Hira Bajracharya
| Beta Frontier | |
|---|---|
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| Dungeon Master | |
| Brendon | |
| Ship | |
| U.S.S. Dresden | |
| Player Character Crew | |
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Officers MCPO Turk Van Jaxa (Adam) CPO Eyvel (Benjamin) |
Bio
Hira Bajracharya is a human Starfleet officer originally from frontier colony world called Nepala, named after the Earth region known as Nepal. The rich rugged alpine environment on Nepala mimicked the Himalaya mountains and was an pull for colonists who sought out a lifestyle closer to their ancestors over the thoroughly modernized society that Earth had become. Large fauna was introduced and husbanded to provide hunting opportunities for meat, while timber provided plenty of building material for the majority of the housing.
Descended from ethnic Nepalese and north Indian people, Hira's ancestors were among the first to help build a society rooted in tradition. Among these traditions was the warrior ethos of the Gurkhas, whose skills were honed in the unforgiving frontier where not just local conditions, but external threats like pirates, were an occurrence.
Hira's family were among these Gurkha settlers and he learned those traditions of bravery, perseverance, taking initiative, and resourcefulness. And while the colony was remote, it wasn't completely cut off from the rest of galactic society; it had a capital city of New Kathmandu which had a primitive starport. It was on one of his visits to the capital that he met some off-duty Starfleet members who intrigued him their tales of the wider galaxy where his skills, drive, and outlook could take him far.
Following in the footsteps of many Gurkha, he joined the established service corps and sought out a position at Starfleet Academy on Earth. It was a culture shock to his provincial upbringing, but also an opportunity to reconnect with the many cultures on Earth - including his people's ancestral homeland on the Indian subcontinent. He graduated with a focus on Operations, particularly for security where is combat training found use.
He served on a series of ships and Starbases developing a career facing dangerous situations that others would approach with caution, but his Gurkha background had him aggressively attack the situation. He became known for stepping in with security teams to solve situations where other officers might delegate a tough problem to their subordinates.
When Starfleet began mobilizing ships to operate in the Shackleton Expanse, he was tapped for his upbringing on a frontier world, as well as his security background. With unknown threats, including potential Borg, his skills were valuable to the Federation's operations. So valuable, in fact, that he was contacted by Starfleet Intelligence and asked to serve as an undercover agent to provide intelligence that might not otherwise make it through the layers of bureaucracy of Starfleet.
Given his Gurka background, it was thought that his warrior culture heritage might mesh well with that of the Klingons who share command of the forward operating base the U.S.S. Dresden will be operating from. And if this puts him in closer contact them to get useful intelligence, so much the better for Starfleet Intelligence.
Character Sheet
| Name | Hira Bajracharya | Rank | Commander |
|---|---|---|---|
| Assignment | U.S.S. Dresden | Character Role | Executive Officer |
| Role Benefit | When an allied character in communication with you spends Determination, you may spend 3 Momentum (Immediate) to enable that character to regain the spent point of Determination. | ||
| Species & Traits | Human, Starfleet Officer, Undercover Starfleet Intelligence Operative | ||
| Environment | Frontier Colony | Upbringing | Agricultural or Rural |
| Career Path | Starfleet/Operations Track | Experience | Veteran |
| Career Event 1 | Mentored | Career Event 2 | Recruited to Starfleet Intelligence |
| A T T R I B U T E S | |||||
|---|---|---|---|---|---|
| Control | 10 | Fitness | 12 | Presence | 9 |
| Daring | 11 | Insight | 7 | Reason | 7 |
| D E P A R T M E N T S | |||||
| Command | 4 | Engineering | 3 | Science | 1 |
| Conn | 2 | Security | 5 | Medicine | 1 |
| Protection | 0 | Stress | 12 | ||
| Values |
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| Focuses |
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| Species Ability | Faith of the Heart
When you use one of your values to spend or gain Determination, you may also add 1 Momentum to the group pool. |
| Talents |
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| Pasttimes | Pre-Warp Earth Martial Arts Traditions |
| Attacks |
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| Equipment | Uniform, communicator, tricorder, kukri |