Merick Tel: Difference between revisions
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* Ion Carbine (Range Short, Dam 10, Crit 5, Enc 3, HP 3, Price 250, Rarity 3) | * Ion Carbine (Range Short, Dam 10, Crit 5, Enc 3, HP 3, Price 250, Rarity 3) | ||
** Disorient 5, Stun (Droids) | ** Disorient 5, Stun (Droids) | ||
* Model 44 Blaster Pistol (Range Medium, Dam 6, Crit 3, Enc 1, HP 4, Price 500, Rarity 4) | |||
** Stun setting | |||
** (Eventually) Wrist-mounted | |||
=== General Items === | === General Items === |
Revision as of 22:56, 2 August 2014
Star Wars: Edge of the Empire | |
---|---|
Game Status | |
Campaign Concluded | |
Player XP | |
1000 | |
Ships | |
The Flaming Cantina Layout · Cargo · Modifications Bad Part of Town Cosmopolitan · Martini · The Shot | |
Owners | |
Bacta Max · Jarash · Jax Bauer Merick Tel · "Red" · Zael | |
NPC Crew | |
Gwynnel and Jessiel | |
Droids | |
BS7-SAMI · S1-R1 R2-R9 · 41-VEX · AC Security Cookie · W-11e · Bric & Brac | |
The Kids | |
Yote Reynard · Kerrimapia and Jowdrrl | |
Allies | |
Nell Davengatt · Wookie Engineers Walker, Sector Ranger · Tooga the Hutt | |
Contacts | |
Jabba the Hutt · Kaltho the Hutt Aris Shen · Jedi Master Elaiza Chief Ereen · Honest Cal | |
Enemies | |
Agent Los · Bounty Hunter Haj | |
Former Enemies | |
Teemo & Co · Inquisitor An'ya Fell | |
References | |
Crew Obligations · Crew Duty House Rules · Adventure Log |
Merick Tel is an Outer Rim rat through and through. His family has lived out beyond the reach of the Galactic Republic and its successor state, the Galactic Empire, for uncountable generations. That is, until recently. A former childhood friend and he ran afoul of the Empire some years back over a relatively trivial matter. But, a combination of a petty bureaucrat, a naive understanding of the Empire's corruption and depravity, and a stubborn Outer Rim dweller's personality led to the death of his friend and Merick Tel's arrest. He did escape shortly afterwards, but his eyes have since been open to the Empire's oppression of worlds that fall under its sway, and he has begun to see Imperial presences everywhere.
Though not part of any Rebellion cell active in the galaxy, he has done his own 'terrorist' activities when he could. Most recently, this led to his capture by Trex, a bounty hunter in Teemo the Hutt's employment. He was in a holding cell when the ship, the Krayt Fang, was stolen by another group of adventurers with no love of Teemo or his gang. With little resources, he has joined this group in opposing Teemo and their company to do legitimate hauling. While he still hopes for an eventual overthrow of the Empire, he realizes that his time can be spent usefully as a part of this crew. More intelligence, more resources, more contacts will all help to make him a better 'freedom fighter' is his line of thinking.
He is Force Sensitive, though he is unaware of this fact. While he realizes he is more sensitive to danger and can get impressions of someone in very close distance, he attributes this to simply being an observant student of sentient behaviour. He talks of 'tells' that indicate what someone may be feeling or thinking, though this is almost always after-the-fact. It is, in fact, the Force that gives him these insights, though his grasp and ability with it is very weak.
Characteristics
Specialization(s): Bounty Hunter/Gadgeteer, Force Sensitive Exile
Brawn | Intellect | Willpower | Agility | Cunning | Presence |
2 | 3 | 3 | 3 | 2 | 2 |
Soak | Wounds | Strain | Defense (Melee) |
Defense (Ranged) |
Force Rating |
5 | 14 | 13 | 0 | 1 | 1 |
Skills
- Class: Athletics, Brawl, Perception, Pilot (Planetary, Space), Streetwise, Ranged (Heavy), Vigilance
- Specialization: Brawl, Coersion, Mechanics, Ranged (Light)
- ✓ denotes class/specialization skill
Talents
Gadgeteer
- Toughness: +2 to Wound Threshold
- Point Blank Range: +1 Damage at Close and Engaged Range
- Jury-Rigged: Modify 1 piece of armor or weapon
- Armor Master: +1 Armor Soak
Force Exile
- Uncanny Senses: Add to Perception
- Uncanny Reaction: Add to Vigilance
- Quick Draw: Draw or holster as an Incidental Action
- Insight: Perception and Discipline become class skills
Force Powers
Sense
- Sense Basic Power:
- Spend ○ to sense living beings in Short range
- Spend ○ to sense emotional state of someone in Engaged range
- Control: Ongoing effect: Commit ⬡. Once per round, when an attack targets the Force user, upgrade the difficulty of the pool once
- Duration: Can use the save twice
- Strength: When using Sense's ongoing effect, upgrade the pool twice instead of once
Equipment
Credits | Encumbrance | |
Capacity | Current | |
1533 | 11 |
Armour
Padded Armour (Soak 2, Encumbrance 2 (0 when worn), Hard Points 0)
Weapons
- Blaster Carbine (Range Medium, Dam 9, Crit 3, Enc 3, HP 4, Price 850, Rarity 5)
- Stun setting
- Vibrosword (Dam +2, Crit 2, Enc 3, HP 3, Price 750, Rarity 5)
- Pierce 2, Vicious 1, Defensive 1
- Frag Grenade (Range Short, Dam 8, Crit 4, Enc 1, HP 0, Price 50, Rarity 5) x3
- Blast 6, Limited Ammo 1
- Ion Carbine (Range Short, Dam 10, Crit 5, Enc 3, HP 3, Price 250, Rarity 3)
- Disorient 5, Stun (Droids)
- Model 44 Blaster Pistol (Range Medium, Dam 6, Crit 3, Enc 1, HP 4, Price 500, Rarity 4)
- Stun setting
- (Eventually) Wrist-mounted
General Items
- Backpack (Encumbrance +4)
- Toolkit (Enc 4)
- Short Range Commlink (Enc 0)
- Long Range Commlink (Enc 2)
- General Scanner (Enc 0)
- Glowrods x3 (Enc 1 each))
- Emergency Medpac (Enc 1)
- Data Chip (Enc 0)
- Droid Repair Kit (On ship)
- Scanning Goggles