Zael: Difference between revisions
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* '''Class (Hired Gun)''': Athletics, Brawl, Discipline, Melee, Pilot (Planetary), Ranged (Light), Resilience, Vigilance | * '''Class (Hired Gun)''': Athletics, Brawl, Discipline, Melee, Pilot (Planetary), Ranged (Light), Resilience, Vigilance | ||
* '''Specialization (Mercenary, Pilot, | * '''Specialization (Mercenary, Pilot, Hotshot)''': Astrogation, Discipline, Gunnery, Leadership, Mechanics, Pilot (Space), Ranged (Heavy) | ||
* ✓ denotes class/specialization skill | * ✓ denotes class/specialization skill | ||
Revision as of 20:53, 6 May 2017
Star Wars: Edge of the Empire | |
---|---|
Game Status | |
Campaign Concluded | |
Player XP | |
1000 | |
Ships | |
The Flaming Cantina Layout · Cargo · Modifications Bad Part of Town Cosmopolitan · Martini · The Shot | |
Owners | |
Bacta Max · Jarash · Jax Bauer Merick Tel · "Red" · Zael | |
NPC Crew | |
Gwynnel and Jessiel | |
Droids | |
BS7-SAMI · S1-R1 R2-R9 · 41-VEX · AC Security Cookie · W-11e · Bric & Brac | |
The Kids | |
Yote Reynard · Kerrimapia and Jowdrrl | |
Allies | |
Nell Davengatt · Wookie Engineers Walker, Sector Ranger · Tooga the Hutt | |
Contacts | |
Jabba the Hutt · Kaltho the Hutt Aris Shen · Jedi Master Elaiza Chief Ereen · Honest Cal | |
Enemies | |
Agent Los · Bounty Hunter Haj | |
Former Enemies | |
Teemo & Co · Inquisitor An'ya Fell | |
References | |
Crew Obligations · Crew Duty House Rules · Adventure Log |
Zael is the Pilot of the Flaming Cantina vessel belonging to Totally Legitimate Corporation Inc. Zael's past is a bit on the mysterious side, only having the number -8742 tattooed/branded on his right arm, with a blaster burn mark just before it. Zael has a slight addiction to gambling, although recently paid off his small debt to Teemo the Hutt. He is noted for having a slightly clipped accent when he shifts into leader mode and giving orders. He is said to have a striking resemblance to Han Solo, but he just doesn't see it. Maybe in the jaw?
Recently, some of Zael's background was revealed. He is former Imperial of one stripe or another. The team has yet to ask him about it, of which he is completely okay with not answering.
As of late, in exchange for hiding him from the Empire, the Rebellion has placed Zael in the elite unit known as Rogue Squadron. Zael was singularly unimpressed by his then commander, Luke Skywalker. However, command has shifted from Skywalker to a man named Wedge Antilles. With each successful mission, Zael's capability as a pilot grew. Some say that he could even rival Wedge...
- Obligation: Gambling 10, Bounty 9
- Motivation: Freedom
- Total XP: 0/+680
Characteristics
Brawn | Intellect | Willpower | Agility | Cunning | Presence |
3 | 2 | 2 | 4 | 3 | 3 |
Soak | Wounds | Strain | Defense (Melee) |
Defense (Ranged) |
Force Rating |
5 | 15/15 | 15/15 | 1 | 1 | 0 |
Skills
- Class (Hired Gun): Athletics, Brawl, Discipline, Melee, Pilot (Planetary), Ranged (Light), Resilience, Vigilance
- Specialization (Mercenary, Pilot, Hotshot): Astrogation, Discipline, Gunnery, Leadership, Mechanics, Pilot (Space), Ranged (Heavy)
- ✓ denotes class/specialization skill
Talents
Mercenary
- Point Blank (2): +2 to damage with Ranged Light and Heavy weapons at Engaged and Short range brackets
- Strong Arm: +1 range with thrown weapons
- Command (2): with Leadership skill and Allies Discipline checks if successful with Leadership
- Second Wind: Heal +1 Strain per encounter as incidental
- Confidence: Reduce Fear difficulty by
- Grit (1): +1 Strain
- True Aim (1): Once per round, may perform True Aim maneuver to gain benefits of Aiming and upgrade ranged combat check once per rank of True Aim.
- Dedication: +1 Presence
Pilot
- Skilled Jockey (2): Remove from all Piloting checks the character attempts.
- Full Throttle: Make a Hard Pilot check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning (2) as an action.
- Improved Full Throttle: Suffer 1 strain to attempt Full Throttle as a Maneuver and decrease difficulty to Average .
- Grit: Gain +1 Strain threshold.
- Supreme Full Throttle: Increase speed by 2 when using the Full Throttle maneuver.
- Master Pilot: Once per round when piloting a starship, may suffer 2 strain to perform any action as a manuver.
- Dedication: +1 Cunning
- Toughened: +2 Wounds
- Brilliant Evasion: Once per encounter, may take Brilliant Evasion action. Select 1 opponent and make Opposed Piloting (Planetary or Space) check to stop opponent from attack character for rounds equal to agility.
Hotshot
- Skilled Jockey: Remove from all Piloting checks the character attempts.
