Haunting Spirit
(PeMe 6; Voice; Momentary; Individual)
If this spell penetrates the resitance of a ghost or similar spirit, it loses 6 points from it's Might. If this reduces the spirit's Might to zero, it vanishes.

Terram
Fist of Shattering
(PeTe 10; Voice; Momentary; Individual)
An object of strone or weaker material up to a pace across breaks apart. The appropriate Form for the target is a casting requisite. This was the other spell Joshua utilized to make his escape from the Crusader prison.

Rego

Corpus
Curse of the Unruly Tonge
(ReCo 5; Voice; Concentration; Individual)
Causes the target to stutter and slur words. Communication rolls are at -3. Spoken spells are at -6 to the spellcasting roll, and there is an extra botch die. Joshua has been known to utilize a variation of this spell with a "Sun" durration.

Terram
The Unseen Porter
(ReTe 10; Voice; Concentration; Individual)
Slowly moves a non-living thing that could theoretically be moved by a very strong (Str +5), person. The heavier the object, the slower it moves. It cannot move objects more then 6 feet off the ground, nor can it move a living object. If delicacy is reqired, high Finesse stress rolls (12+) are needed. Casting requisites appropriate to the target are required.

Personal Library

None

Untranslated Texts

None

Translated Texts

None

Books

None

Personal Vis

None

Magical Enchantments

None

Warping

None

Companions

None at present.

Seasonal Activities

Winter 1220: Joshua moves into the ground floor of the Lapus Lazuli Tower and sets up his lab, concentrating on moving his family into the living areas, and asembling the basic laboratory equipment for the interior spaces. When not working on the lab, he spent some time in communication with his old patar on Parma Magica.
Spring 1220: Joshua cotinues to set up his laboratory, with the comming of sping allowing for the construction of the external gemworking studio off of the tower's back doorway. He also spent some time communicating about Corpus with Desiderius of Verditius, who they ran into during a dispute at Merlin's well. Joshua's wife Ruth begins working in the mundane library as a way to pass the time while not needed at home.
Summer: 1220: ---