Merick Tel: Difference between revisions
No edit summary |
No edit summary |
||
(277 intermediate revisions by the same user not shown) | |||
Line 3: | Line 3: | ||
[[File:Merick tel with laminate armor.jpg|left|thumb|Merick Tel in laminate armor with a modified marksman carbine|350px]] | [[File:Merick tel with laminate armor.jpg|left|thumb|Merick Tel in laminate armor with a modified marksman carbine|350px]] | ||
Merick Tel is an Outer Rim rat through and through. His family has lived out beyond the reach of the Galactic Republic and its successor state, the Galactic Empire, for uncountable generations. That is, until recently. A former childhood friend and he ran afoul of the Empire some years back over a relatively trivial matter. But | Merick Tel is an Outer Rim rat through and through. His family has lived out beyond the reach of the Galactic Republic and its successor state, the Galactic Empire, for uncountable generations in [http://starwars.wikia.com/wiki/Centrality Centrality]. That is, until recently. A former childhood friend and he ran afoul of the Empire some years back over a relatively trivial matter. But a combination of a petty bureaucrat, a naive understanding of the Empire's corruption and depravity, and a stubborn Outer Rim dweller's personality led to the death of his friend and Merick Tel's arrest. He escaped shortly afterwards, but his eyes have since been open to the Empire's oppression of worlds that fall under its sway, and he has begun to see Imperial presences everywhere. | ||
Though not part of any Rebellion cell active in the galaxy, he has done his own 'terrorist' activities when he could. | Though not part of any Rebellion cell active in the galaxy, he has done his own 'terrorist' activities when he could. At one point he was captured by Trex, a bounty hunter in Teemo the Hutt's employment. He was in a holding cell in the ''Krayt Fang'' on Tatooine when it was stolen by another group of adventurers with no love of Teemo or his gang. With little resources, he has joined this group in opposing Teemo and their company to do legitimate hauling. While he still hopes for an eventual overthrow of the Empire, he realizes that his time can be spent usefully as a part of this crew. More intelligence, more resources, more contacts will all help to make him a better 'freedom fighter' is his line of thinking. | ||
He is Force Sensitive, and has become aware of this due to Jax's use of the Force, which he | He is Force Sensitive, and has become aware of this due to Jax's use of the Force. He has taken well to lightsaber training, particularly in the Soresu technique, in which he excels. His command of the Force is still growing, though he has honed his Sense abilities to the point where he can avoid shots and blows by sensing where they will be a split-second before they happen. He is also learning to apply the Force to his physical abilities with traditional Jedi athletics training in the cargo bay while in hyperspace. | ||
He has conducted a deal to clear his bounty by the Empire in exchange for owing the Bounty Hunter's guild. This amount is still outstanding. | |||
After the Jewel of Yavin heist, Merick Tel developed a burning sense of vengeance against Arend Shen who initiated the theft in the first place. He resents the betrayal, the attempted murder, and the pinning the whole mess on him and the crew. Complicating matters is the fact that he is the father of Aris Shen, his ex-girlfriend and someone he still feels fond for. Arend Shen's thorough grounding as a legitimate businessman makes public retaliation difficult, but this has not cooled Merick's desire for payback one day. | |||
Recent experience with the traitor Agent Los-turned-Rebel have left him with another person he fully intends to kill in the future for her attempt to have the TLB crew captured. | |||
== Characteristics == | == Characteristics == | ||
'''Career/Specialization(s):''' Bounty Hunter (Gadgeteer), Force Sensitive Exile | '''Career/Specialization(s):''' Bounty Hunter (Gadgeteer), Force Sensitive Exile, Guardian (Soresu Defender) | ||
{|width="400" | {|width="400" | ||
Line 22: | Line 28: | ||
|'''Presence''' | |'''Presence''' | ||
|-style="font-size: 36px; text-align: center; height: 36px;" | |-style="font-size: 36px; text-align: center; height: 36px;" | ||
|3 | |3 | ||
|4 | |||
|3 | |3 | ||
|3 | |3 | ||
Line 42: | Line 48: | ||
|'''Force<br />Rating''' | |'''Force<br />Rating''' | ||
|-style="font-size: 36px; text-align: center; height: 36px;" | |-style="font-size: 36px; text-align: center; height: 36px;" | ||
| | |6 | ||
| | |21 | ||
| | |19 | ||
| | |3 | ||
| | |3 | ||
| | |3 | ||
|} | |} | ||
* +4 strain comes from the armor | * +4 strain comes from the armor | ||
* +1 | * Suffer 1 less strain when suffering involuntary strain | ||
* +1 defense (ranged) comes from armor | * +1 defense comes from Heavy Battle Armor | ||
* +1 defense (melee) | * +1 defense (ranged) comes from armor (talent) | ||
* | * +1 defense (melee) from vibrosword or lightsaber | ||
* +1 defense from Improved Armor Master | |||
* +2 difficulty upgrades from Sense abilities | |||
* +2 difficulty upgrades from Defensive Stance (melee attacks only) | |||
* Rapid Recovery (Adrenal Implant): +1 Strain recovered after combat | |||
* Rapid Recovery (Biofeedback Mod Upgrade): +1 Strain recovered after combat | |||
* Balance: Add [[File:Eote-force-die.png]][[File:Eote-force-die.png]][[File:Eote-force-die.png]] while recovering Strain | |||
<u>Current Status</u> | |||
{| | |||
|'''Strain''' | |||
|0/19 | |||
|<div style="border: 1px solid black; height: 17px; width: 190px;"><div style="width: 0px; background: #cdcdcd; height: inherit;"> </div><div style="width: 190px; height: inherit;"> </div></div> | |||
|- | |||
|'''Wounds''' | |||
|0/21 | |||
|<div style="border: 1px solid black; height: 17px; width: 210px;"><div style="width: 0px; background: #cdcdcd; height: inherit;"> </div><div style="width: 210px; height: inherit;"> </div></div> | |||
|} | |||
<br /> | <br /> | ||
Line 64: | Line 87: | ||
|Weakness | |Weakness | ||
|-style="font-size: 36px; text-align: center; height: 36px;" | |-style="font-size: 36px; text-align: center; height: 36px;" | ||
| | |42 | ||
|Justice | |Justice | ||
|Hatred | |Hatred | ||
|- style="text-align: center; vertical-align: bottom;" | |||
|colspan="3"|Motviation | |||
|-style="font-size: 36px; text-align: center; height: 36px;" | |||
|colspan="3"|Overthrow the Empire | |||
|- style="text-align: center; vertical-align: bottom;" | |||
|colspan="3"|Duty | |||
|-style="font-size: 36px; text-align: center; height: 36px;" | |||
|colspan="3"|Support | |||
|} | |||
{|width="400" cellspacing="10" | |||
|- style="vertical-align: center;" | |||
|'''Justice''' | |||
|The character strives for just and deliberate actions in his life, and in his interactions with others. He attempts to make the objectively right choice every time, knowing that justice is more likely to guarantee positive outcomes than sympathy or other emotional displays. | |||
|- | |||
|'''Hatred''' | |||
|The galaxy can be a cruel and heartless place, and compassion can quickly turn to hatred of individuals or situations that cause others to suffer. When a character's mind roils with simmering hatred, that hatred may be all too slow to fade. | |||
|- | |||
|'''Overthrow the Empire''' | |||
|The Galactic Empire has created a civilization based on inequality and injustice. The character seeks to end its tyranny, possibly in cooperation with the Alliance. | |||
|- | |||
|'''Support''' | |||
|Individually, the lone agents of the Alliance don't stand a chance against the combined might or the Galactic Empire. Only by working together can they hope to achieve a victory in this civil war. This PC is devoted to helping fellow Rebels fulfill their Duties by providing whatever assistance they need. Although he might not get the same amount of reward or recognition as the people he is helping. the PC has many more opportunities than his fellows to fulfill his Duty to the Rebellion. | |||
|- | |||
|} | |} | ||
Line 76: | Line 126: | ||
|XP Unspent | |XP Unspent | ||
