Merick Tel: Difference between revisions
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* +1 defense (ranged) comes from armor (talent) | * +1 defense (ranged) comes from armor (talent) |
Revision as of 07:55, 23 September 2015
Star Wars: Edge of the Empire | |
---|---|
Game Status | |
Campaign Concluded | |
Player XP | |
1000 | |
Ships | |
The Flaming Cantina Layout · Cargo · Modifications Bad Part of Town Cosmopolitan · Martini · The Shot | |
Owners | |
Bacta Max · Jarash · Jax Bauer Merick Tel · "Red" · Zael | |
NPC Crew | |
Gwynnel and Jessiel | |
Droids | |
BS7-SAMI · S1-R1 R2-R9 · 41-VEX · AC Security Cookie · W-11e · Bric & Brac | |
The Kids | |
Yote Reynard · Kerrimapia and Jowdrrl | |
Allies | |
Nell Davengatt · Wookie Engineers Walker, Sector Ranger · Tooga the Hutt | |
Contacts | |
Jabba the Hutt · Kaltho the Hutt Aris Shen · Jedi Master Elaiza Chief Ereen · Honest Cal | |
Enemies | |
Agent Los · Bounty Hunter Haj | |
Former Enemies | |
Teemo & Co · Inquisitor An'ya Fell | |
References | |
Crew Obligations · Crew Duty House Rules · Adventure Log |
Merick Tel is an Outer Rim rat through and through. His family has lived out beyond the reach of the Galactic Republic and its successor state, the Galactic Empire, for uncountable generations. That is, until recently. A former childhood friend and he ran afoul of the Empire some years back over a relatively trivial matter. But, a combination of a petty bureaucrat, a naive understanding of the Empire's corruption and depravity, and a stubborn Outer Rim dweller's personality led to the death of his friend and Merick Tel's arrest. He did escape shortly afterwards, but his eyes have since been open to the Empire's oppression of worlds that fall under its sway, and he has begun to see Imperial presences everywhere.
Though not part of any Rebellion cell active in the galaxy, he has done his own 'terrorist' activities when he could. At one point he was captured by Trex, a bounty hunter in Teemo the Hutt's employment. He was in a holding cell when the ship, the Krayt Fang, was stolen by another group of adventurers with no love of Teemo or his gang. With little resources, he has joined this group in opposing Teemo and their company to do legitimate hauling. While he still hopes for an eventual overthrow of the Empire, he realizes that his time can be spent usefully as a part of this crew. More intelligence, more resources, more contacts will all help to make him a better 'freedom fighter' is his line of thinking.
He is Force Sensitive, and has become aware of this due to Jax's use of the Force. He has taken well to lightsaber training, particularly in the Soresu technique, in which he excels. His command of the Force is still weak, though he has honed his Sense abilities to the point where he can avoid shots and blows by sensing where they will be a split-second before they happen. He is also learning to apply the Force to his physical abilities with traditional Jedi athletics training in the cargo bay while in hyperspace.
He has conducted a deal to clear his bounty by the Empire in exchange for owing the Bounty Hunter's guild. This amount is still outstanding.
