A Totally Legitimate Timeline

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Star Wars: Edge of the Empire
Edge of the Empire logo.jpg
Game Status
Campaign Concluded
Player XP
1000
Ships
The Flaming Cantina
Layout · Cargo · Modifications
Bad Part of Town
Cosmopolitan · Martini · The Shot
Owners
Bacta Max · Jarash · Jax Bauer
Merick Tel · "Red" · Zael
NPC Crew
Gwynnel and Jessiel
Droids
BS7-SAMI · S1-R1
R2-R9 · 41-VEX · AC Security
Cookie · W-11e · Bric & Brac
The Kids
Yote Reynard · Kerrimapia and Jowdrrl
Allies
Nell Davengatt · Wookie Engineers
Walker, Sector Ranger · Tooga the Hutt
Contacts
Jabba the Hutt · Kaltho the Hutt
Aris Shen · Jedi Master Elaiza
Chief Ereen · Honest Cal
Enemies
Agent Los · Bounty Hunter Haj
Former Enemies
Teemo & Co · Inquisitor An'ya Fell
References
Crew Obligations · Crew Duty
House Rules · Adventure Log

The crew of Flaming Cantina began in mid-2012 with characters intended to get a feel for the new Fantasy Flight system. We eventually decided to keep our characters and rotate GMs to a longer campaign.

Kickstarter

Planets and Systems Visited

  • Tatooine
  • Ryloth
  • Geonosis

The future founders of the Totally Legitimate Company and crew of The Flaming Cantina are brought together by fate and mutual need.

Escape from Mos Shutta

Desperate to get off Tatooine and in trouble with Teemo the Hutt, Red, Jax, Zael and Kashel hatch a plan with the aid of the droid S1-R1 to steal the light freighter Krayt Fang from the Hutt's number one goon, Trax. During the course of the attempt, they inadvertently steal BS7-SAMI, as well as recuing Merick and Bacta Max from the bounty hunter's holding cells. Fleeing the planet in their stolen, underfueled transport, the group head to the only planet in the navicomputer that's also in range -- Ryloth.

Long Arm of the Hutt

Having escaped from Mos Shutta, a newly formed crew bound by being wanted by Teemo the Hutt try to map out their next steps.

Part 1: Rugged Road to The Ryll Mines

Arriving on Ryloth, the group connects with a local resistance group while they try and lay low and figure out how to pull the tracker off of their stolen freighter. The resistance group agrees to aide them in exchange for assistance in conducting a destructive raid on a slave-operated mining facility controlled by none other than Teemo the Hutt.

Part 2: Geonosian Negotiation

After fixing their freighter they discover Teemo has been negotiating with Geonosian weapons dealers, and head to Geonosis to convince the weapons dealers to aid them. Foiling Teemo's negotiations for Battle Droids, they learn of Teemo's familial connection to Jabba, and manage to get themselves shipped to Teemo's palace as battle droid parts.

Part 3: Return to Mos Shutta

Within the palace they find proof that Teemo means to betray Jabba. After rescuing 41-VEX they relay this information to Jabba who imprisons his cousin. But in the final chase Jax reveals his Jedi powers to the Hutt, forcing him to find his own way back to the crew (with the help of Red) on the Krayt Fang 2, and driving Kashel to join Trex's crew in the hunt for our heroes...

Totally Legitimate

Planets and Systems Visited

  • Cholganna
  • Raxus Prime
  • Farmos (Kessel Run)
  • Unnamed Planet
  • Engebo V
  • Kuat

The first year of the T.L.C. proved to be particularly dynamic, seeing the further expansion of both the ship's crew and the company assets. As the company officers settle into their new positions, secrets are revealed.

Beyond the Rim

When new rumors add credence to old smugglers’ tales of a long-lost Separatist treasure ship, it’s time for a handful of intrepid explorers, scrappy smugglers, and cunning academics to fire up their hyperdrive and embark upon a fantastic journey to the farthest regions of the galaxy.

Part 1: The Tale of Sa Naloor

Part 2: Welcome to the Jungle

Part 3: Toxic Motherlode

Awaiting the Ship

The team have sold both the Krayt Fang and the Krayt Fang II, as well as spent nearly all of their savings to create a clean company with clean bill of ownership on a clean, legally acquired starship. But not all is quiet as they await the slow grind of the legal process.

