Covenant Mechanics: Difference between revisions
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''Back to [[Ars Magica: Nova Semitae Saga]]'' | ''Back to [[Ars Magica: Nova Semitae Saga]]'' | ||
= | <span style="font-size: large;">Boons and Hooks</span> | ||
This is the covenant equivalent of Virtues and Flaws. Boons are things that directly benefit the covenant and its members; hooks are complications and story opportunities. | This is the covenant equivalent of Virtues and Flaws. Boons are things that directly benefit the covenant and its members; hooks are complications and story opportunities. | ||
== Site == | |||
{| style="width: 600px;" | {| style="width: 600px;" | ||
|style="width:300px;"|'''Boons''' | |style="width:300px;"|'''Boons''' | ||
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|} | |} | ||
== Fortifications == | |||
{| style="width: 600px;" | {| style="width: 600px;" | ||
|style="width:200px;"|'''Free''' | |style="width:200px;"|'''Free''' | ||
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|} | |} | ||
== Resources == | |||
{| style="width: 600px;" | {| style="width: 600px;" | ||
|style="width:300px;"|'''Boons''' | |style="width:300px;"|'''Boons''' | ||
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* Vis Salary - Magi must work for their vis, and are not afforded a vis allotment automatically | * Vis Salary - Magi must work for their vis, and are not afforded a vis allotment automatically | ||
|} | |} | ||
== Residents == | |||
{| style="width: | {| style="width: 750px;" | ||
|style="width: | |style="width:250px;"|'''Free''' | ||
|style="width: | |style="width:250px;"|'''Boons''' | ||
|style="width: | |style="width:250px;"|'''Hooks''' | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| | | | ||
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* Strong Community - The jewish community is especially tight-knit | * Strong Community - The jewish community is especially tight-knit | ||
* Veteran Fighters - The covenant maintains a small grog contingent whose sole duty is guarding the covenant | * Veteran Fighters - The covenant maintains a small grog contingent whose sole duty is guarding the covenant | ||
* Local Language - A majority of the covenfolk speak Medieval Hebrew or Yiddish, which makes it difficult for visitors to understand or infiltrate the community. | |||
| | | | ||
* Mercer House (Major) - The Mercer House provides for visitors and Redcap retirees, bringing news and stories | * Mercer House (Major) - The Mercer House provides for visitors and Redcap retirees, bringing news and stories | ||
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|} | |} | ||
== External Relations == | |||
{| style="width: 600px;" | {| style="width: 600px;" | ||
|style="width:300px;"|'''Boons''' | |style="width:300px;"|'''Boons''' | ||
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|} | |} | ||
== Surroundings == | |||
{| style="width: 600px;" | {| style="width: 600px;" | ||
|style="width:300px;"|'''Boons''' | |style="width:300px;"|'''Boons''' | ||
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* Faerie Court - The covenant has a local faerie court in the region that it needs to keep peace with | * Faerie Court - The covenant has a local faerie court in the region that it needs to keep peace with | ||
|} | |} | ||
[[Category: Ars Magica]] | |||
[[Category: Nova Semitae Saga]] |
Latest revision as of 07:54, 18 December 2014
Back to Ars Magica: Nova Semitae Saga
Boons and Hooks
This is the covenant equivalent of Virtues and Flaws. Boons are things that directly benefit the covenant and its members; hooks are complications and story opportunities.
Site
Boons | Hooks |
|
|
Fortifications
Free | Boons | Hooks |
|
|
None |
Resources
Boons | Hooks |
|
|
Residents
Free | Boons | Hooks |
|
|
|
External Relations
Boons | Hooks |
None |
|
Surroundings
Boons | Hooks |
None |
|