|-style="font-size: 36px; text-align: center; height: 36px;" | |-style="font-size: 36px; text-align: center; height: 36px;" | ||
| | |1000 | ||
|20 | |20 | ||
|} | |} | ||
Line 82: | Line 132: | ||
== Skills == | == Skills == | ||
* '''Class''': Athletics, Brawl, Perception, Pilot (Planetary, Space), Streetwise, Ranged (Heavy), Vigilance | * '''Class''': Athletics, Brawl, Perception, Pilot (Planetary, Space), Streetwise, Ranged (Heavy), Vigilance; Brawl, Cool, Discipline, Melee, Resilience, Vigilance | ||
* '''Specialization''': Brawl, Coersion, Mechanics, Ranged (Light) | * '''Specialization''': Brawl, Coersion, Mechanics, Ranged (Light); Discipline, Knowledge (Lore), Lightsaber, Vigilance | ||
* ✓ denotes class/specialization skill | * ✓ denotes class/specialization skill | ||
{|width=" | '''Intense Focus''' (Talent): Upgrade any skill check for one Strain. | ||
{|width="650" border="0" | |||
|-style="vertical-align: top;" | |-style="vertical-align: top;" | ||
| | | | ||
Line 93: | Line 145: | ||
|'''Level''' | |'''Level''' | ||
|'''Roll''' | |'''Roll''' | ||
|'''Notes''' | |||
|- | |- | ||
|colspan="5" style="font-weight: bold; text-align: center;"|General Skills | |colspan="5" style="font-weight: bold; text-align: center;"|General Skills | ||
| | |||
|- | |- | ||
| | | | ||
|Astrogation | |Astrogation | ||
| | |Intellect | ||
| | |||
|[[File:Eote-green-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]] | |||
| | | | ||
|- | |- | ||
|✓ | |✓ | ||
Line 106: | Line 161: | ||
|Brawn | |Brawn | ||
|■ | |■ | ||
|[[File:Eote-yellow-die.png]][[File:Eote-green-die.png]] | |[[File:Eote-yellow-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]][[File:Eote-force-die.png]][[File:Eote-force-die.png]][[File:Eote-force-die.png]] | ||
| | |||
|- | |- | ||
| | | | ||
|Charm | |Charm | ||
|Presence | |Presence | ||
|■ | |||
|[[File:Eote-yellow-die.png]][[File:Eote-green-die.png]] | |||
| | | | ||
|- | |- | ||
|✓ | |✓ | ||
Line 119: | Line 176: | ||
|■■ | |■■ | ||
|[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]] | |[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]] | ||
|Strain (1) to downgrade/upgrade | |||
|- | |- | ||
| | | | ||
|Computer | |Computer | ||
| | |Intellect | ||
| | |||
|[[File:Eote-green-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]] | |||
| | | | ||
|- | |- | ||
| | |✓ | ||
|Cool | |Cool | ||
|Presence | |Presence | ||
|■ | |■■ | ||
|[[File:Eote-yellow-die.png]][[File:Eote- | |[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]] | ||
| | |||
|- | |- | ||
| | | | ||
Line 136: | Line 196: | ||
|Agility | |Agility | ||
| | | | ||
|[[File:Eote-green-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]] | |[[File:Eote-green-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]][[File:Eote-force-die.png]][[File:Eote-force-die.png]][[File:Eote-force-die.png]]<br />[[File:Eote-green-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]][[File:Eote-force-die.png]][[File:Eote-force-die.png]][[File:Eote-force-die.png]] | ||
|<br />(Enhance upgrade) | |||
|- | |- | ||
| | | | ||
Line 143: | Line 204: | ||
| | | | ||
|[[File:Eote-green-die.png]][[File:Eote-green-die.png]] | |[[File:Eote-green-die.png]][[File:Eote-green-die.png]] | ||
| | |||
|- | |- | ||
|✓ | |✓ | ||
|Discipline | |Discipline | ||
|Willpower | |Willpower | ||
|■ | |■■ | ||
|[[File:Eote-yellow-die.png]][[File:Eote- | |[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]] | ||
| | |||
|- | |- | ||
| | | | ||
Line 155: | Line 218: | ||
| | | | ||
|[[File:Eote-green-die.png]][[File:Eote-green-die.png]] | |[[File:Eote-green-die.png]][[File:Eote-green-die.png]] | ||
| | |||
|- | |- | ||
|✓ | |✓ | ||
|Mechanics | |Mechanics | ||
| | |Intellect | ||
|■■■ | |■■■ | ||
|[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-blue-die.png]] (Gear) | |[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]][[File:Eote-blue-die.png]]<br />[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]][[File:Eote-force-die.png]][[File:Eote-force-die.png]][[File:Eote-force-die.png]][[File:Eote-blue-die.png]] | ||
|(Gear)<br />(Transmogrify talent, crafting only) | |||
|- | |- | ||
| | | | ||
|Medicine | |Medicine | ||
| | |Intellect | ||
| | |||
|[[File:Eote-green-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]] | |||
| | | | ||
|- | |- | ||
| | | | ||
Line 173: | Line 239: | ||
| | | | ||
|[[File:Eote-green-die.png]][[File:Eote-green-die.png]] | |[[File:Eote-green-die.png]][[File:Eote-green-die.png]] | ||
| | |||
|- | |- | ||
|✓ | |✓ | ||
Line 178: | Line 245: | ||
|Cunning | |Cunning | ||
|■■ | |■■ | ||
|[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-blue-die.png]] (Talent) | |[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-blue-die.png]]<br />[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]][[File:Eote-blue-die.png]] | ||
|(Talent)<br />(Talent + Seek Upgrade) | |||
|- | |- | ||
|✓ | |✓ | ||
Line 184: | Line 252: | ||
|Agility | |Agility | ||
|■■ | |■■ | ||
|[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]] | |[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]][[File:Eote-force-die.png]][[File:Eote-force-die.png]][[File:Eote-force-die.png]]<br />[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]][[File:Eote-force-die.png]][[File:Eote-force-die.png]][[File:Eote-force-die.png]] | ||
|<br />(Enhance upgrade) | |||
|- | |- | ||
|✓ | |✓ | ||
Line 190: | Line 259: | ||
|Agility | |Agility | ||
|■■ | |■■ | ||
|[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]] | |[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]][[File:Eote-force-die.png]][[File:Eote-force-die.png]][[File:Eote-force-die.png]]<br />[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]][[File:Eote-force-die.png]][[File:Eote-force-die.png]][[File:Eote-force-die.png]] | ||
|<br />(Enhance upgrade) | |||
|- | |- | ||
| | |✓ | ||
|Resilience | |Resilience | ||
|Brawn | |Brawn | ||
|■ | |||
|[[File:Eote-yellow-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]][[File:Eote-force-die.png]][[File:Eote-force-die.png]][[File:Eote-force-die.png]] | |||
| | | | ||
|- | |- | ||
| | | | ||
Line 203: | Line 274: | ||
| | | | ||
|[[File:Eote-green-die.png]][[File:Eote-green-die.png]] | |[[File:Eote-green-die.png]][[File:Eote-green-die.png]] | ||
| | |||
|- | |- | ||
| | | | ||
Line 208: | Line 280: | ||
|Agility | |Agility | ||
| | | | ||
|[[File:Eote-green-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]] | |[[File:Eote-green-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]]<br />[[File:Eote-green-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]] | ||
|<br />(Enhance upgrade) | |||
|- | |- | ||
|✓ | |✓ | ||
|Streetwise | |Streetwise | ||
|Cunning | |Cunning | ||
|■ | |■■ | ||
|[[File:Eote-yellow-die.png]][[File:Eote- | |[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]] | ||
|Remove one [[File:Eote-black-die.png]] | |||
|- | |- | ||
| | | | ||
Line 221: | Line 295: | ||
| | | | ||
|[[File:Eote-green-die.png]][[File:Eote-green-die.png]] | |[[File:Eote-green-die.png]][[File:Eote-green-die.png]] | ||
| | |||
|- | |- | ||
|✓ | |✓ | ||
Line 226: | Line 301: | ||
|Willpower | |Willpower | ||
|■■ | |■■ | ||
|[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]][[File:Eote-blue-die.png]] | |[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]][[File:Eote-blue-die.png]][[File:Eote-blue-die.png]]<br />[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-blue-die.png]][[File:Eote-blue-die.png]]<br />[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-blue-die.png]][[File:Eote-blue-die.png]]<br />[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]][[File:Eote-blue-die.png]][[File:Eote-blue-die.png]] | ||
|(Talent)<br />(Talent + Armor)<br />(Talent + Seek Upgrade)<br />(Talent + Armor + Seek Upgrade) | |||
|- | |- | ||
|colspan="5" style="font-weight: bold; text-align: center;"|Combat Skills | |colspan="5" style="font-weight: bold; text-align: center;"|Combat Skills | ||
| | |||
|- | |- | ||
|✓ | |✓ | ||
Line 234: | Line 311: | ||
|Brawn | |Brawn | ||
|■■ | |■■ | ||
