Covenant Mechanics: Difference between revisions
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* Vis Salary - Magi must work for their vis, and are not afforded a vis allotment automatically | * Vis Salary - Magi must work for their vis, and are not afforded a vis allotment automatically | ||
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* Strong Community - The jewish community is especially tight-knit | * Strong Community - The jewish community is especially tight-knit | ||
* Veteran Fighters - The covenant maintains a small grog contingent whose sole duty is guarding the covenant | * Veteran Fighters - The covenant maintains a small grog contingent whose sole duty is guarding the covenant | ||
* Local Language - A majority of the covenfolk speak Medieval Hebrew or Yiddish, which makes it difficult for visitors to understand or infiltrate the community. | |||
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* Mercer House (Major) - The Mercer House provides for visitors and Redcap retirees, bringing news and stories | * Mercer House (Major) - The Mercer House provides for visitors and Redcap retirees, bringing news and stories | ||
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* Faerie Court - The covenant has a local faerie court in the region that it needs to keep peace with | * Faerie Court - The covenant has a local faerie court in the region that it needs to keep peace with | ||
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[[Category: Ars Magica]] | |||
[[Category: Nova Semitae Saga]] |
Latest revision as of 07:54, 18 December 2014
Back to Ars Magica: Nova Semitae Saga
Boons and Hooks
This is the covenant equivalent of Virtues and Flaws. Boons are things that directly benefit the covenant and its members; hooks are complications and story opportunities.
Site
Boons | Hooks |
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Fortifications
Free | Boons | Hooks |
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None |
Resources
Boons | Hooks |
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Residents
Free | Boons | Hooks |
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External Relations
Boons | Hooks |
None |
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Surroundings
Boons | Hooks |
None |
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