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Revision as of 06:30, 12 July 2015

Star Wars: Edge of the Empire
Edge of the Empire logo.jpg
Game Status
Campaign Concluded
Player XP
1000
Ships
The Flaming Cantina
Layout · Cargo · Modifications
Bad Part of Town
Cosmopolitan · Martini · The Shot
Owners
Bacta Max · Jarash · Jax Bauer
Merick Tel · "Red" · Zael
NPC Crew
Gwynnel and Jessiel
Droids
BS7-SAMI · S1-R1
R2-R9 · 41-VEX · AC Security
Cookie · W-11e · Bric & Brac
The Kids
Yote Reynard · Kerrimapia and Jowdrrl
Allies
Nell Davengatt · Wookie Engineers
Walker, Sector Ranger · Tooga the Hutt
Contacts
Jabba the Hutt · Kaltho the Hutt
Aris Shen · Jedi Master Elaiza
Chief Ereen · Honest Cal
Enemies
Agent Los · Bounty Hunter Haj
Former Enemies
Teemo & Co · Inquisitor An'ya Fell
References
Crew Obligations · Crew Duty
House Rules · Adventure Log
Merick Tel in laminate armor with a modified marksman carbine

Merick Tel is an Outer Rim rat through and through. His family has lived out beyond the reach of the Galactic Republic and its successor state, the Galactic Empire, for uncountable generations. That is, until recently. A former childhood friend and he ran afoul of the Empire some years back over a relatively trivial matter. But, a combination of a petty bureaucrat, a naive understanding of the Empire's corruption and depravity, and a stubborn Outer Rim dweller's personality led to the death of his friend and Merick Tel's arrest. He did escape shortly afterwards, but his eyes have since been open to the Empire's oppression of worlds that fall under its sway, and he has begun to see Imperial presences everywhere.

Though not part of any Rebellion cell active in the galaxy, he has done his own 'terrorist' activities when he could. Most recently, this led to his capture by Trex, a bounty hunter in Teemo the Hutt's employment. He was in a holding cell when the ship, the Krayt Fang, was stolen by another group of adventurers with no love of Teemo or his gang. With little resources, he has joined this group in opposing Teemo and their company to do legitimate hauling. While he still hopes for an eventual overthrow of the Empire, he realizes that his time can be spent usefully as a part of this crew. More intelligence, more resources, more contacts will all help to make him a better 'freedom fighter' is his line of thinking.

He is Force Sensitive, and has become aware of this due to Jax's use of the Force, which he has sensed. Most of his use of the Force is instinctive and large to survive dangerous situations. However, he has asked Jax for some more training to expand his Force abilities. He is also aware of the Empire's continuing desire to exterminate all Jedi and other Force users ("illusionists"). Given his existing bounty by the Empire, he is not keen on increasing that by adding the charge of 'Jedi' to his list of crimes.

Characteristics

Career/Specialization(s): Bounty Hunter (Gadgeteer), Force Sensitive Exile

Brawn Intellect Willpower Agility Cunning Presence
2 4 3 3 2 2


Soak Wounds Strain Defense
(Melee)
Defense
(Ranged)
Force
Rating
5 16 18 1 1 1
  • +4 strain comes from the armor
  • +1 strain from Light Side
  • +1 defense (ranged) comes from armor (talent)
  • +1 defense (melee) from vibrosword or lightsaber
  • +2 difficulty upgrades from Sense abilities
  • +2 difficulty upgrades from Defensive Stance (melee attacks only)


