Hira Bajracharya

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Beta Frontier
Dungeon Master
Brendon
Ship
U.S.S. Dresden
Player Character Crew

Officers
XO, CMDR Hira Bajracharya (Mark)
CMO, (LCDR) Dr. T'Karra (Erik)

Enlisted
MCPO Turk Van Jaxa (Adam)
CPO Eyvel (Benjamin)

Bio

Hira Bajracharya is a human Starfleet officer originally from frontier colony world called Nepala, named after the Earth region known as Nepal. The rich rugged alpine environment on Nepala mimicked the Himalaya mountains and was an pull for colonists who sought out a lifestyle closer to their ancestors over the thoroughly modernized society that Earth had become. Large fauna was introduced and husbanded to provide hunting opportunities for meat, while timber provided plenty of building material for the majority of the housing.

Descended from ethnic Nepalese and north Indian people, Hira's ancestors were among the first to help build a society rooted in tradition. Among these traditions was the warrior ethos of the Gurkhas, whose skills were honed in the unforgiving frontier where not just local conditions, but external threats like pirates, were an occurrence.

Hira's family were among these Gurkha settlers and he learned those traditions of bravery, perseverance, taking initiative, and resourcefulness. And while the colony was remote, it wasn't completely cut off from the rest of galactic society; it had a capital city of New Kathmandu which had a primitive starport. It was on one of his visits to the capital that he met some off-duty Starfleet members who intrigued him their tales of the wider galaxy where his skills, drive, and outlook could take him far.

Following in the footsteps of many Gurkha, he joined the established service corps and sought out a position at Starfleet Academy on Earth. It was a culture shock to his provincial upbringing, but also an opportunity to reconnect with the many cultures on Earth - including his people's ancestral homeland on the Indian subcontinent. He graduated with a focus on Operations, particularly for security where is combat training found use.

He served on a series of ships and Starbases developing a career facing dangerous situations that others would approach with caution, but his Gurkha background had him aggressively attack the situation. He became known for stepping in with security teams to solve situations where other officers might delegate a tough problem to their subordinates.

When Starfleet began mobilizing ships to operate in the Shackleton Expanse, he was tapped for his upbringing on a frontier world, as well as his security background. With unknown threats, including potential Borg, his skills were valuable to the Federation's operations. So valuable, in fact, that he was contacted by Starfleet Intelligence and asked to serve as an undercover agent to provide intelligence that might not otherwise make it through the layers of bureaucracy of Starfleet.

Given his Gurka background, it was thought that his warrior culture heritage might mesh well with that of the Klingons who share command of the forward operating base the U.S.S. Dresden will be operating from. And if this puts him in closer contact them to get useful intelligence, so much the better for Starfleet Intelligence.

Character Sheet

Name Hira Bajracharya Rank Commander
Assignment U.S.S. Dresden Character Role Executive Officer
Role Benefit When an allied character in communication with you spends Determination, you may spend 3 Momentum (Immediate) to enable that character to regain the spent point of Determination.
Species & Traits Human, Starfleet Officer, Undercover Starfleet Intelligence Operative
Environment Frontier Colony Upbringing Agricultural or Rural
Career Path Starfleet/Operations Track Experience Veteran
Career Event 1 Mentored Career Event 2 Recruited to Starfleet Intelligence

 

A T T R I B U T E S
Control 10 Fitness 12 Presence 9
Daring 11 Insight 7 Reason 7
D E P A R T M E N T S
Command 4 Engineering 3 Science 1
Conn 2 Security 5 Medicine 1
Protection 0 Stress 12

 

Values
  • It is better to die than to live as a coward
  • Good leaders get their hands dirty
  • The only way to defeat fear is to tell it "No"
  • Si vis pacem, para bellum
Focuses
  • Blade Weapons
  • Mental Discipline
  • Starfleet Protocols
  • Law
  • Composure
  • Security Systems
Species Ability Faith of the Heart

When you use one of your values to spend or gain Determination, you may also add 1 Momentum to the group pool.

Talents
  • Personal Effects (Rank: 2)
    • You possess some significant and uncommon item or device which is not standard issue, but which is nevertheless useful for missions. You may select this talent multiple times, gaining a different item each time. (Kukri)
  • Dauntless
    • Whenever another character attempts to intimidate or threaten you, you may suffer 2 Stress to ignore their attempt.
  • Veteran
    • You’re wise and experienced, and draw upon inner reserves of willpower and determination in a measured and considered way. Whenever you spend Determination, roll a d20. If you roll equal to or less than your Control rating, you immediately regain that point of Determination. If you are Starfleet or military, you hold a rank of at least lieutenant commander, or an enlisted rate of at least chief petty officer.
  • No Pain, No Gain
    • When you fail a task (but not an opposed task) which used your Daring, you may always choose to Succeed at Cost.
Pasttimes Pre-Warp Earth Martial Arts Traditions
Attacks
  • Unarmed Strike: Melee, Stun 2, Size 1H
  • Kukri Blade: Melee, Deadly 3, Size 1H
  • Phaser, type-2: Ranged, Stun/Deadly 4, Charge, Size 1H
Equipment Uniform, communicator, tricorder, kukri