Trouble Brewing

Starved for cargo, the team have been taking what they can find, which eventually leads them to Farmos, the "finish line" of the Kessel Run. There a damaged droid and a worried Rodian lead cause them to get tangled with a local crime lord. They track him to his asteroid base before infiltrating it, killing him and making off with his cargo and load-lifter droids, Bric and Brac.

Anything for a Price

A visit to a world where justice is bought and paid for, Zael is mistaken for Han Solo, and an inquisitor (An'ya Feil) is embarrased by confusing Red for Chewie.

Death, Dirt, and the Nerf Rancher's Daughter

Promised some credits and a new ship in exchange for hauling a load of fresh frozen nerf steaks, the crew of the Cantina are sent to a small agri-world to pick up said cargo. However a nebula causes their hyperdrive to short out, a crashed ship unleashes a horde of silvered Skekfish (more commonly known as "knife fish"), a cantina is burned down, and the crew escape with the daughter of the head Nerf Rancher, Nell Davengatt. Oh, and they got the cargo.

Legitimate Troubles

Planets and Systems Visited

  • Kuat
  • Dac
  • Unnamed Deep Core Planet (with temple)
  • Unnamed Jungle Planet
  • Unnamed Ocean Planet
  • Tatooine
  • Unnamed Planet (Home of ISB Agent)

Framed

A job offer from an old friend turns out to be from an old enemy, who is one step ahead of the inevitable double cross. Tracking him to Kuat, the crew of the Cantina finds itself framed for the theft of a Lancer Frigate intended for Inquisitor An'ya Fell.

The Search for Captain Zael

The crew of the Flaming Cantina turn to finding their missing crew member and shipmate, Zael after he was taken from them at Kuat.

Part 1: The Rock

It is a dark time in the galaxy. The founders of TOTALLY LEGITIMATE BUSINESS INCORPORATED have narrowly escaped the wrath of an IMPERIAL INQUISITOR, with a group of wookiee slaves and notably RED'S children. However, they left a companion behind in CAPTAIN TRAX'S claws.

CAPTAIN ZAEL is now lost to TOTALLY LEGITIMATE BUSINESS INC. and they now must track down their comrade before it is too late...

Part 2: The Ocean Tide

The stalwart crew of the FLAMING CANTINA in their search for their lost captain, have stumbled upon another of TRAX'S dastardly schemes. And it will take place upon a Mon Calamari luxury cruise liner, the OCEAN TIDE, owned by the nefarious JABBA THE HUTT.

What TRAX intends with the OCEAN TIDE is unknown, but the crew know that it cannot be good. They are now on the way to the Mon Calamari homeworld of DAC for the OCEAN TIDE'S maiden voyage to confront TRAX and retrieve the location of ZAEL.

But will they stop TRAX in time? Wll they rescue CAPTAIN ZAEL? Will the GM stop robbing movies for plot ideas?

Part 3: Red in Tooth and Claw

The Team has finally arrived at the last known location for CAPTAIN ZAEL, an unknown jungle planet in Wild Space. But they are not the only ones searching for him.

AGENT LOS, of Imperial Intelligence is also after the Captain for reasons unknown. But the only thing known is that ZAEL is on the planet below, and THE Z-TEAM... I mean, the operators of TOTALLY LEGITIMATE BUSINESS INCORPORATED have their task set before them!

However, an alternate interest in the crew is not far behind...

TLB and the Temple of Doom

Once again on Nar Shadda, the crew is introduced to a young Professor of Archeology who is looking to hire a Wayfarer to transport his custom module to a remote planet. As the deal is concluded, a group of Mercenaries (secretly in the employee of an Inquisitor) attempt to ambush the party. The party fights off the ambush and returns to their ship, quickly loading up the module and graduate students. The Cantina is ambushed in orbit by the Mercenaries' Marauder Corvette, leading to a high speed chase through Nar Shadda's streets. The Cantina survives and escapes into hyperspace.

Navigating to the mysterious planet, the crew is able to pick up a weak landing beacon still active. Using speeders from the remote landing pad, the crew discover a the ruins of a lost Jedi temple and have their ship carry the Professor's module over. The graduate students are sent with holorecorders to document the find, while the crew delve into the temple to recover a mysterious device. Enduring several traps and trials, cannot find the devise, but do recover a stack of data crystals before they're communications are jammed. Rushing out, they discover the Professor engaged in a duel with the Inquisitor. The Professor is defeated, but his lightsaber is recovered and the graduate students are rescued before the crew flee the planet.

