R2-R9

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Star Wars: Edge of the Empire
Game Status
Campaign Concluded
Player XP
1000
Ships
The Flaming Cantina
Layout · Cargo · Modifications
Bad Part of Town
Cosmopolitan · Martini · The Shot
Owners
Bacta Max · Jarash · Jax Bauer
Merick Tel · "Red" · Zael
NPC Crew
Gwynnel and Jessiel
Droids
BS7-SAMI · S1-R1
R2-R9 · 41-VEX · AC Security
Cookie · W-11e · Bric & Brac
The Kids
Yote Reynard · Kerrimapia and Jowdrrl
Allies
Nell Davengatt · Wookie Engineers
Walker, Sector Ranger · Tooga the Hutt
Contacts
Jabba the Hutt · Kaltho the Hutt
Aris Shen · Jedi Master Elaiza
Chief Ereen · Honest Cal
Enemies
Agent Los · Bounty Hunter Haj
Former Enemies
Teemo & Co · Inquisitor An'ya Fell
References
Crew Obligations · Crew Duty
House Rules · Adventure Log
R2-R9 "Red the Droid"

R2-R9 is a droid (also known as "Red the droid", compared to Red-the-Wookie) re-assembled from parts located on the Kraayt Fang when it was originally "acquired" by the crew. It sat in pieces for a number of months until the replacement parts could be purchased. Since then, it serves as the ship's maintenance droid and astrogator assistant.

Characteristics

Career: Astromech NPC
Specializations: Mechanic (Technician)

Brawn Intellect Willpower Agility Cunning Presence
1 3 1 1 2 1


Soak Wounds Strain Defense
(Melee)
Defense
(Ranged)
Force
Rating
4 12 12 0 0 0

Skills

Total XP: 230
Unspent: 0
(1/4 PC xp)

Skill Ability Level Roll
General Skills
✓ Astrogation Intelligence ■■■
Athletics Brawn
Charm Presence
Coercion Willpower
✓ Computer Intelligence ■■■
✓ Cool Presence ■■
Coordination Agility
Deceit Cunning
Discipline Willpower ■
Leadership Presence
✓ Mechanics Intelligence ■■
Medicine Intelligence
Negotiation Presence
Perception Cunning
Pilot (Planetary) Agility
✓ Pilot (Space) Agility ■■
Resilience Brawn
✓ Skulduggery Cunning ■■
Stealth Agility
Streetwise Cunning
Survival Cunning
Vigilance Willpower
Combat Skills
✓ Brawl Brawn ■
Gunnery Agility
Melee Brawn
Ranged (Light) Agility ■
Ranged (Heavy) Agility
Knowledge Skills
Core Worlds Intelligence
Education Intelligence
Lore Intelligence
Outer Rim Intelligence
Under World Intelligence
Xenology Intelligence

Talents & Traits

Mechanic

  • Fine Tuning: When reducing Ship System Strain, reduce an additional 1 point.
  • Gearhead: Remove one from Mechanics. Halve credit cost to add mods to attachments.
  • Bad Motivator: Once per Session, Hard Mechanics to cause 1 device to fail.
  • Gearhead: Remove from Mechanics checks; halve the credit cost of modifications
  • Redundant Systems: Once per session make a to harvest components from a functioning device without breaking it to repair a broken one
  • Solid Repairs x3: Repair +1 hull trauma per rank
  • Fine Tuning: Restore +1 ship strain when repairing strain
  • Dedication (Intelligence): +1 to Intelligence
  • Contraption: Once per session, take a Contraption roll; make a HARD Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand
  • Enduring: +1 Soak
  • Grit: +1 Strain

Other

  • Droid: Does not need to eat. Does not need to sleep. Not effected by toxins or poisons. Cybernetic implant cap is at six.
  • Inorganic: Do not gain benefits from bacta, stimpack or Medicine. Use Mechanics instead.
  • Mechanical: Cannot be Force Sensitive, can not be effected by mind-altering Force powers.
  • Enduring: Droids are naturaly resiliant to damage, +1 Soak.

Equipment

Credits Encumbrance
Capacity Current
0 6 0

Built In

  • Droid Chassis (Provides +1 Soak)
  • Arc Welder (Melee; Dmg 3; Crit -; Range Engaged; Stun Damage)
  • Repair Tools (counts as tool kit)