Supernatural: The Remington Files

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Supernatural: The Remington Files
Supernatural-logo.png
GM
Lisa
Air Time
Intermittent
Next Episode
Season 4, Episode 1
(November 2011)
Characters
Team Remington
Scott Remington · Marcus Remington
Amanda Grey
A Dose of Doctors
Dr. Alexander Airy · Dr. Richard Magnum
The X-Files
Ciaran Brennan · Jon Clarke
Razik Ericson
Supporting Characters
Áine Ni Seachnasaigh
Gabriel, aka Loki
Deceased Characters
Archangel Raphael
Episodes
Episode Guide · Synchronizing Serials
Resources
Contacts · Lore Index
John Remington's Journal
Aunt Agatha's Book
Supernatural Ritual Compendium
Roman Rite 1999 English Edition

Dramatis Personae

Season 1

For a graphic view of the season's travels, check out the | Supernatural Game Google Map!

Pilot episode! A childhood tragedy sends brothers Scott and Marcus Remington and cousin Amanda Grey on a path to confront their demons, literally.

  • Episode 2 - His Lesser Half - West Milford, NJ

A call from Chuck Savage sends the hunters to a bed and breakfast in New Jersey to meet a fixer who fears for his life...

The Hunters are invited out to a weekend barbecue and party from a fellow hunter named Lilah Walker to celebrate her husband's return from Iraq. But all's not as it seems in Lilah's small West Virginia town.

  • Episode 4 - Trick or Treat - Portage County, OH

With Halloween approaching, the hunters head to Ohio to investigate a crater that is being blamed on a propane tank explosion, armed with the knowledge that craters like that have been seen around the country more recently but no hunter knows quite why. Even more, their Halloween might be spent somewhat differently than they imagined.

  • Episode 5 - Hellhounds on my Trail - mostly around Salt Lake City, UT

A plea for help from an attacked motorist takes the Remington cousins on a demonic detour.

  • Episode 6 - A Walk in the Park - Yosemite National Park, CA

A call from a friend about missing hikers takes the Remingtons to meet up with a Californian hunter, Josh, to put to rest the real reason behind a string of disappearances in Yosemite National Park.

Old friends from Alaska draw the brothers back to the East Coast and deep into even older black magic.

  • Episode 8 - A Nightmare on Hill Manor - Knoxville, TN

The crew rejoin in what, for a change, is a rather nice inn instead of a seedy motel room with aged wallpaper and a Magic Fingers on every bed. The hunters get to know the staff and long term residents: clearly something isn't right here.

  • Episode 9 - Ghost of Christmas Past - Camp Verde, AZ

The hunters head to the Southwest to get in the Christmas spirit. Or are they spirits?

The hunters, recovered from the holidays, find a detour returning them to New England on a lead about vampires, specifically a girl who served as inspiration for author Bram Stoker. Could there still be a vampire presence here when hunters had supposedly eradicated them from the area? Or is there something more sinister that lead to the deaths of two teens? Will they learn more about the Asag, the Green-Eyed Demon and his plans? Just who is Birkenstock Man; is he Ninurta and what kind of monster is he anyways?

  • Episode 11 - Of Wolf and Man - Fort Douglas, WI and Elkhorn, WI

The hunters go to check out what happened at the church they encountered the Green-Eyed Demon in and get sucked into reports of werewolf attacks in a nearby town.

  • Episode 12 - Mommy Dearest - Niles Village, Chicago, IL

The hunters head to Chicago to retrieve a vial of Saint Martha's tears hidden in an underground vault, but are waylaid by a critical mass of creepy children - changelings.

The search for Martha's relics continues to a church in Columbus where a banshee is plaguing the largely Irish parish. It seems the worried clergy sent the relic overseas to a cousin... who just happens to live in Ainé's hometown of Gort, Ireland.

  • Episode 14 - Search for the Holy Girdle - Chicago, IL

Gort brings back old memories for Ainé, who's hiding the key to the bloody bones that is currently plaguing the town. A damaged relic sends the hunters on a desperate mission to Avalon, but they encounter someone they did not expect.

The archangel Raphael has sent the hunters back to Ancient Rome to intercept Martha and obtain her girdle before it's lost to time, but this is not the only relic in their midst. Dr. Airy discovers a hidden truth about himself that explains quite a lot.

Season 2

  • Episode 1 - Burden Our Remembrances - Baltimore, MD
  • Episode 2 - Leaning on the Fourth Wall - Hollywood, CA
  • Episode 3 - The Unhappiest Place on Earth - Anaheim, CA
  • Episode 4 - Out Playing Hunters and Indians in the Back Yard - Gallup, NM
  • Episode 5 - The Hearts of Men - Winchester, OR
  • Episode 6 - Welcome to the Hotel Colorado - Glenwood Springs, CO
  • Episode 7 - Fouk Monster/(Megachurch) - Miller County/Arkadelphia, AR
  • Episode 8 - Southern Discomfort - Kingsport, TN

Contacts

Main Article: Supernatural Contacts

The hunters don't hunt alone. Everyone has someone they can go to for help: family, friends, colleagues, former enemies...

Chuck Savage

The “Bobby” figure, an uncle, friend, experienced hunter, crotchety cowboy, and point man. Lives in: Laramie, Wyoming

Rules

Rules Clarifications

Lifestyle

Everyone should make lifestyle maintenance roles. We'll have our first at the beginning of the next game. The roll will cover maintaining your lifestyle (i.e. WORK) though the current session on up till the beginning of the next, and thus future purchases as you often come up with them after a game and we declare before the next.

Roll: Attribute + Skill that is your primary trade. Right now the difficulty is Easy, but it could change with circumstances.

Successes mean your lifestyle stays the same, failures mean your lifestyle is lowered for that period, and botches mean it is permanently reduced! If you get an exceptional success, then it is temporarily raised.

House Rules

Healing Rolls

From: Cortex RPG Forum

The Cortex System is indeed the only roleplaying system I know in which there is no way to quickly restore lost Wounds. An injured character has to heal naturally which has been quite a hinderance in my games as well because there is little downtime between my adventures. If that bothers you, you could use the following optional rule.

If a character makes a HARD (11) Alertness + Medical Expertise / First Aid roll to treat an injured character, a number Wounds are converted into Stun damage. The character must rest until the Stun damage heals normally or the wounds will re-open, re-converting the Stun damage back to Wounds. Any remaining Wound damage must be healed naturally over time. The number of Wounds converted into Stun depends on the degree of success:

Result Effect
Botch Patient suffers 1 additional Wound
Failure None
Success d2 Wounds are converted to Stun
Extraordinary Success d4 Wounds are converted to Stun

Quotes

Marcus

"If I wanted to date a girl with the figure of a 10 year old boy, I'd just date the 10 year old boy"

Scott

(Chasing 2 people on donkeys) "We're going out and chasing ass...."