Covenant Mechanics: Difference between revisions
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=== Residents === | === Residents === | ||
{| style="width: 600px;" | {| style="width: 600px;" | ||
|style="width: | |style="width:200px;"|'''Free''' | ||
|style="width: | |style="width:200px;"|'''Boons''' | ||
|style="width:200px;"|'''Hooks''' | |||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| | | | ||
* (Free) Peasants | * (Free) Peasants | ||
| | |||
* Missile Weapons - The majority of the covenfolk are trained in bows | * Missile Weapons - The majority of the covenfolk are trained in bows | ||
* Strong Community - The jewish community is especially tight-knit | * Strong Community - The jewish community is especially tight-knit |
Revision as of 06:51, 24 January 2012
Back to Ars Magica: Nova Semitae Saga
Boons and Hooks
This is the covenant equivalent of Virtues and Flaws. Boons are things that directly benefit the covenant and its members; hooks are complications and story opportunities.
Site
Boons | Hooks |
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Fortifications
Free | Boons | Hooks |
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|
None |
Resources
Boons | Hooks |
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Residents
Free | Boons | Hooks |
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|
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External Relations
Boons | Hooks |
None |
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Surroundings
Boons | Hooks |
None |
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