Gwynnel

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Star Wars: Edge of the Empire
Game Status
Campaign Concluded
Player XP
1000
Ships
The Flaming Cantina
Layout · Cargo · Modifications
Bad Part of Town
Cosmopolitan · Martini · The Shot
Owners
Bacta Max · Jarash · Jax Bauer
Merick Tel · "Red" · Zael
NPC Crew
Gwynnel and Jessiel
Droids
BS7-SAMI · S1-R1
R2-R9 · 41-VEX · AC Security
Cookie · W-11e · Bric & Brac
The Kids
Yote Reynard · Kerrimapia and Jowdrrl
Allies
Nell Davengatt · Wookie Engineers
Walker, Sector Ranger · Tooga the Hutt
Contacts
Jabba the Hutt · Kaltho the Hutt
Aris Shen · Jedi Master Elaiza
Chief Ereen · Honest Cal
Enemies
Agent Los · Bounty Hunter Haj
Former Enemies
Teemo & Co · Inquisitor An'ya Fell
References
Crew Obligations · Crew Duty
House Rules · Adventure Log
Gwynnel

Where Jessiel is more civilized and refined, Gwynnel is earthier and tougher and stronger than her younger sister. Gwynnel isn't as smart or witty as her sister, but she has a willingness to get what needs to be done, done. Gwynnel is a bit of a cynic and has extensive contacts in the underworld, and a tendency to get into trouble.

Gwynnel serveed as the housekeeper and cook, duties that are being taken over by droids. After expressing a desire to be of more use as a crew member, she received training in gunnery on the quad cannons, and piloting the Cantina from Zael. As a result she is often flying the ship as part of the "B Team", or co-piloting when an owner is flying. In addition, she has shown interest and taken part in martial combat training with melee weapons. This training allows her to participate as ground security when the ship is docked.

Characteristics

Species: Twi'lek
Career: Explorer Specialization(s): Fringer

Brawn Intellect Willpower Agility Cunning Presence
2 2 2 2 3 3


Soak Wounds Strain Defense
(Melee)
Defense
(Ranged)
Force
Rating
3 17 14 0 0 0

Skills

Total XP: 230
Unspent XP: 0
(1/4th of PC xp)

  • Class: Astrogation, Cool, Knowledge (Lore, Outer Rim, Xenology), Perception, Piloting (Space), Survival; Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (Light), Resilience, Vigilance
  • Specialization: Astrogation, Coordination, Negotiation, Streetwise; Coercion, Melee, Resilience, Survival
  • ✓ denotes class/specialization skill
Skill Ability Level Roll Notes
General Skills
Astrogation Intelligence
Athletics Brawn
Charm Presence
Coercion Willpower ■■
Computer Intelligence
Cool Presence ■■
Coordination Agility
Deceit Cunning
Discipline Willpower
Leadership Presence
Mechanics Intelligence
Medicine Intelligence
Negotiation Presence
Perception Cunning ■■
Pilot (Planetary) Agility
Pilot (Space) Agility ■■
Resilience Brawn
Skulduggery Cunning
Stealth Agility
Streetwise Cunning ■■ (Talent: Remove )
Survival Cunning
Vigilance Willpower
Combat Skills
Brawl Brawn
Gunnery Agility
Melee Brawn ■■
Ranged (Light) Agility
Ranged (Heavy) Agility
Knowledge Skills
Core Worlds Intelligence
Education Intelligence
Lore Intelligence
Outer Rim Intelligence ■■
Under World Intelligence (Talent: Remove )
Xenology Intelligence

Talents

Species

  • Remove due to arid or hot conditions

Fringer

  • Street Smarts (2): Remove from Streetwise or Knowledge (Underworld) checks.
  • Toughened: +2 to wound threshold.
  • Durable: The character may reduce a Critical Injury result she suffers by 10 per rank of Durable, to a minimum of one
  • Knockdown: Spend a on Melee to knock a target prone.
  • Dodge: When targeted by combat check, suffer strain no greater than ranks in Dodge to upgrade the difficulty of the check by that number
  • Rapid Recovery: When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery
  • Grit: +1 strain threshold

Marauder

  • Feral Strength: Add +1 damage per rank to successful Melee or Brawl attack per rank of Feral Strength (5xp)
  • Frenzied Attack: When making a Melee or Brawl attack, suffer strain equal to ranks in this Talent to upgrade the attack by an equal amount (5xp)
  • Toughened: +2 wound threshold (5xp)
  • Feral Strength: Add +1 damage per rank to successful Melee or Brawl attack per rank of Feral Strength (10xp)
  • Heroic Fortitude: Spend 1 Destiny to ignore effects of Critical Injuries on Brawn or Agility checks until end of encounter (10xp)

Equipment

Credits Encumbrance
Capacity Current
N/A 7 4

Armour

  • TLB Inc. Work Uniform (Heavy Clothing, +1 Soak)

Weapons

  • Fist (Dam +0 (4), Crit 5, Disorient 1, Knockdown)
    • Brawl:
  • Snap Baton (Dam +1 (5), Crit 4, Enc 1, HP 1 (1 used), Price 50, Rarity 4, Disorient 2, Knockdown)
    • Custom Grip (Accurate upgrade): Add , remove (Gwynnel only), all other users add
    • Melee:
  • Rendeel Industries GalleyMate® Vibroknife (Dam +1 (5), Crit 2, Enc 1, HP 2, Price 250, Rarity 3, Pierce 2, Vicious 1, Knockdown)
    • Melee:
  • Merr-Sonn Model 434 "Deathhammer" Heavy Blaster Pistol (Range Medium, Dam 7, Crit 3, Enc 2, HP 3, Price 700, Rarity 6, Stun Setting)
    • Ranged (Light):

General Items

  • Hand-held Comlink