41-VEX

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Star Wars: Edge of the Empire
Edge of the Empire logo.jpg
Game Status
Campaign Concluded
Player XP
1000
Ships
The Flaming Cantina
Layout · Cargo · Modifications
Bad Part of Town
Cosmopolitan · Martini · The Shot
Owners
Bacta Max · Jarash · Jax Bauer
Merick Tel · "Red" · Zael
NPC Crew
Gwynnel and Jessiel
Droids
BS7-SAMI · S1-R1
R2-R9 · 41-VEX · AC Security
Cookie · W-11e · Bric & Brac
The Kids
Yote Reynard · Kerrimapia and Jowdrrl
Allies
Nell Davengatt · Wookie Engineers
Walker, Sector Ranger · Tooga the Hutt
Contacts
Jabba the Hutt · Kaltho the Hutt
Aris Shen · Jedi Master Elaiza
Chief Ereen · Honest Cal
Enemies
Agent Los · Bounty Hunter Haj
Former Enemies
Teemo & Co · Inquisitor An'ya Fell
References
Crew Obligations · Crew Duty
House Rules · Adventure Log
41-VEX

41-VEX serves as a general-purpose droid after being "legitimately stolen" from Teemo the Hutt's palace on Tatooine. He serves as an all-around task droid, assisting where needed. This varies from mechanical duties that keep the ship systems running, assisting Bacta Max in sick bay, astrogation supplemental calculations, and docking bay security patrols.

Characteristics

Career: Colonist
Specializations: Medical Technician

Brawn Intellect Willpower Agility Cunning Presence
2 4 1 2 1 2


Soak Wounds Strain Defense
(Melee)
Defense
(Ranged)
Force
Rating
3 12 12 0 0 0

Skills

Total XP: 230
Unspent: 155

  • Class: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education), Knowledge (Lore), Leadership, Negotiation, Streetwise
  • Specialization: Cool, Medicine, Resiliance, Knowledge (Education)
  • ✓ denotes class/specialization skill
Skill Ability Level Roll
General Skills
Astrogation Intelligence Eote-green-die.pngEote-green-die.pngEote-green-die.pngEote-green-die.png
Athletics Brawn Eote-green-die.pngEote-green-die.png
Charm Presence Eote-yellow-die.pngEote-green-die.png
Coercion Willpower Eote-green-die.png
Computer Intelligence Eote-yellow-die.pngEote-green-die.pngEote-green-die.pngEote-green-die.png
Cool Presence Eote-yellow-die.pngEote-green-die.png
Coordination Agility Eote-green-die.pngEote-green-die.png
Deceit Cunning Eote-green-die.png
Discipline Willpower Eote-green-die.png
Leadership Presence Eote-yellow-die.pngEote-green-die.png
Mechanics Intelligence ■■ Eote-yellow-die.pngEote-yellow-die.pngEote-green-die.pngEote-green-die.png
Medicine Intelligence ■■ Eote-yellow-die.pngEote-yellow-die.pngEote-green-die.pngEote-green-die.png
Negotiation Presence Eote-yellow-die.png
Perception Cunning Eote-yellow-die.png
Pilot (Planetary) Agility Eote-green-die.pngEote-green-die.png
Pilot (Space) Agility Eote-green-die.pngEote-green-die.png
Resilience Brawn Eote-yellow-die.pngEote-green-die.png
Skulduggery Cunning Eote-green-die.png
Stealth Agility Eote-green-die.pngEote-green-die.png
Streetwise Cunning Eote-green-die.png
Survival Cunning Eote-green-die.png
Vigilance Willpower Eote-green-die.png
Combat Skills
Brawl Brawn Eote-green-die.pngEote-green-die.png
Gunnery Agility Eote-green-die.pngEote-green-die.png
Melee Brawn Eote-green-die.pngEote-green-die.png
Ranged (Light) Agility Eote-yellow-die.pngEote-green-die.png
Ranged (Heavy) Agility Eote-green-die.pngEote-green-die.png
Knowledge Skills
Core Worlds Intelligence Eote-green-die.pngEote-green-die.pngEote-green-die.pngEote-green-die.png
Education Intelligence Eote-yellow-die.pngEote-green-die.pngEote-green-die.pngEote-green-die.png
Lore Intelligence Eote-green-die.pngEote-green-die.pngEote-green-die.pngEote-green-die.png
Outer Rim Intelligence Eote-green-die.pngEote-green-die.pngEote-green-die.pngEote-green-die.png
Under World Intelligence Eote-green-die.pngEote-green-die.pngEote-green-die.pngEote-green-die.png
Xenology Intelligence Eote-green-die.pngEote-green-die.pngEote-green-die.pngEote-green-die.png

Talents

Medical Technician*

  • Grit: +1 Strain
  • Surgeon: +1 wound healed when making medicine checks.
  • Stim Application: Average Medicine Check, +1 to a characteristic but 4 strain.
  • Well Rounded: Mechanics and Computers are class skills.

Other

  • Droid: Does not need to eat. Does not need to sleep. Not effected by toxins or poisons. Cybernetic implant cap is at six.
  • Inorganic: Do not gain benefits from bacta, stimpack or Medicine. Use Mechanics instead.
  • Mechanical: Cannot be Force Sensitive, can not be effected by mind-altering Force powers.
  • Enduring: Droids are naturaly resiliant to damage, +1 Soak.

Equipment

Credits Encumbrance
Capacity Built In Current
0 8 6 2

Built In

  • Medical Tools (Emergancy Medpac)
  • Mechanical Tools (Tool Kit)
  • Light Blaster (Range Medium, Dam 5, Crit 4, Enc 1, HP 2)
    • Stun setting
  • Internal Storage (Utility Belt)

Carried Items

  • 2 Emergency Repair Kits
  • Supplimental Medpac (Upgrades E. Medpac to Medpac)
  • Comlink
  • Datapad

Additional Items

  • 3x Stun Grenade (Range Short, Dam 8, Crit N/A, Enc 1, HP 0, Price 50, Rarity 5)
    • Disorient 3, Stun Damage, Blast 8, Limited Ammo 1