Return to Kuat

Back on Kuat to retrieve the Cantina, the Inquisitor is aquiring new ships for her personal use. Her sister the Kuati manager is less happy with the matter. Her 10-year-old nephew could care less as long as he gets to shoot things.

None are Safe from a Hutt's Revenge

In need of a new hyperdrive the crew finds Jabba has one, with an offer they cannot refuse. His offer is simple, he has tracked down the home planet and family of the ISB agent and they simply have to find or forge evidence that they are traitors to the empire. With a cargo of exotic fish as cover the evidence is planted, but in the process they inadvertently impersonate a rebel spy, and shatter his cover by being arrested. After a daring escape from authorities (without being properly identified) the crew returns to their ship to find a rebel cell trying to take over, believing the crew's actions to be sinister actions of imperial agents. The confrontation ends in a standoff with a familiar face at the head of the cell, Mu Nanb, a Sullustan Merick dropped a drink on at a meeting with arms dealers back in the Long Arm of the Hutt.

Compound Interest

Planets and Systems Visited

  • Naboo
  • Deadspace, Katana Fleet member
  • Unnamed Planet, home of Force Sensitive surivalists
  • Unnamed Planet, high-gravity, Force Nexus planet
  • Cloud City, Bespin
  • Nar Shadda
  • Gavos

The Package

A routine visit to TLB's Naboo HQ turns into a three way battle to save a Carbonite-frozen Nell Davingaat while hunted by both the Bounty Hunter's guild, and IG-88 himself.

The Majestic

Due to a well-plotted hyperspace calculation by S1-R1, the Cantina emerges from lightspeed directly in the path of a Dreadnought-class Heavy Cruiser. The cruiser is found to be part of the Katana fleet, and the group attempts to discover what happened. Turns out that the onboard AI went rogue, slaughtered everyone inside using security droids and hyped out. Trouble came when they awoke the AI from it's stasis...

Shattered Minds

Short on work the crews takes on a job to transport a dangerous droid to IG-88 for a tidy sum, and to convince the droid to cease hunting of the TLB crew. To reach their destination they are forced to skirt the edge of a black hole, and recognize a coded signal from a nearby planets that matches an entry from the Jedi crystal database. The crew decides to leave a team on the planet to seek out the signal, while the rest of the crew continues on to their destination. On the planet they find the crashed remains of a Paraxeum ship that natives have considered sacred. Earning a semblance of trust from the natives, the team undergoes an initiation ritual that earns them some lightsaber cryatals. Finally they are shown to the most sacred site, the bridge on which the skeletal remains of a Jedi master, moments away from completing a Holocron that would preserve his life's work, lie frozen by the force in his final position. Jax tries to help finish the Holocron, but the arrival of the Inquisitor on the edge of the black hole shatters his concentration, leaving the Holocron flawed but complete. Meanwhile the rest of the crew find that the droid they were transporting was the insane body shifting AI that once controlled the Majestic of the Katana fleet. Thanks to the dangers of the black hole the Inquisitor is only able to intercept with a brief barrage of torpedoes, and a wing of the cutting edge Tie Interceptor, but this proves disastrous for the Imperials due to clever maneuvers and the inescapable maw of the black hole.

Showdown

With the Imperials in hot pursuit, our heroes lead them to an ancient sanctuary world, where geodes deaden the Dark Side of the Force. The Inquisitor (Anya Fell) defeated, Teemo appeased, and a new lure to the Dark Side offered.

The Jewel of Yavin

An old flame contacts Merick with a tantalizing offer: help steal the Jewel of Yavin and bilk its bidders at the same time for the score of a lifetime.

Part 1: Odds and Opportunity

Meeting up Aris Shen, the crew are introduced to her father, the mastermind of the caper. They learn of the Jewel of Yavin's auction and all the key players as well as a Cloud Car race that guarantees the winner's access to the auction as guests. There is plenty of snooping, meddling, and preparing. However, things go awry as Jax is spotted meeting a woman and disappears, followed shortly by Zael just before the Cloud Car race.

Part 2: The Greatest Caper

With Merick promoted as the new pilot and Red taking over as engineer and co-pilot, the Cantina crew manage to finish first in a spectacular finish that guarantees their place in Cloud City gambling history. (Many bettors lost money as a result.) The auction for the Jewel of Yavin is held and the crew meddles to try and bump up the price with Kaltho the Hutt eventually winning. With a short window to steal the gem, the crew then heads to the museum where it is kept. The evening guard arrangements require a noisy distraction, but in the end, the Jewel of Yavin is theirs.

