Geoffroy de Dreux
Vitals
Character Sheet
Characteristics
Intelligence | +3 | Presence | +1 |
Perception | +1 | Communication | +1 |
Strength | +0 | Dexterity | +1 |
Stamina | +0 | Luck | +0 |
Virtues & Flaws
Virtues The Gift (Special)
Gentle Gift (Major, Hermetic) |
Flaws True Love (Major) |
Skills
Skill | Specialty | Score | XP |
Area Lore | Confluensis - Normandy | 2 | 15 |
Area Lore | Powys Fadog | 1 | 8 |
Charm | First Impressions | 2 | 15 |
Etiquette | Nobility | 4 | 50 |
Folk Ken | Nobility | 4 | 50 |
Concentration | Spells | 2 | 15 |
Guile | Elaborate Lies | 1 | 5 |
Speak Language Francien | Noble Talk | 5 | 75 |
Speak Welsh | Expansive Vocabulary | 4 | 50 |
Speak English | Expansive Vocabulary | 1 | 5 |
Ride | Battle | 1 | 5 |
Swim | Long Distance | 1 | 5 |
Artes Liberales | Grammar | 2 | 15 |
Speak Latin | Academic Use | 4 | 50 |
Philosophiae | Ritual Magic | 1 | 5 |
Penetration | Rego | 2 | 15 |
Parma Magica | Ignem | 2 | 15 |
Magic Theory | Inventing Spells | 3 | 33 |
Single Weapon | Longsword | 1 | 5 |
Craft (Sculpting) | Stone | 1 | 5 |
Leadership | inspiration | 1 | 5 |
Finesse | percision | 3 | 30 |
Carouse | Staying Sober | 1 | 5 |
Intrigue | Gossip | 1 | 5 |
Personality Traits
- Charming +3
- Proud +2
- Chivalrous +2
Mundane Qualities
Description
Known Languages
Language | Dialect | Specialization | Score | Fluency | |
Langue d'Oil | Francien | 5 | Fluent | ||
Latin | Hermetic Latin | ||||
Welsh | Expansive Vocabulary | 4 | Near fluent | ||
English | Expansive Vocabulary | 1 | Beginner |
Reputation
None
Magical Abilities, Equipment, Laboratory
Laboratory
See Laboratory Qualities for explanation of the stats.
Current Qualities
Size +0 | Refinement +0 | General Quality +0 | Upkeep +1 |
Safety +1 | Warping +0 | Health +1 | Aesthetics +5 |
Lab Specialization
Creo | 0 | Animal | +3 | Ignem | +1 |
Intellego | +2 | Aquam | 0 | Imaginem | +2 |
Muto | 0 | Auram | +3 | Mentem | +1 |
Perdo | 0 | Corpus | 0 | Terram | 0 |
Rego | 0 | Herbam | 0 | Vim | +2 |
Vis Extraction | 0 | Texts | +1 | Items | 0 |
Spells | 0 | Experimentation | 0 |
Contributing Factors
- Magical Heating: +1 Health, +1 Aesthetics, +1 Ig
- Magical Lighting: +1 Aesthetics, +1 Texts, +1 Im
- Superior Construction (from Conjuring the Mystic Tower): +1 Safety, +1 Aesthetics
- Auspicious Shape: +1 Aesthetics, +1 Vi
- Elevated: +1 Aesthetics, +1 Au
- Menagerie (Birds): +1 Upkeep, -1 Safety, -1 Aesthetics, +2 An
- Magical Servant: +1 Safety, +1 Aesthetics
- Servant (Tenney): +1 Safety, +1 Aesthetics, +1 Me
- Lesser Feature:
- Balcony: Spells, Au
- Lofty Ceiling: Au
- Large Windows: In, Au, Im
- Astronomical Device: In, Vi
Reputations
Magnificent aerie 2 (25xp)
Arts
Creo | 10 | (61) | Animal | 0 | (0) | Ignem | 0 | (0) |
Intellego | 5 | (15) | Aquam | 0 | (0) | Imaginem | 1 | (1) |
Muto | 3 | (6) | Auram | 4 | (10) | Mentem | 3 | (6) |
Perdo | 0 | (0) | Corpus | 10 | (61) | Terram | 12 | (78) |
Rego | 13 | (92) | Herbam | 0 | (0) | Vim | 1 | (1) |
Spells
Corpus
Spasms of the Uncontrolled Hand (ReCo 5/+23)
- One of the target's hands spasms, causing him to drop anything he is holding in it. It keeps spasming for as long as you concentrate.
