Inquisitor An'ya Fell

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Star Wars: Edge of the Empire
Edge of the Empire logo.jpg
Game Status
Campaign Concluded
Player XP
1000
Ships
The Flaming Cantina
Layout · Cargo · Modifications
Bad Part of Town
Cosmopolitan · Martini · The Shot
Owners
Bacta Max · Jarash · Jax Bauer
Merick Tel · "Red" · Zael
NPC Crew
Gwynnel and Jessiel
Droids
BS7-SAMI · S1-R1
R2-R9 · 41-VEX · AC Security
Cookie · W-11e · Bric & Brac
The Kids
Yote Reynard · Kerrimapia and Jowdrrl
Allies
Nell Davengatt · Wookie Engineers
Walker, Sector Ranger · Tooga the Hutt
Contacts
Jabba the Hutt · Kaltho the Hutt
Aris Shen · Jedi Master Elaiza
Chief Ereen · Honest Cal
Enemies
Agent Los · Bounty Hunter Haj
Former Enemies
Teemo & Co · Inquisitor An'ya Fell
References
Crew Obligations · Crew Duty
House Rules · Adventure Log
Inquisitor

Anya Fell is one of the Emperor's Inquisitors - a relatively young, inexperienced one. the team killer her - maybe?

Characteristics

Specialization(s):

Brawn Intellect Willpower Agility Cunning Presence
2 2 2 2 2 2


Soak Wounds Strain Defense
(Melee)
Defense
(Ranged)
3 19 12 0 0


Experience
(305) 390

Skills

  • Class: Astrogation, Computer, Coordination, Mechanics, Perception, Pilot (Planet), Streetwise
  • Specialization: Brawl, Coerce, Gunnery, Knowledge (Underworld), Mechanics, Ranged (Light), Resilience
  • ✓ denotes class/specialization skill
Skill Ability Level Roll
General Skills
Astrogation Intelligence Eote-green-die.pngEote-green-die.pngEote-green-die.png
Athletics Intelligence Eote-green-die.pngEote-green-die.pngEote-green-die.png
Charm Presence Eote-green-die.pngEote-green-die.png
Coercion Willpower Eote-green-die.pngEote-green-die.pngEote-green-die.png
Computer Intelligence Eote-yellow-die.pngEote-yellow-die.pngEote-green-die.png
Cool Presence Eote-green-die.pngEote-green-die.png
Coordination Agility Eote-green-die.pngEote-green-die.pngEote-green-die.png
Deceit Cunning Eote-green-die.pngEote-green-die.png
Discipline Willpower Eote-green-die.pngEote-green-die.pngEote-green-die.png
Leadership Presence Eote-green-die.pngEote-green-die.png
Mechanics Intelligence ■■ Eote-yellow-die.pngEote-yellow-die.pngEote-yellow-die.pngEote-blue-die.png (Gear)
Medicine Intelligence Eote-green-die.pngEote-green-die.pngEote-green-die.png
Negotiation Presence Eote-green-die.pngEote-green-die.png
Perception Cunning ■■ Eote-yellow-die.pngEote-yellow-die.png
Pilot (Planetary) Agility Eote-green-die.pngEote-green-die.png
Pilot (Space) Agility Eote-green-die.pngEote-green-die.png
Resilience Brawn Eote-green-die.pngEote-green-die.png
Skulduggery Cunning Eote-green-die.pngEote-green-die.png
Stealth Agility Eote-green-die.pngEote-green-die.pngEote-green-die.png
Streetwise Cunning Eote-green-die.pngEote-green-die.png
Survival Cunning Eote-green-die.pngEote-green-die.png
Surveillance Cunning Eote-green-die.pngEote-green-die.png
Vigilance Willpower Eote-green-die.pngEote-green-die.pngEote-green-die.png
Combat Skills
Brawl Brawn Eote-yellow-die.pngEote-green-die.pngEote-green-die.png
Gunnery Agility Eote-yellow-die.pngEote-green-die.png
Melee Brawn Eote-yellow-die.pngEote-green-die.pngEote-green-die.png
Ranged (Light) Agility Eote-yellow-die.pngEote-green-die.png
Ranged (Heavy) Agility ■■■ Eote-yellow-die.pngEote-yellow-die.pngEote-green-die.png
Knowledge Skills
Core Worlds Intelligence Eote-green-die.pngEote-green-die.pngEote-green-die.png
Education Intelligence Eote-yellow-die.pngEote-yellow-die.pngEote-green-die.png
Lore Intelligence Eote-green-die.pngEote-green-die.pngEote-green-die.png
Outer Rim Intelligence Eote-green-die.pngEote-green-die.pngEote-green-die.png
Under World Intelligence Eote-yellow-die.pngEote-green-die.pngEote-green-die.png
Xenology Intelligence Eote-green-die.pngEote-green-die.pngEote-green-die.png