Morality Strength Weakness
100 Justice Hatred


XP Total XP Unspent
390 0

Skills

  • Class: Athletics, Brawl, Perception, Pilot (Planetary, Space), Streetwise, Ranged (Heavy), Vigilance; Brawl, Cool, Discipline, Melee, Resilience, Vigilance
  • Specialization: Brawl, Coersion, Mechanics, Ranged (Light); Discipline, Knowledge (Lore), Lightsaber, Vigilance
  • ✓ denotes class/specialization skill
Skill Ability Level Roll
General Skills
Astrogation Intellect Eote-green-die.pngEote-green-die.pngEote-green-die.pngEote-green-die.png
Athletics Brawn Eote-yellow-die.pngEote-green-die.pngEote-force-die.png
Charm Presence Eote-green-die.pngEote-green-die.png
Coercion Willpower ■■ Eote-yellow-die.pngEote-yellow-die.pngEote-green-die.png
Computer Intellect Eote-green-die.pngEote-green-die.pngEote-green-die.pngEote-green-die.png
Cool Presence Eote-yellow-die.pngEote-green-die.pngEote-green-die.png
Coordination Agility Eote-green-die.pngEote-green-die.pngEote-green-die.png
Deceit Cunning Eote-green-die.pngEote-green-die.png
Discipline Willpower Eote-yellow-die.pngEote-green-die.pngEote-green-die.png
Leadership Presence Eote-green-die.pngEote-green-die.png
Mechanics Intellect ■■■ Eote-yellow-die.pngEote-yellow-die.pngEote-yellow-die.pngEote-green-die.pngEote-blue-die.png (Gear)
Medicine Intellect Eote-green-die.pngEote-green-die.pngEote-green-die.pngEote-green-die.png
Negotiation Presence Eote-green-die.pngEote-green-die.png
Perception Cunning ■■ Eote-yellow-die.pngEote-yellow-die.pngEote-blue-die.png (Talent)
Pilot (Planetary) Agility ■■ Eote-yellow-die.pngEote-yellow-die.pngEote-green-die.png
Pilot (Space) Agility ■■ Eote-yellow-die.pngEote-yellow-die.pngEote-green-die.png
Resilience Brawn Eote-green-die.pngEote-green-die.png
Skulduggery Cunning Eote-green-die.pngEote-green-die.png
Stealth Agility Eote-green-die.pngEote-green-die.pngEote-green-die.png
Streetwise Cunning Eote-yellow-die.pngEote-green-die.png
Survival Cunning Eote-green-die.pngEote-green-die.png
Vigilance Willpower ■■ Eote-yellow-die.pngEote-yellow-die.pngEote-green-die.pngEote-blue-die.png (Talent)
Eote-yellow-die.pngEote-yellow-die.pngEote-yellow-die.pngEote-blue-die.png (Talent + Armor)
Combat Skills
Brawl Brawn ■■ Eote-yellow-die.pngEote-yellow-die.png
Gunnery Agility Eote-yellow-die.pngEote-green-die.pngEote-green-die.png
Lightsaber Intellect ■■■ Eote-yellow-die.pngEote-yellow-die.pngEote-yellow-die.pngEote-green-die.png
Melee Brawn Eote-yellow-die.pngEote-green-die.png
Ranged (Light) Agility ■■ Eote-yellow-die.pngEote-yellow-die.pngEote-green-die.png
Ranged (Heavy) Agility ■■■ Eote-yellow-die.pngEote-yellow-die.pngEote-yellow-die.png
Knowledge Skills
Core Worlds Intellect Eote-green-die.pngEote-green-die.pngEote-green-die.pngEote-green-die.png
Education Intellect Eote-green-die.pngEote-green-die.pngEote-green-die.pngEote-green-die.png
Lore Intellect Eote-green-die.pngEote-green-die.pngEote-green-die.pngEote-green-die.png
Outer Rim Intellect Eote-green-die.pngEote-green-die.pngEote-green-die.pngEote-green-die.png
Under World Intellect Eote-green-die.pngEote-green-die.pngEote-green-die.pngEote-green-die.png
Xenology Intellect Eote-green-die.pngEote-green-die.pngEote-green-die.pngEote-green-die.png

Talents

Gadgeteer

  • Toughened: +2 to Wound Threshold
  • Intimidating (1): Suffer (1) strain to downgrade difficulty of Coercion checks, or upgrade difficulty by (1) when targeted by Coercion checks
  • Defensive Stance (1): Once per round, suffer (1) strain to upgrade difficulty of all incoming melee attacks
  • Jury-Rigged: Modify 1 piece of armor or weapon
  • Point Blank Range: +1 Damage at Close and Engaged Range
  • Armor Master: +1 Armor Soak
  • Disorient: On successful attack, spend Eote-advantage.pngEote-advantage.png to Disorient target 1 round
  • Tinkerer: Add 1 HP to a number of items equal to the number of Tinkerer upgrades
  • Dedication: +1 to Intellect

Force Exile

  • Uncanny Senses: Add Eote-blue-die.png to Perception
  • Uncanny Reaction: Add Eote-blue-die.png to Vigilance
  • Quick Draw: Draw or holster as an Incidental Action
  • Insight: Perception and Discipline become class skills
  • Touch of Fate: Once per session add Eote-blue-die.pngEote-blue-die.png to any 1 check

Soresu Defender

  • Parry x 2: Spend 3 Strain to negate 2 + (Parry) Wounds from a melee attack
  • Soresu Technique: Use Intellect instead of Brawn
  • Reflect: Spend 3 Strain to negate 2 + (Reflect) Wounds from a ranged attack
  • Toughened: Gain +2 wound threshold
  • Defensive Stance (1): Once per round, suffer (1) strain to upgrade difficulty of all incoming melee attacks (second one)

Force Powers

Sense

  • Sense Basic Power:
    • Spend to sense living beings in Short range
    • Spend to sense emotional state of someone in Engaged range
  • Control: Ongoing effect: Commit Eote-force-die.png. Once per round, when an attack targets the Force user, upgrade the difficulty of the pool once
  • Duration: Can use the save twice
  • Strength: When using Sense's ongoing effect, upgrade the pool twice instead of once