|[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]] | |[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]]<br />[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]]<br />[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]][[File:Eote-force-die.png]][[File:Eote-force-die.png]][[File:Eote-force-die.png]]<br />[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]][[File:Eote-force-die.png]][[File:Eote-force-die.png]][[File:Eote-force-die.png]] | ||
|<br />(With Sense Upgrade)<br />(With Enhance Upgrade)<br />(With Enhance and Sense Upgrade) | |||
|- | |- | ||
| | | | ||
Line 240: | Line 318: | ||
|Agility | |Agility | ||
|■ | |■ | ||
|[[File:Eote-yellow-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]] | |[[File:Eote-yellow-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]]<br />[[File:Eote-yellow-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]]<br />[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]]<br />[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]] | ||
|<br />(With Enhance Upgrade)<br />(With Sense Upgrade)<br />(With Enhance and Sense Upgrade) | |||
|- | |- | ||
| | |✓ | ||
|Lightsaber | |Lightsaber | ||
| | |Intellect | ||
|■ | |■■■ | ||
|[[File:Eote-yellow-die.png]][[File:Eote-green-die.png]] | |[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]]<br />[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]] | ||
|<br />(With Sense Upgrade) | |||
|- | |- | ||
| | |✓ | ||
|Melee | |Melee | ||
|Brawn | |Brawn | ||
|■ | |■ | ||
|[[File:Eote-yellow-die.png]][[File:Eote-green-die.png]] | |[[File:Eote-yellow-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]]<br />[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]] | ||
|<br />(With Sense Upgrade) | |||
|- | |- | ||
|✓ | |✓ | ||
Line 258: | Line 339: | ||
|Agility | |Agility | ||
|■■ | |■■ | ||
|[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]] | |[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]]<br />[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]]<br />[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]]<br />[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]] | ||
|<br />(With Enhance Upgrade)<br />(With Sense Upgrade)<br/>(With Enhance and Sense Upgrade) | |||
|- | |- | ||
|✓ | |✓ | ||
Line 264: | Line 346: | ||
|Agility | |Agility | ||
|■■■ | |■■■ | ||
|[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]] | |[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]]<br />[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]]<br />[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]]<br />[[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]] | ||
|<br />(With Enhance Upgrade)<br />(With Sense Upgrade)<br/>(With Enhance and Sense Upgrade) | |||
|- | |- | ||
|colspan="5" style="font-weight: bold; text-align: center;"|Knowledge Skills | |colspan="5" style="font-weight: bold; text-align: center;"|Knowledge Skills | ||
| | |||
|- | |- | ||
| | | | ||
|Core Worlds | |Core Worlds | ||
| | |Intellect | ||
| | |||
|[[File:Eote-green-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]] | |||
| | | | ||
|- | |- | ||
| | | | ||
|Education | |Education | ||
| | |Intellect | ||
| | |||
|[[File:Eote-green-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]] | |||
| | | | ||
|- | |- | ||
| | |✓ | ||
|Lore | |Lore | ||
| | |Intellect | ||
|■ | |||
|[[File:Eote-yellow-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]] | |||
| | | | ||
|- | |- | ||
| | | | ||
|Outer Rim | |Outer Rim | ||
| | |Intellect | ||
| | |||
|[[File:Eote-green-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]] | |||
| | | | ||
|- | |- | ||
| | | | ||
|Under World | |Under World | ||
| | |Intellect | ||
| | |||
|[[File:Eote-green-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]] | |||
|Remove one [[File:Eote-black-die.png]] | |||
|- | |||
| | |||
|Warfare | |||
|Intellect | |||
| | |||
|[[File:Eote-green-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]] | |||
| | | | ||
|- | |- | ||
| | | | ||
|Xenology | |Xenology | ||
| | |Intellect | ||
| | |||
|[[File:Eote-green-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]] | |||
| | | | ||
|- | |- | ||
|} | |} | ||
Line 309: | Line 406: | ||
=== Gadgeteer === | === Gadgeteer === | ||
<div style="display:none;"> | |||
* Toughened: +2 to Wound Threshold | * Toughened: +2 to Wound Threshold | ||
* Intimidating (1): Suffer (1) strain to downgrade difficulty of Coercion checks, or upgrade difficulty by (1) when targeted by Coercion checks | * Intimidating (1): Suffer (1) strain to downgrade difficulty of Coercion checks, or upgrade difficulty by (1) when targeted by Coercion checks | ||
Line 316: | Line 413: | ||
* Point Blank Range: +1 Damage at Close and Engaged Range | * Point Blank Range: +1 Damage at Close and Engaged Range | ||
* Armor Master: +1 Armor Soak | * Armor Master: +1 Armor Soak | ||
* Disorient: On successful attack, spend [[File:Eote-advantage.png]][[File:Eote-advantage.png]] to Disorient target 1 round | |||
* Tinkerer: Add 1 HP to a number of items equal to the number of Tinkerer upgrades | |||
* Dedication: +1 to Intellect | |||
* Deadly Accuracy: Add +skill to damage | |||
</div> | |||
[[File:Merick - Bounty Hunter - Gadgeteer.png]] | |||
=== Force Exile === | === Force Sensitive Exile === | ||
<div style="display:none;"> | |||
* Uncanny Senses: Add [[File:Eote-blue-die.png]] to Perception | * Uncanny Senses: Add [[File:Eote-blue-die.png]] to Perception | ||
* Uncanny Reaction: Add [[File:Eote-blue-die.png]] to Vigilance | * Uncanny Reaction: Add [[File:Eote-blue-die.png]] to Vigilance | ||
Line 324: | Line 427: | ||
* Insight: Perception and Discipline become class skills | * Insight: Perception and Discipline become class skills | ||
* Touch of Fate: Once per session add [[File:Eote-blue-die.png]][[File:Eote-blue-die.png]] to any 1 check | * Touch of Fate: Once per session add [[File:Eote-blue-die.png]][[File:Eote-blue-die.png]] to any 1 check | ||
* Street Smarts: Remove [[File:Eote-black-die.png]] per rank from Streetwise or Knowledge (Underworld) checks | |||
* Uncanny Reaction: Add [[File:Eote-blue-die.png]] to Vigilance | |||
* Dedication: Brawn +1 | |||
* Force Rating +1 | |||
* Balance: When recovering Strain, roll Force die | |||
* Intense Focus: Spend 1 Strain to upgrade next skill check | |||
</div> | |||
[[File:Merick - Force Sensitive Exile.png]] | |||
=== Soresu Defender === | |||
<div style="display:none;"> | |||
* Parry x 2: Spend 3 Strain to negate 2 + (Parry) Wounds from a melee attack | |||
* Soresu Technique: Use Intellect instead of Brawn | |||
* Reflect: Spend 3 Strain to negate 2 + (Reflect) Wounds from a ranged attack | |||
* Toughened: Gain +2 wound threshold | |||
* Defensive Stance (1): Once per round, suffer (1) strain to upgrade difficulty of all incoming melee attacks (second one) | |||
* Grit x 2: +1 Strain | |||
* Defensive Circle: Make a Hard Lightsaber (Intellect) check. You + 1 ally within short distance gains (1 + 1 per 2 advantages) Defense until the beginning of my next turn | |||
* Improved Parry | |||
</div> | |||
[[File:Merick - Guardian - Soresu Defender.png]] | |||
=== Magus === | |||
<div style="display:none;"> | |||
* Toughened: +2 Wound Threshold | |||
* Confidence: May decrease difficulty of Discipline checks to avoid Fear by 1 per rank of Confidence | |||
* Resolve: Reduce voluntary strain by 1, minimum 1 | |||
* Channel Agony: Suffer Wounds for Dark Side pips | |||
* Resolve: Reduce voluntary strain by 1, minimum 1 | |||
* Toughened: +2 Wound Threshold | |||
* Transmogrify: Add Force Rating when making craft checks; spend 1F for success, or 2F for Advantage on check | |||
* Force Rating: +1 Force | |||
</div> | |||
[[File:Merick - Mystic - Magus.png]] | |||
== Force Powers == | == Force Powers == | ||
=== | === Bind === | ||
<div style="display:none;"> | |||
* | * Bind Basic Power: | ||
** | ** Restrain an enemy by spending [[File:Eote-force-light-dark.png]] | ||
** | ** If using any [[File:Eote-force-dark.png]], target suffers 1 Wound per [[File:Eote-force-dark.png]] | ||
</div> | |||
[[File:Merick - Force Power - Bind.png]] | |||
=== Enhance === | === Enhance === | ||
<div style="display:none;"> | |||
* Enhance Basic Power: | * Enhance Basic Power: | ||
