Geoffroy de Dreux: Difference between revisions

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{{infobox ars magica}}
{{infobox ars magica}}
 
==Image==
[[File:Geoffroy_New.jpg|none|400px]]
== Vitals ==
== Vitals ==


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|
|
|Son: Ieuan ab Geoffrey or Ieuan de Cynllaith born January 1226
|Son: Ieuan ab Geoffrey or Ieuan de Cynllaith born January 1226
|-
|
|Son: Arthur ab Geoffrey or Arthur de Cynllaith born August 1227
|-
|
|Daughter: Alix ferch Geoffroy or Alix de Cynllaith born November 1229
|-
|-
|'''Birth Year/Age'''
|'''Birth Year/Age'''
|1204 (age 28)
|1199 (age 31)
|-
|-
|'''Apparent Age'''
|'''Apparent Age'''
|20*
|22*
|-
|-
|'''Known Specialties:'''
|'''Known Specialties:'''
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|First Impressions
|First Impressions
|2
|2
|15
|15 (2)
|-
|-
|Etiquette
|Etiquette
Line 154: Line 161:
|Expansive Vocabulary
|Expansive Vocabulary
|4
|4
|50(8)
|50(20)
|-
|-
|Speak English
|Speak English
Line 198: Line 205:
|Magic Theory
|Magic Theory
|Inventing Spells
|Inventing Spells
|4
|5
|50
|75
|-
|-
|Single Weapon
|Single Weapon
Line 235: Line 242:
|1
|1
|5
|5
|-
|Teaching
|
|3
|30(11)
|-
|-
|}
|}
Line 385: Line 397:
|91
|91
|Animal
|Animal
|1
|5
|(1)
|15
|Ignem
|Ignem
|1
|5
|(1)
|15
|-
|-
|Intellego
|Intellego
Line 395: Line 407:
|15
|15
|Aquam
|Aquam
|1
|5
|(1)
|15(1)
|Imaginem
|Imaginem
|5
|5
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|-
|-
|Muto
|Muto
|3
|5
|6
|15(2)
|Auram
|Auram
|5  
|5  
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|-
|-
|Perdo
|Perdo
|1
|5
|(1)
|15(1)
|Corpus
|Corpus
|12  
|12  
|78
|78(7)
|Terram
|Terram
|13  
|13  
Line 425: Line 437:
|91(1)
|91(1)
|Herbam
|Herbam
|7
|9
|27
|45
|Vim
|Vim
|6
|6
Line 443: Line 455:
Bind Wound (CrCo 10/+17)<br />
Bind Wound (CrCo 10/+17)<br />
: Stops a wound from bleeding
: Stops a wound from bleeding
:  Mastery 0 (1)
:  Mastery 0 (2)
Rise of the Feathery Body (ReCo 10/+23)<br />
Rise of the Feathery Body (ReCo 10/+23)<br />
: Floats a body as fast as smoke rises
: Floats a body as fast as smoke rises
:  Mastery 0 (3)
:  Mastery 0 (3)
The Leap of Homecoming (ReCo 30/+23)<br />
The Leap of Homecoming (ReCo 35/+23)<br />
: Transports you to any place to which you have an Arcane Connection. Most magi use this to return to their laboratories.
: Transports you to any place to which you have an Arcane Connection. Most magi use this to return to their laboratories.
:  Mastery 1 (5)
:  Mastery 1 (12)
Mass Teleport (Name TBD) (ReCo 35)<br />
: Transports group to any place the caster has an Arcane Connection to.


<u>'''Terram'''</u><br />
<u>'''Terram'''</u><br />
Line 473: Line 487:
: A ball of lava covers a small area within range. This inflicts +15 damage to items and people splashed by the lava. This spell creates 1 cubic foot ball of lava.
: A ball of lava covers a small area within range. This inflicts +15 damage to items and people splashed by the lava. This spell creates 1 cubic foot ball of lava.
: Creo Terram 15, R: Voice, D: Momentary, T: Individual
: Creo Terram 15, R: Voice, D: Momentary, T: Individual
Create the majestic castle
:  Mastery 0 (2)
: An expansion of the Conjuring the Mystic Tower to create an entire citadel. A central tower three times the volume of the normal tower, connected to six surrounding towers via walls and walkways. The effect forms the citadel according to the caster’s designs from a single stone, with a floor plan approximately ten times larger than the standard Tower.
Conjuring the Nobleman's Manor (CrTe 35), [Justinius of Tremere]
:Creo Terram 40, R: Touch, D: Momentary, T: Individual, Ritual
:Creo Terram 35, R: Touch, D: Momentary, T: Individual, Ritual
:(Base 3 to create stone, +1 Touch, +5 additional size, +3 elaborate design)
:(Base 3 to create stone, +1 Touch, +4 additional size, +3 elaborate design)
Fill the quarry full of cut stone (CrTeRe 30) [Geoffroy]
:Creates 1 million cubic paces of igneous stone, which is sufficient for a wall 30 paces high, 2 paces thick and just under 9.5 miles in length. The Rego requisite allows for the making of stone blocks. A finesse roll would need to be made to make some blocks of different sizes.
:  Mastery 0 (0)


