Crew Duty

From The Z-Team Wiki
Jump to navigation Jump to search
Star Wars: Edge of the Empire
Edge of the Empire logo.jpg
Game Status
Campaign Concluded
Player XP
1000
Ships
The Flaming Cantina
Layout · Cargo · Modifications
Bad Part of Town
Cosmopolitan · Martini · The Shot
Owners
Bacta Max · Jarash · Jax Bauer
Merick Tel · "Red" · Zael
NPC Crew
Gwynnel and Jessiel
Droids
BS7-SAMI · S1-R1
R2-R9 · 41-VEX · AC Security
Cookie · W-11e · Bric & Brac
The Kids
Yote Reynard · Kerrimapia and Jowdrrl
Allies
Nell Davengatt · Wookie Engineers
Walker, Sector Ranger · Tooga the Hutt
Contacts
Jabba the Hutt · Kaltho the Hutt
Aris Shen · Jedi Master Elaiza
Chief Ereen · Honest Cal
Enemies
Agent Los · Bounty Hunter Haj
Former Enemies
Teemo & Co · Inquisitor An'ya Fell
References
Crew Obligations · Crew Duty
House Rules · Adventure Log
Rank Current Duty
1 8
Character Duty Score Range
Bacta Max Personnel 1 01
Jax Bauer Combat Victory 1 02
Merick Tel Support 1 03
"Red" Tech Procurement 1 04
Zael Combat Victory 1 05
Space Superiority 1 06
Jarash Intelligence 1 07
BS7-SAMI
S1-R1 Operations Planning 1 08
No Specific Duty Triggered 09-100

Duty Log

  • Earned 30 during Hoth: Special Delivery (2/20/16)
  • Earned 3 Duty each (everybody but SAMI) + Group 5 for rescuing High Commander Hoth: Echo Base (3/26/16)
    • +2 Combat Victory (Jax), +2 Operations (S1-R1), +2 Personnel (Bacta Max), +1 Combat Victory (Zael)
  • Earned 40 duty during Hoth: Supply and Demand (6/11/16)
    • +1 Combat Victory (Jax), +1 Operations (S1-R1), +1 Personnel (Bacta Max), +1 Space Superiority (Zael), +1 Support (Merick Tel)

Asset Purchase Log

Level 1: Pending

Descriptions

Combat Victory: The Player Character is driven to show that the Alliance can hold its own against Imperial forces in any troop vs. troop engagement. He wants to engage the Empire's military - their best, whenever possible - and provide more victories for the Alliance to tout to the galaxy as proof it can ultimately win the war. This means daring raids, excellent tactics, and acquiring the best firepower possible.

Intelligence: The PC knows that every victory hinges on knowing as much about the Empire's military might and other assets as possible. He is driven to gather any and all potentially useful data, wishing to locate vital and vulnerable targets for Rebellion forces to strike at. He not only wants to know what the Imperial military factions are up to, but also the state of technological research, economic policies, and other aspects of Imperial strength.

Operation Planning: Efficient use of resources is a key to the success of the Rebel Alliance. Rebel strikes must be carefully organized to be as effective as possible, while consuming minimum resources. The Rebellion can tolerate few losses. The PC recognizes this and takes it upon himself to ensure that each mission is engineered for success, with nothing forgotten or wasted.

Personnel: More than machines. credits, or information, the people of the Alliance are the most important and vital assets there are, and the Player Character knows this. He is devoted to seeing to their safety, well-being, and capacity for success. No one should ever be left behind, the most successful missions might not achieve every goal, but they are successful nonetheless when no one dies.

Space Superiority: As the Combat Victory-driven PC feels about troop conflicts, so this Player Character feels about ship-to-ship combat and naval engagements. To him. the war will ultimately be decided in the stars, and what the Alliance lacks in sheer numbers, it more than makes up for in the quality and tenacity of its pilots. Every single space battle is an opportunity to show the rest of the galaxy that the Alliance not only can win the war, but is destined to do so.

Support: Individually, the lone agents of the Alliance don't stand a chance against the combined might of the Galactic Empire. Only by working together can they hope to achieve a victory in this civil war. This PC is devoted to helping fellow Rebels fulfill their Duties by providing whatever assistance they need. Although he might not get the same amount of reward or recognition as the people he is helping. the PC has many more opportunities than his fellows to fulfill his Duty to the Rebellion.

Tech Procurement: There is no more prolific or productive time for technological developments than during a war, and this one is no exception. This Player Characler sees the true opportunity for Alliance victory in the hands of scientists. engineers, and techniaans. Not only can they get the most performance from existing machines and resources, but they can design and develop new ships, weapons, medical techniques, and equipment that can provide the vital edge necessary to survive against the Empire's might. The way this PC sees it, stealing the best developments of the Empire is a crucial way to even the odds.