Archangel Raphael

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Supernatural: The Remington Files
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Season 4, Episode 1
(November 2011)
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Dr. Alexander Airy · Dr. Richard Magnum
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Archangel Raphael
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The Archangel Raphael, who's true vessel was discovered to be Dr. Airy, first appeared in the show as a guardian and ally of the hunter team, providing them with occasional bits of lore or assistance in their efforts to keep the horrors of the coming apocalypse from ravaging across America. In season two, after the apocalypse was discovered to have been averted by the Winchesters, Raphael becomes more distant from the team as he leads one of the factions in heaven. In the end, it is revealed that he desired to restart the apocolypse, and was using Airy and the team as a trump to use after Castiel expended his energy eliminating a substandard vessel. This plan backfired when Castiel opened purgatory, gaining enough power to completely destroy the archangel. His sudden demise may have lasting effects on Dr. Airy and the team.


Name: Raphael

Alias(es): ?
Race: Angel
Gender: Angel
Age: Eternal
Date of Birth: Creation

Place of Birth: The Heavens

Height: That of the vessel
Weight: That of the vessel
Build: That of the vessel
Eyes: That of the vessel
Hair: That of the vessel



  • Armour of Faith (d10)

Not a combatant, but serves on the front lines. Flat Armour value of 10

  • Angelic Wings (d12)

Travel the world in the span of an hour, including Realms of the Impossible

  • Higher Power (d10)

Can violate the rules of space & time, as long as the rules are followed

  • Purifying Light (d12)

Both a weapon & a healing trait, add this trait die to wound damage or healing, can hit up to 6 targets, can be ranged or melee attack

  • Perfect Being

All ones are twos

  • Allure(d4)
  • Duty (d8)
  • Formidable Presence (d2)
  • Telekinesis (d4)

Plus the traits of the Vessel



Agility d12   Strength d8   Vitality d12
Alertness d8   Intelligence d12   Willpower d10

Derived Attributes

  • Endurance d12+d10
  • Initiative d12+d10
  • Life Points 22
  • Resistance 2d12


  • Athletics d6
    • Dodge d10
  • Discipline d6
    • Concentration d8
    • Leadership d10
  • Influence d6
    • Conversation d10
    • Persuasion d10
  • Knowledge d6
  • Lore d6
    • Angels d12
    • Demons d10
  • Medicine d12
  • Melee Weapons d6
  • Perception d6
    • Empathy d8
  • Science d6
  • Unarmed Combat d6