<u>'''Auram'''</u><br />
<u>'''Auram'''</u><br />
Line 484: Line 501:


<u>'''Imaginem'''</u><br />
<u>'''Imaginem'''</u><br />
Prying Eyes (InIm 5/+6)<br />
Prying Eyes (InIm 5/+10)<br />
: You can see inside a room, as long as you can touch one of its walls. If the room is unlit or poorly lit, you can only see as much as you could if you were inside, but magical enhancements of your senses do apply. You may change your viewpoint within the room throughout the duration of the spell.
: You can see inside a room, as long as you can touch one of its walls. If the room is unlit or poorly lit, you can only see as much as you could if you were inside, but magical enhancements of your senses do apply. You may change your viewpoint within the room throughout the duration of the spell.
:  Mastery 0 (2)
:  Mastery 0 (3)
Awaken the Painted Image (InIm(Mu) 5/+10)<br />
R: Touch, D: Concentration, T: Individual<br />
:A painting become animate and tells a short story to those present. One can see and hear the picture as the artist felt it and expressed it. A master painter's work can tell an in-depth story but a child's scribble may just express a single word. The spell does not look back in time but rather it keenly interprets the painted image.
Awareness of the Road (InIm(Mu) 5/+10)<br />
R: Road, D: Conc, T: Individual<br />
:The caster can hear and see from any point on a road, and must concentrate to move their point perception.
 
A Day Saved for the Future (InIm 3/+10)<br />
R:Personal, D: Sun, T: Individual <br />
:The caster’s memories during the duration of the spell are complete in every detail that the caster’s senses perceive even if the caster does not notice each detail (and they almost certainly won’t). Memories created by this spell will fade at a normal rate. Use of this spell with a Creo Mentem spell similar to “By His Works” or “The good Witness” (both from HoH True lineages p. 73) will allow the caster to make further observations regarding what he experienced during the duration of “A Day Saved for the Future” as if the caster were back in the time and place where the memories were created.
 
<u>'''Vim'''</u><br />
Walking the Path through the Magical Veil, InVi(CrIm) 20<br />
:R: Personal, D: Concentration, T: Vision
:This is a variant of ''Piercing the Faerie Veil'' that creates a visible path to help guide the magus and any companions through the regio boundary.
Sense of Magical Power (InVi 5)
:  Mastery 0 (3)


=== Personal Library ===
=== Personal Library ===
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=== Personal Vis ===
=== Personal Vis ===


* 2 Corpus
* 3 Corpus
* 2 Rego
* 2 Rego
* 2 Creo
* 2 Creo
* 4 Terram
* 7 Terram
* 1 Intéllego
* 1 Intéllego
* 2 Imáginem
* 2 Imáginem
* 1 Ignem
* 1 Ignem


 
Traded 2 Perdo for 2 Terram in 1230
+ 4 Corpus vis for payment
+ 4 Terram vis for a copy of the Rego tractatus when done (Spring 1227) (delivered)
+ 4 Terram vis for a copy of the Rego tractatus when done (Spring 1227) (delivered)
+ 1 Corpus salary 1229
+ 3 Perdo (turned into Terram) (Salary 1231)
+ 2 Corpus (Salary 1231)


Spent 5 pawns of vim vis on breeding pair of Cockatoos  
Spent 5 pawns of vim vis on breeding pair of Cockatoos  
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Spent 2 pawns of Rego, Aquam and Aurum for a total of 6 so a magus will go around Wales looking for information about dragon(s)
Spent 2 pawns of Rego, Aquam and Aurum for a total of 6 so a magus will go around Wales looking for information about dragon(s)
Spent 7 pawns of Terram on longevity ritual
Spent 6 pawns of Corpus for Angharad's longevity ritual
Spent 3 pawns of Ignem for use of lab (1 personal and 2 from 1233 and 1234 salary) NOTE: Not recorded yet


=== Magical Enchantments ===
=== Magical Enchantments ===
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== Seasonal Activities ==
== Seasonal Activities ==


