Inquisitor An'ya Fell: Difference between revisions
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Revision as of 21:00, 25 July 2015
Star Wars: Edge of the Empire | |
---|---|
Game Status | |
Campaign Concluded | |
Player XP | |
1000 | |
Ships | |
The Flaming Cantina Layout · Cargo · Modifications Bad Part of Town Cosmopolitan · Martini · The Shot | |
Owners | |
Bacta Max · Jarash · Jax Bauer Merick Tel · "Red" · Zael | |
NPC Crew | |
Gwynnel and Jessiel | |
Droids | |
BS7-SAMI · S1-R1 R2-R9 · 41-VEX · AC Security Cookie · W-11e · Bric & Brac | |
The Kids | |
Yote Reynard · Kerrimapia and Jowdrrl | |
Allies | |
Nell Davengatt · Wookie Engineers Walker, Sector Ranger · Tooga the Hutt | |
Contacts | |
Jabba the Hutt · Kaltho the Hutt Aris Shen · Jedi Master Elaiza Chief Ereen · Honest Cal | |
Enemies | |
Agent Los · Bounty Hunter Haj | |
Former Enemies | |
Teemo & Co · Inquisitor An'ya Fell | |
References | |
Crew Obligations · Crew Duty House Rules · Adventure Log |
Anya Fell is one of the Emperor's Inquisitors - a relatively young, inexperienced one.
Characteristics
Specialization(s):
Brawn | Intellect | Willpower | Agility | Cunning | Presence |
2 | 2 | 2 | 2 | 2 | 2 |
Soak | Wounds | Strain | Defense (Melee) |
Defense (Ranged) |
3 | 19 | 12 | 0 | 0 |
Experience |
(305) 390 |
Skills
- Class: Astrogation, Computer, Coordination, Mechanics, Perception, Pilot (Planet), Streetwise
- Specialization: Brawl, Coerce, Gunnery, Knowledge (Underworld), Mechanics, Ranged (Light), Resilience
- ✓ denotes class/specialization skill
Talents
Outlaw Tech
- UTINNI !: Remove black dice from checks to find or scavenge. Takes 1/2 the time.
- Solid Repairs: The character repairs +1 hull trauma whenever he repairs a starship or vehicle
- Grit: +1 Point to Strain Threshold
- Utility Belt: +1 Destiny point to produce tool or part.
- Inventor: When constructing or modifying "attachment" add blue dice or subtract black dice
- Tinkerer: May add 1 HP per item per level of Tinkerer
- Jury Rig (1): choose one weapon, armor, or other item and give it a permanent improvement while it remains in use.
- Toughened: Gain +2 wound Threshold
- Defensive Stance:
- Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round.
- Strain suffered this way cannot exceed ranks in Defensive Stance,
Slicer
- Bypass Security: Remove black dice to Bypass Security / Open Lock
- Codebreaker:
- Remove black dice per roll From Code Break / Decrypt
- Decrease difficulty of checks by -1
Rigger
- Gearhead: Remove one setback die from all Mechanics checks. Halve the credit cost for mods to attachments.
- Signature Vehicle: Choose one starship or vehicle as Signature Vehicle. Upgrade all Mechanics checks made on that vehicle once.
- Larger Project 2: Increase silhouette limit of Signature vehicle by 2.
- Fancy Paint Job: Upgrade Charm, Deception, Negotiation made in presence of Vehicle once.
- Tuned Maneuvering Thrusters: Increase maneuverability of ship by 1.
Equipment
Credits | Encumbrance | |
Capacity | Current | |
23079 | 11 |
Armour
Padded Armor
- Defense = 0 Soak = 2 Cost = 500 Enc = 2 Hard points = 0 Rarity 1
Weapons
- Heavy Blaster Pistol (Ranged HV, Medium Range Dam 7, Crit 3, Enc 3, HP 3, Price 750, Rarity 5)
- Stun Setting
- Bowcaster (Range Lt, Dam 12, Crit 3, Enc 3, HP 4, Price 850, Rarity 5)
- Self-cocking
- NO Stun setting
- Cumbersome 2 (sling), Vicious 5
- Accelerator Enhancement
- Ion Blaster (Ranged LT, Short Range Dam 10, Crit 2, Enc 3, HP 3, Price 750, Rarity 5)
- Disorient 5 Stun Damage
- Ryyk Blade (Melee, melee Range Dam +2, Crit 2, Enc 3, HP 3, Price 750, Rarity 8)
- Cumbersome 3, Defensive 1, Superior (blue dice)
- Net (Ranged Lt 2 Close Range )
- Ensnare 3, Knockdown 3
- Staff (Truncheon) Melee Dmg 2 Melee Crit 5
- Frag Grenade (Range Short, Dam 8, Crit 4, Enc 1, HP 0, Price 50, Rarity 5)
- Blast 6, Limited Ammo 1
- Brass Knuckles (Range Engaged, Dam +1, Crit 4, Enc 1, HP 0, Price 25, Rarity 0)
- Brawl Skill
- Disorient 3
- Lightsaber ( Damage 6, Crit 2, Range : Engaged, Encumberance: 1, HP:5, Breach, Sunder)
- Restricted, Rarity 10
- Undifferentiated Lightsaber Crystal
- Training Light Saber ( Damage , Crit, Range : Engaged, Enc:1, HP: 5
- Restricted, Rare, Pierce 5, Disorient 2, Defensive 1
- Wookie Rage
- if injured, add + 1 to Brawl and Melee
- If Critical, add + 2 to Brawn and Melee
General Items
- Backpack (Encumbrance +4)
- Toolkit (Enc 4)
- Short Range Commlink (Enc 0)
- General Scanner (Enc 0)
- Glowrods x3 (Enc 1 each))
- Emergency Medpac (Enc 1)
- Data Chip (Enc 0)
- Lightsaber from Imperial agent, infused with the Dark Side
- 02 Critical