Characteristics
Career/Specialization(s): Bounty Hunter (Gadgeteer), Force Sensitive Exile
Brawn | Intellect | Willpower | Agility | Cunning | Presence |
2 | 4 | 3 | 3 | 2 | 2 |
Soak | Wounds | Strain | Defense (Melee) |
Defense (Ranged) |
Force Rating |
5 | 16 | 19 | 2 | 2 | 1 |
- +4 strain comes from the armor
- +2 strain from Light Side
- +1 defense comes from Heavy Battle Armor
- +1 defense (ranged) comes from armor (talent)
- +1 defense (melee) from vibrosword or lightsaber
- +2 difficulty upgrades from Sense abilities
- +2 difficulty upgrades from Defensive Stance (melee attacks only)
Morality | Strength | Weakness |
95 | Justice | Hatred |
XP Total | XP Unspent |
430 | 0 |
Skills
- Class: Athletics, Brawl, Perception, Pilot (Planetary, Space), Streetwise, Ranged (Heavy), Vigilance; Brawl, Cool, Discipline, Melee, Resilience, Vigilance
- Specialization: Brawl, Coersion, Mechanics, Ranged (Light); Discipline, Knowledge (Lore), Lightsaber, Vigilance
- ✓ denotes class/specialization skill
Talents
Gadgeteer
- Toughened: +2 to Wound Threshold
- Intimidating (1): Suffer (1) strain to downgrade difficulty of Coercion checks, or upgrade difficulty by (1) when targeted by Coercion checks
- Defensive Stance (1): Once per round, suffer (1) strain to upgrade difficulty of all incoming melee attacks
- Jury-Rigged: Modify 1 piece of armor or weapon
- Point Blank Range: +1 Damage at Close and Engaged Range
- Armor Master: +1 Armor Soak
- Disorient: On successful attack, spend to Disorient target 1 round
- Tinkerer: Add 1 HP to a number of items equal to the number of Tinkerer upgrades
- Dedication: +1 to Intellect
Force Exile
- Uncanny Senses: Add to Perception
- Uncanny Reaction: Add to Vigilance
- Quick Draw: Draw or holster as an Incidental Action
- Insight: Perception and Discipline become class skills
- Touch of Fate: Once per session add to any 1 check
- Street Smarts: Remove per rank from Streetwise or Knowledge (Underworld) checks
- Uncanny Reaction: Add to Vigilance
Soresu Defender
- Parry x 2: Spend 3 Strain to negate 2 + (Parry) Wounds from a melee attack
- Soresu Technique: Use Intellect instead of Brawn
- Reflect: Spend 3 Strain to negate 2 + (Reflect) Wounds from a ranged attack
- Toughened: Gain +2 wound threshold
- Defensive Stance (1): Once per round, suffer (1) strain to upgrade difficulty of all incoming melee attacks (second one)
Force Powers
Sense
- Sense Basic Power:
- Spend ○ to sense living beings in Short range
- Spend ○ to sense emotional state of someone in Engaged range
- Control: Ongoing effect: Commit . Once per round, when an attack targets the Force user, upgrade the difficulty of the pool once
- Duration: Can use the save twice
- Strength: When using Sense's ongoing effect, upgrade the pool twice instead of once
Enhance
- Enhance Basic Power:
Move
- Move Basic Power:
- Move small objects via the Force by spending ○ to move a Silhouette 0 object within Short range to within Short range
Equipment
Credits | Encumbrance | |
Capacity | Current | |
345 | 11 |
Armour
- Heavy Battle Armor (Soak 2, Defense 1, Encumbrance 6 (4 when worn), Hard Points 5)
- Laminate Armor (Soak 2, Encumbrance 4 (2 when worn), Hard Points 4)
- Vacuum Sealed (HP 1)
- Padded Armour (Soak 2, Encumbrance 2 (0 when worn), Hard Points 0)
Weapons
- Blaster Carbine (Range Long, Dam 9 (10 Engaged/Close), Crit 3, Enc 3, HP 4 (4 used), Price 850, Rarity 5)
- Ion Carbine (Range Short, Dam 10 (11 Engaged/Close), Crit 5, Enc 3, HP 3, Price 250, Rarity 3)
- Disorient 5, Stun (Droids)
- Model 44 Blaster Pistol (Range Medium, Dam 6 (7 Engaged/Close), Crit 3, Enc 1, HP 4, Price 500, Rarity 4)
