Merick Tel: Difference between revisions
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== Talents == | == Talents == | ||
* Uncanny Senses: Add <span style="color: # | * Uncanny Senses: Add <span style="color: #ABDEF7; font-size: 24px;">■</span> to Perception | ||
* Uncanny Reaction: Add <span style="color: # | * Uncanny Reaction: Add <span style="color: #ABDEF7; font-size: 24px;">■</span> to Vigilance | ||
* Quick Draw: Draw or holster as an Incidental Action | * Quick Draw: Draw or holster as an Incidental Action | ||
* Toughness: +2 to Wound Threshold | * Toughness: +2 to Wound Threshold |
Revision as of 08:50, 6 January 2014
Star Wars: Edge of the Empire | |
---|---|
Game Status | |
Campaign Concluded | |
Player XP | |
1000 | |
Ships | |
The Flaming Cantina Layout · Cargo · Modifications Bad Part of Town Cosmopolitan · Martini · The Shot | |
Owners | |
Bacta Max · Jarash · Jax Bauer Merick Tel · "Red" · Zael | |
NPC Crew | |
Gwynnel and Jessiel | |
Droids | |
BS7-SAMI · S1-R1 R2-R9 · 41-VEX · AC Security Cookie · W-11e · Bric & Brac | |
The Kids | |
Yote Reynard · Kerrimapia and Jowdrrl | |
Allies | |
Nell Davengatt · Wookie Engineers Walker, Sector Ranger · Tooga the Hutt | |
Contacts | |
Jabba the Hutt · Kaltho the Hutt Aris Shen · Jedi Master Elaiza Chief Ereen · Honest Cal | |
Enemies | |
Agent Los · Bounty Hunter Haj | |
Former Enemies | |
Teemo & Co · Inquisitor An'ya Fell | |
References | |
Crew Obligations · Crew Duty House Rules · Adventure Log |
Characteristics
Brawn | Intellect | Willpower | Agility | Cunning | Presence |
2 | 3 | 3 | 3 | 2 | 2 |
Soak | Wounds | Strain | Defense (Melee) |
Defense (Ranged) |
5 | 14 | 13 | 0 | 1 |
Skills
- Class: Athletics, Brawl, Perception, Pilot (Planetary, Space), Streetwise, Ranged (Heavy), Vigilance
- Specialty: Brawl, Coersion, Mechanics, Ranged (Light)
Skill | Ability | Level | Roll |
General Skills | |||
Athletics | Brawn | ■ | ⬟◆ |
Cool | Presence | ■ | ⬟◆ |
Mechanics | Intelligence | ■■■ | ⬟⬟⬟ |
Perception | Cunning | ■■ | ⬟⬟ |
Pilot (Planetary) | Agility | ■■ | ⬟⬟◆ |
Pilot (Space) | Agility | ■■ | ⬟⬟◆ |
Vigilance | Willpower | ■■ | ⬟⬟◆ |
Combat Skills | |||
Brawl | Brawn | ■ | ⬟◆ |
Gunnery | Agility | ■ | ⬟◆◆ |
Melee | Brawn | ■ | ⬟◆ |
Ranged (Heavy) | Agility | ■■■ | ⬟⬟⬟ |
Talents
- Uncanny Senses: Add ■ to Perception
- Uncanny Reaction: Add ■ to Vigilance
- Quick Draw: Draw or holster as an Incidental Action
- Toughness: +2 to Wound Threshold
- Point Blank Range: +1 Damage at Close and Engaged Range
- Jury-Rigged: Modify 1 piece of armor or weapon
- Armor Master: +1 Armor Soak
Force Powers
Sense
- Sense Basic Power: Spend ○ to sense living beings in Short range; spend ○ to sense emotional state of someone in Engaged range
- Control: Ongoing effect: Commit ⬡. Once per round, when an attack targets the Force user, upgrade the difficulty of the pool once
Equipment
Armour
Padded Armour (Soak 2, Encumbrance 2, Hard Points 0)
Weapons
- Blaster Carbine (Range Medium, Dam 9, Crit 3, Enc 3, HP 4, Price 850, Rarity 5)
- Stun setting
- Vibrosword (Dam +2, Crit 2, Enc 3, HP 3, Price 750, Rarity 5)
- Pierce 2, Vicious, Defensive 1
- Frag Grenade (Range Short, Dam 8, Crit 4, Enc 1, HP 0, Price 50, Rarity 5)
- Blast 6, Limited Ammo 1
General Items
- Backpack (Encumbrance +3)
- Toolkit (Enc 4)
- Long Range Comm (Enc 2)
- General Scanner
- Glowrods x3
- Medpak
- Data Chip
- Droid Repair Kit