- Mastery 0 (1)
Curse of the Unruly Tongue (ReCo 5/+23)
- Causes the target to stutter and slur words. Communication rolls are at -3. Spoken spells are at -6 to the spell casting roll, and there is an extra botch die.
- Mastery 0 (3)
Bind Wound (CrCo 10/+17)
- Stops a wound from bleeding
- Mastery 0 (Never casted to date)
Rise of the Feathery Body (ReCo 10/+23)
- Floats a body as fast as smoke rises
- Mastery 0 (3)
The Leap of Homecoming (ReCo 30/+23)
- Transports you to any place to which you have an Arcane Connection. Most magi use this to return to their laboratories.
- Mastery 0 (2)
Terram
Crest of the Earth Wave (ReTe 20/+25(+37))
- Creates a wave in the earth that starts at your feet and travels out to the range of your Voice in a designated direction. It starts as a narrow ripple and within 5 paces reaches its full size of 5 feet high and 30 paces wide. It moves about 50 paces per round. Those caught in its path must make Dexterity stress rolls of 12+ to leap over the wave, or they are tossed aside and take +10 Damage. The wave overturns trees and damages buildings in its path.
- Mastery 0 (2)
Hands of the Grasping Earth (ReTe 15/+15(+18))
- Earthen hands from beneath the target rise out of the ground, and grasp the target's ankles. To break free requires a Strength stress roll of 15+. (One attempt is allowed per round, and each requires a Fatigue roll.) Each hand can be destroyed by beating its +25 Soak roll (hacking weapons do double normal damage) and inflicting a Light Wound.
- Mastery 0 (2)
Wielding the Invisible Sling (ReTe 10/+25(+37))
- Hurls any nearby object that could normally be thrown by a person at any target within range. The object must not be held down or otherwise restrained. Damage depends on the object thrown, up to +5 for a fist-sized stone. Casting requisites of an appropriate Form for the target are required.
- Mastery 0 (2)
Unseen Arm (ReTe 5/+25(+37))
- Slowly moves a nonliving thing, like a mug, instrument, or small pouch of coins; it cannot oppose intentional resistance. Magi use this spell to manipulate things at a distance, but the spell cannot be used to pull something from a person's hand or to move something that is held. Casting requisites of an appropriate Form for the target are required.
- Mastery 0 (3)
Polish Stone (ReTe TBD)
- Polishes a section of stone to a glossy shine
Create Likeness in Stone (ReTe TBD)
- Creates the likeness of a person in stone.
Auram
Charge of the Angry Winds (CrAu 15/+11)
- A wall of wind roars away from you, starting up to 10 paces away and continuing until it dissipates naturally. The wind is confined by any existing barriers, but if unconfined it can be up to a hundred paces wide. All within the area must make a Dexterity + Size stress roll of 9+ or fall down and be blown along by the winds. The rolls must be made at the start of the gale and each subsequent round that the wind is maintained. You must concentrate on the gale. Missile fire into or out of the gale is futile, and marching against the gale requires a Strength + Size stress roll of 15+. Failure in this attempt mandates another Dexterity + Size stress roll of 12+ to keep from falling.
- Mastery 0 (2)
Imaginem
Prying Eyes (InIm 5/+6)
- You can see inside a room, as long as you can touch one of its walls. If the room is unlit or poorly lit, you can only see as much as you could if you were inside, but magical enhancements of your senses do apply. You may change your viewpoint within the room throughout the duration of the spell.