'''Winter 1220'''
[[Geoffroy's Seasonal Activities]]
* Read/Studied: Lessons for the Leader. Summa Lv 10, Q13
* Exposure: Lore, Nova Semitae +2xp
* Exposure: Speak Language, Welsh +1xp
* Correspondence: Yolande, Comtesse de Dreux - Mother (Intrigue) +1xp
* Adventure experience: 5
 
'''Spring 1220'''
* Read/Studied:  Igni Ferroque ("Fire and Iron"). Summa Lv 12, Q10 (Terram)
* Exposure: Speak Language, Welsh +1xp
* Correspondence: Jerome Follower of Jerbiton (Mentem) +1 xp
* Adventure experience: 5
 
'''Summer 1220'''
* Covenant Seasonal Service: Created magical plows
* Exposure: Rego +2xp
* Exposure: Speak Language, Welsh +1xp
* Correspondence: Yolande, Comtesse de Dreux - Mother (Intrigue) +1xp
* Adventure experience: 2
 
'''Autumn 1220'''
* Covenant Seasonal Service: Wrote book (La beauté de façonner son environnement)
* Exposure: Profession: Scribe +2
* Exposure: Speak Language, Welsh +1xp
* Correspondence: Jerome Follower of Jerbiton, Confluensis (Magic Theory) +1exp
 
'''Winter 1221'''
* Covenant Seasonal Service: Wrote book (L'art de Façonner la Pierre)
* Exposure: Profession: Scribe +2
* Exposure: Lore, Nova Semitae +2xp
* Exposure: Speak Language, Welsh +1xp
* Correspondence: Yolande, Comtesse de Dreux - Mother (Intrigue) +1xp
 
'''Spring 1221'''
* Extracted Vis
* Read: Sanguis et Lacrima (Corpus 16)
* Exposure: Speak Language, Welsh +1xp
* Correspondence: Yolande, Comtesse de Dreux - Mother (Intrigue) +1xp.
 
'''Summer 1221'''
* Read: Why Should We Control? Tractatus on Rego Q10
* Exposure: Speak Language, Welsh +1xp
* Yolande, Comtesse de Dreux - Mother (Intrigue) +1xp.
* Adventure experience: 5
 
'''Fall 1221'''
* Read: Commentary on Lessons (Rego 14)
* Exposure: Speak Language, Welsh +1xp
* Correspondence: Jerome Follower of Jerbiton, Confluensis (Magic Theory) +1exp
 
'''Winter 1222'''
* Covenant Seasonal Service: Created elevator for West tower +2xp (Rego)
* Exposure: Lore, Nova Semitae +2xp
* Exposure: Speak Language, Welsh +1xp
* Correspondence: Jerome Follower of Jerbiton, Confluensis (Mentem) +1xp
 
'''Spring 1222'''
* Reading: Igni Ferroque ("Fire and Iron"). Summa Lv 12, Q10 (Terram)
* Exposure: Speak Language, English +1xp
* Correspondence: Jerome Follower of Jerbiton, Confluensis (Mentem) +1xp
 
'''Summer 1222'''
* Learned "The Leap of Homecoming"
* Exposure: Rego +2
* Exposure: Speak Language, English +1xp
* Correspondence: Jerome Follower of Jerbiton, Confluensis (Magic Theory) +1xp
* Adventure XP: 5
 
'''Fall 1222'''
* Invented spell to polish stone and spell to make likeness in stone
* Exposure: Rego +2
* Exposure: Speak Language, English +1xp
* Correspondence: Jerome Follower of Jerbiton, Confluensis (Mentem) +1xp
* Adventure XP: 5
 
'''Winter 1223'''
* Reading: Esse Est Percipi ("To exist is to be perceived").  Summa Lv 15, Q 15
* Exposure: Speak Language, English +1xp
* Exposure: Lore, Nova Semitae +2xp
* Correspondence: Jerome Follower of Jerbiton, Confluensis (Mentem) +1xp
* Adventure XP: 3 (Khras-Nagar)
 
'''Spring 1223'''
* Studied Welsh 1:1 with Franklin +22xp (Welsh)
* Exposure: Speak Language, English +1xp
* Correspondence: Jerome Follower of Jerbiton, Confluensis (Creo) +1xp
* Adventure XP: 3 (Varana's Tower)
 
'''Summer 1223'''
* Ex Nihilo ("Out of Nothing").  Summa Lv 12, Q 11
* Exposure: Speak Language, English +1xp
* Correspondence: Jerome Follower of Jerbiton, Confluensis (Imaginam) +1xp
* Adventure XP: 3 (Kidnapping of Angharad)
 