Part 3: Escape to the Clouds

With the Jewel of Yavin in tow, the crew dodge the museum guards and head to a secluded landing pad to escape. However, they are betrayed by the caper's mastermind. Instead of an escape craft, they are met with a hit squad. After dealing with the assassins, they escape into Cloud City only to find that their names and images have been floated as the thieves and are being hunted by the Cloud Guard. They order the Cantina to flee while they make alternative arrangements off Cloud City. Merick contacts Aris Shen about her father's betrayal, something she was told about. She gives them a lift to Nar Shaddaa where they contact Kaltho the Hutt and sell the Jewel of Yavin to him. They find out that Greyson, the Jewel's original owner, was forced to pay the Hutt back and suffer the Jewel's loss and is burning to find the crew.

Debts to Pay

While cooling their heels on Nar Shaddaa waiting for the Cantina to arrive from Ryloth, the crew is summoned by Kaltho the Hutt. Kaltho informs the crew that he running interference with Grayson for their role in stealing the Jewel of Yavin and uses this 'favor' as leverage for the crew to perform a survey of his newly acquired mining facility. The company discovers that not only is the mine in much worse condition then the Hutt was told, they've arrived in the midst of a murderous droid revolt. Quick thinking and careful management allow the company to save the mine and most of the miners. In the end, while not pleased with the mine, Kaltho is again impressed by the thoroughness and unparalleled success of the Cantina crew.

A Legitimate Cause

Planets and Systems Visited

  • Unnamed Systems used for handoffs
  • Froz
  • Hoth
  • Unnamed Settled Planet with Imperial Holonet Listening Post
  • Nar Shaddaa
  • Nyriaan
  • Coruscant / Imperial Center
  • Uvena Prime
  • Ilum

The Hoth Missions

Hoth: Special Delivery

Totally Legitimate Company is approached by United Shipping about performing the middle portion of a smuggling run, picking up a "dropped" Wayfarer cargo pod and conveying it to a small commercial port near the end of the Corellian Trade Spine. Unfortunately for our heroes, the Imperials caught wind of the shipment and are waiting to spring a trap, forcing the Flaming Cantina to recover the cargo pod under the fire of an Imperial Star Destroyer. Leaking hyper fuel, the Flaming Cantina limps to the burning, bombarded world of Froz to lay low and attempt repairs. The repair proves easy, but the group must scour the city and brave feral service droids to locate a store of fuel with which to refill the tank, finally locating the reserves at a small, high class spaceport that had escaped the worst of the damage. Totally Legitimate Company finishes the delivery in the nick of time, only to find themselves evading another trap. Willing to risk secrecy for the high value cargo they carry, the Rebellion instead leads the Flaming Cantina directly to the Echo Base on the ice world of Hoth.

Hoth: Echo Base

With the Flaming Cantina in horrific condition after two running combats, the crew settle in to spend the next two weeks pulling the ship apart in the Rebellion's Echo Base repair bay. There they meet up again with Jax, who had met up with another Hoth convoy after fleeing Mustifar and are introduced to Ereen, Chief of Supply Services. While the mechanics oversee the repairs of the ship, Max and Jax make themselves useful in the base hospital, S1R1 lends his massive intellect to alliance command, and Jarash hunts wampas with rebel sweeping teams. The peaceful, if cold, downtime is interrupted first by the disappearance of Commander Skywalker, than by the arrival of an Imperial Probe Droid that leads to the evacuation of Echo Base. Thanks to Jax's premonitions, the team convinces Ereen to step up the evacuation speed and the rebels are in a much better position when the Empire arrives. The Battle of Hoth insues, our heroes fighting to buy the rebels time and, at the last minute, rescue the trapped Ereen and escape the blockaded planet.

The Flaming Cantina and her crew successfully arrived the ice world of Hoth, the latest secret base of the Rebel Alliance. They land with a barely-functional ship to deliver a key component to the planetary ion laser cannon intended for defense against an Imperial Fleet. The next two weeks are spent bringing the ship back up to space worthiness, consuming a great deal of their reward money to replace armor plating and burned out systems from dodging multiple Imperial blockades.