** When making Athletics checks, add Force Dice to the pool | ** When making Athletics checks, add Force Dice to the pool | ||
** May spend Force Points to gain success or advantage (user's choice) on the check | ** May spend Force Points to gain [[File:Eote-success.png]] or [[File:Eote-advantage.png]] (user's choice) on the check | ||
* Control: May leap horizontally up to short range (10 xp) | |||
* Control: Enhance may be used with the Coordination skill | |||
* Control: Enhance may be used with the Piloting (Planetary) skill | |||
* Control: Enhance may be used with the Piloting (Space) skill | |||
* Control: Enhance may be used with the Resilience skill | |||
* Control: Enhance may be used with the Brawl skill | |||
</div> | |||
[[File:Merick - Force Power - Enhance.png]] | |||
=== Move === | === Move === | ||
<div style="display:none;"> | |||
* Move Basic Power: | * Move Basic Power: | ||
** Move small objects via the Force by spending <span style="font-size: 24px;">○</span> to move a Silhouette 0 object within Short range to within Short range | ** Move small objects via the Force by spending <span style="font-size: 24px;">○</span> to move a Silhouette 0 object within Short range to within Short range | ||
* Range 5 - Spend to increase range to Medium | |||
* Control 10 - Hurl objects to damage targets, make Ranged Discipline check with Move Object check, causing 10 Damage per silhouette | |||
* Control 5 - Can Force Pull objects out of secure mountings or out of opponent's grasp | |||
* Magnitude 5 - Spend <span style="font-size: 24px;">○</span> to increase number of targets affected by the number of Magnitude updates | |||
* Strength 10 - Spend <span style="font-size: 24px;">○</span> to increase Silhouette size of object moved | |||
* Control 15 - Fine manipulation as if by hand | |||
</div> | |||
[[File:Merick - Force Power - Move.png]] | |||
=== Seek === | |||
<div style="display:none;"> | |||
* Sense Seek Power: | |||
** Spend [[Eote-force-light-dark.png]][[Eote-force-light-dark.png]] to gain insight into general location or direction of a person or object that he knows about, regardless of distance | |||
** Spend [[Eote-force-light-dark.png]] and succeed at [[Eote-purle-die.png]][[Eote-purle-die.png]] Vigilance check (or opposed Vigilance vs. Disciple check) to see through illusions | |||
* Control: Ongoing effect: Commit [[File:Eote-force-die.png]]. Upgrade Vigilance and Perception checks once. | |||
</div> | |||
[[File:Merick - Force Power - Seek.png]] | |||
=== Sense === | |||
<div style="display:none;"> | |||
* Sense Basic Power: | |||
** Spend <span style="font-size: 24px;">○</span> to sense living beings in Short range | |||
** Spend <span style="font-size: 24px;">○</span> to sense emotional state of someone in Engaged range | |||
* Control: Ongoing effect: Commit [[File:Eote-force-die.png]]. Once per round, when an attack targets the Force user, upgrade the difficulty of the pool once | |||
* Duration: Can use the save twice | |||
* Strength: When using Sense's ongoing effect, upgrade the pool twice instead of once | |||
* Control: Ongoing effect: Commit [[File:Eote-force-die.png]]. Twice per round upgrade the difficulty of an combat check dice pool twice | |||
* Range: Spend <span style="font-size: 24px;">○</span> to increase range by a number of Bands equal to Range upgrades | |||
</div> | |||
[[File:Merick - Force Power - Sense.png]] | |||
== Equipment == | == Equipment == | ||
Line 357: | Line 531: | ||
|style="text-align: center;"|'''Current''' | |style="text-align: center;"|'''Current''' | ||
|-style="font-size: 36px; text-align: center; height: 36px;" | |-style="font-size: 36px; text-align: center; height: 36px;" | ||
| | |810 | ||
| | |12 | ||
| | | | ||
|- | |- | ||
|} | |} | ||
=== Cybernetics === | |||
* Adrenal Implant (2,250 credits), LoNH 106 [Rapid Recovery 1] | |||
=== Armour === | === Armour === | ||
* | * Heavy Battle Armor (Soak 2, Defense 1, Encumbrance 6 (4 when worn), Hard Points 5) | ||
** | ** +1 HP (Tinkerer Talent) | ||
** | ** Chedak Communications Multi-band Comlink (HP 0), long-ranged comlink integrated into helmet [DC, p. 53] | ||
** Biofeedback system, add +4 Strain (HP 2) | ** Enhanced Optics Suite: Remove up to [[File:Eote-black-die.png]][[File:Eote-black-die.png]] to Perception, Vigilance, combat checks due to darkness/fog/smoke/environment that obscure vision. Detect heat sources and motion within medium range, ultrasound pickups, millimeter wave emitters, video capture, and other common optical enhancements (HP 1); Upgrade 1 Skill (Vigilance) Mod [EotE p. 194] | ||
* Padded Armour (Soak | ** Biofeedback system, add +4 Strain (HP 2) [F&D pp. 200-201]; Upgrade Biofeedback System upgrade (100 credits) (Innate Talent (Rapid Recovery) Mod) | ||
** Cortosis Weave (HP 2), immune to Breach and Pierce [EotE p. 194] | |||
* Laminate Armor (Soak 2, Encumbrance 4 (2 when worn), Hard Points 4) | |||
** Vacuum Sealed (HP 1) | |||
* Padded Armour (Soak 3, Encumbrance 2 (0 when worn), Hard Points 0) | |||
** +1 HP (Tinkerer Talent) | |||
** +1 Soak (Armor Master Talent) | |||
** +1 Ranged Defense (Jury-Rigged Talent) | |||
** +1 Defense (Improved Armor Master Talent) | |||
=== Weapons === | === Weapons === | ||
* Blaster Carbine ( | * Blastech DLS-12 Heavy Blaster Carbine (Keeping the Peace, p. 43) | ||
** Marksman Barrel (Weapon Quality +2, Talent: Sniper Shot) (HP | ** Dmg 10, Crit 3, Rng Medium, Enc 4, HP 3, 1350 credits, Rarity 7 | ||
** Auto-fire, Cumbersome 2, Disorient 1 (Talent) | |||
** Marksman Barrel (Weapon Quality +2, Talent: Sniper Shot) (HP 2) | |||
** Telescopic Optical Sight (HP 1) | ** Telescopic Optical Sight (HP 1) | ||
** Weapon Sling (HP | ** Weapon Sling (HP 1) | ||
** Stun setting, add [[File:Eote-blue-die.png]][[File:Eote-blue-die.png]] to shoot, Reduce difficulty of ranged combat at long or extreme range, Cumbersome 1 | ** Stun setting, add [[File:Eote-blue-die.png]][[File:Eote-blue-die.png]] to shoot, Reduce difficulty of ranged combat at long or extreme range, Cumbersome 1 | ||
* | ** Ranged (Heavy): [[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-blue-die.png]][[File:Eote-blue-die.png]] (With Sense: [[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-blue-die.png]][[File:Eote-blue-die.png]]) | ||
* Model 44 Blaster Pistol (Range Medium, Dam 6 (7 Engaged/Close), Crit 3, Enc 1, HP 4, Price 500, Rarity 4) | * Model 44 Blaster Pistol (Range Medium, Dam 6 (7 Engaged/Close), Crit 3, Enc 1, HP 4, Price 500, Rarity 4) | ||
** Stun setting | ** Stun setting, Disorient 1 (Talent) | ||
** Wrist-mounted (HP 1) | ** Wrist-mounted (HP 1) | ||
** Ranged (Light): [[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]] (With Sense: [[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]]) | |||
* Coronet Arms H-7 "Equalizer" Blaster Pistol (Range Medium, Dam 7 (8 Engaged/Close), Crit 2, Enc 2, HP 3, Price 1200, Rarity 8) | |||
** Stun setting, Superior, Disorient 1 (Talent) | |||
** Ranged (Light): [[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]][[File:Eote-advantage.png]] (With Sense: [[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]][[File:Eote-advantage.png]]) | |||
* Holdout Blaster (Range Short, Dam 5 (6 Engaged/Close), Crit 4, Enc 1, HP 1, Price 200, Rarity 4) | * Holdout Blaster (Range Short, Dam 5 (6 Engaged/Close), Crit 4, Enc 1, HP 1, Price 200, Rarity 4) | ||
** Stun setting | ** Stun setting, Disorient 1 (Talent) | ||
** Concealable Holster | ** Concealable Holster | ||
** Ranged (Light): [[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]] (With Sense: [[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]]) | |||
* Frag Grenade (Range Short, Dam 8 (9 Engaged/Close), Crit 4, Enc 1, HP 0, Price 50, Rarity 5) x3 | * Frag Grenade (Range Short, Dam 8 (9 Engaged/Close), Crit 4, Enc 1, HP 0, Price 50, Rarity 5) x3 | ||
** Blast 6, Limited Ammo 1 | ** Blast 6, Limited Ammo 1, Disorient 1 (Talent) | ||
* Vibrosword (Dam +2, Crit | ** Ranged (Light): [[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]] (With Sense: [[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]]) | ||
* Unarmed Attack (Dam +0 (3), Crit 5) | |||
** Disorient 2 (Talent 1), Knockdown | |||
** Brawl: [[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]] (With Sense: [[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]]) | |||
* Vibrosword (Dam +2 (5), Crit 1, Enc 3, HP 3 (1 used), Price 750, Rarity 5) | |||