'''Autum 1223'''
* Ex Nihilo ("Out of Nothing").  Summa Lv 12, Q 11
* Exposure: Speak Language, English +1xp
* Correspondence: Jerome Follower of Jerbiton, Confluensis (Creo) +1xp
 
 
'''Winter 1224'''
* Ex Nihilo ("Out of Nothing").  Summa Lv 12, Q 11
* Exposure: Speak Language, English +1xp
* Exposure: Lore, Nova Semitae +2xp
* Correspondence: Jerome Follower of Jerbiton, Confluensis (Creo) +1xp
* Adventure XP: +5 (Back to Varana's Tower)
Cast: Rise of the Feathery Body and Wielding the Invisible Sling and Bind Wound
 
'''Adventure between Winter and Spring 1224'''
* Adventure XP: +5 (Village destroyed during schism war)
Cast: Charge of the angry winds and Leap of Homecoming
 
'''Spring 1224'''
* Learn Conjuring the Nobleman's Manor (CrTe 35) (Covenant Service)
* Exposure: Speak Language, English +1xp
* Correspondence: Jerome Follower of Jerbiton, Confluensis (Ignem) +1xp
 
'''Summer 1224'''
* Activity: Wrote commentary on Ex Nihilo ("Out of Nothing")
* Exposure: Speak Language, English +1xp
* Exposure: Profession: scribe +1 and Creo +1 (spent)
* Correspondence: Jerome Follower of Jerbiton, Confluensis (Aquam) +1xp
* Adventure XP: +5 (Search for Meribus, missing Magus)
Cast: Rise of the Feathery Body and Leap of Homecoming
Cast: Conjuring the Nobleman's Manor for Sir William
 
'''Autum 1224'''
* Birth of daughter, Esyllt ferch Geoffrey or Esyllt de Dreux or Esyllt de Cynllaith
** NOTE: One Major Supernatural virtue or up to 3 minor
* Activity: Read Commentary on Ex Nihilo by Aulus (Q12)
* Exposure: Speak Language, English +1xp
* Correspondence: Jerome Follower of Jerbiton, Confluensis (Herbam) +1xp
 
'''Winter 1225'''
* Activity: Read commentary on Sanguis et Lacrima by Aulus (Q12)
* Exposure: Speak Language, English +1xp
* Exposure: Lore, Nova Semitae +2xp
* Correspondence: Jerome Follower of Jerbiton, Confluensis (Animal) +1xp
 
'''Spring 1225'''
* Activity: Extract Vis from Aura (3 Vim)
* Exposure: Vim (+2)
* Exposure: Speak Language, English +1xp
* Correspondence: Jerome Follower of Jerbiton, Confluensis (Perdo) +1xp
 
'''Summer 1225'''
* Activity: Created Lava ball spell
* Activity: Created Pile of dirt, sand, clay spell
* Exposure: Vim (+2)
* Exposure: Speak Language, English +1xp
* Correspondence: Jerome Follower of Jerbiton, Confluensis (Auram) +1xp
 
'''Autum 1225'''
* Activity: Reading Imaginem Primer (Q15)
* Exposure: Speak Language, English +1xp
* Correspondence: Jerome Follower of Jerbiton, Confluensis (Auram) +1xp
 
'''Winter 1226'''
* Activity: Reading Magus Invictus (Q15)
* Exposure: Speak Language, Welsh +1xp
* Exposure: Lore, Nova Semitae +2xp
* Correspondence: Jerome Follower of Jerbiton, Confluensis (Auram) +1xp
* Geoffroy's Son: Ieuan ab Geoffrey or Ieuan de Cynllaith born in January
 
'''Spring 1226'''
* Activity: Creating road spell (1/2)
* Exposure: Terram +2
* Exposure: Speak Language, Welsh +1xp
* Correspondence: Jerome Follower of Jerbiton, Confluensis (Auram) +1xp
 
'''Summer 1226'''
* Activity: Creating road spell (2/2)
* Exposure: Magic theory +2
* Exposure: Speak Language, Welsh +1xp
* Correspondence: Jerome Follower of Jerbiton, Confluensis (Auram) +1xp
* Grand Tribunal. +10 Adventure XP
 
'''Autum 1226'''
* Activity: Reading the Vim Primer (Q15)
* Exposure: Speak Language, Welsh +1xp
* Correspondence: Jerome Follower of Jerbiton, Confluensis (Corpus) +1xp
 
'''Winter 1227'''
* Activity: Read Ab Uno Pisce Omnes (Q12) (Magic theory)
* Exposure: Lore, Nova Semitae +2xp
* Exposure: Speak Language, Welsh +1xp
* Correspondence: Jerome Follower of Jerbiton, Confluensis (Corpus) +1xp
 