Talents

Outlaw Tech

  • UTINNI !: Remove black dice from checks to find or scavenge. Takes 1/2 the time.
  • Solid Repairs: The character repairs +1 hull trauma whenever he repairs a starship or vehicle
  • Grit: +1 Point to Strain Threshold
  • Utility Belt: +1 Destiny point to produce tool or part.
  • Inventor: When constructing or modifying "attachment" add blue dice or subtract black dice
  • Tinkerer: May add 1 HP per item per level of Tinkerer
  • Jury Rig (1): choose one weapon, armor, or other item and give it a permanent improvement while it remains in use.
  • Toughened: Gain +2 wound Threshold
  • Defensive Stance:
    • Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round.
    • Strain suffered this way cannot exceed ranks in Defensive Stance,

Slicer

  • Bypass Security: Remove black dice to Bypass Security / Open Lock
  • Codebreaker:
    • Remove black dice per roll From Code Break / Decrypt
    • Decrease difficulty of checks by -1

Rigger

  • Gearhead: Remove one setback die from all Mechanics checks. Halve the credit cost for mods to attachments.
  • Signature Vehicle: Choose one starship or vehicle as Signature Vehicle. Upgrade all Mechanics checks made on that vehicle once.
  • Larger Project 2: Increase silhouette limit of Signature vehicle by 2.
  • Fancy Paint Job: Upgrade Charm, Deception, Negotiation made in presence of Vehicle once.
  • Tuned Maneuvering Thrusters: Increase maneuverability of ship by 1.

Equipment

Credits Encumbrance
Capacity Current
23079 11

Armour

Padded Armor

  • Defense = 0 Soak = 2 Cost = 500 Enc = 2 Hard points = 0 Rarity 1

Weapons

  • Heavy Blaster Pistol (Ranged HV, Medium Range Dam 7, Crit 3, Enc 3, HP 3, Price 750, Rarity 5)
    • Stun Setting
  • Bowcaster (Range Lt, Dam 12, Crit 3, Enc 3, HP 4, Price 850, Rarity 5)
    • Self-cocking
    • NO Stun setting
    • Cumbersome 2 (sling), Vicious 5
    • Accelerator Enhancement
  • Ion Blaster (Ranged LT, Short Range Dam 10, Crit 2, Enc 3, HP 3, Price 750, Rarity 5)
    • Disorient 5 Stun Damage
  • Ryyk Blade (Melee, melee Range Dam +2, Crit 2, Enc 3, HP 3, Price 750, Rarity 8)
    • Cumbersome 3, Defensive 1, Superior (blue dice)
  • Net (Ranged Lt 2 Close Range )
    • Ensnare 3, Knockdown 3
  • Staff (Truncheon) Melee Dmg 2 Melee Crit 5
  • Frag Grenade (Range Short, Dam 8, Crit 4, Enc 1, HP 0, Price 50, Rarity 5)
    • Blast 6, Limited Ammo 1
  • Brass Knuckles (Range Engaged, Dam +1, Crit 4, Enc 1, HP 0, Price 25, Rarity 0)
    • Brawl Skill
    • Disorient 3
  • Lightsaber ( Damage 6, Crit 2, Range : Engaged, Encumberance: 1, HP:5, Breach, Sunder)
    • Restricted, Rarity 10
    • Undifferentiated Lightsaber Crystal
  • Training Light Saber ( Damage , Crit, Range : Engaged, Enc:1, HP: 5
    • Restricted, Rare, Pierce 5, Disorient 2, Defensive 1
  • Wookie Rage
    • if injured, add + 1 to Brawl and Melee
    • If Critical, add + 2 to Brawn and Melee

General Items

  • Backpack (Encumbrance +4)
  • Toolkit (Enc 4)
  • Short Range Commlink (Enc 0)
  • General Scanner (Enc 0)
  • Glowrods x3 (Enc 1 each))
  • Emergency Medpac (Enc 1)
  • Data Chip (Enc 0)
  • Lightsaber from Imperial agent, infused with the Dark Side
  • 02 Critical