Suntje
Ars Magica: The Scilly Saga | |
---|---|
GM | |
Mark | |
Game Start | |
Anno Domini MCCXX, hiems A.D. 1220, winter | |
Game Year | |
Anno Domini MCCXX, aestas A.D. 1220, summer | |
Magi of Leo | |
Eos of Tytalus Llwyd of Bonisagus Merlor of Flambeau Rissa of Merinita Lady Shona of Ex Miscelanea | |
Companions | |
Erne Matteus de Taranto Robert, the Steward | |
Other Characters | |
Grogs · Villagers Languages Spoken | |
The Covenant | |
Covenant Library · Vis Sources Magical Items · Mundane Wealth Stonehenge Tribunal | |
Other | |
Scilly Saga Chargen Rules Ars Magica House Rules | |
Player Resources (PDFs) | |
Experience Point Worksheet Character Sheet (Variant 1) Character Sheet (Variant 2) |
Suntje is the only child of a small town smith and his wife, who died in childbirth. Needing to work and having little available family to watch the child, Suntje spent much of her youth in her father’s shop. As she got older, he gave her the soft white metals to play with, grudgingly teaching her how to work the harder red metals as she older and more insistent. It was during these years she imagined and eventually convinced herself of the story that her mother had in fact been a dwarf, explaining her unfeminine attraction to metalwork. By the time she reached her teenage years, turning her into a marryable woman seemed impossible, and she pressure her father into showing her the basics of the blacksmith’s art, which she picked up with astounding speed.
As she got older, she started to resemble her mother more, a reminder which strained the already difficult relationship between father and daughter. This was compounded by the rest of the town’s quiet (and occasionally not-so quiet) disapproval of her studies. In her seventeenth year, after a final, anger filled argument over her father’s intentions to put his shop in his (male) apprentice’s hands while he was away lead to her final departure, determined to find a place that would appreciate her skills.
She ran into the Magi’s expedition a couple months later as it traveled through Summerset. She ended up striking up a conversation with Ryd, who recognized the potential usefulness of her skills and brought her to the attention of the Magi. Although she is a little wary of her new companions, the promise of a shop and the opportunity to practice her craft keeps her with them.
Vitals
Name: | Suntje |
Race/Nationality: | Cornish |
Place of Origin: | Summerset |
Family | Father |
Age | 18 (1202) |
Character Sheet
Characteristics
Intelligence | +0 | Presence | -1 | Bravery | +0 |
Perception | -1 | Communication | -1 | Loyalty | +0 |
Strength | +4 | Dexterity | +2 | Stubbern | +2 |
Stamina | +1 | Luck | +0 |
Virtues & Flaws
Virtue Craftsman |
Flaw Delusion (Dwarf Blood) |
Skills
Skill | Specialty | Score | XP |
Area Lore - Summerset | (Legends) | 3 | 30 |
Athletics | (Lifting) | 2 | 15 |
Awareness | (Flaws) | 2 | 15 |
Barter | (Metalwork) | 2 | 15 |
Carouse | (Staying Sober) | 2 | 15 |
Craft: Blacksmith | (Tools) | 3+2 | 35 |
Craft: Whitesmith | (Cookware) | 4 | 50 |
Craft: Redsmith | (Decorations) | 4 | 50 |
Language: Cornish | (Conversational) | 5 | 75 |
Language: Middle English | (Trade) | 2 | 15 |
Mundane Qualities
Description
Although quite short (4’9”), Suntje is an extremely strong woman who’s youth in the metalsmith’s forge had a strong mark. She is a relatively dark colored woman of Spanish decent (unbeknownst to her). She has dark brown eyes and hair along with the unusually tanned complexion that goes with it. She is typically found in the heat resistant leathers of a metalworker or a simple, soot-marked dress.
Known Languages
Language | Dialect | Specialization | Score | Fluency |
Cornish | Summerset | Conversational | 5 | Fluent |
Northern English | Summerset | Trade | 2 | Halting |
Reputation
None
Equipment
Modest collection of hammers similar tools of the trade.