The crew finds Jax already at Hoth base, having dodged two Inquisitors who discovered him at Mustafar. Zael hangs out with Rogue Squadron and develops a rapport. Red and Merick help out the Alliance engineers in retrofitting snowspeeders to adapt to the freezing cold temperatures.

Meanwhile, Max and Jax volunteer at the hospital; as only the second M.D. in the base, Max is quickly tapped for his medical expertise, which includes defrosting a badly injured Commander Skywalker, who was rescued overnight by Commander Solo. (The crew remark that Solo looks remarkably like Zael.) When Solo discovers an Imperial Probe Droid that self-destructed rather than be captured, General Veers orders a base evacuation. The plan is to do it in five days, but Max Foresees danger within a day. Sure enough, Death Squadron, Darth Vader's personal fleet, arrives in system and begins assault of Echo Base.

While Max organizes a massive triage organization while trying to ensure everyone in the hospital, the ground soldiers rush to man incomplete ground defenses against AT-ATs, AT-STs, and Snowtroopers. The Flaming Cantina picks up a cargo pod and drops it off at an undersized landing bay and waits for it to be filled with equipment and/or personnel. In the meanwhile, everyone but Jax joins the fight to hold off the advancing Imperial army from Echo base. Merick, Jarash, Red, and Jax join the trenches, cutting a noticable figure among the otherwise uniformed soldiers. Jax and Merick engage Snowtroopers at extreme range thanks to their enhanced blaster rifles, while Jax demonstrates his Jedi training once the enemies move in closer. Despite dealing with a platoon of Snowtroopers (and an AT-ST) on their own, the Imperial assault is simply too powerful so the crew retreats back to the Flaming Cantina and heads to Echo base to pick up Max and the cargo pod.

Back at Echo Base, Max receives a distress call from Chief Ereen, the operations head of the Alliance who is trapped at the base cantina. The crew lands and hurries to relieve the Alliance members of the Cantina only to run into Darth Vader and his 501st Stormtroopers on the way out. They quickly find a detour and fight through a final squad before rendezvousing with the last of Rogue Squadron. As one of the last transports out, the Flaming Cantina receives a fighter escort of two X-Wings. In space, they spot a YT-1300 performing deft maneuvers and nearly getting three Imperial Star Destroyers to collide just before they hyperspace out to meet the rest of the retreating Alliance forces.

Hoth: Snowball's Chance

The heroes of TLB, having made their escape from Hoth carrying a valuable members of the alliance staff including the Chief of Support Services, attempt to continue on to the rendezvous point only to discover that a faulty hyperdrive motivator is preventing them from making a second jump. After concluding repairs hidden in a nearby asteroid, the team make it to the rendezvous point late only to discover a debris field and a pair of waiting Imperial Gozantis waiting for them. They rescue the survivors and make good on their own escape, only to return to the seemingly safe harbor of Bespin. Cautiously avoiding cloud city (mostly), they gathered parts and supplies and learned from Ereen that the destroyed GR-75 had been carrying a critical deionizer for the back-up base, one that needed a year's worth of data to calibrate correctly. Thankfully, a copy of the data should still exist in the original laboratory on Hoth. Counting on Vader not to leave to many of his elite troops behind and sharing Ereen's concern over the current condition of the Rebel communications system, the team snuck back into Echo base through a back tunnel and recovered the data. Using intelligence recovered along with the calibrations, the team then makes a daring plan to infiltrate an Imperial listening post by posing as droning safety-supplies deliverers. The ruse is successful, and a falsified Black Project request is put through for a new deionizer.

The Perfect Storm

As the Rebellion pieces together its shattered organization after Hoth, the TLB crew are approached by Rebel Intelligence to investigate a Mid-Rim mining world named Nyriaan. This planet's unique atmosphere conditions make landings extremely hazardous and its similarity to 5251977, the Rebel Alliance's new HQ world. In addition to this weather phenomenon, Nyriaan was one of the few non-Imperial-controlled planets where madilon was mined; the Corporate Sector Authority (CSA) had control of the world. A small amount of this mineral allowed hyperspace drives to be nearly ten times smaller than non-madilon drives.

Rebel Intelligence was represent to arrange smuggling routes of madilon out to the Rebellion for use in its ships. However, when word came back of a CSA project to "fix" the turbulent atmosphere through a sudden and catastrophic precipitation that would wipe out most indigenous life, the Alliance sent a second agent to follow up. However, just before the Battle of Hoth, both agents accused the other of selling out to the CSA, then went silent.

