Merick Tel

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Star Wars: Edge of the Empire
Edge of the Empire logo.jpg
Game Status
Campaign Concluded
Player XP
1000
Ships
The Flaming Cantina
Layout · Cargo · Modifications
Bad Part of Town
Cosmopolitan · Martini · The Shot
Owners
Bacta Max · Jarash · Jax Bauer
Merick Tel · "Red" · Zael
NPC Crew
Gwynnel and Jessiel
Droids
BS7-SAMI · S1-R1
R2-R9 · 41-VEX · AC Security
Cookie · W-11e · Bric & Brac
The Kids
Yote Reynard · Kerrimapia and Jowdrrl
Allies
Nell Davengatt · Wookie Engineers
Walker, Sector Ranger · Tooga the Hutt
Contacts
Jabba the Hutt · Kaltho the Hutt
Aris Shen · Jedi Master Elaiza
Chief Ereen · Honest Cal
Enemies
Agent Los · Bounty Hunter Haj
Former Enemies
Teemo & Co · Inquisitor An'ya Fell
References
Crew Obligations · Crew Duty
House Rules · Adventure Log
Merick Tel

Merick Tel is an Outer Rim rat through and through. His family has lived out beyond the reach of the Galactic Republic and its successor state, the Galactic Empire, for uncountable generations. That is, until recently. A former childhood friend and he ran afoul of the Empire some years back over a relatively trivial matter. But, a combination of a petty bureaucrat, a naive understanding of the Empire's corruption and depravity, and a stubborn Outer Rim dweller's personality led to the death of his friend and Merick Tel's arrest. He did escape shortly afterwards, but his eyes have since been open to the Empire's oppression of worlds that fall under its sway, and he has begun to see Imperial presences everywhere.

Though not part of any Rebellion cell active in the galaxy, he has done his own 'terrorist' activities when he could. Most recently, this led to his capture by Trex, a bounty hunter in Teemo the Hutt's employment. He was in a holding cell when the ship, the Krayt Fang, was stolen by another group of adventurers with no love of Teemo or his gang. With little resources, he has joined this group in opposing Teemo and their company to do legitimate hauling. While he still hopes for an eventual overthrow of the Empire, he realizes that his time can be spent usefully as a part of this crew. More intelligence, more resources, more contacts will all help to make him a better 'freedom fighter' is his line of thinking.

He is Force Sensitive, though he is unaware of this fact. While he realizes he is more sensitive to danger and can get impressions of someone in very close distance, he attributes this to simply being an observant student of sentient behaviour. He talks of 'tells' that indicate what someone may be feeling or thinking, though this is almost always after-the-fact. It is, in fact, the Force that gives him these insights, though his grasp and ability with it is very weak.

Characteristics

Brawn Intellect Willpower Agility Cunning Presence
2 3 3 3 2 2


Soak Wounds Strain Defense
(Melee)
Defense
(Ranged)
Force
Rating
5 14 13 0 1

Skills

  • Class: Athletics, Brawl, Perception, Pilot (Planetary, Space), Streetwise, Ranged (Heavy), Vigilance
  • Specialty: Brawl, Coersion, Mechanics, Ranged (Light)
Skill Ability Level Roll
General Skills
Astrogation Intelligence ◆◆◆
Athletics Brawn
Charm Presence ◆◆
Coercion Willpower ◆◆◆
Computer Intelligence ◆◆◆
Cool Presence
Coordination Agility ◆◆◆
Deceit Cunning ◆◆
Discipline Willpower ◆◆◆
Leadership Presence ◆◆
Mechanics Intelligence ■■■ ⬣⬣⬣
Medicine Intelligence ◆◆◆
Negotiation Presence ◆◆
Perception Cunning ■■ ⬣⬣
Pilot (Planetary) Agility ■■ ⬣⬣
Pilot (Space) Agility ■■ ⬣⬣
Resilience Brawn ◆◆
Skulduggery Cunning ◆◆
Stealth Agility ◆◆◆
Streetwise Cunning ◆◆
Survival Cunning ◆◆
Vigilance Willpower ■■ ⬣⬣
Combat Skills
Brawl Brawn
Gunnery Agility ◆◆
Melee Brawn
Ranged (Light) Agility ◆◆◆
Ranged (Heavy) Agility ■■■ ⬣⬣⬣
Knowledge Skills
Core Worlds Intelligence ◆◆◆
Education Intelligence ◆◆◆
Lore Intelligence ◆◆◆
Outer Rim Intelligence ◆◆◆
Under World Intelligence ◆◆◆
Xenology Intelligence ◆◆◆

Talents

Gadgeteer

  • Toughness: +2 to Wound Threshold
  • Point Blank Range: +1 Damage at Close and Engaged Range
  • Jury-Rigged: Modify 1 piece of armor or weapon
  • Armor Master: +1 Armor Soak

Force Exile

  • Uncanny Senses: Add to Perception
  • Uncanny Reaction: Add to Vigilance
  • Quick Draw: Draw or holster as an Incidental Action

Force Powers

Sense

  • Sense Basic Power:
    • Spend to sense living beings in Short range
    • Spend to sense emotional state of someone in Engaged range
  • Control: Ongoing effect: Commit ⬡. Once per round, when an attack targets the Force user, upgrade the difficulty of the pool once

Equipment

Armour

Padded Armour (Soak 2, Encumbrance 2, Hard Points 0)

Weapons

  • Blaster Carbine (Range Medium, Dam 9, Crit 3, Enc 3, HP 4, Price 850, Rarity 5)
    • Stun setting
  • Vibrosword (Dam +2, Crit 2, Enc 3, HP 3, Price 750, Rarity 5)
    • Pierce 2, Vicious, Defensive 1
  • Frag Grenade (Range Short, Dam 8, Crit 4, Enc 1, HP 0, Price 50, Rarity 5)
    • Blast 6, Limited Ammo 1

General Items

  • Backpack (Encumbrance +3)
  • Toolkit (Enc 4)
  • Long Range Comm (Enc 2)
  • General Scanner
  • Glowrods x3
  • Medpak
  • Data Chip
  • Droid Repair Kit