Ars Magica: Nova Semitae Saga

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Ars Magica: Nova Semitae Saga
ArM5LogoColor.jpg
GM
Mark
Game Start
Anno Domini MCCXX, hiems
A.D. 1220, winter
5 Neanne 1, Hiems
Game Year
Anno Domini MCCXXXV, aestas
A.D. 1236, summer
7 Aulus 2, Aestas
Magi of Nova Semitae
Geoffroy de Dreux of Jerbiton
Joshua Levi of Verditius
Magni of Flambeau
Obscurus Ignis of Flambeau
NPC Magi
Aulus · Neanne · Fr. Thomas · Vitria
Apprentices
Ysabelo discipulus Aulus
Esyllt discipula Geoffrey
Sigrun discipula Magni
Hermetic Status
Companions
Lady Angharad ferch Madog, Princess of Powys Fadog
Ritter Sigmund, German ex-Crusader
Sir Daniele d'Audrieu, Norman merchant
Sir William Cornwell, English ex-Crusader
Other Characters
Covenfolk · Agents
The Redcaps · Notable NPCs
Chart of Languages Spoken
Notable Animals
Guests
Hortense of House Bonisagus
The Covenant
Hermetic
Covenant Charter · Membership Record
Record of Offices · Covenant Service
Council Voting Records · Hermetic Politics
Stonehenge Tribunal
Mundane
Mundane Geography · Mundane Politics
Village of Melverley · Melverley Castle
Village Laws · Village Rumors
Medieval Farming
Covenant Resources
Covenant Library · Varana's Tomb
Hospital · Hospital Library
Vis Sources and Stores
Covenant Magical Items · Mundane Wealth
Classes and Training · Covenant Experts
Covenant Mechanics
Other
Ars Magica House Rules
Ars Magica Expanded Notes
Campaign Log · Loose Ends
Ars Magica PC Reference
Player Resources (PDFs)
Experience Point Worksheet
Character Sheet (Variant 1)
Character Sheet (Variant 2)
Experience Point Chart

Nova Semitae is latin for 'New paths'. It was founded as a refuge for magi who wanted a new life away from the stultifying political situation in 1170. Some 50 years later, it is once again looking for new blood to give it life, but the situation is much different. A vibrant, sometimes anarchic, political situation in both mundane and Hermetic realms makes for exciting times to live in.

The saga will begin in the Winter season of 1220 as the PCs arrive at the covenant.

An Ars Magica Primer may help with understanding the game and setting.

Dramatis Personae

The full list of characters is below. Magi and Companions in italics are NPCs.

The Magi

Main Article: Magi of Nova Semitae

The magi are the undisputed 'masters' of the covenant and village that supports it. There are currently a mix of PC and NPC magi residing at the covenant.

Companions

Main Article: Companions

Companions support the magi in different ways, interacting with mundane society and providing specialized skills that the magi have neither the time nor inclination to learn.

Covenfolk

Main Article: Covenfolk

The other characters at the covenant and in the magi's lives are numerous. See the main article for a full listing. Includes the Turb listing.

Each player must create three grogs to help populate the covenant. One must be a combat type, one must be a non-combat type. The third can be either.

Covenant Autocrat: Josef ben Gavrel
Turb Captain: Marcus, semi-retired

Redcaps

Main Article: Mercer House

The Redcaps who helped in founding the covenant maintain independence in a small part of the covenant grounds. They provided initial vis and funds to float the covenant while a stable mundane population was established, and now enjoy the protection of the covenant without any of the costs. Additionally, such close quarters makes for close relations with House Mercere -- always a good thing to have.

The Covenant of Nova Semitae

Mundane Background

Hermetic Background

Covenant Resources

The covenant is more than just a place for magi, companions, and grogs to live. Their resources are their livelihood. This section covers some of these.

Covenant Library

Main Article: Covenant Library

Mundane Librarian: None
Scribes: Naomi (wife of Josef the Autocrat), Thomas of Oxford
Bookbinders: Eli, and his apprentice, Miriam bat Sholem
Illuminators: None
Local bookworm: Elishiva bat Sholem

Vis Sources and Stores

Main Article: Vis Sources and Stores

Hermetic magi measure their wealth by vis, not by silver. This section details how much vis the covenant has, where it comes from, and how to get more.

Covenant Magical Items

Main Article: Covenant Magical Items

A covenant as old as Nova Semitae (50 years old at the start of the saga) has a plethora of magical items created to assist the magi or the covenfolk in the day-to-day lives.

Mundane Wealth

Main Article: Mundane Wealth

Despite their desire otherwise, magi still need to worry about where mundane wealth comes from.

Covenant Mechanics

Main Article: Covenant Mechanics

As with many things in Ars Magica, there are mechanics involved. Although for covenants I try not to let it constrict the stories available, it's handy to know what the covenant entails mechanics-wise, too.

Saga Journals

Season Definitions
Winter: Winter Solstice to Spring Equinox
Spring: Spring Equinox to Summer Solstice
Summer: Summer Solstice to Autumn Equinox
Autumn: Autumn Equinox to Winter Solstice

An official journal of this Saga's sessions will be kept here for record-keeping purposes.

Magi

  • Journal of Eos of Tyatlus
  • Journal of Joshua Levi of Verditius
  • Journal of Veloxia of Bjornaer
  • Journal of Geoffroy de Dreux et Jerbiton
  • Journal of Obscurus Ignis of Flambeau

Companions

  • Journal of Aesa the Shieldmaiden
  • Journal of Sir Daniele, Norman knight
  • Journal of Sir William Cornwell, English Ex-Crusader

House Rules

Main Article: Ars Magica House Rules

No game would be complete without house rules.