The TLB crew was sent in posing as miners to investigate the disappearance of the agents and to find out anything about this CSA project. They find the human agent dead at her apartment and are set upon by CSA assassins and an assassin bot (whose head Red took). Then they found the trandoshan agent's apartment which had a doctored holovid of the first agent taking a payoff.

Using clues, they ventured out of town by renting a re-purposed AT-TE walker from the Clone Wars and a native human resident to navigate to the Steam Fields. They negotiated their way past a native clan upset that miners were probing for more minerals, and then entered a geologically active zone with geysers and sulfurous-smalling water. After defeating some degenerate Sith-twisted humans, they find the trandoshan agent who exchanges his life for the location of the CSA experimental compound as well as a small supply of madilon that he had planned to sell in secret.

The team infiltrates the mining facility disguising the R&D lab by pretending to be "inspection agents". They rush into the R&D facility and defeat the guards there and are successful at shutting down the experiment, which had already started to affect the weather by producing inordinate amounts of rain. They had to escape quickly due to Project Deluge not being designed to be turned off, leaving behind a wreck of a mine. The crew manage to return to Locus, depart Nyriaan just as the local authorities put an APB on the Flaming Cantina. The order to return to Nyriaan comes just before they jump into hyperspace.

Successful, they turn over the plans and madilon supply to the Rebellion.

It's Only A Little Favor

The team receives a request for help on Coruscant in the Senate district, of all places. Zivo the Hutt, a relative of the equally flamboyant Ziro the Hutt, has heard of the TLB crew from his uncle, Jabba the Hutt, and wants a "little favor" in moving some arms to one of his dropoff locations. Unfortunately, all of his prior runners have been targeted and hospitalized, so he needs a team who are relatively unknown on Coruscant.

Although relatively straight-forward, the team is nonetheless ambushed and captured once they drop off the supplies to a new dropoff location. They wake up 3 days later in an Imperial prison deep in the bowels of Coruscant. They use Jarash's bad reaction to call over a guard and medical droid and through some binary diplomacy, convince the medical droid to leave with them. The droid agrees on the condition that his "pet" (the Stormtrooper guard) can come. Using the Force, Merick discovers that the guard wishes to join the Rebellion.

With bravado and bluff, they leave the detention center and subdue an additional stormtrooper and officer who accompany them. While debating on whether or not to return to get their gear, Merick senses a flash of anger through the Force from deep below in the prison. They decide to depart immediately in an ISB vehicle where, incidentally, they find a blue lightsaber.

Because of their capture, the team decides that they cannot return to the Cantina and send a coded message to the ship ("Meet you on Cloud City"), which is a code phrase to complete the next business transaction they can to provide legitimate reason to leave port. Team B will then check in with the messaging service on Naboo to arrange pickup. They report that Red has disappeared as they leave Coruscant.

Using some funds that SAMI had in his auto-briber, and some recovered from the ISB agents, the team gets new clothing and returns to Zivo's casino where he has a loud and very public standoff with the ISB. Zivo forces the ISB to remove its agents watching the facility before the team deems it safe to enter. Zivo is relieved to see them as he thought that they were captured by the ISB, according to his reports. He replaces many of the confiscated items and pays the team a handsome amount for their troubles.

Trapped Between Treachery and Treason

Homecoming

Galactic events are pressing the crews incomes. The Rebels have little hard cash to pay, and with the Empire refocusing its efforts towards the collection of fines and fees along the major trade lines, as well as Imperial pressure to crackdown on the business of smugglers that they believe fund the rebellion, the crew have been pushed more and more towards rebel jobs. Hearing rumor of a rebel mission with some actual cash behind it the crew seek it out and are assigned a mission with rebel intelligence. They are tasked with helping a rebel intelligence agent who formerly worked with the Empire, establish a new base of operation on the abandoned palace at Mos Shutta, and act as transportation and extraction teams for the base until the rebellion can replace them. When the crew finally meet the agent, they see a familiar face, the lady in red, the agent who once chased after Zael, and whom the player help get her whole family branded as traitors to the empire as part of Jabba the Hutts grand scheme for revenge. The crew successfully secure the palace from Teemo's desperate gamble of activating the battle droids he was working on. But their mission isn't over yet, and while the agent's wrath is directed at Jabba and the Empire, if she were to find out the player's role in her downfall... well your mission is to follow her orders until you are relieved, and Bacta Max recognizing some of her new cybernetic limbs from his experience with experimental super-soldier programs.

