NPC Jessiel

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Star Wars: Edge of the Empire
Game Status
Campaign Concluded
Player XP
1000
Ships
The Flaming Cantina
Layout · Cargo · Modifications
Bad Part of Town
Cosmopolitan · Martini · The Shot
Owners
Bacta Max · Jarash · Jax Bauer
Merick Tel · "Red" · Zael
NPC Crew
Gwynnel and Jessiel
Droids
BS7-SAMI · S1-R1
R2-R9 · 41-VEX · AC Security
Cookie · W-11e · Bric & Brac
The Kids
Yote Reynard · Kerrimapia and Jowdrrl
Allies
Nell Davengatt · Wookie Engineers
Walker, Sector Ranger · Tooga the Hutt
Contacts
Jabba the Hutt · Kaltho the Hutt
Aris Shen · Jedi Master Elaiza
Chief Ereen · Honest Cal
Enemies
Agent Los · Bounty Hunter Haj
Former Enemies
Teemo & Co · Inquisitor An'ya Fell
References
Crew Obligations · Crew Duty
House Rules · Adventure Log

See Also: PC Version of Jessiel

Jessiel, when first encountered.

Of the twins, Jessiel is more refined and polished compared to her sister. She has pursued higher education and is brighter and keener than her more down-to-earth sister. After being rescued by Bacta Max, she has taken the position of the company's general office manager and executive assistant. She is often delegated the task of handling the mundane aspects of company business -- filing regulatory paperwork, dealing with port-side officials, receiving and arranging shipments, and alerting the company owners of important government messages. Although her careful managment of the company funds occationaly puts her at odds with the company owners, who often find new, shiny things to buy, most agree she's probibly the reason TLB Inc. stays mostly in the black.

Characteristics

Species: Twi'lek
Career: Colonist Specialization(s): Entrepreneur

Brawn Intellect Willpower Agility Cunning Presence
1 3 2 2 3 3


Soak Wounds Strain Defense
(Melee)
Defense
(Ranged)
Force
Rating
2 12 13 0 0 0

Skills

Total XP: 230
Unspent XP: 25
(1/4 PC xp)

  • Class: Charm, Deception, Knowledge (Core Worlds, Education, Lore), Leadership, Negotiation, Streetwise
  • Specialization: Dicipline, Knowledge (Education, Underworld), Negotiation
  • ✓ denotes class/specialization skill
Skill Ability Level Roll
General Skills
Astrogation Intelligence
Athletics Brawn
Charm Presence ■■■
Coercion Willpower
Computer Intelligence
Cool Presence
Coordination Agility
Deceit Cunning ■■
Discipline Willpower ■■
Leadership Presence
Mechanics Intelligence
Medicine Intelligence
Negotiation Presence ■■■
Perception Cunning
Pilot (Planetary) Agility
Pilot (Space) Agility
Resilience Brawn
Skulduggery Cunning
Stealth Agility
Streetwise Cunning ■■
Survival Cunning
Vigilance Willpower
Combat Skills
Brawl Brawn
Gunnery Agility
Melee Brawn
Ranged (Light) Agility
Ranged (Heavy) Agility
Knowledge Skills
Core Worlds Intelligence
Education Intelligence ■■
Lore Intelligence
Outer Rim Intelligence
Under World Intelligence ■■
Xenology Intelligence

Talents

Entrepreneur

  • Sound Investments (4): +400 credits per session
  • Rapid Recovery (2): Gain (2) additional strain any time you recover strain
  • Wheel & Deal (2): Sell legal items for +20%
  • Plausable Deniability: Remove one ■ from any Coercion or Deception checks.
  • Greased Palms: Spend 50 credits to upgrade one social check.
  • Bought Info: May spend credits instead of making Knowledge checks
  • Know Somebody: Reduce rarity of legal item once per session
  • Master Merchant: When buying/selling goods or paying off/taking more Obligations, suffer 2 strain to buy for 25% less, sell for 25% more, pay off 1 more Obligation, or take 1 less

Species

  • Heat Adapted: Remove due to arid or hot conditions.

Equipment

Credits Encumbrance
Capacity Current
N/A 6 2

Armour

  • TLB Inc. Work Uniform (Heavy Clothing, +1 Soak)
  • Noble Regalia (gift from Jax) - downgrade difficult for social interaction with nobles by 1

Weapons

  • SE-14C Blaster Pistol (Range: Medium, Dam 7, Crit 3, Enc 1, HP 3 (1 used), Stun Setting, Superior)
    • Ranged (Light):
    • Superior (1 HP): Add and +1 Damage

General Items

  • Datapad
  • Commlink