** Pierce 4, Vicious 1, Defensive 1, Disorient 1 (Talent) | |||
** Monomolecular Edge, Pierce (+2) (HP 1) | ** Monomolecular Edge, Pierce (+2) (HP 1) | ||
** | ** Melee: [[File:Eote-yellow-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]] (With Sense: [[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]]) | ||
* Vibroknife (Dam +1 (4), Crit 2, Enc 1, HP 2 (1 used), Price 250, Rarity 3) | |||
* Vibroknife (Dam +1, Crit 2, Enc 1, HP 2 (1 used), Price 250, Rarity 3) | ** Serrated Edge (HP 1), Disorient 1 (Talent) | ||
** Serrated Edge (HP 1) | |||
** Pierce 2, Vicious 2 | ** Pierce 2, Vicious 2 | ||
** | ** Melee: [[File:Eote-yellow-die.png]][[File:Eote-green-die.png]][[File:Eote-green-die.png]] (With Sense: [[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]]) | ||
* Training Lightsaber Blade (Dam 6, Enc 1) | * Training Lightsaber Blade (Dam 6, Enc 1) | ||
** Defensive 1, Disorient 2, Pierce 5 (if on); as vibrosword (if off) | ** Defensive 1, Disorient 2, Pierce 5 (if on), Disorient 1 (Talent); as vibrosword (if off) | ||
** Uses Lightsaber skill | ** Uses Lightsaber skill | ||
** | ** Lightsaber: [[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]] (With Sense: [[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]]) | ||
* Lightsaber (Silver) (Dam 9 (12), Crit 1, Enc 1, HP 5 (4 used)) | |||
** Breach, Sunder, Defensive 1, Vicious 2, Paired, Disorient 1 (Talent) | |||
** Curved Hilt (Adds automatic [[File:Eote-advantage.png]] to successful Lightsaber combat checks when engaged with a single opponent); Mod (Defensive +1) | |||
** Paired (Reduces the [[File:Eote-advantage.png]] required to hit with the secondary weapon when two-weapon fighting with this pair of weapons by 1.) | |||
** Silver Ilum Crystal | |||
** Talent: Deadly Accurace (Add ranks in Lightsaber to damage) | |||
** Lightsaber: [[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]] (With Sense: [[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]]) | |||
<div style="display:none;"> | |||
** Crit -1 - 7 success, 4 advantage | |||
** Damage +1 - 1 success, 6 advantage | |||
** Damage +1 - 2 success, 5 advantage | |||
** Damage +1 - 4 failure, 2 advantage (FAIL) | |||
** Damage +1 - 1 success, 1 advantage | |||
** Vicious +1 - 1 success, 1 advantage, 2 light side | |||
** Vicious +1 - 7 success, 2 disadvantage, 1 light saber | |||
</div> | |||
* Lightsaber, shoto (silver) (Dam 7 (10), Crit 1, Enc 2, HP 3 (1 used)) | |||
** Accurate, Breach, Sunder, Paired, Disorient 1 (Talent) | |||
** Paired (Reduces the [[File:Eote-advantage.png]] required to hit with the secondary weapon when two-weapon fighting with this pair of weapons by 1.) | |||
** Lightsaber: [[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]][[File:Eote-blue-die.png]] (With Sense: [[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]][[File:Eote-blue-die.png]]) | |||
<div style="display:none;"> | |||
Former | |||
* Lightsaber Pike (Red) (Dam 8, Crit 1, Enc 2, HP 3 (0 used)) | |||
** Breach, Sunder, Defensive 1, Cumbersome 3, Disorient 1 (Talent) | |||
** Lightsaber: [[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]] (With Sense: [[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]]) | |||
** Crafted Hilt (2 Success, 3 Advantage), -1 Encumbrance | |||
** Crit -1 - FAIL | |||
** Crit -1 - 1 success, 4 advantage | |||
** Damage +1 - Triumph, 1 success, 3 disadvantage | |||
** Damage +1 - FAIL | |||
** Damage +1 - 3 success | |||
** Damage +1 - FAIL | |||
** Damage +1 - FAIL | |||
</div> | |||
* Lightsaber (Blue) (Dam 6, Crit 2, Enc 1, HP 5) | |||
** Breach, Sunder, Disorient 1 (Talent) | |||
<div style="display:none;"> | |||
SOLD | |||
* Blaster Carbine (Range Long, Dam 9 (10 Engaged/Close), Crit 3, Enc 3, HP 4 (4 used), Price 850, Rarity 5) | |||
** Marksman Barrel (Weapon Quality +2, Talent: Sniper Shot) (HP 2) | |||
** Telescopic Optical Sight (HP 1) | |||
** Weapon Sling (HP 1) | |||
** Stun setting, add [[File:Eote-blue-die.png]][[File:Eote-blue-die.png]] to shoot, Reduce difficulty of ranged combat at long or extreme range, Cumbersome 1 | |||
** Ranged (Heavy): [[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-blue-die.png]][[File:Eote-blue-die.png]] (With Sense: [[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-blue-die.png]][[File:Eote-blue-die.png]]) | |||
* Ion Carbine (Range Short, Dam 10 (11 Engaged/Close), Crit 5, Enc 3, HP 3, Price 250, Rarity 3) | |||
** Disorient 5, Stun (Droids) | |||
** Ranged (Heavy): [[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]] (With Sense: [[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]]) | |||
* Ion Blaster (Range short, Dam 10 (11 Engaged/Close), Crit 5, Enc 3, HP 3, Price 250, Rarity 3) | |||
** Disorient 5, Stun (Droids) | |||
** Ranged (Light): [[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]] (With Sense: [[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]]) | |||
* Cornet Arms H-7 "Equalizer" Blaster Pistol (Sons of Fortune, p. 95) | |||
** Dmg 7 (8 Engaged/Close), Crit 2, Rng Medium, Enc 2, HP 3, 1200 credits, Rarity 8 | |||
** Superior, Stun | |||
** Add automatic [[File:Eote-advantage.png]] to attacks | |||
** Ranged (Light): [[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]] (With Sense: [[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-yellow-die.png]][[File:Eote-green-die.png]]) | |||
</div> | |||
<div style="display:none;"> | |||
* Lightsaber (Red) (Dam 6, Crit 2, Enc 1, HP 5 (3 used)) | |||
** Breach, Sunder, Defensive 1 | |||
** Red Synthetic Crystal (treated as Ilum Crystal) | |||
** Curved Hilt (Adds automatic [[File:Eote-advantage.png]] to successful Lightsaber combat checks when engaged with a single opponent); Mod (Defensive +1) | |||
</div> | |||
<gallery caption="Weapon Gallery" widths="200px" heights="200px" perrow="4"> | |||
File:Ahsoka-lightsabers.jpg|Lightsaber + Shoto Combo | |||
File:Silver_Saber.jpg|Silver-bladed Lightsaber | |||
File:Curved Blue Lightsaber.png|Blue-bladed Lightsaber | |||
File:Vibrosword.jpg|Vibrosword | |||
File:Vibroknife-TNR.jpg|Vibroknife | |||
File:Blaster rifle EGTFES-2F.jpg|Customized Marksman Blaster Rifle | |||
File:Model 44 heavy blaster pistol.jpg|Model 44 Blaster Pistol (Pre-modification) | |||
File:Coronet arms H-7 equalizer blaster pistol.jpg|Coronet Arms H-7 "Equalizer" Blaster Pistol | |||
File:Gee tech 12defender holdout blaster.jpg|Gee-Tech 12 Defender Holdout Blaster | |||
File:E-11 blaster rifle.png|E-11 Blaster Carbine, Ion Variant | |||
File:Ion pistol.jpg|Ion Pistol | |||
File:Frag grenade egwt.png|Fragmentation Grenade | |||
</gallery> | |||
=== Droids === | |||
* Marksman-H Combat Remote [Minion] (training remote) (Keeping the Peace, p. 49) | |||
** Brawn 1, Agility 3, Intellect 1, Cunning 1, Willpower 1, Presence 1 | |||
** Soak 1, Wounds 3, M/R Defense 1/1 | |||
** Skills: Perception, Ranged (Light) | |||
** Equipment: Micro stun blaster (Ranged [Light]; Damage 1; Critical -; Ranged [Short]; Stun Damage) | |||
* RMD-20 "Eye in the Sky" [Minion] (Keeping the Peace, p. 50) | |||
** Brawn 1, Agility 3, Intellect 1, Cunning 1, Willpower 1, Presence 1 | |||
** Soak 1, Wounds 3, M/R Defense 0/0 | |||
** Skills: Perception, Vigilance | |||
** Equipment: Recording holocam | |||
<gallery caption="Droid Gallery" widths="200px" heights="200px" perrow="2"> | |||
File:RMD-20 Eye in the Sky Remote.jpg|RMD-20 Eye in the Sky Remote Droid | |||
File:Marksman-H combat remote.jpg|Marksman-H Combat Training Droid | |||
</gallery> | |||
=== General Items === | === General Items === | ||
* Backpack (Encumbrance +4) | * Backpack (Encumbrance +4) | ||
* Utility Belt (Encumbrance +1) | |||
* Load-Bearing Harness (Encumbrance +3) | |||
* Toolkit (Enc 4) | * Toolkit (Enc 4) | ||
* Glowrods x3 (Enc 1 each) | |||
* Glowrods x3 (Enc 1 each | |||
* Emergency Medpac (Enc 1) | * Emergency Medpac (Enc 1) | ||
<u>Seldom Used</u> | |||
* Droid Repair Kit (On ship) | * Droid Repair Kit (On ship) | ||
* | * Short Range Commlink | ||
=== Purchase Wish List === | |||
Weapon Modifications | |||
* Blaster Actuating Module for Holdout Blaster (500 credits) (2 Damage +1 mods, 2 Pierce +1 mods) | |||