'''Spring 1227'''
* Activity: Quick copy my rego Tractatus.
* Activity: Read Magic and the Sensitive Faculty, Summa Level 5, Quality 15 x 2/3 = 10.
* Exposure: Speak Language, Welsh +1xp
* Correspondence: Jerome Follower of Jerbiton, Confluensis (Corpus) +1xp
 
'''Summer 1227'''
* Activity: Read Vivat Crescat Floreat ("Live, Grow, and Flourish"). Summa Lv 12, Q12
* Exposure: Speak Language, English +1xp
* Correspondence: Jerome Follower of Jerbiton, Confluensis (Herbam) +1xp
 
'''Autum 1227'''
* Activity: Learned spell: Walking the Path through the Magical Veil (InVi(CrIm) 20)
* Activity: Learned spell: Sense Magical Power
* Exposure: Speak Language, English 1
* Correspondence: Jerome Follower of Jerbiton, Confluensis (Herbam) +1xp
 
'''Winter 1228'''
* Activity: Read Commentary on Igni Ferroque (Terram) by Julissa (Q11)
* Exposure: Lore, Nova Semitae +2xp
* Exposure: Speak Language, Welsh +1xp
* Correspondence: Jerome Follower of Jerbiton, Confluensis (Corpus) +1xp
 
'''Spring 1228'''
* Activity: Study gate in Julissa's lab
* Exposure: Speak Language, Welsh +1xp (Not recorded)
* Correspondence: Jerome Follower of Jerbiton, Confluensis (Corpus) +1xp (Not recorded)
 
'''Summer 1228'''
* Activity: Read Vivat Crescat Floreat ("Live, Grow, and Flourish"). Summa Lv 12, Q12
* Exposure: Speak Language, Welsh +1xp
* Correspondence: Jerome Follower of Jerbiton, Confluensis (Herbem) +1xp
 
'''Fall 1228'''
* Activity: Leading knights and men at arms (Leadership) +6
* Exposure: Speak Language, Welsh +1xp (Not recorded)
* Correspondence:
 
'''Winter 1229'''
* Activity: Creating Castle creation spell (1/2)
* Exposure: Magic theory +2 (Not recorded)
* Exposure: Speak Language, Welsh +1xp (Not recorded)
* Correspondence:
 
'''Spring 1229'''
* Activity: Creating Castle creation spell (2/2)
* Exposure: Magic theory +2 (Not recorded)
* Exposure: Speak Language, Welsh +1xp (Not recorded)
* Correspondence:


== Adventure Experience ==
== Adventure Experience ==
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=== Current Total Unspent ===
=== Current Total Unspent ===


5
15 (includes time in Russia)


=== Spent Experience ===
=== Spent Experience ===
Line 792: Line 600:
* 5 points in Fairy Lore
* 5 points in Fairy Lore
* 3 points in Magic Theory
* 3 points in Magic Theory
=== Projects He is Thinking about ===
[[Projects for Geoffrey]]


[[Category: Ars Magica]]
[[Category: Ars Magica]]

Latest revision as of 14:07, 14 March 2024

Ars Magica: Nova Semitae Saga
ArM5LogoColor.jpg
GM
Mark
Game Start
Anno Domini MCCXX, hiems
A.D. 1220, winter
5 Neanne 1, Hiems
Game Year
Anno Domini MCCXXXV, aestas
A.D. 1236, summer
7 Aulus 2, Aestas
Magi of Nova Semitae
Geoffroy de Dreux of Jerbiton
Joshua Levi of Verditius
Magni of Flambeau
Obscurus Ignis of Flambeau
NPC Magi
Aulus · Neanne · Fr. Thomas · Vitria
Apprentices
Ysabelo discipulus Aulus
Esyllt discipula Geoffrey
Sigrun discipula Magni
Hermetic Status
Companions
Lady Angharad ferch Madog, Princess of Powys Fadog
Ritter Sigmund, German ex-Crusader
Sir Daniele d'Audrieu, Norman merchant
Sir William Cornwell, English ex-Crusader
Other Characters
Covenfolk · Agents
The Redcaps · Notable NPCs
Chart of Languages Spoken
Notable Animals
Guests
Hortense of House Bonisagus
The Covenant
Hermetic
Covenant Charter · Membership Record
Record of Offices · Covenant Service
Council Voting Records · Hermetic Politics
Stonehenge Tribunal
Mundane
Mundane Geography · Mundane Politics
Village of Melverley · Melverley Castle
Village Laws · Village Rumors
Medieval Farming
Covenant Resources
Covenant Library · Varana's Tomb
Hospital · Hospital Library
Vis Sources and Stores
Covenant Magical Items · Mundane Wealth
Classes and Training · Covenant Experts
Covenant Mechanics
Other
Ars Magica House Rules
Ars Magica Expanded Notes
Campaign Log · Loose Ends
Ars Magica PC Reference
Player Resources (PDFs)
Experience Point Worksheet
Character Sheet (Variant 1)
Character Sheet (Variant 2)
Experience Point Chart

