Turk Van Jaxa

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Beta Frontier
Star trek adventures logo.png
Dungeon Master
Brendon
Ship
U.S.S. Dresden
Player Character Crew

Officers
XO, CMDR Hira Bajracharya (Mark)
CMO, (LCDR) Dr. T'Karra (Erik)

Enlisted
MCPO Turk Van Jaxa (Adam)
CPO Eyvel (Benjamin)

Bio

Turk Van Jaxa was born on the Tellerite world of Tumunzahar, one of the original Tellurite colonies founded by the species' pre-warp sleeper ships. A verdiant agricultural world, Tumunzahar was critical for feeding the Tellerites homeworld and colonies during the pre-replicator days. Since the food replicator's development and mass adoption, the importance of the world has diminished somewhat, but it has the reduced pressure has also allowed some of the previously encroached wilderness to be re-established along the plant's own most interesting regions.

A product of his homeward, Turk grew up on one of the agri-combine towns. Showing an early aptitude for machines, he spent much of his time repairing and reconfiguring the array of machinery and components required to operate a modern farm. Repairs which, more often then one would expect, involved using improvised options.

As a young adult, he caught wind of a new colony being assembled and transported to a new world across space and, inspired by the stories of his sleeper-ship ancestors, volunteered to join the expedition and lend his engineering skills to the establishment of the new colony. Those dreams changed, however, the first day he was truly in space. Seeing the world from above and the long stretch of the void moved him, and by the time he the ship had arrived at the new world he knew that space was truly where he wanted to be.

Dutiful to the last, Turk stayed on to help build the colony and establish the first farms, habitats and infrastructure. A few years later, with the colony established and the next wave of colonists moving in, Turk put in for admission to Starfleet for starship engineering.

A half-dozen years later, Turk was tapped as a technical lead for the installation of a new warp nacelle system on the Maranda-class Dresden, who was in for refit. Impressed by his work and needing an expert on the new system, the ship's captain requested that the engineer be transferred to the ship as permanent member of the crew. Both Turk and starfleet command accepted, and he as been part of the ship's engineering team ever since.

Character Sheet

Name Turk Van Jaxa Rank Master Chief Petty Officer
Assignment U.S.S. Dresden Character Role
Role Benefit -
Species & Traits Tellarite, Starfleet Enlisted
Environment Busy World (Early Colony) Upbringing Agricultural (Accepted)
Career Path Starfleet/Engineering Track Experience Veteran
Career Event 1 Solved an Engineering Crisis Career Event 2 Required to Take Command

 

A T T R I B U T E S
Control 10 Fitness 10 Presence 8
Daring 8 Insight 9 Reason 11
D E P A R T M E N T S
Command 2 Engineering 5 Science 3
Conn 2 Security 2 Medicine 2
Protection 0 Stress 10

 

Values
  • Nothing's Perfect, but it can always be better.
  • Always find ways to be useful.
  • Every puzzle has a solution
  • Never be afraid of honest debate.
Focuses
  • Botany / Xenobotany
  • Planetology
  • Jury Rigging
  • Emergancy Repairs
  • Warp Core Mechanics
  • Rhetoric
Species Ability Sturdy

You gain +1 Protection against Stun Attacks only. Further, when you suffer a complication that represents a physical hindrance or being stunned, dazed, or disoriented, you may take 1 Stress to ignore that complication (and remove any associated trait).

Talents
  • Testing a Theory
    • When you attempt a task using Engineering or Science, the first bonus d20 you purchase is free, so long as you succeeded at a previous task covering the same scientific or technological field earlier in the same adventure. If you created a trait that represents a hypothesis about an unknown phenomenon, you may also re-roll one d20 on tasks related to that hypothesis.
  • Jury-Rig
    • Whenever you attempt an Engineering task to perform repairs, you may reduce the Difficulty by 2, to a minimum of 0. If you do this, however, then the repairs are only temporary and will last only a single scene before they fail again; you may increase this duration by one scene by spending 1 Momentum (Repeatable). Jury-rigged repairs can only be applied once, and the Difficulty to repair a device that has been Jury-rigged increases by 1.
  • Incesive Scrutiny
    • When you succeed at a task using Control or Insight, you may ask one question, as if you had spent Momentum to

Obtain Information.

  • Veteran
    • You’re wise and experienced, and draw upon inner reserves of willpower and determination in a measured and considered way. Whenever you spend Determination, roll a d20. If you roll equal to or less than your Control rating, you immediately regain that point of Determination. If you are Starfleet or military, you hold a rank of at least lieutenant commander, or an enlisted rate of at least chief petty officer.
Pasttimes Gardening (Quarters, Arboretum), Natural Wonders (Holodeck, Shore-leave), Great Debates & Speeches (Holodeck)
Attacks
  • Unarmed Strike: Melee, Stun 2, Size 1H
  • Phaser, type-2: Ranged, Stun/Deadly 4, Charge, Size 1H
Equipment Uniform, Communicator, Tricorder, Engineering Kit

Chief Engineer's Log

Convoy SE119

Stardate 41021.2: Starfleet assigned us to escort supplies (and their transporters) to the listening station in [location]. Conserned about potential loss, Eyvel and I reviewed the cargo manifests and worked with Starfleet to reorder the equipment to prevent any critical loss were one of the transporters to go... AWOL.

Stardate 41021.3 After these adjustments, the Dresden departed from [name] station alongside a Klingon cruiser, our co-escort, and independent transporters. Eyvel picked up some odd reading along the way. Looked like there was a problem on one of the ships. Turned out to be something weird with one of the civilian cargo vessels, then their warp core died. They should take better care of of their ships. I transported over to the civilian ship and took worked on their warp system. With some creative engineering, I was able to get the system working again. With the captain's permission, I remained on the civilian vessel to monitor the situation with the next jump.

Stardate 41021.6 The warp drive failed again when we hit an anomaly during the third waypoint. We started getting drawn into the local stellar phenomena. Working with the civilian ship's engineering, we jury-rigged the warp plasma injectors to feed the impulse manifold and reinitialize the drive system to avoid imminent death and destruction. (And something psychic, according to Eyvel.) Thankfully, this was the last eventful encounter before arriving on station.

Tug of War

  • Always be useful.
  • Every puzzle has a solution.