Theodwin: Difference between revisions
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== Gear == | == Gear == | ||
{|width=" | {|width="350" | ||
|'''Armour''' | |'''Armour''' | ||
|Cunning Coat of Mail | |Cunning Coat of Mail |
Revision as of 22:20, 26 April 2014
The One Ring | |
---|---|
GM | |
Erik | |
Game Time | |
4th Saturday of the Month | |
Starting Year | |
Third Age, 2946 | |
Current Year | |
Third Age, Summer 2950 | |
The Fellowship | |
Adonniel Aegir Wüdsworth Bilbanes Broadfoot Dindraug Lissiriel Theodwin of Woodland Hall Ulrik Foehammer Brand |
Bio
Name: Theodwin of Woodland Hall | |
Culture: Woodmen of Wilderland | Standard of Living: Frugal |
Cultural Blessing: Woodcrafty - When fighting in woods, use Favored Wits for Parry | |
Calling: Warden | Shadow Weakness: Lure of Power |
Traits
Specialties: Beast-Lore, Mirkwood-Lore, Shadow-Lore |
Distinctive Features: Adventurous, Curious |
Attributes
Body | Heart | Wits |
2(4) | 5(6) | 7(10) |
Experience | Valour | Wisdom |
14 (4 unspent) | 2 | 2 |
Common Skills
Awe | □□□□□□ | Inspire | ■□□□□□ | Persuade | □□□□□□ |
Athletics | ■■□□□□ | Travel | ■■□□□□ | Stealth | ■■□□□□ |
Awareness' | ■■■□□□ | Insight | ■□□□□□ | Search | ■□□□□□ |
Explore | ■■■□□□ | Healing | ■■■□□□ | Hunting | ■■□□□□ |
Song | ■■■□□□ | Courtesy | □□□□□□ | Riddle | ■□□□□□ |
Craft | ■□□□□□ | Battle | ■□□□□□ | Lore | ■■□□□□ |
Weapon Skills
Weapon | Skill | Damage | Edge | Injury | Enc |
Long-hafted Axe | ■■■□□□ | 5/7 | 18/20 | 3 | |
Dagger | ■□□□□□ | 3 | 12 | 0 | |
(Bows) | ■■□□□□ | 5 | 10 | 14 | 1 |
Shepherd's Great Bow | ■■□□□□ | 7 | 10 | 16 | 1 |
Combat
Damage | Parry | Armor |
5/7 (7 Ranged) | 7 (10 in woods) | 4d (n/a headgear) |
Gear
Armour | Cunning Coat of Mail | Enc | 14 |
Headgear | None | Enc | N/A |
Shield | None | Enc | N/A |
Rewards & Virtues
Rewards
- Great Shepherd's Bow - When you get a on the Feat die using a Shepherds-bow, inflict extra damage equal to your Damage rating (regardless of the level of success.)
Virtues
- Hound of Mirkwood (Luna)
- Raises Hope by 2 points
- When engaged in battle and if an attack aimed at me produces an EYE OF SAURON result the blow hits and automatically wounds the hound instead. You my prevent this by taking the wound yourself, but cannot roll for Protection. A wounded hound is out of combat for the remainder of the scene, and returns at the start of the next session only if a Healing TN16 roll succeeds. If you fail, the hound will not recover until the next Fellowship phase
- Support (Hunting, Awe): When making a roll, roll Feat die twice and keep better result
- Harass Enemy: When engaged alongside your animal companion, the immediate adversary in close combat is considered Weary
- Protect: If you fight in rearward stance, the dog protects me counting as a companion fighting in close combat stance. Additionally, Theodwin can choose rearward stance if total enemies is up to three times the number of companions
Saga
Fellowship | Advancement Points | Treasure | Standing |
7 | 4 | 1 |