Enhance

  • Enhance Basic Power:
    • When making Athletics checks, add Force Dice to the pool
    • May spend Force Points to gain Eote-success.png or Eote-advantage.png (user's choice) on the check

Move

  • Move Basic Power:
    • Move small objects via the Force by spending to move a Silhouette 0 object within Short range to within Short range

Equipment

Credits Encumbrance
Capacity Current
320 11
  • Owe 1,000 credits to Red

Armour

  • Laminate Armor (Soak 2, Encumbrance 4 (0 when worn), Hard Points 5)
    • Helmet comlink (HP 0)
    • In-helmet scanner, remove Eote-black-die.png due to darkness/fog/smoke/environment. Detect heat sources and motion within medium range (HP 1); Upgrade 1 Skill (Vigilance) Mod
    • Biofeedback system, add +4 Strain (HP 2)
    • Vacuum Sealed (HP 1)
  • Padded Armour (Soak 2, Encumbrance 2 (0 when worn), Hard Points 0)

Weapons

  • Blaster Carbine (Range Long, Dam 9 (10 Engaged/Close), Crit 3, Enc 3, HP 4 (4 used), Price 850, Rarity 5)
    • Marksman Barrel (Weapon Quality +2, Talent: Sniper Shot) (HP 2)
    • Telescopic Optical Sight (HP 1)
    • Weapon Sling (HP 1)
    • Stun setting, add Eote-blue-die.pngEote-blue-die.png to shoot, Reduce difficulty of ranged combat at long or extreme range, Cumbersome 1
  • Ion Carbine (Range Short, Dam 10 (11 Engaged/Close), Crit 5, Enc 3, HP 3, Price 250, Rarity 3)
    • Disorient 5, Stun (Droids)
  • Model 44 Blaster Pistol (Range Medium, Dam 6 (7 Engaged/Close), Crit 3, Enc 1, HP 4, Price 500, Rarity 4)
    • Stun setting
    • Wrist-mounted (HP 1)
  • Holdout Blaster (Range Short, Dam 5 (6 Engaged/Close), Crit 4, Enc 1, HP 1, Price 200, Rarity 4)
    • Stun setting
    • Concealable Holster
  • Frag Grenade (Range Short, Dam 8 (9 Engaged/Close), Crit 4, Enc 1, HP 0, Price 50, Rarity 5) x3
    • Blast 6, Limited Ammo 1
  • Vibrosword (Dam +2, Crit 1, Enc 3, HP 3 (1 used), Price 750, Rarity 5)
    • Monomolecular Edge, Pierce (+2) (HP 1)
    • Pierce 4, Vicious 1, Defensive 1
  • Vibroknife (Dam +1, Crit 2, Enc 1, HP 2 (1 used), Price 250, Rarity 3)
    • Serrated Edge (HP 1)
    • Pierce 2, Vicious 2
  • Training Lightsaber Blade (Dam 6, Enc 1)
    • Defensive 1, Disorient 2, Pierce 5 (if on); as vibrosword (if off)
    • Uses Lightsaber skill
  • Lightsaber (Dam 6, Crit 2, Enc 1, HP 5)
    • Breach, Sunder, Defensive 1
    • Red Synthetic Crystal (treated as Ilum Crystal)
    • Curved Hilt (Adds automatic Eote-advantage.png to successful Lightsaber combat checks when engaged with a single opponent); Mod (Defensive +1)

General Items

  • Backpack (Encumbrance +4)
  • Toolkit (Enc 4)
  • Short Range Commlink (Enc 0)
  • Long Range Commlink (Enc 2)
  • General Scanner (Enc 0)
  • Glowrods x3 (Enc 1 each))
  • Emergency Medpac (Enc 1)
  • Data Chip (Enc 0)
  • Droid Repair Kit (On ship)
  • Scanning Goggles

Standard Loadouts

To save time for the inevitable question, 'what are you carrying?'

Loaded for Bear

  • Laminate Armor
  • Model 44 Blaster Pistol (mounted on armor)
  • Blaster Carbine
  • 2 frag grenades
  • Vibrosword or lightsaber, depending on environment
  • Vibroknife
  • Backpack
  • Toolkit
  • Emergency Medpac

'Civilized' Worlds

  • Padded Armor, if permitted
  • Vibrosword, laws permitting
  • Vibroknife
  • Concealed blaster pistol

Purchase List

  • Cortosis Weave for laminate armor (10,000 credits)
  • Balanced Hilt for vibroknife (1,500 credits) (+1 Accurate Mod, +1 Encumbrance decrease mod)
  • Balanced Hilt for vibrosword (1,500 credits) (+1 Accurate Mod)
  • Blaster Actuating Module for Holdout Blaster (500 credits) (2 Damage +1 mods, 2 Pierce +1 mods)
  • Blaster Actuating Module for Model 44 (mounted) blaster pistol) (500 credits) (2 Damage +1 mods, 2 Pierce +1 mods)
  • Utility Belt
  • Bandoleer