Image

Geoffroy New.jpg

Vitals

Geoffroy.jpg
Name: Geoffroy de Dreux
Formal Name: Geoffroy filius Jerome scholae Jerbitoni ab Novis Semitis House-Jerbiton-Symbol.jpg
Race/Nationality: French
Place of Origin: Normandy Tribunal, Covenant of Confluensis
Titles: Lord of Cynllaith (jure uxoris)
Family: Married to Angharad ferch Madog ap Gruffydd Maelor, Lady of Cynllaith
Daughter: Esyllt ferch Geoffrey or Esyllt de Cynllaith born October 1224
Son: Ieuan ab Geoffrey or Ieuan de Cynllaith born January 1226
Son: Arthur ab Geoffrey or Arthur de Cynllaith born August 1227
Daughter: Alix ferch Geoffroy or Alix de Cynllaith born November 1229
Birth Year/Age 1199 (age 31)
Apparent Age 22*
Known Specialties: Rego and Terram
Familiar: None
Apprentices: None

*Based on aging roles since 16

Character Sheet

Characteristics

Intelligence +3 Presence +1
Perception +0 Communication +1
Strength +0 Dexterity +1
Stamina +1 Luck +0

Virtues & Flaws

Virtues

The Gift (Special) Gentle Gift (Major, Hermetic)
Minor Magical Focus (igneous rock) (Minor, Hermetic)
Improved Characteristics (Minor, General)
Educated (50/50) (Minor, General)
Well-Traveled (50/50) (Minor, General)
Privileged Upbringing (50/50) (Minor, General)
Hermetic Magus (Free, Social Status)
Self-Confident (Confidence: +1) (Minor, General)
Quiet Magic (Spellcasting Penalty: None for soft voice, -5 if not speaking) (Minor, Hermetic)
Subtle Magic (Minor, Hermetic)

Flaws

True Love (Major)
Proud (Minor)
Deficient Technique (Perdo) (Major)
Optimistic (Major)

Skills

Skill Specialty Score XP
Area Lore Confluensis - Normandy 2 15
Area Lore Nova Semitae 2 15 (1)
Charm First Impressions 2 15 (2)
Etiquette Nobility 4 50
Faerie Lore Faerie Forests 1 5
Folk Ken Nobility 4 50
Concentration Spells 2 15
Guile Elaborate Lies 1 5
Speak Language Francien Noble Talk 5 75
Speak Welsh Expansive Vocabulary 4 50(20)
Speak English Expansive Vocabulary 2 15
Ride Battle 1 5
Swim Long Distance 1 5
Artes Liberales Grammar 2 15
Speak Latin Academic Use 4 50
Philosophiae Ritual Magic 1 5
Penetration Rego 2 15
Parma Magica Ignem 3 30
Magic Theory Inventing Spells 5 75
Single Weapon Longsword 1 5
Craft (Sculpting) Stone 1 5
Leadership inspiration 1 5
Finesse percision 3 30
Carouse Staying Sober 1 5
Intrigue Gossip 2 15
Profession Scribe 1 5
Teaching 3 30(11)

Personality Traits

  • Charming +3
  • Proud +2
  • Chivalrous +2

Mundane Qualities

Description

Known Languages

Language Dialect Specialization Score Fluency
Langue d'Oil Francien 5 Fluent
Latin Hermetic Latin
Welsh Expansive Vocabulary 4 Near fluent
English Expansive Vocabulary 2 Beginner

Reputation

None

Magical Abilities, Equipment, Laboratory

Laboratory

See Laboratory Qualities for explanation of the stats.

