Magni
Magni is a tall, broad-shouldered man with a heavy brow, squat features, and a broken nose. He is clearly in excellent physical condition. He keeps his hair short, and while he cultivates no beard or mustache he often neglects to shave for several days. He has the appearance of a grizzled veteran, with several scars.
Vitals
Name: | Magni of Flambeau | |
Formal Name: | Magni filius Aduro scholae Flambonis ab Conventus Muri | |
Race/Nationality: | Danish | |
Place of Origin: | Denmark | |
Year of Birth/Age: | 1189 (33) | |
Known Specialties: | N/A | |
Familiar: | None | |
Apprentices: | None |
Character Sheet
Characteristics
Intelligence | +1 | Presence | -1 |
Perception | -2 | Communication | +0 |
Strength | +2 | Dexterity | +1 |
Stamina | +3 | Luck | +0 |
Virtues & Flaws
Virtues Hermetic Magus (Free)
Affinity with Rego |
Flaws Reckless (From Mythic Blood) |
Skills
Skill | Specialty | Score | XP |
Area Lore: Conventus Muri | Personalities | 2 | 15 |
Artes Liberales | Copying | 2 | 15 |
Athletics | In Armor | 1 | 5 |
Awareness | Alertness | 2 | 15 |
Brawl | Punching | 3 | 30 |
Code of Hermes | High Crimes | 1 | 10 |
Concentration | In Battle | 2 | 15 |
Criminal Lore | Local Town | 1 | 5 |
Finesse | Rego | 2 | 15 |
Great Weapon | Pole-axe | 5+2 | 75 |
Language: Danish | Criminal Argot | 5 | 75 |
Language: Hebrew | Conversation | 1 | 11 |
Language: Middle English | Vocabulary | 4 | 50 |
Latin | Shouting | 5 | 75 |
Leadership | Soldiers | 2 | 15 |
Lore: Order of Hermes | House Flambeau | 1 | 5 |
Magic Theory | Rego Effects | 5 | 86 |
Parma Magica | Corpus | 3 | 36 |
Penetration | Corpus | 2 | 15 |
Ride | In Battle | 2 | 15 |
Combat
Fist: Initiative: -1, Attack: +6, Defense: +4, Damage: +2 Pole Axe: Initiative: +0, Attack +14, Defense: +7, Damage: +13
Soak: 3/10/13 (armor +7, Toguhness +3, +3 after casting Doublet of Impenetrable Silk)
Fatigue Levels: OK, 0, -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
Personality Traits
- Loyal +2
- Argumentative +2
- Recklessly Brave +3
Mundane Qualities
Description
Known Languages
Language | Dialect | Specialization | Score | Fluency |
Danish | Danish | Criminal Argot | 5 | Fluent |
Hebrew | Hebrew | Conversational | 1 | Basic |
Latin | Hermetic Latin | Shouting | 5 | Functional |
English | Middle English | Vocabulary | 4 | Functional |
Reputation
Magical Abilities, Equipment, Laboratory
Laboratory
Magni's Lab is set in the sub-basement of the Fire Agate tower, beneath his living quarters. The lab is warm in the winter and cool in the summer.
See Laboratory Qualities for explanation of the stats.
Current Qualities
Size +0 | Refinement +0 | General Quality +0 | Upkeep +1 |
Safety +2 | Warping +0 | Health +0 | Aesthetics +4 |
Lab Specialization
Creo | 0 | Animal | 0 | Ignem | +1 |
Intellego | 0 | Aquam | 0 | Imaginem | +1 |
Muto | 0 | Auram | 0 | Mentem | 0 |
Perdo | 0 | Corpus | 0 | Terram | +1 |
Rego | 0 | Herbam | 0 | Vim | +1 |
Vis Extraction | 0 | Texts | +1 | Items | 0 |
Spells | 0 | Experimentation | 0 |
Contributing Factors
- Magical Heating: +1 Health, +1 Aesthetics, +1 Ig
- Magical Lighting: +1 Aesthetics, +1 Texts, +1 Im
- Superior Construction (from Conjuring the Mystic Tower): +1 Safety, +1 Aesthetics
- Auspicious Shape: +1 Aesthetics, +1 Vi
- Well Insulated: +1 Safety, +1 Aesthetics
- Subterranean: +1 Upkeep, -1 Health, -1 Aesthetics, +1 Te
Reputations
Secure underground sanctum 2 (20xp)
Arts
Creo | 3 | (6) | Animal | 2 | (3) | Ignem | 2 | (5) |
Intellego | 1 | (1) | Aquam | 1 | (1) | Imaginem | 0 | (0) |
Muto | 4 | (10) | Auram | 1 | (10) | Mentem | 2 | (3) |
Perdo | 6+3 | (21) | Corpus | 7 | (28) | Terram | 5 | (15) |
Rego | 12 | (78) | Herbam | 4 | (10) | Vim | 10 | (63) |
Spells
Animal
Doublet of Impenetrable Silk (MuAn 15/+11) (*)
- Grants +3 Soak to leather or other animal-related clothing
Blunt the Viper's Fangs (PeAn 15/+7)
- Sharp natural weapons has total damage halved, rounded up. Affects beasts up to Size +4. Recovers as a Light Wound
Circle of Beast Warding (ReAn 5/+17)
- Keeps out normal creatures
Corpus
Bind Wound (CrCo 10/+13)
- Stops a wound from bleeding
Dust to Dust (PeCo 15/+10)
- Disintegrates a mindless undead or dead body into dust.