- Stun setting
- Wrist-mounted (HP 1)
- Holdout Blaster (Range Short, Dam 5 (6 Engaged/Close), Crit 4, Enc 1, HP 1, Price 200, Rarity 4)
- Stun setting
- Concealable Holster
- Frag Grenade (Range Short, Dam 8 (9 Engaged/Close), Crit 4, Enc 1, HP 0, Price 50, Rarity 5) x3
- Blast 6, Limited Ammo 1
- Vibrosword (Dam +2, Crit 1, Enc 3, HP 3 (1 used), Price 750, Rarity 5)
- Monomolecular Edge, Pierce (+2) (HP 1)
- Pierce 4, Vicious 1, Defensive 1
- Vibroknife (Dam +1, Crit 2, Enc 1, HP 2 (1 used), Price 250, Rarity 3)
- Serrated Edge (HP 1)
- Pierce 2, Vicious 2
- Training Lightsaber Blade (Dam 6, Enc 1)
- Defensive 1, Disorient 2, Pierce 5 (if on); as vibrosword (if off)
- Uses Lightsaber skill
- Lightsaber (Red) (Dam 6, Crit 2, Enc 1, HP 5 (3 used))
- Lightsaber (Silver) (Dam 9, Crit 1, Enc 1, HP 5 (3 used))
- Breach, Sunder, Defensive 1, Vicious 2
- Curved Hilt (Adds automatic to successful Lightsaber combat checks when engaged with a single opponent); Mod (Defensive +1)
- Silver Ilum Crystal
- Crit -1 - 7 success, 4 advantage
- Damage +1 - 1 success, 6 advantage
- Damage +1 - 2 success, 5 advantage
- Damage +1 - 4 failure, 2 advantage (FAIL)
- Damage +1 - 1 success, 1 advantage
- Vicious +1 - 1 success, 1 advantage, 2 light side
- Vicious +1 - 7 success, 2 disadvantage, 1 light saber
General Items
- Backpack (Encumbrance +4)
- Utility Belt (Encumbrance +1)
- Load-Bearing Harness (Encumbrance +3)
- Toolkit (Enc 4)
- Glowrods x3 (Enc 1 each)
- Emergency Medpac (Enc 1)
Seldom Used
- Short Range Commlink (Enc 0)
- Long Range Commlink (Enc 2)
- General Scanner (Enc 0)
- Data Chip (Enc 0)
- Droid Repair Kit (On ship)
- Scanning Goggles
Purchase List
- Blaster Actuating Module for Holdout Blaster (500 credits) (2 Damage +1 mods, 2 Pierce +1 mods)
- 2-4 Recon Remote (@250 credits ea.) (pp. 57, 59, Dangerous Covenants)
- Balanced Hilt for vibroknife (1,500 credits) (+1 Accurate Mod, +1 Encumbrance decrease mod)
- Blaster Actuating Module for Model 44 (mounted) blaster pistol) (500 credits) (2 Damage +1 mods, 2 Pierce +1 mods)
- Adrenal Implant (2250 credits), LoNH 106 [Rapid Recovery 1]
- Cybernetic Reflexes (2750 credits), LoNH 106 [Rapid Reaction]
- Balanced Hilt for vibrosword (1,500 credits) (+1 Accurate Mod)
Blaster Pistol options
- Raider Arms Model-1 "Nova Viper" Blaster Pistol (Fly Casual p. 43)
- Dmg 7, Crit 3, Rng Medium, Enc 2, HP 2, 4500 credits, Rarity 9
- Accurate 2, Pierce 2, Stun
- Cornet Arms H-7 "Equalizer" Blaster Pisto (Sons of Fortune, p. 95)
- Dmg 7, Crit 2, Rng Medium, Enc 2, HP 3, 1200 credits, Rarity 8
- Superior, Stun
- DR-45 "Dragoon" Cavalry Blaster (Stay on Target, p. 40)
- Dmg 8, Crit 3, Rng Medium, Enc 1, HP 3, 1900 credits, Rarity 6
- Accurate 1, Stun
Standard Loadouts
To save time for the inevitable question, 'what are you carrying?'
Loaded for Bear
- Heavy Battle Armor or Laminate Armor
- Model 44 Blaster Pistol (mounted on armor)
- Blaster Carbine
- 2 frag grenades
- Vibrosword or lightsaber, depending on environment
- Vibroknife
- Backpack
- Toolkit
- Emergency Medpac
'Civilized' Worlds
- Padded Armor, if permitted
- Vibrosword, laws permitting
- Vibroknife
- Concealed blaster pistol
- Short-ranged comlink
Cloud City (Jewel of Yavin)
- Clothing as appropriate; spacer clothing by default, upscale for sky-side
- Toolkit, if not skyside
- Vibroknife
- Lightsaber (silver), partially deconstructed, hidden in toolkit
- Ship armory blaster pistol
- Short-ranged comlink
Shipboard-duty
- Padded Armor
- Lightsaber
- Vibroknife
- Toolkit
- Short-ranged comlink