* Blaster Actuating Module for Model 44 (mounted) blaster pistol) (500 credits) (2 Damage +1 mods, 2 Pierce +1 mods) | |||
* Blaster Actuating Module for Cornet Arms H-7 "Equalizer" Blaster Pistol (500 credits) (2 Damage +1 mods, 2 Pierce +1 mods) | |||
* Sorosuub "Bantha's Eye" Laser Sight for Holdout Blaster (500 credits) (Dangerous Covenants, p. 52) | |||
* Sorosuub "Bantha's Eye" Laser Sight for Model 44 (mounted) blaster pistol (500 credits) (Dangerous Covenants, p. 52) | |||
* Sorosuub "Bantha's Eye" Laser Sight for Cornet Arms H-7 "Equalizer" Blaster Pistol (500 credits) (Dangerous Covenants, p. 52) | |||
* Balanced Hilt for vibroknife (1,500 credits) (+1 Accurate Mod, +1 Encumbrance decrease mod) | |||
* Balanced Hilt for vibrosword (1,500 credits) (+1 Accurate Mod, +1 Encumbrance decrease mod) | |||
* Marked Firing Target Lock (900 credits, No Disintegrations, p. 51) (+1 Cancel [[File:Eote-disadvantage.png]] mod) | |||
Cybernetics | |||
* Cybernetic Reflexes (2,750 credits), LoNH 106 [Rapid Reaction] | |||
Equipment | |||
* 2-4 Recon Remotes (Dangerous Covenants, pp. 57, 59) | |||
** Price 250 each, Rarity 3 | |||
Rifle options | |||
* Blastech DLS-12 Heavy Blaster Carbine (Keeping the Peace, p. 43) | |||
** Dmg 10, Crit 3, Rng Medium, Enc 4, HP 3, 1350 credits, Rarity 7 | |||
** Auto-fire, Cumbersome 2 | |||
Pistol options | |||
* Micro-Rocket Launcher Pistol (No Disintegrations, p. 46) | |||
** Dmg X, Crit X, Rng Medium, Enc 3, HP 0, 500 credits, Rarity 7 | |||
Micro-Rockets (No Disintegrations, p. 46) | |||
* Anti-Armor, Dmg 8, Crit 4, Enc 1, HP 1, 500 credits, Rarity 5 (Breach 1, Limited Ammo 1) | |||
* Explosive, Dmg 7, Crit 2, Enc 1, HP 1, 150 credits, Rarity 4 (Blast 6, Limited Ammo 1) | |||
* Flechette, Dmg 6, Crit 2, Enc 1, HP 1, 175 credits, Rarity 5 (Blast 5, Vicious 2, Limited Ammo 1) | |||
* Incendiary, Dmg 6, Crit 3, Enc 1, HP 1, 175 credits, Rarity 5 (Blast 6, Burn 2, Limited Ammo 1) | |||
* Ion, Dmg 10, Crit 3, Enc 1, HP 1, 100 credits, Rarity 6 (Ion, Sunder, Limited Ammo 1) | |||
Micro-Rocket Custom Attachments (No Disintegrations, p. 47) | |||
* Rocket Guidance System (Guided +2, HP 1, 50 credits) | |||
** Modifications: 3 Weapon Quality [Guided +2], 2 Weapon Quality [Accurate +1] Mods | |||
* Staged Rocket Booster (Increase range by one band, adds Inaccurate +2, HP 1, 25 credits) | |||
** Modifications: 1 Increase Range mod, 2 reduce Inaccurate Quality by 1 mods | |||
Armor | |||
* Dav-Dann Power Armor (Keeping the Peace, p. 47) | |||
** Defense 2, Soak 2, Price (R) 13,500, Enc 4, HP 6, Rarity 7 | |||
<div style="display: none;"> | |||
Blaster Pistol options | |||
* Raider Arms Model-1 "Nova Viper" Blaster Pistol (Fly Casual p. 43) | |||
** Dmg 7, Crit 3, Rng Medium, Enc 2, HP 2, 4500 credits, Rarity 9 | |||
** Accurate 2, Pierce 2, Stun | |||
* DR-45 "Dragoon" Cavalry Blaster (Stay on Target, p. 40) | |||
** Dmg 8, Crit 3, Rng Medium, Enc 1, HP 3, 1900 credits, Rarity 6 | |||
** Accurate 1, Stun | |||
</div> | |||
=== Standard Loadouts === | |||
To save time for the inevitable question, 'what are you carrying?' | |||
==== Loaded for Bear ==== | |||
* Heavy Battle Armor (Enc 4) or Laminate Armor (Enc 2) | |||
* Model 44 Blaster Pistol (mounted on armor) (Enc 1) | |||
* Blaster Carbine (Enc 3) | |||
* 2 frag grenades (Enc 2) | |||
* Vibrosword (Enc 3) or lightsaber (Enc 1), depending on environment | |||
* Vibroknife (Enc 1) | |||
* Emergency Medpac (Enc 1) | |||
* Utility Belt (Encumbrance +1) | |||
* Load-Bearing Harness (Encumbrance +3) | |||
==== Loaded for Bear (Endor, Wilderness) ==== | |||
* Heavy Battle Armor (Enc 4) | |||
* Model 44 Blaster Pistol (mounted on armor) (Enc 1) | |||
* Blastech DLS-12 Heavy Blaster Carbine (Enc 4) | |||
* 1 frag grenades (Enc 1) | |||
* Lightsaber (Main) (Enc 1) | |||
* Lightsaber (Shoto) (Enc 1) | |||
* Utility Belt (Encumbrance +1) | |||
* Load-Bearing Harness (Encumbrance +3) | |||
==== 'Civilized' Worlds ==== | |||
* Padded Armor, if permitted (Enc 0) | |||
* Vibrosword, laws permitting (Enc 3) | |||
* Vibroknife (Enc 1) | |||
* Concealed blaster pistol (Enc 1) | |||
* Short-ranged comlink (Enc 0) | |||
* Utility Belt (Encumbrance +1) | |||
===== Coruscant / Imperial Center ===== | |||
* Padded Armor, if permitted (Enc 0) | |||
* Vibrosword (Enc 3) | |||
* Vibroknife (Enc 1) | |||
* Cornet Arms H-7 "Equalizer" Blaster Pistol (Enc 2) | |||
* Short-ranged comlink (Enc 0) | |||
* Utility Belt (Encumbrance +1) | |||
==== Shipboard-duty ==== | |||
* Padded Armor (Enc 0) | |||
* Lightsaber (Enc 1) | |||
* Vibroknife (Enc 1) | |||
* Toolkit (Enc 4) | |||
* Short-ranged comlink (Enc 0) | |||
* Utility Belt (Encumbrance +1) | |||
==== Chandrila/Hunt for Hajj ==== | |||
* Padded Armor (Enc 0) | |||
* Vibroknife (Enc 1) | |||
* Cornet Arms H-7 "Equalizer" Blaster Pistol (Enc 2) | |||
* Lightsaber (Main) (Enc 1) | |||
== Private Hit List == | |||
As Merick grows in power and skill, so does his list of people who have wronged him. The following NPCs are slated to die at some point in the future. | |||
* Lt. Jeri Drenn - the Imperial officer who helped create his hatred of the Empire by having his best friend executed for a misunderstanding of a petty crime. Deserves death for being an idiot 24 year old in a backwater sector who was frustrated at being passed over and took it out by bullying the local populace. | |||
* Teemo the Hutt - although there is a truce at present, this Hutt has created more than enough problems to merit a place on the list. Deserves death for working with Imperial collaborators and blaming TLB crew for stealing Inquisitor ship. | |||
* Trex, Trandoshan Bounty Hunter - goon of Teemo who had captured Merick and was transporting him back to the Empire when Merick met the rest of the TLB crew. Deserves death for collaborating with the Empire. | |||
* Arend Shen - father of his ex-gf who hired TLB to steal the Jewel of Yavin, then sent a hit squad to kill them and steal the jewel for himself. Deserves death for using his daughter and TLB crew and cutting them loose. Death will involve cutting. | |||
* Agent Los - deliberated set up the crew to get killed and/or captured under color of a Rebel spy master; former antagonist while working for the empire. Deserves death for her severe unprofessionalism. | |||
* Hajj - framed TLB and got them arrested on trumped up charges on Chandrila | |||
=== Confirmed Deaths === | |||
* Inquisitor An'ya Fell. Killed on high-gravity Force Nexus planet. | |||
[[Category: Star Wars]] | [[Category: Star Wars]] |
Latest revision as of 05:19, 5 April 2020
Star Wars: Edge of the Empire | |
---|---|
Game Status | |
Campaign Concluded | |
Player XP | |
1000 | |
Ships | |
The Flaming Cantina Layout · Cargo · Modifications Bad Part of Town Cosmopolitan · Martini · The Shot | |
Owners | |
Bacta Max · Jarash · Jax Bauer Merick Tel · "Red" · Zael | |
NPC Crew | |
Gwynnel and Jessiel | |
Droids | |
BS7-SAMI · S1-R1 R2-R9 · 41-VEX · AC Security Cookie · W-11e · Bric & Brac | |
The Kids | |
Yote Reynard · Kerrimapia and Jowdrrl | |
Allies | |
Nell Davengatt · Wookie Engineers Walker, Sector Ranger · Tooga the Hutt | |
Contacts | |
Jabba the Hutt · Kaltho the Hutt Aris Shen · Jedi Master Elaiza Chief Ereen · Honest Cal | |
Enemies | |
Agent Los · Bounty Hunter Haj | |
Former Enemies | |
Teemo & Co · Inquisitor An'ya Fell | |
References | |
Crew Obligations · Crew Duty House Rules · Adventure Log |
Merick Tel is an Outer Rim rat through and through. His family has lived out beyond the reach of the Galactic Republic and its successor state, the Galactic Empire, for uncountable generations in Centrality. That is, until recently. A former childhood friend and he ran afoul of the Empire some years back over a relatively trivial matter. But a combination of a petty bureaucrat, a naive understanding of the Empire's corruption and depravity, and a stubborn Outer Rim dweller's personality led to the death of his friend and Merick Tel's arrest. He escaped shortly afterwards, but his eyes have since been open to the Empire's oppression of worlds that fall under its sway, and he has begun to see Imperial presences everywhere.