Current Qualities

Size +0 Refinement +0 General Quality +0 Upkeep +1
Safety +1 Warping +0 Health +1 Aesthetics +6

Lab Specialization

Creo 0 Animal +3 Ignem +1
Intellego +2 Aquam 0 Imaginem +2
Muto 0 Auram +3 Mentem +1
Perdo 0 Corpus 0 Terram 0
Rego 0 Herbam 0 Vim +2
Vis Extraction 0 Texts +1 Items 0
Spells 0 Experimentation 0

Contributing Factors

  • Magical Heating: +1 Health, +1 Aesthetics, +1 Ig
  • Magical Lighting: +1 Aesthetics, +1 Texts, +1 Im
  • Superior Construction (from Conjuring the Mystic Tower): +1 Safety, +1 Aesthetics
  • Auspicious Shape: +1 Aesthetics, +1 Vi
  • Elevated: +1 Aesthetics, +1 Au
  • Menagerie (Birds): +1 Upkeep, -1 Safety, -1 Aesthetics, +2 An
  • Magical Servant: +1 Safety, +1 Aesthetics
  • Servant (Tenney): +1 Safety, +1 Aesthetics, +1 Me
  • Lesser Feature:
    • Balcony: Spells, Au
    • Lofty Ceiling: Au
    • Large Windows: In, Au, Im
    • Astronomical Device: In, Vi

Reputations

Magnificent aerie 3 (30 xp)

Arts

Creo 13 91 Animal 5 15 Ignem 5 15
Intellego 5 15 Aquam 5 15(1) Imaginem 5 15(1)
Muto 5 15(2) Auram 5 15 Mentem 5 15(1)
Perdo 5 15(1) Corpus 12 78(7) Terram 13 91
Rego 13 91(1) Herbam 9 45 Vim 6 21

Spells

Corpus
Spasms of the Uncontrolled Hand (ReCo 5/+23)

One of the target's hands spasms, causing him to drop anything he is holding in it. It keeps spasming for as long as you concentrate.
Mastery 0 (1)

Curse of the Unruly Tongue (ReCo 5/+23)

Causes the target to stutter and slur words. Communication rolls are at -3. Spoken spells are at -6 to the spell casting roll, and there is an extra botch die.
Mastery 0 (3)

Bind Wound (CrCo 10/+17)

Stops a wound from bleeding
Mastery 0 (2)

Rise of the Feathery Body (ReCo 10/+23)

Floats a body as fast as smoke rises
Mastery 0 (3)

The Leap of Homecoming (ReCo 35/+23)

Transports you to any place to which you have an Arcane Connection. Most magi use this to return to their laboratories.
Mastery 1 (12)

Mass Teleport (Name TBD) (ReCo 35)

Transports group to any place the caster has an Arcane Connection to.

Terram
Crest of the Earth Wave (ReTe 20/+25(+37))

Creates a wave in the earth that starts at your feet and travels out to the range of your Voice in a designated direction. It starts as a narrow ripple and within 5 paces reaches its full size of 5 feet high and 30 paces wide. It moves about 50 paces per round. Those caught in its path must make Dexterity stress rolls of 12+ to leap over the wave, or they are tossed aside and take +10 Damage. The wave overturns trees and damages buildings in its path.
Mastery 0 (2)

Hands of the Grasping Earth (ReTe 15/+15(+18))

Earthen hands from beneath the target rise out of the ground, and grasp the target's ankles. To break free requires a Strength stress roll of 15+. (One attempt is allowed per round, and each requires a Fatigue roll.) Each hand can be destroyed by beating its +25 Soak roll (hacking weapons do double normal damage) and inflicting a Light Wound.
Mastery 0 (2)

Wielding the Invisible Sling (ReTe 10/+25(+37))

Hurls any nearby object that could normally be thrown by a person at any target within range. The object must not be held down or otherwise restrained. Damage depends on the object thrown, up to +5 for a fist-sized stone. Casting requisites of an appropriate Form for the target are required.
Mastery 0 (2)

Unseen Arm (ReTe 5/+25(+37))

Slowly moves a nonliving thing, like a mug, instrument, or small pouch of coins; it cannot oppose intentional resistance. Magi use this spell to manipulate things at a distance, but the spell cannot be used to pull something from a person's hand or to move something that is held. Casting requisites of an appropriate Form for the target are required.
Mastery 0 (3)

Polish Stone (ReTe 5)

Polishes a section of stone to a glossy shine
Rego Terram 5, Base 1, +1 stone, R: Touch, D: Concentration, T: Part

Create Likeness in Stone (ReTe 15)

Creates the likeness of a person in stone.
Rego Terram 15, Base 2, +1 Stone, R: Touch, D: Mom, T: Part

Ball of Burning Lava

A ball of lava covers a small area within range. This inflicts +15 damage to items and people splashed by the lava. This spell creates 1 cubic foot ball of lava.
Creo Terram 15, R: Voice, D: Momentary, T: Individual
Mastery 0 (2)

Conjuring the Nobleman's Manor (CrTe 35), [Justinius of Tremere]

