Aulus

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Ars Magica: Nova Semitae Saga
ArM5LogoColor.jpg
GM
Mark
Game Start
Anno Domini MCCXX, hiems
A.D. 1220, winter
5 Neanne 1, Hiems
Game Year
Anno Domini MCCXXXV, aestas
A.D. 1236, summer
7 Aulus 2, Aestas
Magi of Nova Semitae
Geoffroy de Dreux of Jerbiton
Joshua Levi of Verditius
Magni of Flambeau
Obscurus Ignis of Flambeau
NPC Magi
Aulus · Neanne · Fr. Thomas · Vitria
Apprentices
Ysabelo discipulus Aulus
Esyllt discipula Geoffrey
Sigrun discipula Magni
Hermetic Status
Companions
Lady Angharad ferch Madog, Princess of Powys Fadog
Ritter Sigmund, German ex-Crusader
Sir Daniele d'Audrieu, Norman merchant
Sir William Cornwell, English ex-Crusader
Other Characters
Covenfolk · Agents
The Redcaps · Notable NPCs
Chart of Languages Spoken
Notable Animals
Guests
Hortense of House Bonisagus
The Covenant
Hermetic
Covenant Charter · Membership Record
Record of Offices · Covenant Service
Council Voting Records · Hermetic Politics
Stonehenge Tribunal
Mundane
Mundane Geography · Mundane Politics
Village of Melverley · Melverley Castle
Village Laws · Village Rumors
Medieval Farming
Covenant Resources
Covenant Library · Varana's Tomb
Hospital · Hospital Library
Vis Sources and Stores
Covenant Magical Items · Mundane Wealth
Classes and Training · Covenant Experts
Covenant Mechanics
Other
Ars Magica House Rules
Ars Magica Expanded Notes
Campaign Log · Loose Ends
Ars Magica PC Reference
Player Resources (PDFs)
Experience Point Worksheet
Character Sheet (Variant 1)
Character Sheet (Variant 2)
Experience Point Chart

A Gently Gifted Trianoman Bonisagus, hailing from the Rhine. He was Gauntleted at Durenmar in the Rhine Tribunal. He stayed at Durenmar for a couple of years before spending some time in the Stonehenge Tribunal wandering and looking for a new covenant to settle down at. He was summoned back to Durenmar by the Prima of House Bonisagus (Murion) and ordered to join Nova Semitae with the intent on keeping an eye on Julissa, an orbus Bonisagus (now Criamon) maga who was accused of stealing and destroying a rare book written by Trianoma herself.

Aulus has taken Maribus' hut by the rivers as his lab at Nova Semitae.

Aulus became engaged to Jasmine of Mercere in 1219, and married her a few months later.

Vitals

Name: Aulus of Bonisagus
Formal Name: Aulus filius Quintus scholae Bonisagi Germanicus ab Durenmare (used primarily among non-Bonisagus magi)

Aulus filius Quintus scholae Trianomae Germanicus ab Durenmare (used primarily among other Bonisagus magi to denote his Trianoman lineage)
Race/Nationality: German
Place of Origin: Rhine Tribunal, Covenant of Durenmar
Known Specialties: Creo, Vim
Familiar: Sano, a magical sea otter
Apprentices: None
Spouse: Jasmine of Mercere (Redcap)

Mundane Qualities

Description

Of Germanic origin, he looks somewhat shorter and stunted for a grown male. He's a mere 4'6" tall (the shortest of all that magi). Prior to his arrival at the covenant, he wore sturdy travel clothing as a result of his many seasons of wandering. 

Known Languages

Language (Specialty) Fluency Level Score
Middle Low German Vocabulary Elegant 6
Latin Hermetic Terms Elegant 6
Middle English Slang Fluent 5
Norman Noble Talk Functional 4
Hewbrew Conversational Haltingly Functional 3

Reputations

  • Idyllic sanctum (local covenant) 2 (+25 xp) [Lab Aesthetics score]
  • House Acclaim (House Bonisagus): 1 (11 xp) [Title: Boukoloi]

Companions

In the course of his duties, Aulus has managed to grow his personal 'entourage'. The following are various NPCs affiliated with him. They are presented in roughly the order that Aulus acquired or associated with them.

Sano, Familiar

"Life ain't nothin but fishes and honey." --Sano

History

At the beginning of the Summer of 1210, Sano was discovered to be deathly ill. It became clear that the Cords that bonded familiar to magus had been severed, and that Maribus was likely dead. While his body recovered from the shock, Sano would likely have withered away in spirit after losing the bond to his master, and died anyway. On appeal by Julissa (Maribus' granddaughter and former apprentice), Aulus undertook the bonding ritual for the season in order to save Sano's life.

Personality

Sano is a magical water otter. Observed personality traits likely include Lustful and Gluttony. Known to be very intelligent, but flighty. Easily distracted.

Known likes: Honey, fresh fish, da women, bacon

Known Abilities

Being a magical creature, Sano has a number of magical abilities; however, not all are known to Aulus at this time.

  • Has outstanding stamina and can swim for extended periods of time
  • Has the ability to call fish to his location and have them jump up (and into his mouth)
  • Has the ability to summon forth water out of thin air
  • Has accumulated Lores, including Magic Theory; is good for "research", but less productive for long-term activities.

Known Abilities: Magic Theory 3, Swim (lots)

Known Languages: Latin, Hebrew

Known Abilities: Int +1 (minimum); Sta +7

Familiar Bond Ritual

  • Aulus used a CrVi ritual to Bond with Sano, with Samuel's assistance
  • The lab total was 50, enough for Bond scores of +3, +2, and +1

Future Familiar Enhancements

  • Mental Communication (words and images) (CrMe 15)
  • Metallic Claws (CrTe 35) - needs some study in Terram to reduce time in lab