Though not part of any Rebellion cell active in the galaxy, he has done his own 'terrorist' activities when he could. At one point he was captured by Trex, a bounty hunter in Teemo the Hutt's employment. He was in a holding cell in the Krayt Fang on Tatooine when it was stolen by another group of adventurers with no love of Teemo or his gang. With little resources, he has joined this group in opposing Teemo and their company to do legitimate hauling. While he still hopes for an eventual overthrow of the Empire, he realizes that his time can be spent usefully as a part of this crew. More intelligence, more resources, more contacts will all help to make him a better 'freedom fighter' is his line of thinking.
He is Force Sensitive, and has become aware of this due to Jax's use of the Force. He has taken well to lightsaber training, particularly in the Soresu technique, in which he excels. His command of the Force is still growing, though he has honed his Sense abilities to the point where he can avoid shots and blows by sensing where they will be a split-second before they happen. He is also learning to apply the Force to his physical abilities with traditional Jedi athletics training in the cargo bay while in hyperspace.
He has conducted a deal to clear his bounty by the Empire in exchange for owing the Bounty Hunter's guild. This amount is still outstanding.
After the Jewel of Yavin heist, Merick Tel developed a burning sense of vengeance against Arend Shen who initiated the theft in the first place. He resents the betrayal, the attempted murder, and the pinning the whole mess on him and the crew. Complicating matters is the fact that he is the father of Aris Shen, his ex-girlfriend and someone he still feels fond for. Arend Shen's thorough grounding as a legitimate businessman makes public retaliation difficult, but this has not cooled Merick's desire for payback one day.
Recent experience with the traitor Agent Los-turned-Rebel have left him with another person he fully intends to kill in the future for her attempt to have the TLB crew captured.
Characteristics
Career/Specialization(s): Bounty Hunter (Gadgeteer), Force Sensitive Exile, Guardian (Soresu Defender)
Brawn | Intellect | Willpower | Agility | Cunning | Presence |
3 | 4 | 3 | 3 | 2 | 2 |
Soak | Wounds | Strain | Defense (Melee) |
Defense (Ranged) |
Force Rating |
6 | 21 | 19 | 3 | 3 | 3 |
- +4 strain comes from the armor
- Suffer 1 less strain when suffering involuntary strain
- +1 defense comes from Heavy Battle Armor
- +1 defense (ranged) comes from armor (talent)
- +1 defense (melee) from vibrosword or lightsaber
- +1 defense from Improved Armor Master
- +2 difficulty upgrades from Sense abilities
- +2 difficulty upgrades from Defensive Stance (melee attacks only)
- Rapid Recovery (Adrenal Implant): +1 Strain recovered after combat
- Rapid Recovery (Biofeedback Mod Upgrade): +1 Strain recovered after combat
- Balance: Add while recovering Strain
Current Status
Strain | 0/19 | |
Wounds | 0/21 |
Morality | Strength | Weakness |
42 | Justice | Hatred |
Motviation | ||
Overthrow the Empire | ||
Duty | ||
Support |
Justice | The character strives for just and deliberate actions in his life, and in his interactions with others. He attempts to make the objectively right choice every time, knowing that justice is more likely to guarantee positive outcomes than sympathy or other emotional displays. |
Hatred | The galaxy can be a cruel and heartless place, and compassion can quickly turn to hatred of individuals or situations that cause others to suffer. When a character's mind roils with simmering hatred, that hatred may be all too slow to fade. |
Overthrow the Empire | The Galactic Empire has created a civilization based on inequality and injustice. The character seeks to end its tyranny, possibly in cooperation with the Alliance. |
Support | Individually, the lone agents of the Alliance don't stand a chance against the combined might or the Galactic Empire. Only by working together can they hope to achieve a victory in this civil war. This PC is devoted to helping fellow Rebels fulfill their Duties by providing whatever assistance they need. Although he might not get the same amount of reward or recognition as the people he is helping. the PC has many more opportunities than his fellows to fulfill his Duty to the Rebellion. |
XP Total | XP Unspent |
1000 | 20 |
Skills
- Class: Athletics, Brawl, Perception, Pilot (Planetary, Space), Streetwise, Ranged (Heavy), Vigilance; Brawl, Cool, Discipline, Melee, Resilience, Vigilance
- Specialization: Brawl, Coersion, Mechanics, Ranged (Light); Discipline, Knowledge (Lore), Lightsaber, Vigilance
- ✓ denotes class/specialization skill
Intense Focus (Talent): Upgrade any skill check for one Strain.
Talents
Gadgeteer
Force Sensitive Exile
Soresu Defender
Magus
Force Powers
Bind
Enhance
Move
Seek
Sense
Equipment
Credits | Encumbrance | |
Capacity | Current | |
810 | 12 |
Cybernetics
- Adrenal Implant (2,250 credits), LoNH 106 [Rapid Recovery 1]
Armour
- Heavy Battle Armor (Soak 2, Defense 1, Encumbrance 6 (4 when worn), Hard Points 5)
- +1 HP (Tinkerer Talent)
- Chedak Communications Multi-band Comlink (HP 0), long-ranged comlink integrated into helmet [DC, p. 53]
- Enhanced Optics Suite: Remove up to to Perception, Vigilance, combat checks due to darkness/fog/smoke/environment that obscure vision. Detect heat sources and motion within medium range, ultrasound pickups, millimeter wave emitters, video capture, and other common optical enhancements (HP 1); Upgrade 1 Skill (Vigilance) Mod [EotE p. 194]
- Biofeedback system, add +4 Strain (HP 2) [F&D pp. 200-201]; Upgrade Biofeedback System upgrade (100 credits) (Innate Talent (Rapid Recovery) Mod)
- Cortosis Weave (HP 2), immune to Breach and Pierce [EotE p. 194]
- Laminate Armor (Soak 2, Encumbrance 4 (2 when worn), Hard Points 4)
- Vacuum Sealed (HP 1)
- Padded Armour (Soak 3, Encumbrance 2 (0 when worn), Hard Points 0)
- +1 HP (Tinkerer Talent)
- +1 Soak (Armor Master Talent)
- +1 Ranged Defense (Jury-Rigged Talent)
- +1 Defense (Improved Armor Master Talent)
Weapons
- Blastech DLS-12 Heavy Blaster Carbine (Keeping the Peace, p. 43)
- Dmg 10, Crit 3, Rng Medium, Enc 4, HP 3, 1350 credits, Rarity 7
- Auto-fire, Cumbersome 2, Disorient 1 (Talent)
- Marksman Barrel (Weapon Quality +2, Talent: Sniper Shot) (HP 2)
- Telescopic Optical Sight (HP 1)
- Weapon Sling (HP 1)
- Stun setting, add to shoot, Reduce difficulty of ranged combat at long or extreme range, Cumbersome 1
- Ranged (Heavy): (With Sense: )
- Model 44 Blaster Pistol (Range Medium, Dam 6 (7 Engaged/Close), Crit 3, Enc 1, HP 4, Price 500, Rarity 4)
- Coronet Arms H-7 "Equalizer" Blaster Pistol (Range Medium, Dam 7 (8 Engaged/Close), Crit 2, Enc 2, HP 3, Price 1200, Rarity 8)
- Holdout Blaster (Range Short, Dam 5 (6 Engaged/Close), Crit 4, Enc 1, HP 1, Price 200, Rarity 4)
- Frag Grenade (Range Short, Dam 8 (9 Engaged/Close), Crit 4, Enc 1, HP 0, Price 50, Rarity 5) x3
- Unarmed Attack (Dam +0 (3), Crit 5)
- Vibrosword (Dam +2 (5), Crit 1, Enc 3, HP 3 (1 used), Price 750, Rarity 5)
- Vibroknife (Dam +1 (4), Crit 2, Enc 1, HP 2 (1 used), Price 250, Rarity 3)
- Training Lightsaber Blade (Dam 6, Enc 1)
- Lightsaber (Silver) (Dam 9 (12), Crit 1, Enc 1, HP 5 (4 used))
- Breach, Sunder, Defensive 1, Vicious 2, Paired, Disorient 1 (Talent)
- Curved Hilt (Adds automatic to successful Lightsaber combat checks when engaged with a single opponent); Mod (Defensive +1)
- Paired (Reduces the required to hit with the secondary weapon when two-weapon fighting with this pair of weapons by 1.)