Milk Run

Tasked with collecting restricted communication equipment needed to get the new base fully operational, they make a quick jump over to the nearest civilized planet. Orbiting this planet is an Imperial Star Destroyer, and after meeting with their local contacts they meet with more familiar faces, Zael and Red, grounded from their exciting star fighter adventures after leaving their Damaged Y-wing behind to capture an Imperial Lambda Shuttle. Happy to rejoin the crew and get off this boring rock they find themselves with about a day to wait for the cargo to be disguised well enough to pass any Imperial inspection. Making the most of their time they make use of Jarash's bounty hunter license to have an exciting adventure. With Cargo secured and the SD simply refueling they return with vital cargo and install it.

Old Friends

Tasked with extracting an intelligence team in need of assistance, the team are given paper work showing they are allowed to take the cell into indentured servitude for debts owed, and the safe house they have retreated to. Being cautious they find some strategically placed cameras that are set to observe people entering the area, as well as monitor the local pub. Believing these to be Imperial traps meant to capture the cell's rescuers, they discretely subvert the purpose of some of these and discover that the one manning the cameras is inside the building. Deciding they need to enter the safe-house (actually an apartment) they met with resistance from the occupant who responds with Knockout grenades which stun Red before they identify the occupant as a Twilek they met before, who worked with Mu Nanb on the agent's home planet. She is acting as support for an operation Mu Nanb is trying to accomplish before the extraction to eke some benefit from the jaws of failure. Helping her they observe Mu Nanb meet with Walker Sector Ranger, and Walker turn around and try to take the Sullustan in. The crew manages to talk him into letting them take custody of Mu Nanb, with the understanding that his indentured servitude will keep him out of trouble and they give him the contact information of the one holding his leash. Returning the cell to the Agent they inform her that Mu Nanb and his team shouldn't be returned to field (Which was her plan already) and give her the contact information of Walker Sector Ranger, to fulfill their promise to him that his "jailer" would check in. So now the crew has forced the agent into close proximity with two of the shockingly few people in the galaxy who know the crew were involved with the agent's down fall as well as brought her in contact with the person they used to out her family to the empire...

Betrayal

Her hatred too close to the surface to hide from the suave crew, she sends them on an extraction mission, to the Core. The spy in need of extraction has his cover blown, and safe houses compromised, his last drop declared him hiding out in the former slaughterhouse district. Dealing with very restrictive customs Zael uses his Imperial identifications, to bypass it and draws the attention of the Counter Intelligence agent on planet. With delicate negotiation (a little bit of the force) they avoid any direct conflict with the ISB agent on planet, but find out the rebel is a double agent having given their position to ImpInt. Having pieced together how this trap was setup they prepare for a confrontation with Agent Los, and arrange for their replacement to be there. Arriving with their dapper replacement on site the crew confront Los, with mixed results (and the double agent's execution). While crew and Los are unharmed physically, their personal grudges deepen

Uvena Calling

From Uvena Prime, home of the Shistavanen species, Jarash gets a call from his uncle asking if he could come home and help him with a small family matter.

Dude, Where's My Starship?

Back on Naboo, the crew is taking a break and catching up on Nubian paperwork. Zeal may have a new job.

Many Bothans Die

The group is tasked by a vital member of the Bothan contingent with carrying vital communication equipment to a spy on the world of Ilum. Interrupted early on in the operation by the arrival of the Executor with Darth Vader. By the end TLB recovers vital Intel on new Death Star, but many Bothan die to ensure the data is sent, and many more die ensuring TLB escapes with the data.

The Battle of Endor

Their action preceding them the group is given command of a group of transports and ground troops tasked with securing one of the landing platforms on the forest moon of Endor. When the trap that Endor was is realized, they must face the gauntlet of fighters and anti-air to reach the forest moon, and then claim their object without the air support they expected, and face the Empires elites with a military force cobbled together from those experienced in smaller cell urban guerilla operations as opposed to the more conventional military operation in the jungle that has been planned.

A Legitimate Republic

Ghosts of Dathomir

TBD

Operation: Elrood, Industrial Sabotage

TBD

An Enemy Comes For Help

Teemo comes to TLB for help to recover his inheritance from Jabba's legitimate heir.