Rise of the Feathery Body (ReCo 10/+22)
- Floats a body as fast as smoke rises
Endurance of the Berserkers (ReCo 15/+17)
- Ignore penalties for wounds and fatigue
Herbam
Curse of Rotting Wood (PeHe 5/+16)
- Causes non-living wooden objects to rot and fall apart
Repel the Wooden Shafts (ReHe 10/+12) (*)
- Deflects a single blow of any weapon made of wood up to the size of a two-handed club.
Imaginem
Aura of Ennobled Presence (MuIm 10/+7)
- Gain +3 on rolls to influence, lead, or convince others
Terram
Edge of the Razor (MuTe 20/+17) (Mastery 1 Penetration) (*)
- Gain +2 Damage on a sharpened weapon
Vim
Maintaining the Demanding Spell (ReVi 20/+22) (Mastery 1 Fast Cast)
- Holds concentration for the magus
Aegis of the Hearth (ReVi 30)
Sap the Might of the Mythical Beast (PeVi 5)
Lancea Magica (PeVi 9)
R: Voice, D: Momentary, T: Individual
This spell targets an opponent’s Parma Magica, and attempts to collapse it. If the spell penetrates, make a Lance Roll of a Stress Die + (the Spell’s Level +10). If this exceeds targets Parma Magica x5, then their Parma collapses and is ineffective until it is recast.
(B:G, R: Voice +2, D: Momentary, T: Individual)
(*) Includes bonus due to focus
Powers
Gird the Warrior
0 points, Init +0, Terram: By uttering a few words and sweeping his hands down his body, Magni can convert any clothes that he is wearing into a suit of full metal scale armor, providing 7 points of Protection and 7 points of Load. The armor remains until Magni decides to dismiss it (MuAn (He, Te) 30; R: Touch, D: Conc, T: Group; Base 5, +1 Touch, +1 Conc, +2 Group; +5 maintains concentration
Personal Library
Untranslated Texts
None
Translated Texts
None
Books
None
Personal Vis
7 pawns of Corpus Vis
Magical Enchantments
None
Warping
1
Personal Vis
Creo | 0 | Animal | 0 | Ignem | 0 |
Intellego | 0 | Aquam | 0 | Imaginem | 0 |
Muto | 0 | Auram | 0 | Mentem | 0 |
Perdo | 0 | Corpus | 7 | Terram | 0 |
Rego | 0 | Herbam | 0 | Vim | 0 |
Companions
Seasonal Activities
Winter, 1219-1220: Setting up lab +2xp Magic Theory, ingratiating with Redcaps, sending letters back and forth with pater and Perditia about Parma Magica +1xp. (Spent)
“Pater Aduro and Soror Perditia. I have settled remarkably well into Conventus Nova Semitae. The Covenant is remarkably well set up in terms of resources, although several of the Covenant’s older members have disappeared. It is quite a mystery. Any suggestions on solving this would be appreciated.
On Parma Magica, I’m still having a few issues in complete body covereage, so… (several paragraphs concerning Parma Magica)… and so I await your answer.
Give Sarah my love and tell her not to neglect her weapon training. Apparently a Knight is doing so outside in the snow. He is one of the worst that I’ve seen…
With Love, Magni
P.S. Pawn E-2 to E-4.”
Spring, 1220: Setting up lab +2xp Magic Theory, ingratiating with Redcaps, sending letters about Parma Magica +1xp (Spent). Dealing with well incident. Participated in Certamen against Phessalia. 5 XP. (Spent)
“Pater Aduro and Soror Perditia. Nothing much to write about beyond the setting up of my lab, which I am sure you could do without. I am most sorry to hear about the recent attacks. I wish I could be with you now, but I am confident in your abilities to see the rabble off.
I have taken your suggestions on my concentration, and have found it to be successful… (several paragraphs on Parma Magica follow).
Also, one of the labs of the previous owner is open to be perused, however the guardian of her sanctuary is still alive and well. It is most intriguing. I must be leaving now, heading for Ireland to investigate a fallen star. I will let you know what happens.
With Love, Magni
P.S. Pawn D-2 to D-4."
Summer, 1220: Corresponding with Aduro/Perditia on Parma Magica +1xp (Spent). Reading Lab Notes on Aegis of the Hearth (ReVi 30), [Neanne of Verditius]. Kicked fae ass and took 6 pawns of Corpus Vis. 4 XP. (Spent)
Autumn 1220
- Gathered Perdo vis for Covenant. 10 pawns - 1xp
- Reading Magus Invictus, +15xp to Parma Magica
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Parma Magica +1xp.
(Spent)
Winter 1221
- Season of Service - Vis extraction - 3 pawns Vim - 1xp
- Vis Extraction Lab Total: Int (1) + Magic Theory (5) + Creo (3) + Vim (7) + Aura (5+3) + Lab (1) = 26; 26/10 = 3 (rounded up)
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Parma Magica +1xp.
(Spent)
Spring 1221
- Reading Ab Uno Disce Omnes +12xp Magic Theory
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Parma Magica +1xp.
(Spent)
Summer 1221
- Learning Latin from Franklin: 22xp
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Latin +1xp.
(Spent)
Fall 1221
- Learning "Sap the Might of the Mythical Beast" PeVi 5
- Learning "Lancea Magica" PeVi 9
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Parma Magica +1xp.
(Spent)
Winter 1222
- Reading "Crescat Scientia Vita Excolatur" +11 xp Vim
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Parma Magica +1xp.
(Spent)
Spring 1222
- Reading "Crescat Scientia Vita Excolatur" +11 xp Vim
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Parma Magica +1xp.
(Spent)
Summer 1222
- Tribunal, +5 xp Code of Hermes
- Reading "Crescat Scientia Vita Excolatur " +11 xp Vim
- Exposure: Speak Language, Hebrew +1xp
- Sending letters back and forth with pater and Perditia about Parma Magica +1xp.
- Adventure XP: 5
(Spent)