- Silver Ilum Crystal
- Talent: Deadly Accurace (Add ranks in Lightsaber to damage)
- Lightsaber: (With Sense: )
- Lightsaber, shoto (silver) (Dam 7 (10), Crit 1, Enc 2, HP 3 (1 used))
- Lightsaber (Blue) (Dam 6, Crit 2, Enc 1, HP 5)
- Breach, Sunder, Disorient 1 (Talent)
Droids
- Marksman-H Combat Remote [Minion] (training remote) (Keeping the Peace, p. 49)
- Brawn 1, Agility 3, Intellect 1, Cunning 1, Willpower 1, Presence 1
- Soak 1, Wounds 3, M/R Defense 1/1
- Skills: Perception, Ranged (Light)
- Equipment: Micro stun blaster (Ranged [Light]; Damage 1; Critical -; Ranged [Short]; Stun Damage)
- RMD-20 "Eye in the Sky" [Minion] (Keeping the Peace, p. 50)
- Brawn 1, Agility 3, Intellect 1, Cunning 1, Willpower 1, Presence 1
- Soak 1, Wounds 3, M/R Defense 0/0
- Skills: Perception, Vigilance
- Equipment: Recording holocam
General Items
- Backpack (Encumbrance +4)
- Utility Belt (Encumbrance +1)
- Load-Bearing Harness (Encumbrance +3)
- Toolkit (Enc 4)
- Glowrods x3 (Enc 1 each)
- Emergency Medpac (Enc 1)
Seldom Used
- Droid Repair Kit (On ship)
- Short Range Commlink
Purchase Wish List
Weapon Modifications
- Blaster Actuating Module for Holdout Blaster (500 credits) (2 Damage +1 mods, 2 Pierce +1 mods)
- Blaster Actuating Module for Model 44 (mounted) blaster pistol) (500 credits) (2 Damage +1 mods, 2 Pierce +1 mods)
- Blaster Actuating Module for Cornet Arms H-7 "Equalizer" Blaster Pistol (500 credits) (2 Damage +1 mods, 2 Pierce +1 mods)
- Sorosuub "Bantha's Eye" Laser Sight for Holdout Blaster (500 credits) (Dangerous Covenants, p. 52)
- Sorosuub "Bantha's Eye" Laser Sight for Model 44 (mounted) blaster pistol (500 credits) (Dangerous Covenants, p. 52)
- Sorosuub "Bantha's Eye" Laser Sight for Cornet Arms H-7 "Equalizer" Blaster Pistol (500 credits) (Dangerous Covenants, p. 52)
- Balanced Hilt for vibroknife (1,500 credits) (+1 Accurate Mod, +1 Encumbrance decrease mod)
- Balanced Hilt for vibrosword (1,500 credits) (+1 Accurate Mod, +1 Encumbrance decrease mod)
- Marked Firing Target Lock (900 credits, No Disintegrations, p. 51) (+1 Cancel mod)
Cybernetics
- Cybernetic Reflexes (2,750 credits), LoNH 106 [Rapid Reaction]
Equipment
- 2-4 Recon Remotes (Dangerous Covenants, pp. 57, 59)
- Price 250 each, Rarity 3
Rifle options
- Blastech DLS-12 Heavy Blaster Carbine (Keeping the Peace, p. 43)
- Dmg 10, Crit 3, Rng Medium, Enc 4, HP 3, 1350 credits, Rarity 7
- Auto-fire, Cumbersome 2
Pistol options
- Micro-Rocket Launcher Pistol (No Disintegrations, p. 46)
- Dmg X, Crit X, Rng Medium, Enc 3, HP 0, 500 credits, Rarity 7
Micro-Rockets (No Disintegrations, p. 46)
- Anti-Armor, Dmg 8, Crit 4, Enc 1, HP 1, 500 credits, Rarity 5 (Breach 1, Limited Ammo 1)
- Explosive, Dmg 7, Crit 2, Enc 1, HP 1, 150 credits, Rarity 4 (Blast 6, Limited Ammo 1)
- Flechette, Dmg 6, Crit 2, Enc 1, HP 1, 175 credits, Rarity 5 (Blast 5, Vicious 2, Limited Ammo 1)
- Incendiary, Dmg 6, Crit 3, Enc 1, HP 1, 175 credits, Rarity 5 (Blast 6, Burn 2, Limited Ammo 1)
- Ion, Dmg 10, Crit 3, Enc 1, HP 1, 100 credits, Rarity 6 (Ion, Sunder, Limited Ammo 1)
Micro-Rocket Custom Attachments (No Disintegrations, p. 47)
- Rocket Guidance System (Guided +2, HP 1, 50 credits)
- Modifications: 3 Weapon Quality [Guided +2], 2 Weapon Quality [Accurate +1] Mods
- Staged Rocket Booster (Increase range by one band, adds Inaccurate +2, HP 1, 25 credits)
- Modifications: 1 Increase Range mod, 2 reduce Inaccurate Quality by 1 mods
Armor
- Dav-Dann Power Armor (Keeping the Peace, p. 47)
- Defense 2, Soak 2, Price (R) 13,500, Enc 4, HP 6, Rarity 7
Standard Loadouts
To save time for the inevitable question, 'what are you carrying?'
Loaded for Bear
- Heavy Battle Armor (Enc 4) or Laminate Armor (Enc 2)
- Model 44 Blaster Pistol (mounted on armor) (Enc 1)
- Blaster Carbine (Enc 3)
- 2 frag grenades (Enc 2)
- Vibrosword (Enc 3) or lightsaber (Enc 1), depending on environment
- Vibroknife (Enc 1)
- Emergency Medpac (Enc 1)
- Utility Belt (Encumbrance +1)
- Load-Bearing Harness (Encumbrance +3)
Loaded for Bear (Endor, Wilderness)
- Heavy Battle Armor (Enc 4)
- Model 44 Blaster Pistol (mounted on armor) (Enc 1)
- Blastech DLS-12 Heavy Blaster Carbine (Enc 4)
- 1 frag grenades (Enc 1)
- Lightsaber (Main) (Enc 1)
- Lightsaber (Shoto) (Enc 1)
- Utility Belt (Encumbrance +1)
- Load-Bearing Harness (Encumbrance +3)
'Civilized' Worlds
- Padded Armor, if permitted (Enc 0)
- Vibrosword, laws permitting (Enc 3)
- Vibroknife (Enc 1)
- Concealed blaster pistol (Enc 1)
- Short-ranged comlink (Enc 0)
- Utility Belt (Encumbrance +1)
Coruscant / Imperial Center
- Padded Armor, if permitted (Enc 0)
- Vibrosword (Enc 3)
- Vibroknife (Enc 1)
- Cornet Arms H-7 "Equalizer" Blaster Pistol (Enc 2)
- Short-ranged comlink (Enc 0)
- Utility Belt (Encumbrance +1)
Shipboard-duty
- Padded Armor (Enc 0)
- Lightsaber (Enc 1)
- Vibroknife (Enc 1)
- Toolkit (Enc 4)
- Short-ranged comlink (Enc 0)
- Utility Belt (Encumbrance +1)
Chandrila/Hunt for Hajj
- Padded Armor (Enc 0)
- Vibroknife (Enc 1)
- Cornet Arms H-7 "Equalizer" Blaster Pistol (Enc 2)
- Lightsaber (Main) (Enc 1)
Private Hit List
As Merick grows in power and skill, so does his list of people who have wronged him. The following NPCs are slated to die at some point in the future.
- Lt. Jeri Drenn - the Imperial officer who helped create his hatred of the Empire by having his best friend executed for a misunderstanding of a petty crime. Deserves death for being an idiot 24 year old in a backwater sector who was frustrated at being passed over and took it out by bullying the local populace.
- Teemo the Hutt - although there is a truce at present, this Hutt has created more than enough problems to merit a place on the list. Deserves death for working with Imperial collaborators and blaming TLB crew for stealing Inquisitor ship.
- Trex, Trandoshan Bounty Hunter - goon of Teemo who had captured Merick and was transporting him back to the Empire when Merick met the rest of the TLB crew. Deserves death for collaborating with the Empire.
- Arend Shen - father of his ex-gf who hired TLB to steal the Jewel of Yavin, then sent a hit squad to kill them and steal the jewel for himself. Deserves death for using his daughter and TLB crew and cutting them loose. Death will involve cutting.
- Agent Los - deliberated set up the crew to get killed and/or captured under color of a Rebel spy master; former antagonist while working for the empire. Deserves death for her severe unprofessionalism.
- Hajj - framed TLB and got them arrested on trumped up charges on Chandrila
Confirmed Deaths
- Inquisitor An'ya Fell. Killed on high-gravity Force Nexus planet.