- Mastery 0 (2)
Personal Library
Untranslated Texts
None
Translated Texts
None
Books
None
Personal Vis
None
Magical Enchantments
None
Warping
Twilight points earned: 2
Companions
None
Seasonal Activities
Winter 1220
- Read/Studied: Study Lessons for the Leader (Rego 13)
- Exposure: Lore, Nova Semitae +2xp
- Exposure: Speak Language, Welsh +1xp
- Correspondence: Yolande, Comtesse de Dreux - Mother (Intrigue) +1xp
- Adventure experience: 5
Spring 1220
- Read/Studied: Igni Ferroque (Terram 10)
- Exposure: Speak Language, Welsh +1xp
- Correspondence: Jerome Follower of Jerbiton (Mentem) +1 xp
- Adventure experience: 5
Summer 1220
- Covenant Seasonal Service: Created magical plows
- Exposure: Speak Language, Welsh +1xp
- Correspondence: Yolande, Comtesse de Dreux - Mother (Intrigue) +1xp
- Adventure experience: 2
Autumn 1220
- Covenant Seasonal Service: Wrote book (La beauté de façonner son environnement)
- Exposure: Speak Language, Welsh +1xp
- Correspondence: Jerome Follower of Jerbiton, Confluensis (Magic Theory) +1exp
Winter 1221
- Covenant Seasonal Service: Wrote book (L'art de Façonner la Pierre)
- Exposure: Lore, Nova Semitae +2xp
- Exposure: Speak Language, Welsh +1xp
- Correspondence: Yolande, Comtesse de Dreux - Mother (Intrigue) +1xp
Spring 1221
- Extracted Vis
- Read: Sanguis et Lacrima (Corpus 16)
- Exposure: Speak Language, Welsh +1xp
- Correspondence: Yolande, Comtesse de Dreux - Mother (Intrigue) +1xp.
Summer 1221
- Read: Why Should We Control? (Rego 10)
- Exposure: Speak Language, Welsh +1xp
- Yolande, Comtesse de Dreux - Mother (Intrigue) +1xp.
- Adventure experience: 5
Fall 1221
- Read: Commentary on Lessons (Rego 14)
- Exposure: Speak Language, Welsh +1xp
- Correspondence: Jerome Follower of Jerbiton, Confluensis (Magic Theory) +1exp
Winter 1222
- Covenant Seasonal Service: Created elevator for West tower +2xp (Rego)
- Exposure: Lore, Nova Semitae +2xp
- Exposure: Speak Language, Welsh +1xp
- Correspondence: Jerome Follower of Jerbiton, Confluensis (Mentem) +1xp
Spring 1222
- Reading "Igni Ferroque" +11 xp (Terram)
- Exposure: Speak Language, English +1xp
- Correspondence: Jerome Follower of Jerbiton, Confluensis (Mentem) +1xp
Summer 1222
- Learned "The Leap of Homecoming" +2 xp (Rego)
- Exposure: Speak Language, English +1xp
- Correspondence: Jerome Follower of Jerbiton, Confluensis (Magic Theory) +1xp
- Adventure XP: 5
Fall 1222
- Invented spell to polish stone and spell to make likeness in stone +2xp (Rego)
- Exposure: Speak Language, English +1xp
- Correspondence: Jerome Follower of Jerbiton, Confluensis (Mentem) +1xp
- Adventure XP: 5
Winter 1223
- Reading "Essential EST Percipi" +15xp (Intellego)
- Exposure: Speak Language, English +1xp
- Correspondence: Jerome Follower of Jerbiton, Confluensis (Mentem) +1xp
- Adventure XP: 3 (Khras-Nagar)
Spring 1223
- Studied Welsh 1:1 with Franklin +22xp (Welsh)
- Exposure: Speak Language, English +1xp
- Correspondence: Jerome Follower of Jerbiton, Confluensis (Creo) +1xp
- Adventure XP: 3 (Varana's Tower)
Summer 1223
- Ex Nihilo ("Out of Nothing"). Summa Lv 12, Q 11
- Exposure: Speak Language, English +1xp
- Correspondence: Jerome Follower of Jerbiton, Confluensis (Imaginam) +1xp
- Adventure XP: 3 (Kidnapping of Angharad)
Autum 1223
- Ex Nihilo ("Out of Nothing"). Summa Lv 12, Q 11
- Exposure: Speak Language, English +1xp
- Correspondence: TBD
Winter 1224
- Ex Nihilo ("Out of Nothing"). Summa Lv 12, Q 11
- Exposure: Speak Language, English +1xp
- Correspondence: TBD
- Adventure XP: +5 (Back to Varana's Tower)
Cast: Rise of the Feathery Body and Wielding the Invisible Sling and Bind Wound
Adventure Experience
Current Total Unspent
7 points
Spent Experience
- 3 points on Rego
- 10 points on Terram
- 6 points on Creo
- 15 points in Finesse