Creo Terram 35, R: Touch, D: Momentary, T: Individual, Ritual
(Base 3 to create stone, +1 Touch, +4 additional size, +3 elaborate design)

Fill the quarry full of cut stone (CrTeRe 30) [Geoffroy]

Creates 1 million cubic paces of igneous stone, which is sufficient for a wall 30 paces high, 2 paces thick and just under 9.5 miles in length. The Rego requisite allows for the making of stone blocks. A finesse roll would need to be made to make some blocks of different sizes.
Mastery 0 (0)

Auram
Charge of the Angry Winds (CrAu 15/+11)

A wall of wind roars away from you, starting up to 10 paces away and continuing until it dissipates naturally. The wind is confined by any existing barriers, but if unconfined it can be up to a hundred paces wide. All within the area must make a Dexterity + Size stress roll of 9+ or fall down and be blown along by the winds. The rolls must be made at the start of the gale and each subsequent round that the wind is maintained. You must concentrate on the gale. Missile fire into or out of the gale is futile, and marching against the gale requires a Strength + Size stress roll of 15+. Failure in this attempt mandates another Dexterity + Size stress roll of 12+ to keep from falling.
Mastery 0 (2)

Imaginem
Prying Eyes (InIm 5/+10)

You can see inside a room, as long as you can touch one of its walls. If the room is unlit or poorly lit, you can only see as much as you could if you were inside, but magical enhancements of your senses do apply. You may change your viewpoint within the room throughout the duration of the spell.
Mastery 0 (3)

Awaken the Painted Image (InIm(Mu) 5/+10)
R: Touch, D: Concentration, T: Individual

A painting become animate and tells a short story to those present. One can see and hear the picture as the artist felt it and expressed it. A master painter's work can tell an in-depth story but a child's scribble may just express a single word. The spell does not look back in time but rather it keenly interprets the painted image.

Awareness of the Road (InIm(Mu) 5/+10)
R: Road, D: Conc, T: Individual

The caster can hear and see from any point on a road, and must concentrate to move their point perception.

A Day Saved for the Future (InIm 3/+10)
R:Personal, D: Sun, T: Individual

The caster’s memories during the duration of the spell are complete in every detail that the caster’s senses perceive even if the caster does not notice each detail (and they almost certainly won’t). Memories created by this spell will fade at a normal rate. Use of this spell with a Creo Mentem spell similar to “By His Works” or “The good Witness” (both from HoH True lineages p. 73) will allow the caster to make further observations regarding what he experienced during the duration of “A Day Saved for the Future” as if the caster were back in the time and place where the memories were created.

Vim
Walking the Path through the Magical Veil, InVi(CrIm) 20

R: Personal, D: Concentration, T: Vision
This is a variant of Piercing the Faerie Veil that creates a visible path to help guide the magus and any companions through the regio boundary.

Sense of Magical Power (InVi 5)

Mastery 0 (3)

Personal Library

Untranslated Texts

None

Translated Texts

None

Books

None

Personal Vis

  • 3 Corpus
  • 2 Rego
  • 2 Creo
  • 7 Terram
  • 1 Intéllego
  • 2 Imáginem
  • 1 Ignem

Traded 2 Perdo for 2 Terram in 1230 + 4 Corpus vis for payment + 4 Terram vis for a copy of the Rego tractatus when done (Spring 1227) (delivered) + 1 Corpus salary 1229 + 3 Perdo (turned into Terram) (Salary 1231) + 2 Corpus (Salary 1231)

Spent 5 pawns of vim vis on breeding pair of Cockatoos

Spent 2 pawns for the roads

Spent 2 pawns of Rego, Aquam and Aurum for a total of 6 so a magus will go around Wales looking for information about dragon(s)

Spent 7 pawns of Terram on longevity ritual

Spent 6 pawns of Corpus for Angharad's longevity ritual

Spent 3 pawns of Ignem for use of lab (1 personal and 2 from 1233 and 1234 salary) NOTE: Not recorded yet

Magical Enchantments

None

Warping

Twilight points earned: 2

Aging totals

Magus (+2), Aura (+1), Sanctum (+1), Location/Wealth (+2), Longevity Ritual (+0) = +6

Companions

None

Seasonal Activities

Geoffroy's Seasonal Activities

Adventure Experience

Current Total Unspent

15 (includes time in Russia)

Spent Experience

  • 1 points on Rego
  • 10 points on Terram
  • 23 points on Creo
  • 15 points in Finesse
  • 10 points in Intrigue
  • 5 points in Fairy Lore
  • 3 points in Magic Theory

Projects He is Thinking about

Projects for Geoffrey