- High-G Training (2): When a starship or vehicle being piloted would suffer system strain, may suffer strain up to ranks in High-G Training to prevent an equal amount of system strain.
- Grit: +1 Strain Threshold
- Shortcut: During a chase, add per rank in Shortcut to any checks made to catch or escape an opponent.
Signature Abilities
Unmatched Fortune
- Once per game as an incidental, the player may spend two Destiny Points to change the facing of a single positive die to another adjacent (on an edge) facing. This may not be used on a Force Die.
- Upgrade: Increased Number. Number of dice affected is now two.
- Upgrade: Increased Frequency. May be used twice per session.
Equipment
Credits | Encumbrance | |
Capacity | Current | |
875 | 18 | 18 |
Armour
- Heavy Battle Armor (Soak 2, Defense 1, Encumbrance 6 (4 when worn), HP: 0/4
- Cortosis
- Strength Enhancing System (+1 Brawn, +2 Athletics, +2 ranks of Brace)
Weapons
- Prax Arms S-1 Vamblade (Dam +1, Crit: 3, Range: Engaged, HP: 1, Encum: 2
- Defensive 1
- Arakyd Industries Stryker Electrostaff (Dam +4, Crit: 3, Range: Engaged, HP: 3, Encum: 4)
- Linked 1, Cortosis, Stun Setting, Cumbersome 3, Unwieldy 3
- Stark Industries Mag Fist (Dam 8, Crit: 3, Range: Engaged)
- Defensive Stance, Concussive 1, Slow-firing 2
- Blastech SE-14r Repeater Blaster Pistol (Dam 6(8), Crit 3, Enc 2, Range: Medium, HP 0/2, Price 700, Rarity 6)
- Stun setting, Autofire,
- Filed-down Sight (Quick Draw), +1 difficulty at Medium range,
- Bantha Eye Red Dot Sight, +1 automatic Advantage
- MC-28P Light Blaster Pistol (Dam 7, Crit 4, Enc 1, Range: Medium, HP: 0/2, Price 300, Rarity 4)
- Modified DLT-20A Heavy Blaster Rifle (Dam 13(16), Crit 3, Enc 3, Range: Long, HP 0/4, Price 1500, Rarity 6)
- Pierce 2, Cumbersome 3, Autofire, Accurate 2
- Weapon Sling (Decrease Cumbersome Rating by 1), 1 Innate Talent Mod (Quick Draw)
- Telescopic Sight (Long and Extreme range difficulty -1)
- Forearm Grip (Reduce difficulty of autofire from to ), +1 Point Blank Mod, +1 Accurate Mod
- Augmented Spin Barrel (+1 Damage, Add to all Maintenance checks), +2 Damage Mods, +1 Pierce Mod, +1 Accurate Mod
- Modified Malaxan Z-50 Grenade Launcher (Dam: Per Grenade, Crit: Per Grenade, Range: Medium, HP: 2/3, Price: 1250, Rarity: 4)
- Sorosuub "Bantha's Eye" Laser Sight: Gain automatic +1 Advantage on successful combat checks with Grenade Launcher
- Heavy Frag Grenade (6): Dam: 9, Crit: 4, Special: Blast 7
- Armor Piercing Grenade (6): Dam: 13, Crit: 3, Special: Blast 4, Pierce 3
- Fragmentation Grenade x2 (Range Medium, Dam 8(10), Crit 4, Enc 1, Range: Medium, HP 0/0, Price 50, Rarity 5)
- Blast 6, Limited Ammo 1
- Vibroknife (Range Engaged, Dam 4, Crit 1, Enc 1, HP 0/2, Price 250, Rarity 3)
- Pierce 4, Vicious 2
- Serrated Edge (+1 Vicious)
- Mono-molecular Edge (Crit -1, Pierce +2)
General Items
- Imperial Military Backpack (Encumbrance +6) (Net +3 Encumbrance)
- Field Ration Packs (Enc 0)
- Breath Mask (Enc 1)
- Crash Survival Kit (Enc 5)
- Fusion Lantern (Enc 2)
- Military Field Manuals (Enc 1)
- Imperial Utility Belt (Encumbrance +1) (Net +2 Encumbrance)
- Imperial Army Canteen (Enc 1)
- Fusion Cutter (Enc 2)
- Imperial Military Load-bearing Gear (Encumbrance +3) (Net -2 Encumbrance)
- Military Belt Pouch (draw 2 encumbrance 0 items as incidental)
- Handheld Comlink (Enc 0)
- Extra Reloads (Enc 1)
- Stimpak (Enc 0)
Standard Carry Gear
- Rough Clothing (+1 Soak)
- AutoPistol
- Vibroknife
- Standard Utility Belt
- Canteen
- Extra Reloads
- Comlink
Combat Loadout
- Heavy Blaster Rifle
- Vamblade
- Vibroknife
- Battle Armor (+2 Soak, +1 Defense)
- Imperial Utility Belt
- Canteen
- Breath Mask
- Imperial Load Bearing Gear
- Extra Reloads
- Backpack
Anti-Jedi Loadout
- Electrostaff
- Battle Armor (+2 Soak, +1 Defense)
- Autopistol
- Utility Belt
- Load Bearing Gear