AC Security

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Star Wars: Edge of the Empire
Game Status
Campaign Concluded
Player XP
1000
Ships
The Flaming Cantina
Layout · Cargo · Modifications
Bad Part of Town
Cosmopolitan · Martini · The Shot
Owners
Bacta Max · Jarash · Jax Bauer
Merick Tel · "Red" · Zael
NPC Crew
Gwynnel and Jessiel
Droids
BS7-SAMI · S1-R1
R2-R9 · 41-VEX · AC Security
Cookie · W-11e · Bric & Brac
The Kids
Yote Reynard · Kerrimapia and Jowdrrl
Allies
Nell Davengatt · Wookie Engineers
Walker, Sector Ranger · Tooga the Hutt
Contacts
Jabba the Hutt · Kaltho the Hutt
Aris Shen · Jedi Master Elaiza
Chief Ereen · Honest Cal
Enemies
Agent Los · Bounty Hunter Haj
Former Enemies
Teemo & Co · Inquisitor An'ya Fell
References
Crew Obligations · Crew Duty
House Rules · Adventure Log
AC Series Droid

AC Series Law Enforcement Droid

\This area is off limits.\

The Rim Securities AC Law Enforcement Droids are a relatively now entry to the field of police automata, envisioned as direct competitors to both Cybot Galactica's HXZ-1 series and SoroSuub's recently released 501-Z series LEO droid. Nearly two meters tall, these broad shouldered humanoid droids are of average intelligence and possessed of a stern, imposing disposition.  Programmed for both standard policing as well as fast response riot control duties, AC series droids and are covered in imposing plate armor.  Their heads have a single horizontal red band for a photoreceptor and they have only the merest hint of other facial features.  Their personality matrix seems to have been programmed with the essence of every hard-nosed, uncompromising, "strike first and ask questions later" law officer in history. They are loud, brash, and skilled at physical intimidation. Their grating manner and their tendency to use overwhelming force in inappropriate situations has led to numerous complaints against both the droids and Rim Securities.  While civilians may despise the AC series droids, law enforcement agencies throughout the Outer Rim love them for their brutal efficiency, and they are slowly cornering the market for police droids at the edge of the galaxy.

Characteristics

Brawn Intellect Willpower Agility Cunning Presence
3 1 2 2 1 1


Soak Wounds Defense
(Melee)
Defense
(Ranged)
5 16 2 2

Skills

Total XP: 130
Unspent XP: 0
(XPAC = ¼(XPPC - 400))

  • Career: Hired Gun
  • Specialization: Enforcer
  • ✓ denotes class/specialization skill
Skill Ability Level Roll
General Skills
Astrogation Intelligence
Athletics  Brawn
Charm Presence  
Coercion Willpower ■■
Computer Intelligence
Cool Presence
Coordination Agility
Deceit Cunning
Discipline Willpower ■ ■
Leadership  Presence  
Mechanics  Intelligence
Medicine Intelligence
Negotiation Presence  
Perception  Cunning
Pilot (Planetary) Agility ■ ■
Pilot (Space) Agility
Resilience Brawn
Skulduggery Cunning

Stealth Agility
Streetwise Cunning ■■■
Survival Cunning
Vigilance Willpower ■■■
Combat Skills
Brawl Brawn
Gunnery Agility
Melee  Brawn  ■■■
Ranged (Light) Agility
Ranged (Heavy) Agility
Knowledge Skills
Core Worlds Intelligence
Education Intelligence
Lore Intelligence
Outer Rim Intelligence
Under World Intelligence
Xenology Intelligence

Talents

Enforcer

  • Nobody’s Fool: Automatically Upgrade the difficulty of Charm, Coercion and Deceit against you.
  • Fearsome: When engaged with an enemy, may force the enemy to make a fear check with the difficulty equal in ranks in Fearsome ()
  • Intimidating (2): Spend (1) strain to Upgrade/downgrade Coercion checks by 1 per Intimidating rank
  • Toughened: +2 Wounds
  • Stunning Blow: While making Melee checks, may inflict damage as strain instead of Wounds. Does not ignore Soak
  • Defensive Stance: Suffer Strain equal to Defensive Stance selections to upgrade difficulty to incoming melee attacks
  • Natural Enforcer: Once per session, reroll any 1 Coercion or Streetwise check
  • Durable (1): Reduce Critical Hits by 10 per Durable

Other

  • Droid: Does not need to eat.  Does not need to sleep. Not effected by toxins or poisons. Cybernetic implant cap is at six. 
  • Inorganic: Do not gain benefits from bacta, stimpack or Medicine.  Use Mechanics instead.
  • Mechanical: Cannot be Force Sensitive, can not be effected by mind-altering Force powers.
  • Enduring: +1 Soak value.

Equipment

Credits Encumbrance
On Hand Banked Capacity Current
0 N/A 8 7

Armor

Weapons

  • Stun baton (Melee; Damage 5; Critical 6; Range [Engaged; Disorient 2, Stun Damage]
  • Riot Shield (Melee; Damage 3; Critical 6; Range [Engaged]; Cumbersome 3, Defensive 2, Deflection 2, Disorient 1)

Built In Upgrades

  • Comlink
  • Armor plating worth +1 Soak

General Items

  • Binders