T'Karra

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Beta Frontier
Dungeon Master
Brendon
Ship
U.S.S. Dresden
Player Character Crew

Officers
XO, CMDR Hira Bajracharya (Mark)
CMO, (LCDR) Dr. T'Karra (Erik)

Enlisted
MCPO Turk Van Jaxa (Adam)
CPO Eyvel (Benjamin)
Dr. T'Karra
Dr. T'Karra

Bio

Dr. T'Karra is Vulcan, born on Vulcan. She graduated from Starfleet Medical Academy top of her class. She has held several posts before being assigned to the U.S.S. Dresden as Chief Medical Officer. Her favorite beverage is Janaran tea. Her favorite food is Pre Tameeli, which is a hot and spicy Vulcan vegetable dish. She enjoys reading Mystery Novels.

Having served with T'Karra you would all know that she is unlike any Vulcan you have ever met. She will occasionally show positive emotions like joy for instance. Also, the display of emotions does not seem to bother her like you would expect it to. Some of you would know that this stems from a mind meld of an energy being in a previous away mission prior to her current assignment on the U.S.S. Dresden. Despite the occasional display of positive emotions all other emotions seem to be kept in check. If asked she will say that she still follows the teachings of Surak but with some personal modifications.

Dr. T'Karra is the Chief Medical Officer aboard the U.S.S. Dresden. The chief medical officer is responsible for the health and well-being of the crew and other people aboard the ship and leads the ship’s medical department. A chief medical officer can order, and countermand the orders of, senior officers where matters of that officer’s health are concerned. In extreme situations, the chief medical officer can declare an officer unfit and remove them from active duty (including the commanding officer).

Character Sheet

Name T'Karra Rank Lt. Commander
Assignment U.S.S. Dresden Character Role Chief Medical Officer
Role Benefit You reduce the opportunity cost of medical equipment and medical teams by 1, to a minimum of 0. Further, when you attempt a task using your Medicine rating, and you have assistance, you generate 1 bonus Momentum (bonus Momentum may not be saved).
Species & Traits Vulcan, Starfleet Officer, Physician
Environment Homeworld Upbringing Science and Technology (A)
Career Path Starfleet (Officer) Experience Veteran
Career Event 1 Dealt with a plague Career Event 2 First Contact

 

A T T R I B U T E S
Control 10 Fitness 8 Presence 9
Daring 7 Insight 10 Reason 12
D E P A R T M E N T S
Command 3 Engineering 1 Science 4
Conn 1 Security 2 Medicine 5
Protection 0 Stress 10

 

Values
  • Logic should not preclude joy
  • Truth Seeker
  • Pleasant bedside manner
  • My highest calling is a healer
Focuses
  • Computers
  • Emergency Medicine
  • Genetics
  • Infectious Disease
  • Diplomacy
  • Psychiatry
Species Ability Mental Discipline

While Vulcans have some psychic capabilities, they require training to use it effectively (see the Mind Meld talent). Further, your maximum Stress is based on your Control rather than your Fitness, and you may suffer 2 Stress to avoid suffering any trait that represents an emotional state. However, if you become Fatigued, you increase the Potency of any such emotion-related trait by 1.

Talents
  • Mind-Meld (Rank: 2)
    • You’ve undergone training in telepathic techniques that allow the melding of minds through physical contact. This always requires a task (normally Control + Sciences) with a Difficulty of at least 1, which can be opposed by an unwilling participant. If successful, you link minds with the participant, sharing thoughts and memories. Momentum may be spent to gain more information or perform deeper telepathic exchanges. This link goes both ways, and it is a tiring and potentially hazardous process. Complications can result in taking Stress, pain, disorientation, or lingering emotional or behavioral difficulties.
  • Cutting Edge Medicine
    • Whenever you attempt a Medicine task with a Difficulty of 3 or higher, you may spend up to 3 Momentum (Immediate) to reduce the Difficulty by the number of Momentum spent, to a minimum Difficulty of 1. However, as these latest advances are often experimental, the complication range of the task increases by 1 for each Momentum spent.
  • Bedside Manner
    • When you succeed at a Medicine task to heal an Injury, you may immediately remove a negative trait from the patient, even if that trait was unrelated to the Injury being treated. In addition, when you attempt a Reputation Check, add one additional positive influence
  • Doctor’s Orders
    • When you attempt a task to coordinate others, or to coerce someone into taking or refraining from a specific course of action, you may use your Medicine department instead of Command.
Pasttimes Mystery Novels
Attacks
  • Unarmed Strike: Melee, Stun 2, Size 1H
  • Phaser, type-2: Ranged, Stun/Deadly 4, Charge, Size 1H
Equipment Uniform, communicator, tricorder, medkit

T'Karra's Personal Journal

T'Karra's Personal Journal